Update decomp clang (#67)

* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------
This commit is contained in:
coco875
2024-08-28 01:47:39 +02:00
committed by GitHub
parent bb3cbe0500
commit a1f0d32d66
402 changed files with 43929 additions and 45274 deletions
+4 -6
View File
@@ -3,19 +3,17 @@
#include <libultra/abi.h>
typedef struct
{
u8 *offset;
typedef struct {
u8* offset;
s32 len;
} ALSeqData;
typedef struct
{
typedef struct {
s16 revision;
s16 seqCount;
ALSeqData seqArray[1];
} ALSeqFile;
void alSeqFileNew(ALSeqFile *f, u8 *base);
void alSeqFileNew(ALSeqFile* f, u8* base);
#endif
+29 -26
View File
@@ -5,9 +5,9 @@
#include <macros.h>
#include <common_structs.h>
//#pragma GCC diagnostic push
//#pragma GCC diagnostic ignored "-Wmicrosoft-extension"
//#pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
// #pragma GCC diagnostic push
// #pragma GCC diagnostic ignored "-Wmicrosoft-extension"
// #pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
/**
* gActorList should be understood to be populated by generic Actor structs.
@@ -90,16 +90,16 @@ enum ActorType {
// Actor shell->state (green, red and blue)
enum ShellState {
HELD_SHELL, // Single shell that has not been dropped. (probably holding Z).
RELEASED_SHELL, // This is the short window where single shells aren't being held or launched.
MOVING_SHELL, // Moving towards its target after being shot.
RED_SHELL_LOCK_ON, // Red shell is targeting.
TRIPLE_GREEN_SHELL, // Loses triple shell state when shot.
GREEN_SHELL_HIT_A_RACER, // A racer has been hit by a green shell.
TRIPLE_RED_SHELL, // Loses triple shell state when shot.
DESTROYED_SHELL, // Collision with the shell.
BLUE_SHELL_LOCK_ON, // A blue shell has found a target and is hastily approaching it.
BLUE_SHELL_TARGET_ELIMINATED // Mission completed, well done boss.
HELD_SHELL, // Single shell that has not been dropped. (probably holding Z).
RELEASED_SHELL, // This is the short window where single shells aren't being held or launched.
MOVING_SHELL, // Moving towards its target after being shot.
RED_SHELL_LOCK_ON, // Red shell is targeting.
TRIPLE_GREEN_SHELL, // Loses triple shell state when shot.
GREEN_SHELL_HIT_A_RACER, // A racer has been hit by a green shell.
TRIPLE_RED_SHELL, // Loses triple shell state when shot.
DESTROYED_SHELL, // Collision with the shell.
BLUE_SHELL_LOCK_ON, // A blue shell has found a target and is hastily approaching it.
BLUE_SHELL_TARGET_ELIMINATED // Mission completed, well done boss.
};
// Actor banana->state
@@ -113,7 +113,7 @@ enum BananaState {
};
// Actor fakeItemBox->state
#define HELD_FAKE_ITEM_BOX 0 // Item box is being held be Z.
#define HELD_FAKE_ITEM_BOX 0 // Item box is being held be Z.
#define FAKE_ITEM_BOX_ON_GROUND 1 // Item box is on the ground.
#define DESTROYED_FAKE_ITEM_BOX 2 // Collision with fake item box.
@@ -200,7 +200,7 @@ struct ActorSpawnData {
* So, this struct type acts as both spawn data AND a stripped down Actor for those trees.
* Give the tree a position, a byte for flags stuffed into an s16 used to indicate tree sub-type,
* and an s16 containing as the tree's original Y position.
**/
**/
struct UnkActorSpawnData {
/* 0x00 */ Vec3s pos;
// Techinically only the bottom byte of someId is the "id". The top byte is used for flags.
