Document player alpha (#396)

* Document player alpha

* Fix typo

* Document further alpha things

* Document movement

* Fix indentation
This commit is contained in:
Maciek Baron 2025-07-03 13:35:42 +01:00 committed by GitHub
parent 7937896598
commit 99689a3f70
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
12 changed files with 374 additions and 357 deletions

View File

@ -314,7 +314,7 @@ typedef struct {
/* 0x00C0 */ s16 unk_0C0;
/* 0x00C2 */ s16 unk_0C2;
/* 0x00C4 */ s16 slopeAccel;
/* 0x00C6 */ s16 unk_0C6;
/* 0x00C6 */ s16 alpha;
/* 0x00C8 */ s16 unk_0C8;
/* 0x00CA */ s16 unk_0CA;
/* 0x00CC */ Vec4s unk_0CC;

View File

@ -379,6 +379,23 @@ enum PLACE { FIRST_PLACE, SECOND_PLACE, THIRD_PLACE, FOURTH_PLACE };
#define ALPHA_MIN 0x0
#define ALPHA_BOO_EFFECT 0x60
/**
* @brief durations of effects
*/
#define STAR_EFFECT_DURATION 0xA
#define BOO_EFFECT_DURATION 0x7
/**
* @brief alpha related values
*/
#define ALPHA_MAX 0xFF
#define ALPHA_MIN 0x0
#define ALPHA_BOO_EFFECT 0x60
#define ALPHA_CHANGE_LARGE 8
#define ALPHA_CHANGE_MEDIUM 4
#define ALPHA_CHANGE_SMALL 2
/**
* @brief shell state
*
@ -407,9 +424,9 @@ enum PLACE { FIRST_PLACE, SECOND_PLACE, THIRD_PLACE, FOURTH_PLACE };
#endif // DEFINES_H
/**
*
*
* Laps
*
*
*/
#define MIN_LAPS 0
#define MAX_LAPS 3
#define MAX_LAPS 3

View File

@ -6463,52 +6463,52 @@ void func_8006C9B8(Player* player, s16 arg1, s8 arg2, s8 arg3) {
}
}
void func_8006CEC0(Player* arg0, s16 arg1, s8 arg2, s8 arg3) {
void func_8006CEC0(Player* player, s16 arg1, s8 arg2, s8 arg3) {
UNUSED u16 temp_v0_3;
s32 sp20 = arg1;
if (--sp20 < 0) {
sp20 = 9;
}
if (arg0->particlePool0[arg1].isAlive == 1) {
switch (arg0->particlePool0[arg1].type) {
if (player->particlePool0[arg1].isAlive == 1) {
switch (player->particlePool0[arg1].type) {
case 1:
func_80062C74(arg0, arg1, arg2, arg3);
func_80062C74(player, arg1, arg2, arg3);
break;
case 3:
func_80064184(arg0, arg1, arg2, arg3);
func_80064184(player, arg1, arg2, arg3);
break;
case 5:
set_oob_splash_particle_position(arg0, arg1, arg2, arg3);
set_oob_splash_particle_position(player, arg1, arg2, arg3);
break;
case 6:
func_800631A8(arg0, arg1, arg2, arg3);
func_800631A8(player, arg1, arg2, arg3);
break;
case 7:
func_80063268(arg0, arg1, arg2, arg3);
func_80063268(player, arg1, arg2, arg3);
break;
}
} else {
if ((arg0->unk_044 & 0x200) && (arg0->type & 0x4000)) {
func_80061224(arg0, arg1, sp20, arg2, arg3);
if ((player->unk_044 & 0x200) && (player->type & 0x4000)) {
func_80061224(player, arg1, sp20, arg2, arg3);
return;
} else if (((arg0->effects & 0x40000000) == 0x40000000) && (arg0->unk_0B0 < 0x32)) {
func_80061094(arg0, arg1, sp20, arg2, arg3);
} else if (((player->effects & 0x40000000) == 0x40000000) && (player->unk_0B0 < 0x32)) {
func_80061094(player, arg1, sp20, arg2, arg3);
return;
} else if ((arg0->type & 0x4000) == 0x4000) {
if ((arg0->unk_0DE & 8) == 8) {
func_80060F50(arg0, arg1, sp20, arg2, arg3);
} else if ((player->type & 0x4000) == 0x4000) {
if ((player->unk_0DE & 8) == 8) {
func_80060F50(player, arg1, sp20, arg2, arg3);
return;
} else if ((arg0->unk_0DE & 2) || (arg0->unk_0DE & 1)) {
func_80060B14(arg0, arg1, sp20, arg2, arg3);
} else if ((player->unk_0DE & 2) || (player->unk_0DE & 1)) {
func_80060B14(player, arg1, sp20, arg2, arg3);
return;
}
}
switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
if (((arg0->effects & 0x04000000) != 0x04000000) && ((arg0->effects & 0x400) != 0x400) &&
((arg0->effects & 0x01000000) != 0x01000000)) {
if (((arg0->unk_0CA & 2) != 2) && ((arg0->unk_0CA & 0x10) != 0x10) && !(arg0->unk_0CA & 0x100)) {
func_80060504(arg0, arg1, sp20, arg2, arg3);
if (((player->effects & 0x04000000) != 0x04000000) && ((player->effects & 0x400) != 0x400) &&
((player->effects & 0x01000000) != 0x01000000)) {
if (((player->unk_0CA & 2) != 2) && ((player->unk_0CA & 0x10) != 0x10) && !(player->unk_0CA & 0x100)) {
func_80060504(player, arg1, sp20, arg2, arg3);
}
}
break;
@ -6517,10 +6517,10 @@ void func_8006CEC0(Player* arg0, s16 arg1, s8 arg2, s8 arg3) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (((arg0->type & 0x4000) != 0) && ((arg0->effects & 0x04000000) != 0x04000000) &&
((arg0->effects & 0x400) != 0x400) && ((arg0->effects & 0x01000000) != 0x01000000)) {
if (((arg0->unk_0CA & 2) != 2) && ((arg0->unk_0CA & 0x10) != 0x10) && !(arg0->unk_0CA & 0x100)) {
func_80060504(arg0, arg1, sp20, arg2, arg3);
if (((player->type & 0x4000) != 0) && ((player->effects & 0x04000000) != 0x04000000) &&
((player->effects & 0x400) != 0x400) && ((player->effects & 0x01000000) != 0x01000000)) {
if (((player->unk_0CA & 2) != 2) && ((player->unk_0CA & 0x10) != 0x10) && !(player->unk_0CA & 0x100)) {
func_80060504(player, arg1, sp20, arg2, arg3);
}
}
break;

