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https://github.com/HarbourMasters/SpaghettiKart
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Reimplementing objects
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@@ -6,7 +6,7 @@
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#include "TestCourse.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/objects/OBombKart.h"
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#include "engine/objects/BombKart.h"
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#include "assets/mario_raceway_data.h"
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#include "assets/bowsers_castle_data.h"
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#include "assets/bowsers_castle_displaylists.h"
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@@ -187,8 +187,13 @@ void TestCourse::SpawnActors() {
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ACTOR_RAILROAD_CROSSING));
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rrxing->crossingTrigger = crossing1;
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//Vec3f pos = {-80, 7, -20};
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Vec3f pos = {0, 80, 0};
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//gWorldInstance.AddActor(new ACloud(pos));
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gWorldInstance.AddActor(new OSeagull(0, pos));
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gWorldInstance.AddActor(new OSeagull(1, pos));
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gWorldInstance.AddActor(new OSeagull(2, pos));
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gWorldInstance.AddActor(new OSeagull(3, pos));
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}
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// Likely sets minimap boundaries
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