diff --git a/todo.html b/todo.html
index f29d6cc28..f32e85a57 100644
--- a/todo.html
+++ b/todo.html
@@ -114,7 +114,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
loads of magic constants..
Global __osPfsReleasePages (OSPfs *pfs, __OSInode *inode, u8 start_page, u16 *sum, u8 bank, __OSInodeUnit *last_page, int flag)
-
magic number
+
magic number
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
@@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global _course_mario_raceway_dl_mio0SegmentRomStart []
These should probably be ptr's instead of array's?
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -134,13 +134,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global BAD_RETURN (cmd)
put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it.
Global clear_framebuffer (s32)
-
Why did void* work for matching
+
Why did void* work for matching
Global course_select_menu_act (struct Controller *, u16)
SetCourse() to course one;
Global D_800E43B0 []
unused?
Global debug_switch_character_ceremony_cutscene (void)
-
confirm this.
+
confirm this.
Union du
is it possible to remove them somehow?
is it possible to remove them somehow?
@@ -150,7 +150,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global fill2
0x00000000800f624c fill2
Global freecam_keyboard_manager (Camera *, Vec3f)
-
configure this properly
+
configure this properly
Global func_80028864 (Player *, Camera *, s8, s8)
make a proper match
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
@@ -162,23 +162,23 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
-
increasing players past four would require increase this loop iterator.
+
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
fix this extern
Global IO_WRITE (addr, data)
-
These defines are from PR/rcp.h, but including that causes problems...
+
These defines are from PR/rcp.h, but including that causes problems...
Global LEO_CMD_TYPE_0
name
Global LEO_CMD_TYPE_1
@@ -190,9 +190,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
Label audio funcs
Global MTX_KART_POOL_SIZE
-
Verify with proper documentation
+
Verify with proper documentation
Global MTX_SHADOW_POOL_SIZE
-
Verify with proper documentation
+
Verify with proper documentation
Global new_actor (ActorInitParams *)
More indepth error checking/return value
Global Note::priority
@@ -204,30 +204,30 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global OSnowman::Tick () override
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
-
magic constant
+
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
-
name magic constants
+
name magic constants
Global osRomBase
-
figure out why this is like this
+
figure out why this is like this
Global osViBlack (u8 active)
-
name magic constants
+
name magic constants
Global osViSwapBuffer (void *vaddr)
-
figure out what this flag means
+
figure out what this flag means
Class OThwomp
-
Make shadow size bigger if thwomp is scaled up
+Make shadow size bigger if thwomp is scaled up
make adjustable properties for squishSize and boundingBoxSize
Global OThwomp::_boundingBoxSize
Write this better. This effects the squish size and the bounding box size.
Global PI_DOMAIN1
-
This define is from os.h, but including that causes problems...
+
This define is from os.h, but including that causes problems...
Global render_collision (void)
-
decide to use colours or textures and fix displaylists because they are buggy
+
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
@@ -239,11 +239,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
-
This define is from piint.h, but including that causes problems...
+
This define is from piint.h, but including that causes problems...
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
Global World::SetCourse (const char *)