[modding] Implement Vehicles & Fix Animations (#109)

* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-10-15 13:09:43 -06:00
committed by GitHub
parent 58d56fcba8
commit a0862b6a15
82 changed files with 3130 additions and 808 deletions
+5 -2
View File
@@ -5,6 +5,7 @@
#include "bomb_kart.h"
#include "objects.h"
#include "path_spawn_metadata.h"
#include "waypoints.h"
typedef struct {
RGB8 TopRight;
@@ -23,6 +24,8 @@ typedef struct {
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s16 D_800E5548[2];
float AIMaximumSeparation;
float AIMinimumSeparation;
float NearPersp;
@@ -34,8 +37,8 @@ typedef struct {
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
const char* PathTable[4];
const char* PathTable2[4];
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
s32 MinimapFinishlineX;