mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-11 07:25:50 -04:00
Reimplementing objects
This commit is contained in:
@@ -0,0 +1,526 @@
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#include <libultraship.h>
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#include "BombKart.h"
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#include <vector>
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#include "port/Game.h"
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#include "engine/Matrix.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "actors.h"
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#include "math_util.h"
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#include "sounds.h"
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#include "update_objects.h"
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#include "render_player.h"
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#include "external.h"
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#include "bomb_kart.h"
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#include "collision.h"
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#include "code_80086E70.h"
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#include "render_objects.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "code_80005FD0.h"
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#include "math_util_2.h"
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#include "collision.h"
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extern s8 gPlayerCount;
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}
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OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
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Vec3f _pos = {0, 0, 0};
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if (waypoint) { // Spawn kart on waypoint
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_pos[0] = waypoint->posX;
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_pos[1] = waypoint->posY;
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_pos[2] = waypoint->posZ;
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} else { // Spawn kart on a surface with the provided position
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// Set height to the default value of 2000.0f unless Pos[1] is higher.
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// This allows placing these on very high surfaces.
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f32 height = (pos[1] > 2000.0f) ? pos[1] : 2000.0f;
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_pos[0] = pos[0];
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_pos[1] = spawn_actor_on_surface(pos[0], height, pos[2]);
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_pos[2] = pos[2];
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}
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WaypointIndex = waypointIndex;
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Unk_3C = unk_3C;
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State = static_cast<States>(state);
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Pos[0] = _pos[0];
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Pos[1] = _pos[1];
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Pos[2] = _pos[2];
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_spawnPos[0] = _pos[0];
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_spawnPos[1] = _pos[1];
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_spawnPos[2] = _pos[2];
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CenterY = _pos[1];
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WheelPos[0][0] = _pos[0];
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WheelPos[0][1] = _pos[1];
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WheelPos[0][2] = _pos[2];
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WheelPos[1][0] = _pos[0];
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WheelPos[1][1] = _pos[1];
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WheelPos[1][2] = _pos[2];
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WheelPos[2][0] = _pos[0];
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WheelPos[2][1] = _pos[1];
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WheelPos[2][2] = _pos[2];
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WheelPos[3][0] = _pos[0];
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WheelPos[3][1] = _pos[1];
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WheelPos[3][2] = _pos[2];
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check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
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}
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void OBombKart::Spawn() {
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find_unused_obj_index(&ObjectIndex);
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}
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void OBombKart::BeginPlay() {
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}
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void OBombKart::Tick() {
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f32 sp118;
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f32 var_f18;
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TrackWaypoint* temp_v0_2;
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f32 temp_f0_3;
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f32 sp108;
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f32 temp_f14;
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f32 temp_f16;
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f32 temp_f0;
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f32 temp_f0_4;
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u16 waypoint;
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f32 unk_3C;
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u16 someRot;
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f32 temp_f12;
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f32 temp_f12_3;
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f32 temp_f12_4;
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f32 temp_f14_2;
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f32 spAC;
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f32 temp_f16_2;
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f32 spA0;
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f32 temp_f2;
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f32 temp_f2_4;
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f32 sp94;
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f32 sp88;
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Vec3f newPos;
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States state;
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u16 bounceTimer;
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UNUSED u16 sp4C;
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u16 temp_t6;
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u16 temp_t7;
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u16 circleTimer;
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TrackWaypoint* temp_v0_4;
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Player* player;
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state = State;
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if (state == States::DISABLED) {
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return;
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}
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if (((Unk_4A != 1) || (GetCourse() == GetPodiumCeremony()))) {
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newPos[0] = Pos[0];
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newPos[1] = Pos[1];
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newPos[2] = Pos[2];
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waypoint = WaypointIndex;
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unk_3C = Unk_3C;
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someRot = SomeRot;
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bounceTimer = BounceTimer;
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circleTimer = CircleTimer;
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if ((state != States::DISABLED) && (state != States::EXPLODE)) {
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if (GetCourse() == GetPodiumCeremony()) {
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if (D_8016347E == 1) {
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player = gPlayerFour;
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temp_f0 = newPos[0] - player->pos[0];
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temp_f2 = newPos[2] - player->pos[1];
