mirror of
https://github.com/HarbourMasters/SpaghettiKart
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@@ -5,6 +5,7 @@ Important details without the steps
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## Track Details
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Path Points: ~800 (any number is fine)
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* For best results, place path points evenly apart spacing each one by around 0.20 blender units
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Triangle Count: Original tracks average ~6000 triangles
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* SpaghettiKart will start losing fps after ~100k triangles
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@@ -13,9 +14,11 @@ Track Boundaries: +-32767.0 in Blender units this is +-1310.68 (32767 / 25)
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* Note that this allows a very big track
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Track Widths:
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* Wide: 1.5 points to 2.7 points.
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* Medium: 1.5 points to 1 point.
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* Narrow: 1 point to 0.5.*
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* Luigi Raceway track width: 1.13 points
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* Mario Raceway track width: 1.0 points
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* Wide: 1.1 points to 2.0 points
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* Medium: 0.8 points to 1.1 points
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* Narrow: 0.5 point to 0.8 points
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## The Laws of SpaghettiKart
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* Track geography must be a plane, not a box
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