mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-30 09:49:40 -04:00
@@ -12,8 +12,11 @@ Players and actors are placed at 3000.0 if the game cannot find a surface
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## Scaling Issues or Missing Geometry
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* Set scale in the Fast64 export panel between 20-25. Recommended 25.
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* Select the geometry, press CTRL+A and click `Apply Transformations`
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* Set scale to 100.
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* Select the geometry, press CTRL+A and click `Apply Transformations`
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* Lets say a vertex (edit mode) is placed at (10, 0, 0). And then the mesh object (object mode) is placed at (10, 0, 0)
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* On export the object will be placed at 20
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* Apply transformations resets the object location to (0,0,0)
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## Traversal Issues
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Certain rules must be followed for players to correctly traverse from one mesh to another mesh.
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