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temp_f12 = newPos[2] - player->pos[2];
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if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
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circleTimer = 0;
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state = States::EXPLODE;
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player->soundEffects |= 0x400000;
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player->type &= ~0x2000;
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}
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}
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} else {
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for (size_t i = 0; i < gPlayerCount; i++) {
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player = &gPlayers[i];
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if (!(player->effects & 0x80000000)) {
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temp_f0 = newPos[0] - player->pos[0];
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temp_f2 = newPos[1] - player->pos[1];
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temp_f12 = newPos[2] - player->pos[2];
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if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
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state = States::EXPLODE;
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circleTimer = 0;
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if (GetCourse() == GetFrappeSnowland()) {
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player->soundEffects |= 0x01000000;
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} else {
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player->soundEffects |= 0x400000;
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}
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}
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}
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}
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}
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}
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switch(state) {
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case States::CCW:
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circleTimer = (circleTimer + 356) % 360;
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temp_t6 = (circleTimer * 0xFFFF) / 360;
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sp118 = coss(temp_t6) * 25.0;
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temp_f0_3 = sins(temp_t6) * 25.0;
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temp_v0_2 = &D_80164550[0][waypoint];
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newPos[0] = temp_v0_2->posX + sp118;
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newPos[1] = CenterY + 3.5f;
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newPos[2] = temp_v0_2->posZ + temp_f0_3;
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D_80162FB0[0] = newPos[0];
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D_80162FB0[1] = newPos[1];
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D_80162FB0[2] = newPos[2];
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temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
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sp118 = coss(temp_t7) * 25.0;
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temp_f0_3 = sins(temp_t7) * 25.0;
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D_80162FC0[0] = temp_v0_2->posX + sp118;
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D_80162FC0[1] = temp_v0_2->posY;
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D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
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someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
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break;
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case States::CW:
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circleTimer = (circleTimer + 4) % 360;
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temp_t6 = (circleTimer * 0xFFFF) / 360;
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sp118 = coss(temp_t6) * 25.0;
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temp_f0_3 = sins(temp_t6) * 25.0;
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temp_v0_2 = &D_80164550[0][waypoint];
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newPos[0] = temp_v0_2->posX + sp118;
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newPos[1] = CenterY + 3.5f;
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newPos[2] = temp_v0_2->posZ + temp_f0_3;
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D_80162FB0[0] = newPos[0];
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D_80162FB0[1] = newPos[1];
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D_80162FB0[2] = newPos[2];
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temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
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sp118 = coss(temp_t7) * 25.0;
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temp_f0_3 = sins(temp_t7) * 25.0;
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D_80162FC0[0] = temp_v0_2->posX + sp118;
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D_80162FC0[1] = temp_v0_2->posY;
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D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
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someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
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break;
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case States::STATIONARY:
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newPos[1] = CenterY + 3.5f;
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someRot = 0;
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break;
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case States::PODIUM_CEREMONY:
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if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) {
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break;
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} else {
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waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3);
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if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) {
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waypoint = 0;
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}
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if (((s32) waypoint) < 0x1A) {
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temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]];
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D_80162FB0[0] = temp_v0_2->posX;
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D_80162FB0[1] = temp_v0_2->posY;
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D_80162FB0[2] = temp_v0_2->posZ;
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temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]];
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D_80162FC0[0] = temp_v0_4->posX;
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D_80162FC0[1] = temp_v0_4->posY;
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D_80162FC0[2] = temp_v0_4->posZ;
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someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
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} else {
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D_80162FB0[0] = newPos[0];
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D_80162FB0[1] = newPos[1];
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D_80162FB0[2] = newPos[2];
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D_80162FC0[0] = -2409.197f;
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D_80162FC0[1] = 0.0f;
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D_80162FC0[2] = -355.254f;
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someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
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}
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temp_f14 = ((D_80162FB0[0] + D_80162FC0[0]) * 0.5f) - newPos[0];
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temp_f16 = ((D_80162FB0[2] + D_80162FC0[2]) * 0.5f) - newPos[2];
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temp_f0_4 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16));
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if (temp_f0_4 > 0.01f) {
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newPos[0] += (Unk_3C * temp_f14) / temp_f0_4;
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newPos[2] += (Unk_3C * temp_f16) / temp_f0_4;