View File

@ -22,8 +22,8 @@
s32 D_8018D900[8];
s16 D_8018D920[8];
s32 gPlayerStarEffectStartTime[8];
s32 D_8018D950[8];
s32 D_8018D970[8];
s32 gPlayerBooEffectStartTime[8];
s32 gPlayerOtherScreensAlpha[8];
s32 D_8018D990[8];
UNUSED void func_unnamed(void) {
@ -1421,43 +1421,45 @@ void func_8008F86C(Player* player, s8 arg1) {
func_800CAACC(arg1);
}
void apply_boo_effect(Player* arg0, s8 arg1) {
s32 tmp;
tmp = ((s32) gCourseTimer) - D_8018D950[arg1];
if (tmp < 7) {
arg0->unk_0C6 -= 2;
void apply_boo_effect(Player* player, s8 playerIndex) {
s32 time_elapsed;
time_elapsed = ((s32) gCourseTimer) - gPlayerBooEffectStartTime[playerIndex];
if (time_elapsed < BOO_EFFECT_DURATION) {
player->alpha -= ALPHA_CHANGE_SMALL;
if (arg0->unk_0C6 < 0x61) {
arg0->unk_0C6 = 0x60;
if (player->alpha <= ALPHA_BOO_EFFECT) {
player->alpha = ALPHA_BOO_EFFECT;
}
D_8018D970[arg1] -= 2;
if (D_8018D970[arg1] <= 0) {
D_8018D970[arg1] = 0;
// Player becomes invisible to other players
gPlayerOtherScreensAlpha[playerIndex] -= ALPHA_CHANGE_SMALL;
if (gPlayerOtherScreensAlpha[playerIndex] <= 0) {
gPlayerOtherScreensAlpha[playerIndex] = 0;
}
} else {
arg0->unk_0C6 += 4;
if (arg0->unk_0C6 >= 0xF0) {
arg0->unk_0C6 = 0xFF;
D_8018D970[arg1] = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
// Player returns to normal visibility
player->alpha += ALPHA_CHANGE_MEDIUM;
if (player->alpha > ALPHA_MAX - (ALPHA_CHANGE_LARGE * 2)) {
player->alpha = ALPHA_MAX;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
D_8018D970[arg1] += 8;
if (D_8018D970[arg1] >= 0xF0) {
D_8018D970[arg1] = 0xFF;
arg0->unk_0C6 = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
gPlayerOtherScreensAlpha[playerIndex] += 8;
if (gPlayerOtherScreensAlpha[playerIndex] >= 0xF0) {
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->alpha = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
}
}
void apply_boo_sound_effect(Player* player, s8 arg1) {
void apply_boo_sound_effect(Player* player, s8 playerIndex) {
s16 temp_v1;
if ((player->type & PLAYER_HUMAN) != 0) {
@ -1470,37 +1472,37 @@ void apply_boo_sound_effect(Player* player, s8 arg1) {
}
}
clean_effect(player, arg1);
clean_effect(player, playerIndex);
player->effects |= BOO_EFFECT;
player->soundEffects &= ~BOO_SOUND_EFFECT;
D_8018D950[arg1] = gCourseTimer;
D_8018D970[arg1] = 0xFF;
gPlayerBooEffectStartTime[playerIndex] = gCourseTimer;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
if ((player->type & PLAYER_HUMAN) != 0) {
func_800CAFC0(arg1);
func_800CAFC0(playerIndex);
}
}
void func_8008FB30(Player* arg0, s8 arg1) {
arg0->unk_0C6 += 8;
if (arg0->unk_0C6 >= 0xF0) {
arg0->unk_0C6 = 0xFF;
D_8018D970[arg1] = 0xFF;
void func_8008FB30(Player* player, s8 playerIndex) {
player->alpha += ALPHA_CHANGE_LARGE;
if (player->alpha > ALPHA_MAX - (ALPHA_CHANGE_LARGE * 2)) {
player->alpha = ALPHA_MAX;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
D_8018D970[arg1] += 0x10;
if (D_8018D970[arg1] >= 0xE0) {
D_8018D970[arg1] = 0xFF;
arg0->unk_0C6 = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
gPlayerOtherScreensAlpha[playerIndex] += 0x10;
if (gPlayerOtherScreensAlpha[playerIndex] >= 0xE0) {
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->alpha = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
}
@ -1515,25 +1517,25 @@ void func_8008FC1C(Player* player) {
}
}
void func_8008FC64(Player* player, s8 arg1) {
player->unk_0C6 -= 4;
if (player->unk_0C6 < 5) {
player->unk_0C6 = 0;
void func_8008FC64(Player* player, s8 playerIndex) {
player->alpha -= ALPHA_CHANGE_MEDIUM;
if (player->alpha <= ALPHA_CHANGE_MEDIUM) {
player->alpha = ALPHA_MIN;
player->soundEffects &= 0xFBFFFFFF;
player->soundEffects |= 0x08000000;
player->type |= PLAYER_UNKNOWN_0x40;
func_8008FDA8(player, arg1);
func_800569F4(arg1);
func_8008FDA8(player, playerIndex);
func_800569F4(playerIndex);
}
}
void func_8008FCDC(Player* player, s8 arg1) {
player->unk_0C6 += 2;
if (player->unk_0C6 >= 0xF0) {
player->unk_0C6 = 0xFF;
player->alpha += ALPHA_CHANGE_SMALL;
if (player->alpha > ALPHA_MAX - (ALPHA_CHANGE_LARGE * 2)) {
player->alpha = ALPHA_MAX;
player->soundEffects &= ~0x08000000;
}
func_80056A40(arg1, (u32) player->unk_0C6);
func_80056A40(arg1, (u32) player->alpha);
}
void func_8008FD4C(Player* player, UNUSED s8 arg1) {
@ -1842,7 +1844,7 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
if ((D_801652A0[playerId] + 40.0f) <= player->pos[1]) {
player->unk_222 = 1;
player->unk_0CA |= 4;
player->unk_0C6 = 0x00FF;
player->alpha = ALPHA_MAX;
}
}
} else if ((player->unk_0CA & 2) == 2) {
@ -1851,7 +1853,7 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
if ((player->unk_074 + 40.0f) <= player->pos[1]) {
player->unk_222 = 1;
player->unk_0CA |= 4;
player->unk_0C6 = 0x00FF;
player->alpha = ALPHA_MAX;
}
}
if ((player->effects & BOO_EFFECT) == BOO_EFFECT) {
@ -1864,17 +1866,17 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
}
if ((player->unk_0CA & 1) == 1) {
move_f32_towards(&player->pos[1], D_801652A0[playerId] + 40.0f, 0.02f);
player->unk_0C6 -= 8;
if (player->unk_0C6 < 9) {
player->unk_0C6 = 0;
player->alpha -= ALPHA_CHANGE_LARGE;
if (player->alpha <= ALPHA_CHANGE_LARGE) {
player->alpha = ALPHA_MIN;
player->unk_222 = 2;
player->unk_0CA &= ~0x0001;
}
} else {
move_f32_towards(&player->pos[1], player->oldPos[1] + 40.0f, 0.02f);
player->unk_0C6 -= 8;
if (player->unk_0C6 < 9) {
player->unk_0C6 = 0;
player->alpha -= ALPHA_CHANGE_LARGE;
if (player->alpha <= ALPHA_CHANGE_LARGE) {
player->alpha = ALPHA_MIN;
player->unk_222 = 2;
}
}
@ -1900,9 +1902,9 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
player->pos[2] = sp44[2];
player->pos[2] = player->pos[2] + coss((playerId * 0x1C70) - player->rotation[1]) * -5.0f;
player->pos[0] = player->pos[0] + sins((playerId * 0x1C70) - player->rotation[1]) * -5.0f;
player->unk_0C6 += 8;
if (player->unk_0C6 >= 0xF0) {
player->unk_0C6 = 0x00FF;
player->alpha += ALPHA_CHANGE_LARGE;
if (player->alpha > ALPHA_MAX - (ALPHA_CHANGE_LARGE * 2)) {
player->alpha = ALPHA_MAX;
player->unk_222 = 4;
player->unk_0CA &= ~0x0004;
player->unk_0C8 = 0;

