This commit is contained in:
MegaMech
2025-12-14 00:32:50 +00:00
parent 7a50f7259c
commit 98e1cbd46d
905 changed files with 25713 additions and 18077 deletions
+139 -139
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@@ -343,147 +343,147 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span><span class="preprocessor">#endif </span><span class="comment">// _GAME_H</span></div>
<div class="ttc" id="aEditor_8h_html"><div class="ttname"><a href="Editor_8h.html">Editor.h</a></div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:75</div></div>
<div class="ttc" id="aGame_8cpp_html_a01d714b2b723ef06b42b05588c43b5c5"><div class="ttname"><a href="Game_8cpp.html#a01d714b2b723ef06b42b05588c43b5c5">bCleanWorld</a></div><div class="ttdeci">bool bCleanWorld</div><div class="ttdef"><b>Definition</b> Game.cpp:59</div></div>
<div class="ttc" id="aGame_8cpp_html_a64d8699124ee0fb6d04c76e786ef28ef"><div class="ttname"><a href="Game_8cpp.html#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a></div><div class="ttdeci">s32 gTrophyIndex</div><div class="ttdef"><b>Definition</b> Game.cpp:73</div></div>
<div class="ttc" id="aGame_8cpp_html_a7548ea7aee88170c42476d1c130c66a0"><div class="ttname"><a href="Game_8cpp.html#a7548ea7aee88170c42476d1c130c66a0">gMenuIntro</a></div><div class="ttdeci">HarbourMastersIntro gMenuIntro</div><div class="ttdef"><b>Definition</b> Game.cpp:69</div></div>
<div class="ttc" id="aGame_8cpp_html_adc7e41b644ace2e381a2d8e4b6b08e8b"><div class="ttname"><a href="Game_8cpp.html#adc7e41b644ace2e381a2d8e4b6b08e8b">gActorRegistry</a></div><div class="ttdeci">Registry&lt; ActorInfo, const SpawnParams &amp; &gt; gActorRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:76</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:80</div></div>
<div class="ttc" id="aGame_8cpp_html_aef756720bbfb1014b84a72efcd5088f0"><div class="ttname"><a href="Game_8cpp.html#aef756720bbfb1014b84a72efcd5088f0">gEditor</a></div><div class="ttdeci">Editor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:535</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:581</div></div>
<div class="ttc" id="aGame_8h_html_a0499ce6f7f2cd1b56b0674de6c0cc813"><div class="ttname"><a href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:192</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:781</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:814</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:693</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:541</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:734</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:839</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:813</div></div>
<div class="ttc" id="aGame_8h_html_a1c653edfba3273defe043e70b75ba81d"><div class="ttname"><a href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">CM_AICrossingBehaviour</a></div><div class="ttdeci">void CM_AICrossingBehaviour(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:259</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:754</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:404</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:318</div></div>
<div class="ttc" id="aGame_8h_html_a24d568299cd19f93c33c1a48d1ffeed2"><div class="ttname"><a href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">CM_DisplayBattleBombKart</a></div><div class="ttdeci">void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)</div><div class="ttdef"><b>Definition</b> Game.cpp:226</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:605</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:800</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:457</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:616</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:529</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:335</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:487</div></div>
<div class="ttc" id="aGame_8h_html_a3d15d2ec051bc7ec7f8d5de9ace3a339"><div class="ttname"><a href="Game_8h.html#a3d15d2ec051bc7ec7f8d5de9ace3a339">HM_DrawIntro</a></div><div class="ttdeci">void HM_DrawIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:164</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:803</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:835</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:746</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:612</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:811</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:816</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:799</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:812</div></div>
<div class="ttc" id="aGame_8h_html_a5ec70de650576eadd39003e075efbdc8"><div class="ttname"><a href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">CM_ClearVehicles</a></div><div class="ttdeci">void CM_ClearVehicles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:247</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:547</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:382</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:374</div></div>
<div class="ttc" id="aGame_8h_html_a62dcdab59d3780adcbe42eaf3f5150d6"><div class="ttname"><a href="Game_8h.html#a62dcdab59d3780adcbe42eaf3f5150d6">HM_InitIntro</a></div><div class="ttdeci">void HM_InitIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:156</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:509</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:865</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:697</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:869</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:774</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:515</div></div>