@@ -230,9 +230,11 @@ struct YoshiValleyEgg {
struct KiwanoFruit {
/* 0x00 */ s16 type;
/* 0x02 */ s16 flags;
/* 0x04 */ s16 targetPlayer; // Id of the player this actor tracks. Each player has their own kiwano actor just for them
/* 0x04 */ s16
targetPlayer; // Id of the player this actor tracks. Each player has their own kiwano actor just for them
/* 0x06 */ s16 state;
/* 0x08 */ f32 bonkTimer; // bonkState? Not sure what this is tracking, but its some form of count down that starts after the fruit hits you
/* 0x08 */ f32 bonkTimer; // bonkState? Not sure what this is tracking, but its some form of count down that starts
// after the fruit hits you
/* 0x0C */ f32 boundingBoxSize;
/* 0x10 */ s16 animState;
/* 0x12 */ s16 animTimer;
@@ -315,8 +317,9 @@ struct ShellActor {
/* 0x0C */ f32 boundingBoxSize;
/* 0x10 */ s16 rotVelocity; // Change in rotAngle on a per-update basis
union {
/* 0x12 */ s16 rotAngle; // Angle of rotation around player (or parent?), not the rotation of the shell itself
/* 0x12 */ u16 pathIndex; // Index in the set of points that make up the "path" the red/blue shell follows (may be GP mode exclusive)
/* 0x12 */ s16 rotAngle; // Angle of rotation around player (or parent?), not the rotation of the shell itself
/* 0x12 */ u16 pathIndex; // Index in the set of points that make up the "path" the red/blue shell follows (may
// be GP mode exclusive)
};
/* 0x14 */ s16 playerId; // Id of the player that "owns" the shell
/* 0x16 */ s16 unk_16;
@@ -331,8 +334,8 @@ struct ItemBox {
/* 0x04 */ s16 someTimer;
/* 0x06 */ s16 state;
/* 0x08 */ f32 resetDistance; // Value added to the Y position when box is touched. Expected to be negative
// Distance at which a player can activate the item box
// Named "bounding box" to match the name used for the "size" of a kart
// Distance at which a player can activate the item box
// Named "bounding box" to match the name used for the "size" of a kart
/* 0x0C */ f32 boundingBoxSize;
/* 0x10 */ Vec3s rot;
/* 0x16 */ s16 unk_16;
@@ -366,7 +369,7 @@ struct BananaBunchParent {
/* 0x06 */ s16 state;
/* 0x08 */ f32 unk_08;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ s16 playerId; // Player that own the bananas
/* 0x10 */ s16 playerId; // Player that own the bananas
/* 0x12 */ s16 bananaIndices[5]; // Indices in gActorList for the bananas owned by this parent
/* 0x1C */ s16 bananasAvailable;
/* 0x1E */ s16 unk_1E;
@@ -385,9 +388,9 @@ struct BananaActor {
union {
/* 0x10 */ Vec3s rot;
struct {
/* 0x10 */ s16 playerId; // Id of the player that owns this banana
/* 0x12 */ s16 elderIndex; // Index in gActorList of the next-oldest banana in the bunch
/* 0x14 */ s16 youngerIndex; // Index in gActorList of the next-youngest banana in the bunch
/* 0x10 */ s16 playerId; // Id of the player that owns this banana
/* 0x12 */ s16 elderIndex; // Index in gActorList of the next-oldest banana in the bunch
/* 0x14 */ s16 youngerIndex; // Index in gActorList of the next-youngest banana in the bunch
};
};
/* 0x16 */ s16 unk_16;
@@ -396,6 +399,6 @@ struct BananaActor {
/* 0x30 */ Collision unk30;
}; // size = 0x70
//#pragma GCC diagnostic pop
// #pragma GCC diagnostic pop
#endif // ACTOR_TYPES_H
+5 -3
View File
@@ -3,10 +3,12 @@
uint8_t GameEngine_OTRSigCheck(char* imgData);
#if defined(_WIN32)
#define ALIGN_ASSET(x) __declspec(align(x))
#define ALIGN_ASSET(x) __declspec(align(x))
#else
#define ALIGN_ASSET(x) __attribute__((aligned (x)))
#define ALIGN_ASSET(x) __attribute__((aligned(x)))
#endif
#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET(path) \
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
+38 -38
View File
@@ -4,53 +4,53 @@
#include <common_structs.h>
#include <mk64.h>
#define NUM_BOMB_KARTS_MAX 7
#define NUM_BOMB_KARTS_MAX 7
#define NUM_BOMB_KARTS_VERSUS 7
#define NUM_BOMB_KARTS_BATTLE 4
#define BOMB_STATE_INACTIVE 0
#define BOMB_STATE_CCW 1
#define BOMB_STATE_CW 2
#define BOMB_STATE_INACTIVE 0
#define BOMB_STATE_CCW 1
#define BOMB_STATE_CW 2
#define BOMB_STATE_STATIONARY 3 // Paused?