View File

@ -126,8 +126,8 @@ void func_800CB064(u8);
extern s32 D_8018D900[];
extern s16 D_8018D920[];
extern s32 gPlayerStarEffectStartTime[];
extern s32 D_8018D950[];
extern s32 D_8018D970[];
extern s32 gPlayerBooEffectStartTime[];
extern s32 gPlayerOtherScreensAlpha[];
extern s32 D_8018D990[];
/* This is where I'd put my static data, if I had any */

View File

@ -393,7 +393,7 @@ void OLakitu::func_80079860(s32 playerId) {
void OLakitu::func_8007993C(s32 objectIndex, Player* player) {
if (player->unk_0CA & 4) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].primAlpha = player->unk_0C6;
gObjectList[objectIndex].primAlpha = player->alpha;
return;
}
func_800722CC(objectIndex, 2);
@ -784,7 +784,7 @@ void OLakitu::func_8007A778(s32 objectIndex) {
Player* player = &gPlayers[_playerId];
Camera* camera = &cameras[_playerId];
u16 rot = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -

View File

@ -963,89 +963,89 @@ void func_80029B4C(Player* player, UNUSED f32 arg1, f32 arg2, UNUSED f32 arg3) {
}
}
void func_8002A194(Player* player, f32 arg1, f32 arg2, f32 arg3) {
UNUSED s32 pad[2];
f32 temp_f12;
f32 var_f20;
s32 temp_v0;
s16 temp_v1;
s16 var_a1;
UNUSED s32 pad2;
f32 temp_f0;
void func_8002A194(Player* player, f32 x, f32 y, f32 z) {
UNUSED s32 pad[2];
f32 temp_f12;
f32 var_f20;
s32 temp_v0;
s16 temp_v1;
s16 var_a1;
UNUSED s32 pad2;
f32 temp_f0;
temp_v1 = -player->rotation[1] - player->unk_0C0;
if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) {
var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * (player->size * 1.5)) - 1;
} else {
var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * player->size) - 1;
}
temp_v1 = -player->rotation[1] - player->unk_0C0;
if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) {
var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * (player->size * 1.5)) - 1;
} else {
var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * player->size) - 1;
}
player->tyres[FRONT_LEFT].pos[2] = (coss(temp_v1 + 0x2000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 + 0x2000) * var_f20) + arg1;
player->tyres[FRONT_LEFT].pos[0] = temp_f12;
player->tyres[FRONT_LEFT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[FRONT_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[FRONT_LEFT].pos[2] = (coss(temp_v1 + 0x2000) * var_f20) + z;
temp_f12 = (sins(temp_v1 + 0x2000) * var_f20) + x;
player->tyres[FRONT_LEFT].pos[0] = temp_f12;
player->tyres[FRONT_LEFT].baseHeight =
calculate_surface_height(temp_f12, y, player->tyres[FRONT_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[FRONT_RIGHT].pos[2] = (coss(temp_v1 - 0x2000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 - 0x2000) * var_f20) + arg1;
player->tyres[FRONT_RIGHT].pos[0] = temp_f12;
player->tyres[FRONT_RIGHT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[FRONT_RIGHT].pos[2], player->collision.meshIndexZX);
player->tyres[FRONT_RIGHT].pos[2] = (coss(temp_v1 - 0x2000) * var_f20) + z;
temp_f12 = (sins(temp_v1 - 0x2000) * var_f20) + x;
player->tyres[FRONT_RIGHT].pos[0] = temp_f12;
player->tyres[FRONT_RIGHT].baseHeight =
calculate_surface_height(temp_f12, y, player->tyres[FRONT_RIGHT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_LEFT].pos[2] = (coss(temp_v1 + 0x6000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 + 0x6000) * var_f20) + arg1;
player->tyres[BACK_LEFT].pos[0] = temp_f12;
player->tyres[BACK_LEFT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_LEFT].pos[2] = (coss(temp_v1 + 0x6000) * var_f20) + z;
temp_f12 = (sins(temp_v1 + 0x6000) * var_f20) + x;
player->tyres[BACK_LEFT].pos[0] = temp_f12;
player->tyres[BACK_LEFT].baseHeight =
calculate_surface_height(temp_f12, y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_RIGHT].pos[2] = (coss(temp_v1 - 0x6000) * var_f20) + arg3;
player->tyres[BACK_RIGHT].pos[0] = (sins(temp_v1 - 0x6000) * var_f20) + arg1;
player->tyres[BACK_RIGHT].baseHeight = calculate_surface_height(
player->tyres[BACK_LEFT].pos[0], arg2, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_RIGHT].pos[2] = (coss(temp_v1 - 0x6000) * var_f20) + z;
player->tyres[BACK_RIGHT].pos[0] = (sins(temp_v1 - 0x6000) * var_f20) + x;
player->tyres[BACK_RIGHT].baseHeight = calculate_surface_height(
player->tyres[BACK_LEFT].pos[0], y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
if ((player->effects & 8) != 8) {
player->unk_230 = (player->tyres[BACK_LEFT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2;
player->unk_23C = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[FRONT_RIGHT].baseHeight) / 2;
player->unk_1FC = (player->tyres[FRONT_RIGHT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2;
player->unk_1F8 = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[BACK_LEFT].baseHeight) / 2;
}
player->surfaceType = (u8) get_surface_type(player->collision.meshIndexZX);
player->tyres[BACK_RIGHT].surfaceType = player->surfaceType;
player->tyres[BACK_LEFT].surfaceType = player->surfaceType;
player->tyres[FRONT_RIGHT].surfaceType = player->surfaceType;
player->tyres[FRONT_LEFT].surfaceType = player->surfaceType;
var_f20 = (gCharacterSize[player->characterId] * 18) + 1;
temp_f0 = (player->unk_23C - player->unk_230);
player->unk_206 = -func_802B7C40(temp_f0 / var_f20);
if ((player->effects & 8) != 8) {
temp_f0 = (player->unk_1F8 - player->unk_1FC);
move_s16_towards(&player->slopeAccel, func_802B7C40(temp_f0 / var_f20), 0.5f);
} else {
temp_f0 = player->oldPos[1] - arg2;
temp_v0 = func_802B7C40(temp_f0 / var_f20);
if (temp_f0 >= 0.0f) {
var_a1 = temp_v0 * 2;
} else {
var_a1 = temp_v0 * 0xA;
}
move_s16_towards(&player->slopeAccel, var_a1, 0.5f);
}
if (func_802ABD7C(player->collision.meshIndexZX) != 0) {
player->tyres[BACK_RIGHT].unk_14 |= 1;
} else {
player->tyres[BACK_RIGHT].unk_14 &= ~1;
}
if (player->surfaceType == BOOST_RAMP_ASPHALT) {
if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) &&
((player->effects & 8) != 8)) {
player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT;
}
}
if (player->surfaceType == BOOST_RAMP_WOOD) {
if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) {
player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT;