<div class="ttc" id="aGame_8h_html_a70a54977065dda25eb9d05318c5f6063"><div class="ttname"><a href="Game_8h.html#a70a54977065dda25eb9d05318c5f6063">CM_DrawTrack</a></div><div class="ttdeci">void CM_DrawTrack(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> Game.cpp:282</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:856</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:860</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:495</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:386</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:436</div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:76</div></div>
<div class="ttc" id="aGame_8cpp_html_a01d714b2b723ef06b42b05588c43b5c5"><div class="ttname"><a href="Game_8cpp.html#a01d714b2b723ef06b42b05588c43b5c5">bCleanWorld</a></div><div class="ttdeci">bool bCleanWorld</div><div class="ttdef"><b>Definition</b> Game.cpp:60</div></div>
<div class="ttc" id="aGame_8cpp_html_a64d8699124ee0fb6d04c76e786ef28ef"><div class="ttname"><a href="Game_8cpp.html#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a></div><div class="ttdeci">s32 gTrophyIndex</div><div class="ttdef"><b>Definition</b> Game.cpp:74</div></div>
<div class="ttc" id="aGame_8cpp_html_a7548ea7aee88170c42476d1c130c66a0"><div class="ttname"><a href="Game_8cpp.html#a7548ea7aee88170c42476d1c130c66a0">gMenuIntro</a></div><div class="ttdeci">HarbourMastersIntro gMenuIntro</div><div class="ttdef"><b>Definition</b> Game.cpp:70</div></div>
<div class="ttc" id="aGame_8cpp_html_adc7e41b644ace2e381a2d8e4b6b08e8b"><div class="ttname"><a href="Game_8cpp.html#adc7e41b644ace2e381a2d8e4b6b08e8b">gActorRegistry</a></div><div class="ttdeci">Registry&lt; ActorInfo, const SpawnParams &amp; &gt; gActorRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:77</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:81</div></div>
<div class="ttc" id="aGame_8cpp_html_aef756720bbfb1014b84a72efcd5088f0"><div class="ttname"><a href="Game_8cpp.html#aef756720bbfb1014b84a72efcd5088f0">gEditor</a></div><div class="ttdeci">Editor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:72</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:536</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:582</div></div>
<div class="ttc" id="aGame_8h_html_a0499ce6f7f2cd1b56b0674de6c0cc813"><div class="ttname"><a href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:193</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:782</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:815</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:694</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:542</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:735</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:838</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:814</div></div>
<div class="ttc" id="aGame_8h_html_a1c653edfba3273defe043e70b75ba81d"><div class="ttname"><a href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">CM_AICrossingBehaviour</a></div><div class="ttdeci">void CM_AICrossingBehaviour(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:260</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:755</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:405</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:319</div></div>
<div class="ttc" id="aGame_8h_html_a24d568299cd19f93c33c1a48d1ffeed2"><div class="ttname"><a href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">CM_DisplayBattleBombKart</a></div><div class="ttdeci">void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)</div><div class="ttdef"><b>Definition</b> Game.cpp:227</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:606</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:801</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:458</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:617</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:530</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:336</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:488</div></div>
<div class="ttc" id="aGame_8h_html_a3d15d2ec051bc7ec7f8d5de9ace3a339"><div class="ttname"><a href="Game_8h.html#a3d15d2ec051bc7ec7f8d5de9ace3a339">HM_DrawIntro</a></div><div class="ttdeci">void HM_DrawIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:165</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:804</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:747</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:613</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:812</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:818</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:800</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:813</div></div>
<div class="ttc" id="aGame_8h_html_a5ec70de650576eadd39003e075efbdc8"><div class="ttname"><a href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">CM_ClearVehicles</a></div><div class="ttdeci">void CM_ClearVehicles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:248</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:548</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:383</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:375</div></div>
