From 98d5844f9190d80a935182e86645052e4cf9eebe Mon Sep 17 00:00:00 2001 From: sitton76 <58642183+sitton76@users.noreply.github.com> Date: Wed, 21 May 2025 23:56:13 -0500 Subject: [PATCH] Fixed loading battle maps. --- src/engine/actors/Finishline.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp index 0680e60bd..33f12120f 100644 --- a/src/engine/actors/Finishline.cpp +++ b/src/engine/actors/Finishline.cpp @@ -6,6 +6,7 @@ #include "engine/Actor.h" #include "World.h" #include "assets/common_data.h" +#include "src/port/Game.h" extern "C" { #include "macros.h" @@ -20,6 +21,10 @@ extern f32 gKartGravityTable[]; AFinishline::AFinishline(std::optional pos) { Name = "Finishline"; + if (GetCup() == GetBattleCup()) { + return; + } + if (pos.has_value()) { // Set spawn point to the provided position Pos[0] = D_8015F8D0[0] = pos.value().x;