#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
#define BOMB_STATE_UNKNOWN 5
#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
#define BOMB_STATE_UNKNOWN 5
typedef struct {
/* 0x00 */ u16 waypointIndex;
/* 0x02 */ u16 startingState;
/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
/* 0x08 */ f32 startingXPos;
/* 0x0C */ f32 startingZPos;
/**
* These 2 never seem to get referenced. They also only have non-zero
* data for the Yoshi Valley set of spawns
**/
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
/* 0x00 */ u16 waypointIndex;
/* 0x02 */ u16 startingState;
/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
/* 0x08 */ f32 startingXPos;
/* 0x0C */ f32 startingZPos;
/**
* These 2 never seem to get referenced. They also only have non-zero
* data for the Yoshi Valley set of spawns
**/
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
} BombKartSpawn; // size = 0x18
typedef struct {
/**
* This struct is in part representative of the
* bomb kart hazards in VS mode.
* There may be objects associated with them too
**/
/* 0x00 */ Vec3f bombPos;
/* 0x0C */ Vec3f wheel1Pos;
/* 0x18 */ Vec3f wheel2Pos;
/* 0x24 */ Vec3f wheel3Pos;
/* 0x30 */ Vec3f wheel4Pos;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
/* 0x44 */ u16 state;
/* 0x46 */ u16 bounceTimer; // timer? state? height?
/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
/* 0x4A */ u16 unk_4A;
/* 0x4C */ s16 unk_4C;
/* 0x4E */ // s16 compilerPadding;
/* 0x50 */ f32 yPos; // Y position of the center of the circle
} BombKart; // size = 0x54
/**
* This struct is in part representative of the
* bomb kart hazards in VS mode.
* There may be objects associated with them too
**/
/* 0x00 */ Vec3f bombPos;
/* 0x0C */ Vec3f wheel1Pos;
/* 0x18 */ Vec3f wheel2Pos;
/* 0x24 */ Vec3f wheel3Pos;
/* 0x30 */ Vec3f wheel4Pos;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
/* 0x44 */ u16 state;
/* 0x46 */ u16 bounceTimer; // timer? state? height?
/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
/* 0x4A */ u16 unk_4A;
/* 0x4C */ s16 unk_4C;
/* 0x4E */ // s16 compilerPadding;
/* 0x50 */ f32 yPos; // Y position of the center of the circle
} BombKart; // size = 0x54
//! Indexes for the objects associated with the Bomb Karts
extern s32 gIndexObjectBombKart[NUM_BOMB_KARTS_MAX];
+84 -77
View File
@@ -16,20 +16,13 @@ typedef f32 Mat3[3][3];
typedef f32 Mat4[4][4];
// might not be real, used by func_8002C954
typedef struct
{
f32 x, y, z;
typedef struct {
f32 x, y, z;
} Vec3fs;
// This was added as a silly idea:
// In the data to use "A, B, Z, R" instead of hex numbers.
typedef enum {
A = 0x80,
B = 0x40,
Z = 0x20,
R = 0x10
} GhostController;
typedef enum { A = 0x80, B = 0x40, Z = 0x20, R = 0x10 } GhostController;
/*** types.h ***/
@@ -47,17 +40,15 @@ enum SpTaskState {
SPTASK_STATE_FINISHED_DP
};
struct SPTask
{
struct SPTask {
/*0x00*/ OSTask task;
/*0x40*/ OSMesgQueue *msgqueue;
/*0x40*/ OSMesgQueue* msgqueue;
/*0x44*/ OSMesg msg;
/*0x48*/ enum SpTaskState state;
}; // size = 0x4C, align = 0x8
struct VblankHandler
{
OSMesgQueue *queue;
struct VblankHandler {
OSMesgQueue* queue;
OSMesg msg;
};
@@ -75,8 +66,8 @@ struct Controller {
u16 buttonPressed; // OnTriggered
u16 buttonDepressed; // OffTriggered
u16 stickDirection;
u16 stickPressed; // OffTriggered
u16 stickDepressed; // OnTriggered
u16 stickPressed; // OffTriggered
u16 stickDepressed; // OnTriggered
};
// Camera path struct? Or something like that. For GP race won scene?
