Reimplementing objects

This commit is contained in:
MegaMech
2024-12-11 20:58:18 -07:00
parent a4890f9dfc
commit 95b8cca500
51 changed files with 1306 additions and 935 deletions
+7 -2
View File
@@ -6,7 +6,7 @@
#include "TestCourse.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/OBombKart.h"
#include "engine/objects/BombKart.h"
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
@@ -187,8 +187,13 @@ void TestCourse::SpawnActors() {
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
//Vec3f pos = {-80, 7, -20};
Vec3f pos = {0, 80, 0};
//gWorldInstance.AddActor(new ACloud(pos));
gWorldInstance.AddActor(new OSeagull(0, pos));
gWorldInstance.AddActor(new OSeagull(1, pos));
gWorldInstance.AddActor(new OSeagull(2, pos));
gWorldInstance.AddActor(new OSeagull(3, pos));
}
// Likely sets minimap boundaries