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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-05 03:05:54 -04:00
[modding] Implement Vehicles & Fix Animations (#109)
* Train works * Fix minimap * Fix highway * Fix * Refactor train and boat * Update * Implement Trucks * Fix tanker * Finish implementing vehicles * Fix animations * Fix spawn players * Fix spawn players * Fix loading custom data --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -38,6 +38,9 @@ BansheeBoardwalk::BansheeBoardwalk() {
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this->gfx = d_course_banshee_boardwalk_packed_dls;
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this->gfxSize = 3689;
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this->textures = banshee_boardwalk_textures;
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Props.MinimapTexture = gTextureCourseOutlineBansheeBoardwalk;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.Id = "mk:banshee_boardwalk";
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Props.Name = "banshee boardwalk";
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@@ -74,12 +77,12 @@ BansheeBoardwalk::BansheeBoardwalk() {
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = d_course_banshee_boardwalk_unknown_waypoints;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = d_course_banshee_boardwalk_track_waypoints;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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@@ -103,7 +106,7 @@ void BansheeBoardwalk::LoadTextures() {
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}
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void BansheeBoardwalk::SpawnActors() {
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spawn_all_item_boxes(d_course_banshee_boardwalk_item_box_spawns);
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
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}
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void BansheeBoardwalk::Init() { }
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@@ -188,17 +191,13 @@ void BansheeBoardwalk::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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void BansheeBoardwalk::SpawnBombKarts() {
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World* world = GetWorld();
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if (world) {
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world->SpawnObject(std::make_unique<OBombKart>(140, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(165, 1, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(330, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(550, 1, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(595, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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}
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(140, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(165, 1, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(330, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(550, 1, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(595, 3, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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gWorldInstance.SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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}
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// Positions the finishline on the minimap
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@@ -282,7 +281,7 @@ void BansheeBoardwalk::GenerateCollision() {
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D_801625EC = 0;
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D_801625F4 = 0;
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D_801625F0 = 0;
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parse_course_displaylists(d_course_banshee_boardwalk_track_sections);
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_sections));
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func_80295C6C();
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find_vtx_and_set_colours(segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000878)), 128, 0, 0, 0);
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D_8015F8E4 = -80.0f;
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