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} else {
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newPos[0] += temp_f14 / 5.0f;
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newPos[2] += temp_f16 / 5.0f;
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}
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newPos[1] = calculate_surface_height(newPos[0], 2000.0f, newPos[2], _Collision.meshIndexZX) + 3.5f;
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if (newPos[1] < (-1000.0)) {
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newPos[1] = Pos[1];
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}
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check_bounding_collision(&_Collision, 10.0f, newPos[0], newPos[1], newPos[2]);
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}
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break;
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case States::CHASE:
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if (!_target) {
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_target = OBombKart::FindTarget();
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} else {
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OBombKart::Chase(_target, newPos);
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}
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break;
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case States::EXPLODE:
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temp_v0_2 = &D_80164550[0][waypoint];
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D_80162FB0[0] = temp_v0_2->posX;
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D_80162FB0[1] = temp_v0_2->posY;
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D_80162FB0[2] = temp_v0_2->posZ;
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temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]];
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D_80162FC0[0] = temp_v0_4->posX;
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D_80162FC0[1] = temp_v0_4->posY;
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D_80162FC0[2] = temp_v0_4->posZ;
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newPos[1] += 3.0f - (circleTimer * 0.3f);
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someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
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break;
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default:
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break;
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}
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if (state == States::EXPLODE) {
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sp108 = 2.0f * circleTimer;
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sp118 = coss(0xFFFF - someRot) * circleTimer;
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var_f18 = sins(0xFFFF - someRot) * circleTimer;
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circleTimer++;
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temp_f2_4 = (newPos[1] - 2.3f) + (sp108 / 3.0f);
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spAC = temp_f2_4;
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spA0 = temp_f2_4;
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sp94 = temp_f2_4;
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sp88 = temp_f2_4;
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if (circleTimer >= 31) {
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state = States::DISABLED;
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}
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} else {
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sp118 = coss(0xFFFF - someRot) * 1.5f;
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var_f18 = sins(0xFFFF - someRot) * 1.5f;
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temp_f16_2 = newPos[1] - 2.3f;
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temp_f12_3 = (bounceTimer % 3) * 0.15f;
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temp_f14_2 = temp_f16_2 - temp_f12_3;
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temp_f12_4 = temp_f16_2 + temp_f12_3;
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spAC = temp_f14_2;
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sp94 = temp_f14_2;
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spA0 = temp_f12_4;
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sp88 = temp_f12_4;
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newPos[1] += sins((bounceTimer * 0x13FFEC) / 360);
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bounceTimer = (bounceTimer + 1) % 18;
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}
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WheelPos[0][0] = (sp118 - var_f18) + newPos[0];
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WheelPos[0][1] = spAC;
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WheelPos[0][2] = (var_f18 + sp118) + newPos[2];
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WheelPos[1][0] = (var_f18 + sp118) + newPos[0];
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WheelPos[1][1] = spA0;
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WheelPos[1][2] = (var_f18 - sp118) + newPos[2];
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WheelPos[2][0] = ((-sp118) - var_f18) + newPos[0];
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WheelPos[2][1] = sp94;
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WheelPos[2][2] = ((-var_f18) + sp118) + newPos[2];
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WheelPos[3][0] = ((-sp118) + var_f18) + newPos[0];
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WheelPos[3][1] = sp88;
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WheelPos[3][2] = ((-var_f18) - sp118) + newPos[2];
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Pos[0] = newPos[0];
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Pos[1] = newPos[1];
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Pos[2] = newPos[2];
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WaypointIndex = waypoint;
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Unk_3C = unk_3C;
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SomeRot = someRot;
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State = state;
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BounceTimer = bounceTimer;
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CircleTimer = circleTimer;
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}
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}
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void OBombKart::Draw(s32 cameraId) {
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if (gModeSelection == BATTLE) {
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return;
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}
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if (GetCourse() == GetPodiumCeremony()) {
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// This isn't functionally equivallent.
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// Technicaly it should be if (kart[0].WaypointIndex < 16)
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if (WaypointIndex < 16) {
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return;
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} else {
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cameraId = PLAYER_FOUR;
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}
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}
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Camera* camera;
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s32 temp_s4;
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s32 i;
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s32 state;
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if (gGamestate == ENDING) {
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cameraId = 0;
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}
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camera = &camera1[cameraId];
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if (cameraId == PLAYER_ONE) {
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if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
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Unk_4A = 0;
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} else if (gGamestate != ENDING) {
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Unk_4A = 1;
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}
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clear_object_flag(ObjectIndex, 0x00200000);
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}
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// huh???
