Add more instructions (#619)

* Update docs

* Fix
This commit is contained in:
MegaMech
2026-01-01 10:45:48 -07:00
committed by GitHub
parent 186ea294ae
commit 971da0ca99
10 changed files with 118 additions and 18 deletions
+6 -3
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@@ -5,6 +5,7 @@ Important details without the steps
## Track Details
Path Points: ~800 (any number is fine)
* For best results, place path points evenly apart spacing each one by around 0.20 blender units
Triangle Count: Original tracks average ~6000 triangles
* SpaghettiKart will start losing fps after ~100k triangles
@@ -13,9 +14,11 @@ Track Boundaries: +-32767.0 in Blender units this is +-1310.68 (32767 / 25)
* Note that this allows a very big track
Track Widths:
* Wide: 1.5 points to 2.7 points.
* Medium: 1.5 points to 1 point.
* Narrow: 1 point to 0.5.*
* Luigi Raceway track width: 1.13 points
* Mario Raceway track width: 1.0 points
* Wide: 1.1 points to 2.0 points
* Medium: 0.8 points to 1.1 points
* Narrow: 0.5 point to 0.8 points
## The Laws of SpaghettiKart
* Track geography must be a plane, not a box