}
}
if ((player->effects & 8) != 8) {
player->unk_230 = (player->tyres[BACK_LEFT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2;
player->unk_23C = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[FRONT_RIGHT].baseHeight) / 2;
player->unk_1FC = (player->tyres[FRONT_RIGHT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2;
player->unk_1F8 = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[BACK_LEFT].baseHeight) / 2;
}
player->surfaceType = (u8) get_surface_type(player->collision.meshIndexZX);
player->tyres[BACK_RIGHT].surfaceType = player->surfaceType;
player->tyres[BACK_LEFT].surfaceType = player->surfaceType;
player->tyres[FRONT_RIGHT].surfaceType = player->surfaceType;
player->tyres[FRONT_LEFT].surfaceType = player->surfaceType;
var_f20 = (gCharacterSize[player->characterId] * 18) + 1;
temp_f0 = (player->unk_23C - player->unk_230);
player->unk_206 = -func_802B7C40(temp_f0 / var_f20);
if ((player->effects & 8) != 8) {
temp_f0 = (player->unk_1F8 - player->unk_1FC);
move_s16_towards(&player->slopeAccel, func_802B7C40(temp_f0 / var_f20), 0.5f);
} else {
temp_f0 = player->oldPos[1] - y;
temp_v0 = func_802B7C40(temp_f0 / var_f20);
if (temp_f0 >= 0.0f) {
var_a1 = temp_v0 * 2;
} else {
var_a1 = temp_v0 * 0xA;
}
move_s16_towards(&player->slopeAccel, var_a1, 0.5f);
}
if (func_802ABD7C(player->collision.meshIndexZX) != 0) {
player->tyres[BACK_RIGHT].unk_14 |= 1;
} else {
player->tyres[BACK_RIGHT].unk_14 &= ~1;
}
if (player->surfaceType == BOOST_RAMP_ASPHALT) {
if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) &&
((player->effects & 8) != 8)) {
player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT;
}
}
if (player->surfaceType == BOOST_RAMP_WOOD) {
if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) {
player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT;
}
}
}
// Near identical to adjust_pos_orthogonally in memory.c
@ -1537,9 +1537,9 @@ void func_8002B9CC(Player* player, s8 arg1, UNUSED s32 arg2) {
}
}
} else {
temp_f0 = D_80165070[arg1][0] - player->velocity[0];
temp_f2 = D_80165070[arg1][1] - player->velocity[1];
temp_f14 = D_80165070[arg1][2] - player->velocity[2];
temp_f0 = gPlayerLastVelocity[arg1][0] - player->velocity[0];
temp_f2 = gPlayerLastVelocity[arg1][1] - player->velocity[1];
temp_f14 = gPlayerLastVelocity[arg1][2] - player->velocity[2];
if (sqrtf((temp_f0 * temp_f0) + (temp_f2 * temp_f2) + (temp_f14 * temp_f14)) >= 4.2) {
player->unk_08C /= 4;
player->currentSpeed /= 4;
@ -1886,10 +1886,10 @@ void func_8002C954(Player* player, s8 playerId, Vec3f arg2) {
player_decelerate(player, 18.0f);
}
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
xdist = D_80165070[playerId][0] - arg2[0];
var_f14 = D_80165070[playerId][1] - arg2[1];
xdist = gPlayerLastVelocity[playerId][0] - arg2[0];
var_f14 = gPlayerLastVelocity[playerId][1] - arg2[1];
ydist = var_f14; // okay
zdist = D_80165070[playerId][2] - arg2[2];
zdist = gPlayerLastVelocity[playerId][2] - arg2[2];
var_f14 = sqrtf((xdist * xdist) + (ydist * ydist) + (zdist * zdist)) / 3;
if (var_f14 >= 1.0) {
var_f14 = 1.0f;
@ -2055,12 +2055,12 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
s32 temp3;
f32 temp_f2_2;
UNUSED s32 pad[8];
f32 spB4;
f32 spB0;
f32 spAC;
f32 temp_var;
f32 gravityX;
f32 gravityY;
f32 gravityZ;
f32 surfaceDistance;
UNUSED s32 pad2;
Vec3f sp98;
Vec3f newVelocity;
Vec3f sp8C;
UNUSED s32 pad3[3];
s32 sp7C = 0;
@ -2088,31 +2088,31 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_064[2] *= -1.0f;
}
if ((player->tyres[BACK_LEFT].surfaceType == ASPHALT) && (player->tyres[BACK_RIGHT].surfaceType == ASPHALT)) {
spB4 = (-1 * (player->unk_064[0] + sp16C[0])) +
((-player->collision.orientationVector[0] * player->kartGravity) * 0.925);
spB0 = (-player->collision.orientationVector[1] * player->kartGravity);
spAC = (-1 * (player->unk_064[2] + sp16C[2])) +
((-player->collision.orientationVector[2] * player->kartGravity) * 0.925);
gravityX = (-1 * (player->unk_064[0] + sp16C[0])) +
((-player->collision.orientationVector[0] * player->kartGravity) * 0.925);
gravityY = (-player->collision.orientationVector[1] * player->kartGravity);
gravityZ = (-1 * (player->unk_064[2] + sp16C[2])) +
((-player->collision.orientationVector[2] * player->kartGravity) * 0.925);
} else {
temp3 = (((player->speed / 18.0f) * 216.0f) / 10.0f);
if (temp3 >= 10) {
temp3 = 10;
}
spB4 = -1 * (player->unk_064[0] + sp16C[0]) +
((-player->collision.orientationVector[0] * player->kartGravity) * sp104[temp3]);
spB0 = (-player->collision.orientationVector[1] * player->kartGravity);
spAC = -1 * (player->unk_064[2] + sp16C[2]) +
((-player->collision.orientationVector[2] * player->kartGravity) * sp104[temp3]);
gravityX = -1 * (player->unk_064[0] + sp16C[0]) +
((-player->collision.orientationVector[0] * player->kartGravity) * sp104[temp3]);
gravityY = (-player->collision.orientationVector[1] * player->kartGravity);
gravityZ = -1 * (player->unk_064[2] + sp16C[2]) +
((-player->collision.orientationVector[2] * player->kartGravity) * sp104[temp3]);
}
if (((player->effects & 8) != 8) && ((player->effects & 0x20) == 0x20)) {
spB4 = 0 * (player->unk_064[0] + sp16C[0]);
spB0 = -1 * player->kartGravity / 4;
spAC = 0 * (player->unk_064[2] + sp16C[2]);
gravityX = 0 * (player->unk_064[0] + sp16C[0]);
gravityY = -1 * player->kartGravity / 4;
gravityZ = 0 * (player->unk_064[2] + sp16C[2]);
}
if ((player->effects & 8) == 8) {
spB4 = 0 * (player->unk_064[0] + sp16C[0]);
spB0 = -1 * player->kartGravity;
spAC = 0 * (player->unk_064[2] + sp16C[2]);
gravityX = 0 * (player->unk_064[0] + sp16C[0]);
gravityY = -1 * player->kartGravity;
gravityZ = 0 * (player->unk_064[2] + sp16C[2]);
}
temp_f2_2 = ((player->oldPos[2] - player->pos[2]) * coss(player->rotation[1] + player->unk_0C0)) +
(-(player->oldPos[0] - player->pos[0]) * sins(player->rotation[1] + player->unk_0C0));
@ -2129,50 +2129,50 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
}
sp178[1] = 0.0f;
mtxf_translate_vec3f_mat3(sp178, player->orientationMatrix);
spB4 += sp178[0];
spAC += sp178[2];
gravityX += sp178[0];
gravityZ += sp178[2];
func_8002C7E4(player, playerId, screenId);
