Add more instructions (#619)

* Update docs

* Fix
This commit is contained in:
MegaMech
2026-01-01 10:45:48 -07:00
committed by GitHub
parent 186ea294ae
commit 971da0ca99
10 changed files with 118 additions and 18 deletions
+5 -2
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@@ -12,8 +12,11 @@ Players and actors are placed at 3000.0 if the game cannot find a surface
## Scaling Issues or Missing Geometry
* Set scale in the Fast64 export panel between 20-25. Recommended 25.
* Select the geometry, press CTRL+A and click `Apply Transformations`
* Set scale to 100.
* Select the geometry, press CTRL+A and click `Apply Transformations`
* Lets say a vertex (edit mode) is placed at (10, 0, 0). And then the mesh object (object mode) is placed at (10, 0, 0)
* On export the object will be placed at 20
* Apply transformations resets the object location to (0,0,0)
## Traversal Issues
Certain rules must be followed for players to correctly traverse from one mesh to another mesh.