<div class="ttc" id="aGame_8h_html_a62dcdab59d3780adcbe42eaf3f5150d6"><div class="ttname"><a href="Game_8h.html#a62dcdab59d3780adcbe42eaf3f5150d6">HM_InitIntro</a></div><div class="ttdeci">void HM_InitIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:157</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:510</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:866</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:698</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:870</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:775</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:516</div></div>
<div class="ttc" id="aGame_8h_html_a70a54977065dda25eb9d05318c5f6063"><div class="ttname"><a href="Game_8h.html#a70a54977065dda25eb9d05318c5f6063">CM_DrawTrack</a></div><div class="ttdeci">void CM_DrawTrack(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> Game.cpp:283</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:857</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:861</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:496</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:387</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:437</div></div>
<div class="ttc" id="aGame_8h_html_a7ad81c141b5673bca8893056d7eaf1bd"><div class="ttname"><a href="Game_8h.html#a7ad81c141b5673bca8893056d7eaf1bd">CM_DrawBombKarts</a></div><div class="ttdeci">void CM_DrawBombKarts(s32 cameraId)</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:666</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:523</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:809</div></div>
<div class="ttc" id="aGame_8h_html_a7e396328bc711895f42cbed0b0a0b1b5"><div class="ttname"><a href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">CM_SetCupIndex</a></div><div class="ttdeci">void CM_SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:196</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:793</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:560</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:339</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:593</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:808</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:553</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:802</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:844</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:770</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:707</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:652</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:852</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:448</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:801</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:673</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:815</div></div>
<div class="ttc" id="aGame_8h_html_aa21d837dda0de9d4b92d34bb4cfac7a9"><div class="ttname"><a href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">CM_GetCrossingOnTriggered</a></div><div class="ttdeci">s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)</div><div class="ttdef"><b>Definition</b> Game.cpp:267</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:806</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:566</div></div>
<div class="ttc" id="aGame_8h_html_aa8c27c9a84fd3362f3cdce18720d5a4e"><div class="ttname"><a href="Game_8h.html#aa8c27c9a84fd3362f3cdce18720d5a4e">WorldPreviousCup</a></div><div class="ttdeci">u32 WorldPreviousCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:180</div></div>
<div class="ttc" id="aGame_8h_html_aa902b33239889c851376399222fbc43e"><div class="ttname"><a href="Game_8h.html#aa902b33239889c851376399222fbc43e">GetCup</a></div><div class="ttdeci">void * GetCup()</div><div class="ttdef"><b>Definition</b> Game.cpp:188</div></div>
<div class="ttc" id="aGame_8h_html_aa9e2b586941da1ad897ab6ac13fd44d1"><div class="ttname"><a href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">CM_DrawBattleBombKarts</a></div><div class="ttdeci">void CM_DrawBattleBombKarts(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:241</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:821</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:819</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:667</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:524</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:810</div></div>
<div class="ttc" id="aGame_8h_html_a7e396328bc711895f42cbed0b0a0b1b5"><div class="ttname"><a href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">CM_SetCupIndex</a></div><div class="ttdeci">void CM_SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:197</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:794</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:561</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:340</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:594</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:809</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:554</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:835</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:803</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:845</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:771</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:708</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:653</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:842</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:853</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:449</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:802</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:674</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:816</div></div>