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state = State;
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if (State != States::DISABLED) {
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gObjectList[ObjectIndex].pos[0] = Pos[0];
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gObjectList[ObjectIndex].pos[1] = Pos[1];
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gObjectList[ObjectIndex].pos[2] = Pos[2];
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temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
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if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
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set_object_flag(ObjectIndex, 0x00200000);
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D_80183E80[0] = 0;
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D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos);
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D_80183E80[2] = 0x8000;
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func_800563DC(ObjectIndex, cameraId, 0x000000FF);
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OBombKart::SomeRender(camera->pos);
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if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) {
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OBombKart::LoadMtx();
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}
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}
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}
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}
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void OBombKart::DrawBattle(s32 cameraId) {
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if (gModeSelection != BATTLE) {
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return;
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}
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Player* temp_v0;
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s32 temp_s1;
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s32 playerId;
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Object* object;
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for (playerId = 0; playerId < gPlayerCount; playerId++) {
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object = &gObjectList[ObjectIndex];
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if (object->state != 0) {
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temp_s1 = object->primAlpha;
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temp_v0 = &gPlayerOne[playerId];
|
||||
object->pos[0] = temp_v0->pos[0];
|
||||
object->pos[1] = temp_v0->pos[1] - 2.0;
|
||||
object->pos[2] = temp_v0->pos[2];
|
||||
object->surfaceHeight = temp_v0->unk_074;
|
||||
func_800563DC(ObjectIndex, cameraId, temp_s1);
|
||||
func_8005669C(ObjectIndex, cameraId, temp_s1);
|
||||
func_800568A0(ObjectIndex, cameraId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OBombKart::SomeRender(Vec3f arg1) {
|
||||
D_80183E80[0] = 0;
|
||||
D_80183E80[2] = 0x8000;
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
|
||||
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
|
||||
D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1);
|
||||
func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1);
|
||||
func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1);
|
||||
func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1);
|
||||
func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
||||
}
|
||||
|
||||
void OBombKart::LoadMtx() {
|
||||
Mat4 mat;
|
||||
|
||||
D_80183E50[0] = Pos[0];
|
||||
D_80183E50[1] = CenterY + 1.0;
|
||||
D_80183E50[2] = Pos[2];
|
||||
set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
|
||||
//convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
|
||||
|
||||
AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
|
||||
|
||||
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
||||
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
|
||||
}
|
||||
|
||||
void OBombKart::Waypoint(s32 screenId) {
|
||||
s32 playerWaypoint;
|
||||
s32 bombWaypoint;
|
||||
s32 waypointDiff;
|
||||
|
||||
playerWaypoint = gNearestWaypointByPlayerId[screenId];
|
||||
playerHUD[screenId].unk_74 = 0;
|
||||
if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; };
|
||||
bombWaypoint = WaypointIndex;
|
||||
waypointDiff = bombWaypoint - playerWaypoint;
|
||||
if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; };
|
||||
playerHUD[screenId].unk_74 = 1;
|
||||
}
|
||||
|
||||
void OBombKart::Collision(s32 playerId, Player* player) {
|
||||
|
||||
}
|
||||
|
||||
Player* OBombKart::FindTarget() {
|
||||
for (size_t i = 0; i < NUM_PLAYERS; i++) {
|
||||
if (gPlayers[i].type & PLAYER_HUMAN) {
|
||||
if (is_within_distance_2d(Pos[0], Pos[2], gPlayers[i].pos[0], gPlayers[i].pos[2], 500)) {
|
||||
return &gPlayers[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void OBombKart::Chase(Player* player, Vec3f pos) {
|
||||
const f32 speed = 2.7f; // Speed the kart uses in a chase
|
||||
|
||||
if (!player) return; // Ensure player is valid
|
||||
|
||||
// Calculate the directional vector toward the player
|
||||
Vec3f direction;
|
||||
direction[0] = player->pos[0] - pos[0];
|
||||
direction[1] = player->pos[1] - pos[1];
|
||||
direction[2] = player->pos[2] - pos[2];
|
||||
|
||||
// Calculate the distance in the XZ plane
|
||||
f32 xz_dist = sqrtf((direction[0] * direction[0]) + (direction[2] * direction[2]));
|
||||
|
||||
// Reset distance
|
||||
if (xz_dist > 700.0f) {
|
||||
_target = NULL;
|
||||
pos[0] = _spawnPos[0];
|
||||
pos[1] = _spawnPos[1];
|
||||
pos[2] = _spawnPos[2];
|
||||
return;
|
||||
}
|
||||
|
||||
// Break off the chase if player has boo item
|
||||
if (player->effects & BOO_EFFECT) {
|
||||
_target = NULL;
|
||||
pos[0] = _spawnPos[0];
|
||||
pos[1] = _spawnPos[1];
|
||||
pos[2] = _spawnPos[2];
|
||||
return;
|
||||
}
|
||||
|
||||
if (xz_dist > 0.0f) {
|
||||
|
||||
// Normalize the direction vector in the XZ plane
|
||||
direction[0] /= xz_dist;
|
||||
direction[2] /= xz_dist;
|
||||
|
||||
// Scale the movement by a fixed step size
|
||||
pos[0] += direction[0] * speed;
|
||||
pos[2] += direction[2] * speed;
|
||||
}
|
||||
|
||||
Vec3f newPosition;
|
||||
newPosition[0] = pos[0];
|
||||
newPosition[1] = pos[1];
|
||||
newPosition[2] = pos[2];
|
||||
|
||||
newPosition[1] = calculate_surface_height(pos[0], 2000.0f, pos[2], _Collision.meshIndexZX) + 3.5f;
|
||||
|
||||
pos[0] = newPosition[0];
|
||||
pos[1] = newPosition[1];
|
||||
pos[2] = newPosition[2];
|
||||
|
||||
check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]);
|
||||
}
|
||||
Reference in New Issue
Block a user