sp184[2] = func_80030150(player, playerId);
mtxf_translate_vec3f_mat3(sp184, player->orientationMatrix);
sp98[0] = player->velocity[0];
sp98[1] = player->velocity[1];
sp98[2] = player->velocity[2];
newVelocity[0] = player->velocity[0];
newVelocity[1] = player->velocity[1];
newVelocity[2] = player->velocity[2];
if (((player->unk_10C < 3) && (((s32) player->unk_256) < 3)) ||
((player->effects & BOOST_EFFECT) == BOOST_EFFECT)) {
if (((player->unk_07C >> 16) >= 0x28) || ((player->unk_07C >> 16) < (-0x27))) {
sp98[0] += (((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C));
sp98[2] += (((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C));
} else {
sp98[0] += (((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(sp7C + 1));
sp98[2] += (((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(sp7C + 1));
}
} else {
sp98[0] +=
(((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
sp98[2] +=
(((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
newVelocity[0] +=
(((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
newVelocity[2] +=
(((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
}
sp98[1] +=
(((((f64) ((sp184[1] + spB0) + sp160[1])) - (sp98[1] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
((f64) player->unk_DAC));
newVelocity[1] +=
(((((f64) ((sp184[1] + gravityY) + sp160[1])) - (newVelocity[1] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
((f64) player->unk_DAC));
if (((((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) ||
((player->effects & HIT_EFFECT) == HIT_EFFECT)) ||
((player->effects & HIT_EFFECT) == HIT_EFFECT)) ||
(player->unk_0CA & 1)) {
sp98[0] = 0.0f;
sp98[1] = 0.0f;
sp98[2] = 0.0f;
newVelocity[0] = 0.0f;
newVelocity[1] = 0.0f;
newVelocity[2] = 0.0f;
}
if ((player->unk_044 & 0x10) == 0x10) {
player->unk_044 &= 0xFFEF;
@ -2190,7 +2190,7 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
nextZ = posZ + player->velocity[2] + D_8018CE10[playerId].unk_04[2];
if (((((player->unk_0CA & 2) != 2) && ((player->unk_0CA & 8) != 8)) &&
((player->effects & HIT_EFFECT) != HIT_EFFECT)) &&
((player->effects & HIT_EFFECT) != HIT_EFFECT)) &&
(!(player->unk_0CA & 1))) {
func_8002AAC0(player);
nextY += player->kartHopVelocity;
@ -2203,15 +2203,15 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_05C = 1.0f;
if ((player->unk_044 & 1) != 1) {
calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060,
player->rotation[1]);
player->rotation[1]);
} else {
calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060,
player->rotation[1] + 0x8000);
player->rotation[1] + 0x8000);
}
player->effects |= 8;
player->unk_0C2 += 1;
temp_var = player->collision.surfaceDistance[2];
if (temp_var <= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
player->effects = player->effects & (~2);
player->effects = player->effects & (~8);
if (player->unk_0C2 >= 35) {
@ -2222,12 +2222,12 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_DB4.unk18 = 0;
player->unk_0B6 |= 0x100;
if ((((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT)) &&
((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT)) &&
((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
func_800C9060(playerId, 0x1900A60AU);
} else if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 35.0f);
}
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
@ -2250,7 +2250,7 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_DB4.unkC = 1.5f;
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
if (((player->unk_0C2 < 0xB) && (player->unk_0C2 >= 4)) && (IsBowsersCastle())) {
if (((player->unk_0C2 < 0xB) && (player->unk_0C2 >= 4)) && (gCurrentCourseId == COURSE_BOWSER_CASTLE)) {
func_800CADD0((u8) playerId, player->unk_0C2 / 14.0f);
} else {
func_800CADD0((u8) playerId, player->unk_0C2 / 25.0f);
@ -2260,24 +2260,24 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_0C2 = 0;
player->kartHopVelocity = player->unk_0C2;
}
temp_var = player->collision.surfaceDistance[2];
if (temp_var <= 0.0f) {
func_8003F46C(player, sp8C, sp98, sp178, &temp_var, &nextX, &nextY, &nextZ);
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
func_8003F46C(player, sp8C, newVelocity, sp178, &surfaceDistance, &nextX, &nextY, &nextZ);
}
temp_var = player->collision.surfaceDistance[0];
if (temp_var < 0.0f) {
func_8003F734(player, sp8C, sp98, &temp_var, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, sp98);
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance < 0.0f) {
func_8003F734(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
temp_var = player->collision.surfaceDistance[1];
if (temp_var < 0.0f) {
func_8003FBAC(player, sp8C, sp98, &temp_var, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, sp98);
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance < 0.0f) {
func_8003FBAC(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
temp_var = player->collision.surfaceDistance[0];
if (temp_var >= 0.0f) {
temp_var = player->collision.surfaceDistance[1];
if (temp_var >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance >= 0.0f) {
player->unk_046 &= 0xFFDF;
if (player->unk_256 != 0) {
player->unk_256++;
@ -2293,46 +2293,43 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
func_8008F494(player, playerId);
}
} else if (((!(player->effects & 8)) && (func_802ABDB8(player->collision.meshIndexZX) == 0)) &&
(player->effects & 0x10000)) {
(player->effects & 0x10000)) {
func_8008F5A4(player, playerId);
}
player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX);
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
(((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL)) ||
(gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) {
(gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) {
func_80029B4C(player, nextX, nextY, nextZ);
} else {
func_8002A194(player, nextX, nextY, nextZ);
}
func_8002AE38(player, playerId, posX, posZ, nextX, nextZ);
temp2 = (sp98[0] * sp98[0]) + (sp98[2] * sp98[2]);
temp2 = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(temp2);
if ((player->unk_08C <= 0.0f) && (player->speed <= 0.08) && (D_8018CE10[playerId].unk_04[0] == 0.0f) &&
(D_8018CE10[playerId].unk_04[2] == 0.0f)) {