<div class="ttc" id="aGame_8h_html_aa21d837dda0de9d4b92d34bb4cfac7a9"><div class="ttname"><a href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">CM_GetCrossingOnTriggered</a></div><div class="ttdeci">s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)</div><div class="ttdef"><b>Definition</b> Game.cpp:268</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:807</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:567</div></div>
<div class="ttc" id="aGame_8h_html_aa8c27c9a84fd3362f3cdce18720d5a4e"><div class="ttname"><a href="Game_8h.html#aa8c27c9a84fd3362f3cdce18720d5a4e">WorldPreviousCup</a></div><div class="ttdeci">u32 WorldPreviousCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:181</div></div>
<div class="ttc" id="aGame_8h_html_aa902b33239889c851376399222fbc43e"><div class="ttname"><a href="Game_8h.html#aa902b33239889c851376399222fbc43e">GetCup</a></div><div class="ttdeci">void * GetCup()</div><div class="ttdef"><b>Definition</b> Game.cpp:189</div></div>
<div class="ttc" id="aGame_8h_html_aa9e2b586941da1ad897ab6ac13fd44d1"><div class="ttname"><a href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">CM_DrawBattleBombKarts</a></div><div class="ttdeci">void CM_DrawBattleBombKarts(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:242</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:822</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:820</div></div>
<div class="ttc" id="aGame_8h_html_aab7ed5bb41641c712e81cd5ce8d922e4"><div class="ttname"><a href="Game_8h.html#aab7ed5bb41641c712e81cd5ce8d922e4">CM_TickDraw</a></div><div class="ttdeci">void CM_TickDraw()</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:838</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:587</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:804</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:599</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:848</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:503</div></div>
<div class="ttc" id="aGame_8h_html_aba5f567a3db3cdfa422485da5374ce8c"><div class="ttname"><a href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">CM_VehicleCollision</a></div><div class="ttdeci">void CM_VehicleCollision(s32 playerId, Player *player)</div><div class="ttdef"><b>Definition</b> Game.cpp:208</div></div>
<div class="ttc" id="aGame_8h_html_abdb3ad7cafa1977c6b7da7dbed8a7df6"><div class="ttname"><a href="Game_8h.html#abdb3ad7cafa1977c6b7da7dbed8a7df6">WorldNextCup</a></div><div class="ttdeci">u32 WorldNextCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:176</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:573</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:818</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:738</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:639</div></div>
<div class="ttc" id="aGame_8h_html_ac39070c708575c0715a25e4590247d80"><div class="ttname"><a href="Game_8h.html#ac39070c708575c0715a25e4590247d80">HM_TickIntro</a></div><div class="ttdeci">void HM_TickIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:160</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:461</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:659</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:750</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:519</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:724</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:810</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:361</div></div>
<div class="ttc" id="aGame_8h_html_ad7074370e4922729d981568d0b5fc027"><div class="ttname"><a href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">CM_BombKartsWaypoint</a></div><div class="ttdeci">void CM_BombKartsWaypoint(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:216</div></div>
<div class="ttc" id="aGame_8h_html_ad83fb22a60760cab0498053877c28ca0"><div class="ttname"><a href="Game_8h.html#ad83fb22a60760cab0498053877c28ca0">CM_ScrollingTextures</a></div><div class="ttdeci">void CM_ScrollingTextures()</div><div class="ttdef"><b>Definition</b> Game.cpp:623</div></div>
<div class="ttc" id="aGame_8h_html_ad9d7dd4e4ce728a71dc68e2817a5b90d"><div class="ttname"><a href="Game_8h.html#ad9d7dd4e4ce728a71dc68e2817a5b90d">CM_DrawWater</a></div><div class="ttdeci">void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:629</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:822</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:467</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:785</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aGame_8h_html_adcaf593bfd3bc5e691c00cec99ff3bc3"><div class="ttname"><a href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">CM_SetCup</a></div><div class="ttdeci">void CM_SetCup(void *)</div><div class="ttdef"><b>Definition</b> Game.cpp:184</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:680</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:312</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:684</div></div>
<div class="ttc" id="aGame_8h_html_ae2b03d8eebdf82f401de3167c2162848"><div class="ttname"><a href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">CM_CrossingTrigger</a></div><div class="ttdeci">void CM_CrossingTrigger()</div><div class="ttdef"><b>Definition</b> Game.cpp:251</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:764</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:689</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:395</div></div>
