[modding] Implement Vehicles & Fix Animations (#109)

* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-10-15 13:09:43 -06:00
committed by GitHub
parent 58d56fcba8
commit a0862b6a15
82 changed files with 3130 additions and 808 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ void func_80011EC0(s32, Player*, s32, u16);
void generate_train_waypoints(const char*);
void generate_ferry_waypoints(void);
void spawn_vehicle_on_road(VehicleStuff*);
void spawn_vehicle_on_road(Vec3f position, Vec3s rotation, Vec3f velocity, s32 waypointIndex, s32 someMultiplierTheSequel, f32 speed);
void spawn_course_vehicles(void);
void set_vehicle_pos_waypoint(TrainCarStuff*, Path2D*, u16);
void init_vehicles_trains(size_t, size_t, f32);