Remove As Much Code As Possible and Still Pass Tests (#732)

* Update render_objects.c

* Remove unused HUD texture function declarations

Removed several unused function declarations related to HUD textures.

* Update skybox_and_splitscreen.c

* Remove unused set_viewport2 function declaration

Removed unused function declaration for set_viewport2.

* Update code_80005FD0.c

* Remove set_bomb_kart_spawn_positions function declaration

* Update skybox_and_splitscreen.c

* Update skybox_and_splitscreen.h

* Modify Draw function to adjust crab visibility

Commented out code to prevent premature disappearance of the crab when the camera rotates.

* Update Crab.cpp

* Update Crab.h

* Update Crab.cpp

* Delete unused texture rendering functions

Removed unused functions related to texture rendering.

* Update render_objects.h
This commit is contained in:
MegaMech
2026-08-01 23:19:52 -06:00
committed by GitHub
parent 8629bec320
commit 97f2833432
8 changed files with 7 additions and 354 deletions
-1
View File
@@ -155,7 +155,6 @@ void determine_ideal_cpu_position_offset(s32, u16);
s16 func_8000D6D0(Vec3f, s16*, f32, f32, s16, s16);
s16 func_8000D940(Vec3f, s16*, f32, f32, s16);
s16 update_vehicle_following_path(Vec3f, s16*, f32);
void set_bomb_kart_spawn_positions(void);
void func_8000DF8C(s32);
s32 add_actor_in_unexpired_actor_list(s32, s16);