sp98[0] = sp98[0] + (-1 * sp98[0]);
sp98[2] = sp98[2] + (-1 * sp98[2]);
newVelocity[0] = newVelocity[0] + (-1 * newVelocity[0]);
newVelocity[2] = newVelocity[2] + (-1 * newVelocity[2]);
} else {
player->pos[0] = nextX;
player->pos[2] = nextZ;
}
player->pos[1] = nextY;
if (CVarGetInteger("gNoWallColision", 0)) {
player->pos[1] = nextY < CVarGetFloat("gMinHeight", 0.0f) ? CVarGetFloat("gMinHeight", 0.0f) : nextY;
}
if ((player->type & PLAYER_HUMAN) && (!(player->type & PLAYER_CPU))) {
func_8002BB9C(player, &nextX, &nextZ, screenId, playerId, sp98);
func_8002BB9C(player, &nextX, &nextZ, screenId, playerId, newVelocity);
}
player->unk_064[0] = sp178[0];
player->unk_064[2] = sp178[2];
player->velocity[0] = sp98[0];
player->velocity[1] = sp98[1];
player->velocity[2] = sp98[2];
D_80165070[playerId][0] = sp98[0];
D_80165070[playerId][1] = sp98[1];
D_80165070[playerId][2] = sp98[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp = gKartTopSpeedTable[player->characterId] / player->speed;
@ -2619,31 +2616,31 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
func_8002C4F8(player, playerId);
}
void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId) {
void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) {
Vec3f spF4 = { 0.0f, 0.0f, 1.0f };
UNUSED Vec3f spE8 = { 0.0f, 0.0f, 0.0f };
Vec3f spDC = { 0.0f, 0.0f, 0.0f };
Vec3f spD0 = { 0.0f, 0.0f, 0.0f };
f32 spCC;
f32 nextX;
UNUSED s32 pad;
f32 spC4;
f32 nextZ;
UNUSED s32 pad2[15];
f32 sp84;
UNUSED s32 pad3;
f32 sp7C;
UNUSED s32 pad4[2];
Vec3f sp68;
Vec3f newVelocity;
UNUSED f32 pad5[7];
f32 toSqrt;
f32 temp_f0_2;
f32 test;
f32 topSpeedMultiplier;
f32 nextY;
player->effects |= 0x1000;
player->unk_044 |= 0x10;
test = gPlayerPathY[playerId];
nextY = gPlayerPathY[playerId];
player->driftDuration = 0;
player->effects &= ~0x10;
func_8002B830(player, playerId, arg2);
apply_effect(player, playerId, arg2);
player->effects &= 0x10;
func_8002B830(player, playerId, screenId);
apply_effect(player, playerId, screenId);
sp84 = 0 * player->unk_064[0] + spDC[0];
sp7C = 0 * player->unk_064[2] + spDC[2];
player->unk_10C = 0;
@ -2651,16 +2648,16 @@ void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 pla
player->effects &= ~0x8000;
spF4[2] = func_80030150(player, playerId);
mtxf_translate_vec3f_mat3(spF4, player->orientationMatrix);
sp68[0] = player->velocity[0];
sp68[1] = 0;
sp68[2] = player->velocity[2];
sp68[0] += (((spF4[0] + sp84) + spD0[0]) - (sp68[0] * (0.12 * player->kartFriction))) / 6000.0;
sp68[2] += (((spF4[2] + sp7C) + spD0[2]) - (sp68[2] * (0.12 * player->kartFriction))) / 6000.0;
newVelocity[0] = player->velocity[0];
newVelocity[1] = 0;
newVelocity[2] = player->velocity[2];
newVelocity[0] += (((spF4[0] + sp84) + spD0[0]) - (newVelocity[0] * (0.12 * player->kartFriction))) / 6000.0;
newVelocity[2] += (((spF4[2] + sp7C) + spD0[2]) - (newVelocity[2] * (0.12 * player->kartFriction))) / 6000.0;
player->oldPos[0] = player->pos[0];
player->oldPos[1] = test;
player->oldPos[1] = nextY;
player->oldPos[2] = player->pos[2];
spCC = player->pos[0] + player->velocity[0];
spC4 = player->pos[2] + player->velocity[2];
nextX = player->pos[0] + player->velocity[0];
nextZ = player->pos[2] + player->velocity[2];
player->unk_0C0 = 0;
player->kartHopJerk = 0;
player->kartHopAcceleration = 0;
@ -2672,25 +2669,25 @@ void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 pla
player->effects &= ~8;
player->slopeAccel = 0;
player->unk_206 = 0;
toSqrt = (sp68[0] * sp68[0]) + (sp68[2] * sp68[2]);
toSqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(toSqrt);
player->pos[0] = spCC;
player->pos[2] = spC4;
player->pos[1] = test;
player->pos[0] = nextX;
player->pos[2] = nextZ;
player->pos[1] = nextY;
player->unk_064[0] = 0;
player->unk_064[2] = 0;
player->velocity[0] = sp68[0];
player->velocity[1] = sp68[1];
player->velocity[2] = sp68[2];
D_80165070[playerId][0] = sp68[0];
D_80165070[playerId][1] = sp68[1];
D_80165070[playerId][2] = sp68[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp_f0_2 = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= temp_f0_2;
player->velocity[1] *= temp_f0_2;
player->velocity[2] *= temp_f0_2;
topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= topSpeedMultiplier;
player->velocity[1] *= topSpeedMultiplier;
player->velocity[2] *= topSpeedMultiplier;
player->speed = gKartTopSpeedTable[player->characterId];
}
}
@ -2788,9 +2785,9 @@ void func_8002F730(Player* player, UNUSED Camera* camera, UNUSED s8 screenId, s8
player->velocity[0] = sp68[0];
player->velocity[1] = sp68[1];
player->velocity[2] = sp68[2];
D_80165070[playerId][0] = sp68[0];
D_80165070[playerId][1] = sp68[1];
D_80165070[playerId][2] = sp68[2];
gPlayerLastVelocity[playerId][0] = sp68[0];
gPlayerLastVelocity[playerId][1] = sp68[1];
gPlayerLastVelocity[playerId][2] = sp68[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {
@ -3707,10 +3704,10 @@ void func_800337CC(Player* player, f32 arg1, s32 arg2) {
player->unk_098 = (D_80165280[arg2] * D_80165280[arg2]) / 25.0f;
}
void func_80033850(Player* arg0, f32 arg1) {
arg0->unk_090 += arg1;
if (arg0->unk_090 >= 0.0f) {
arg0->unk_090 = 0.0f;
void func_80033850(Player* player, f32 arg1) {
player->unk_090 += arg1;
if (player->unk_090 >= 0.0f) {
player->unk_090 = 0.0f;
}
}
@ -4184,11 +4181,11 @@ void apply_cpu_turn(Player* player, s16 arg1) {
}
}
void func_80036C5C(Player* arg0) {
if (((arg0->speed / 18.0f) * 216.0f) > 20.0f) {
arg0->driftDuration = 0;
arg0->effects |= DRIFTING_EFFECT;
arg0->unk_0B6 |= 0x800;
void func_80036C5C(Player* player) {
if (((player->speed / 18.0f) * 216.0f) > 20.0f) {
player->driftDuration = 0;
player->effects |= DRIFTING_EFFECT;
player->unk_0B6 |= 0x800;
}
}
@ -4909,9 +4906,9 @@ void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId)
player->velocity[1] = sp88[1];
player->velocity[2] = sp88[2];
D_80165070[playerId][0] = sp88[0];
D_80165070[playerId][1] = sp88[1];
D_80165070[playerId][2] = sp88[2];
gPlayerLastVelocity[playerId][0] = sp88[0];
gPlayerLastVelocity[playerId][1] = sp88[1];
gPlayerLastVelocity[playerId][2] = sp88[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {

View File

@ -420,18 +420,18 @@ void func_80297760(struct Actor* arg0, Vec3f arg1) {
arg1[1] = calculate_surface_height(arg1[0], arg1[1], arg1[2], arg0->unk30.meshIndexZX);
}
void func_802977B0(Player* arg0) {
arg0->tyres[FRONT_RIGHT].unk_14 |= 2;
arg0->tyres[FRONT_LEFT].unk_14 |= 2;
arg0->tyres[BACK_RIGHT].unk_14 |= 2;
arg0->tyres[BACK_LEFT].unk_14 |= 2;
void func_802977B0(Player* player) {
player->tyres[FRONT_RIGHT].unk_14 |= 2;
player->tyres[FRONT_LEFT].unk_14 |= 2;
player->tyres[BACK_RIGHT].unk_14 |= 2;
player->tyres[BACK_LEFT].unk_14 |= 2;
}
void func_802977E4(Player* arg0) {
arg0->tyres[FRONT_RIGHT].unk_14 &= ~2 & 0xFFFF;
arg0->tyres[FRONT_LEFT].unk_14 &= ~2 & 0xFFFF;
arg0->tyres[BACK_RIGHT].unk_14 &= ~2 & 0xFFFF;
arg0->tyres[BACK_LEFT].unk_14 &= ~2 & 0xFFFF;
void func_802977E4(Player* player) {
player->tyres[FRONT_RIGHT].unk_14 &= ~2 & 0xFFFF;
player->tyres[FRONT_LEFT].unk_14 &= ~2 & 0xFFFF;
player->tyres[BACK_RIGHT].unk_14 &= ~2 & 0xFFFF;
player->tyres[BACK_LEFT].unk_14 &= ~2 & 0xFFFF;
}
// Generate the red shell tlut by invert green the green one
@ -1740,29 +1740,29 @@ bool collision_tree(Player* player, struct Actor* actor) {
return true;
}
bool query_collision_player_vs_actor_item(Player* arg0, struct Actor* arg1) {
bool query_collision_player_vs_actor_item(Player* player, struct Actor* arg1) {
f32 temp_f0;
f32 dist;
f32 yDist;
f32 zDist;
f32 xDist;
temp_f0 = arg0->boundingBoxSize + arg1->boundingBoxSize;
xDist = arg1->pos[0] - arg0->pos[0];
temp_f0 = player->boundingBoxSize + arg1->boundingBoxSize;
xDist = arg1->pos[0] - player->pos[0];
if (temp_f0 < xDist) {
return NO_COLLISION;
}
if (xDist < -temp_f0) {
return NO_COLLISION;
}
yDist = arg1->pos[1] - arg0->pos[1];
yDist = arg1->pos[1] - player->pos[1];
if (temp_f0 < yDist) {
return NO_COLLISION;
}
if (yDist < -temp_f0) {
return NO_COLLISION;
}
zDist = arg1->pos[2] - arg0->pos[2];
zDist = arg1->pos[2] - player->pos[2];
if (temp_f0 < zDist) {
return NO_COLLISION;
}

