[modding] Implement Vehicles & Fix Animations (#109)

* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-10-15 13:09:43 -06:00
committed by GitHub
parent 58d56fcba8
commit a0862b6a15
82 changed files with 3130 additions and 808 deletions
+15 -17
View File
@@ -37,6 +37,8 @@ PodiumCeremony::PodiumCeremony() {
this->gfx = d_course_royal_raceway_packed_dls;
this->gfxSize = 5670;
this->textures = royal_raceway_textures;
Props.D_800E5548[0] = 0;
Props.D_800E5548[1] = 0;
Props.Name = "royal raceway";
Props.DebugName = "p circuit";
@@ -69,12 +71,12 @@ PodiumCeremony::PodiumCeremony() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = d_course_royal_raceway_unknown_waypoints;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = d_course_royal_raceway_track_waypoints;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -98,9 +100,9 @@ void PodiumCeremony::LoadTextures() {
}
void PodiumCeremony::SpawnActors() {
spawn_foliage(d_course_royal_raceway_tree_spawn);
spawn_all_item_boxes(d_course_royal_raceway_item_box_spawns);
spawn_piranha_plants(d_course_royal_raceway_piranha_plant_spawn);
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
}
void PodiumCeremony::Init() { }
@@ -164,17 +166,13 @@ void PodiumCeremony::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
void PodiumCeremony::SpawnBombKarts() {
World* world = GetWorld();
if (world) {
world->SpawnObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
}
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
gWorldInstance.SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
}
// Positions the finishline on the minimap
@@ -233,7 +231,7 @@ void PodiumCeremony::RenderCredits() {
void PodiumCeremony::Collision() {}
void PodiumCeremony::GenerateCollision() {
parse_course_displaylists(d_course_royal_raceway_addr);
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
func_80295C6C();
D_8015F8E4 = -60.0f;
}