<div class="ttc" id="aGame_8h_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8h.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:169</div></div>
<div class="ttc" id="aGame_8h_html_af21f89b45e081c9857c7c6689737ea93"><div class="ttname"><a href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a></div><div class="ttdeci">const char * GetCupName(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:200</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:805</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_af8b0f2e0fee51a3d5afe1c6b6a8f0c7f"><div class="ttname"><a href="Game_8h.html#af8b0f2e0fee51a3d5afe1c6b6a8f0c7f">LoadTrack</a></div><div class="ttdeci">void LoadTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:204</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:807</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:839</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:588</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:805</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:600</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:849</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:504</div></div>
<div class="ttc" id="aGame_8h_html_aba5f567a3db3cdfa422485da5374ce8c"><div class="ttname"><a href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">CM_VehicleCollision</a></div><div class="ttdeci">void CM_VehicleCollision(s32 playerId, Player *player)</div><div class="ttdef"><b>Definition</b> Game.cpp:209</div></div>
<div class="ttc" id="aGame_8h_html_abdb3ad7cafa1977c6b7da7dbed8a7df6"><div class="ttname"><a href="Game_8h.html#abdb3ad7cafa1977c6b7da7dbed8a7df6">WorldNextCup</a></div><div class="ttdeci">u32 WorldNextCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:177</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:574</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:819</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:739</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:640</div></div>
<div class="ttc" id="aGame_8h_html_ac39070c708575c0715a25e4590247d80"><div class="ttname"><a href="Game_8h.html#ac39070c708575c0715a25e4590247d80">HM_TickIntro</a></div><div class="ttdeci">void HM_TickIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:161</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:462</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:660</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:751</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:520</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:725</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:811</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:362</div></div>
<div class="ttc" id="aGame_8h_html_ad7074370e4922729d981568d0b5fc027"><div class="ttname"><a href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">CM_BombKartsWaypoint</a></div><div class="ttdeci">void CM_BombKartsWaypoint(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:217</div></div>
<div class="ttc" id="aGame_8h_html_ad83fb22a60760cab0498053877c28ca0"><div class="ttname"><a href="Game_8h.html#ad83fb22a60760cab0498053877c28ca0">CM_ScrollingTextures</a></div><div class="ttdeci">void CM_ScrollingTextures()</div><div class="ttdef"><b>Definition</b> Game.cpp:624</div></div>
<div class="ttc" id="aGame_8h_html_ad9d7dd4e4ce728a71dc68e2817a5b90d"><div class="ttname"><a href="Game_8h.html#ad9d7dd4e4ce728a71dc68e2817a5b90d">CM_DrawWater</a></div><div class="ttdeci">void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:630</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:468</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:786</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aGame_8h_html_adcaf593bfd3bc5e691c00cec99ff3bc3"><div class="ttname"><a href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">CM_SetCup</a></div><div class="ttdeci">void CM_SetCup(void *)</div><div class="ttdef"><b>Definition</b> Game.cpp:185</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:681</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:313</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:685</div></div>
<div class="ttc" id="aGame_8h_html_ae2b03d8eebdf82f401de3167c2162848"><div class="ttname"><a href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">CM_CrossingTrigger</a></div><div class="ttdeci">void CM_CrossingTrigger()</div><div class="ttdef"><b>Definition</b> Game.cpp:252</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:765</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:690</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:396</div></div>
<div class="ttc" id="aGame_8h_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8h.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:170</div></div>
<div class="ttc" id="aGame_8h_html_af21f89b45e081c9857c7c6689737ea93"><div class="ttname"><a href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a></div><div class="ttdeci">const char * GetCupName(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:201</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:806</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_af8b0f2e0fee51a3d5afe1c6b6a8f0c7f"><div class="ttname"><a href="Game_8h.html#af8b0f2e0fee51a3d5afe1c6b6a8f0c7f">LoadTrack</a></div><div class="ttdeci">void LoadTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:205</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:808</div></div>
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