View File

@ -1205,7 +1205,7 @@ UNUSED void func_802B8414(uintptr_t addr, Mat4 arg1, s16 arg2, s16 arg3, s32 arg
#ifdef MIPS_TO_C
// generated by m2c commit beb457dabfc7a01ec6540a5404a6a05097a13602 on Oct-29-2023
void func_802B8614(Player* arg0) {
void func_802B8614(Player* player) {
f64 sp78;
f64 sp70;
f64 sp68;
@ -1224,16 +1224,16 @@ void func_802B8614(Player* arg0) {
f64 temp_f4;
f64 temp_f6;
temp_f6 = (f64) arg0->tyres[FRONT_RIGHT].pos[0];
temp_f6 = (f64) player->tyres[FRONT_RIGHT].pos[0];
sp78 = temp_f6;
sp70 = (f64) arg0->tyres[FRONT_RIGHT].baseHeight;
sp68 = (f64) arg0->tyres[FRONT_RIGHT].pos[2];
temp_f30 = (f64) arg0->tyres[FRONT_LEFT].pos[0];
sp58 = (f64) arg0->tyres[FRONT_LEFT].baseHeight;
sp50 = (f64) arg0->tyres[FRONT_LEFT].pos[2];
sp48 = (f64) arg0->tyres[BACK_RIGHT].pos[0];
sp40 = (f64) arg0->tyres[BACK_RIGHT].baseHeight;
temp_f4 = (f64) arg0->tyres[BACK_RIGHT].pos[2];
sp70 = (f64) player->tyres[FRONT_RIGHT].baseHeight;
sp68 = (f64) player->tyres[FRONT_RIGHT].pos[2];
temp_f30 = (f64) player->tyres[FRONT_LEFT].pos[0];
sp58 = (f64) player->tyres[FRONT_LEFT].baseHeight;
sp50 = (f64) player->tyres[FRONT_LEFT].pos[2];
sp48 = (f64) player->tyres[BACK_RIGHT].pos[0];
sp40 = (f64) player->tyres[BACK_RIGHT].baseHeight;
temp_f4 = (f64) player->tyres[BACK_RIGHT].pos[2];
temp_f2 = sp58 - sp70;
sp38 = temp_f4;
temp_f12 = temp_f4 - sp50;
@ -1242,14 +1242,14 @@ void func_802B8614(Player* arg0) {
temp_f18 = sp48 - temp_f30;
temp_f20 = temp_f30 - temp_f6;
if (0.0 == 0.0) {
arg0->unk_058 = 0.0f;
arg0->unk_060 = 0.0f;
arg0->unk_05C = 1.0f;
player->unk_058 = 0.0f;
player->unk_060 = 0.0f;
player->unk_05C = 1.0f;
return;
}
arg0->unk_058 = (f32) ((f64) (f32) ((temp_f2 * temp_f12) - (temp_f14 * temp_f16)) / 0.0);
arg0->unk_05C = (f32) ((f64) (f32) ((temp_f14 * temp_f18) - (temp_f20 * temp_f12)) / 0.0);
arg0->unk_060 = (f32) ((f64) (f32) ((temp_f20 * temp_f16) - (temp_f2 * temp_f18)) / 0.0);
player->unk_058 = (f32) ((f64) (f32) ((temp_f2 * temp_f12) - (temp_f14 * temp_f16)) / 0.0);
player->unk_05C = (f32) ((f64) (f32) ((temp_f14 * temp_f18) - (temp_f20 * temp_f12)) / 0.0);
player->unk_060 = (f32) ((f64) (f32) ((temp_f20 * temp_f16) - (temp_f2 * temp_f18)) / 0.0);
}
#else
GLOBAL_ASM("asm/non_matchings/racing/math_util/func_802B8614.s")

View File

@ -59,7 +59,7 @@ u16 gPlayerYellowEffect[8];
UNUSED u16 gPlayerWhiteEffect[8];
s32 D_80164B80[296];
s16 D_80165020[40];
Vec3f D_80165070[8];
Vec3f gPlayerLastVelocity[8];
s16 gLastAnimFrameSelector[4][8];
s16 gLastAnimGroupSelector[4][8];
s16 D_80165150[4][8];
@ -1664,7 +1664,7 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 flipOffset) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
@ -1679,7 +1679,7 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 flipOffset) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
D_8018D970[playerId]);
gPlayerOtherScreensAlpha[playerId]);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
@ -1696,7 +1696,7 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 flipOffset) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
} else {
@ -1708,7 +1708,7 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 flipOffset) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
}
@ -1868,7 +1868,7 @@ void render_player_ice_reflection(Player* player, s8 playerId, s8 screenId, s8 f
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s16) player->unk_0C6 / 2);
(s16) player->alpha / 2);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
gDPLoadTextureBlock(gDisplayListHead++, sKartTexture, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 64, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,

View File

@ -271,7 +271,8 @@ extern u8* gKartWario189Wheel0[];
#endif
extern s16 D_80165020[40];
extern Vec3f D_80165070[8];
// Used to calculate difference between previous and current player velocity.
extern Vec3f gPlayerLastVelocity[8];
extern s16 gLastAnimFrameSelector[4][8];
extern s16 gLastAnimGroupSelector[4][8];
extern s16 D_80165150[4][8];

View File

@ -178,7 +178,7 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
player->unk_044 = 0;
player->unk_046 = 0;
player->soundEffects = 0;
player->unk_0C6 = 0xFF;
player->alpha = ALPHA_MAX;
player->unk_206 = 0;
player->slopeAccel = 0;
@ -300,9 +300,9 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
D_801652E0[playerIndex] = 0;
D_801652C0[playerIndex] = 0;
D_80165020[playerIndex] = 0;
D_80165070[playerIndex][0] = 0.0f;
D_80165070[playerIndex][1] = 0.0f;
D_80165070[playerIndex][2] = 0.0f;
gPlayerLastVelocity[playerIndex][0] = 0.0f;
gPlayerLastVelocity[playerIndex][1] = 0.0f;
gPlayerLastVelocity[playerIndex][2] = 0.0f;
D_80165280[playerIndex] = 0.0f;
D_801652A0[playerIndex] = 0.0f;
gPlayerIsThrottleActive[playerIndex] = 0;