@@ -119,14 +110,17 @@ struct UnkStruct_802B53C8 {
// end math util structs
struct UnkStruct_800DDB68 {
s32 *D_800ED600; s32 *D_800ED608; s32 *D_800ED610; s32 *D_800ED618;
s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638;
s32* D_800ED600;
s32* D_800ED608;
s32* D_800ED610;
s32* D_800ED618;
s32* D_800ED620;
s32* D_800ED628;
s32* D_800ED630;
s32* D_800ED638;
};
/*** Types.h end ***/
typedef struct {
u8 button;
s8 frameDuration;
@@ -182,9 +176,9 @@ typedef struct {
// This struct is almost identical to the GBI Vtx_t type,
// except that its missing the "flag" member.
typedef struct {
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
s8 ca[4]; /* color & alpha */
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
s8 ca[4]; /* color & alpha */
} CourseVtx;
/*
@@ -195,26 +189,25 @@ The original author is assumed to be RenaKunisaki
*/
typedef struct {
/* 0x00 */ u16 flags;
// Top bytes is a collections of flags, bottom byte is of unknown purpose
//bit 7: 1 = only tangible if landed on, not if driven onto?
// very weird. game crashes sometimes when playing with this.
//bit 6: 1 = Lakitu can drop you here (XXX verify)
//bit 4: 1 = out of bounds
//bit 3: 1 = player tumbles upon contact (may fall right through)
// Top bytes is a collections of flags, bottom byte is of unknown purpose
// bit 7: 1 = only tangible if landed on, not if driven onto?
// very weird. game crashes sometimes when playing with this.
// bit 6: 1 = Lakitu can drop you here (XXX verify)
// bit 4: 1 = out of bounds
// bit 3: 1 = player tumbles upon contact (may fall right through)
/* 0x02 */ u16 surfaceType;
// For AABB bounding-box style collision. Box style collision is cheaper than checking each vtx.
/* 0x04 */ s16 minX; // Minimum x coordinate
s16 minY; // Minimum y coordinate
s16 minZ; // Minimum z coordinate
s16 maxX; // Maximum x coordinate
s16 maxY; // Maximum y coordinate
/* 0x0A */ s16 maxZ; // Maximum z coordinate
// Three vertices to make a triangle
/* 0x10 */ Vtx *vtx1;
Vtx *vtx2;
Vtx *vtx3;
// Face normal. Should really be Vec3f normal
// For AABB bounding-box style collision. Box style collision is cheaper than checking each vtx.
/* 0x04 */ s16 minX; // Minimum x coordinate
s16 minY; // Minimum y coordinate
s16 minZ; // Minimum z coordinate
s16 maxX; // Maximum x coordinate
s16 maxY; // Maximum y coordinate
/* 0x0A */ s16 maxZ; // Maximum z coordinate
/* 0x10 */ Vtx* vtx1; // pointer to the 3 vertices of this poly
Vtx* vtx2;
Vtx* vtx3;
// Face normal. Should really be Vec3f normal
/* 0x1C */ f32 normalX;
/* 0x20 */ f32 normalY;
/* 0x24 */ f32 normalZ;
@@ -223,20 +216,20 @@ typedef struct {
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
/* 0x0D */ u8 surfaceFlags;
/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
/* 0x0D */ u8 surfaceFlags;
/* 0x0E */ u16 collisionMeshIndex; // Index into gCollisionMesh
// Height of tyre attached to ground. When flying it floats with the kart.
// Height of tyre attached to ground. When flying it floats with the kart.
/* 0x10 */ f32 baseHeight;
// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
/* 0x14 */ s32 unk_14;
} KartTyre; // size = 0x18
#define FRONT_LEFT 0
#define FRONT_LEFT 0
#define FRONT_RIGHT 1
#define BACK_LEFT 2
#define BACK_RIGHT 3
#define BACK_LEFT 2
#define BACK_RIGHT 3
struct UnkPlayerInner {
/* 0xDB4 */ s16 unk0;
@@ -260,7 +253,7 @@ typedef struct {
/* 0x0006 */ u16 unk_006;
/* 0x0008 */ s16 lapCount;
/* 0x000A */ char unk_00A[0x2];
/* 0x000C */ s32 soundEffects; // Bitflag.
/* 0x000C */ s32 soundEffects; // Bitflag.
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
/* 0x0012 */ s16 unk_012;
/* 0x0014 */ Vec3f pos;
@@ -371,22 +364,32 @@ typedef struct {
/* 0x0DAC */ f32 unk_DAC;
/* 0x0DB0 */ f32 unk_DB0;
/* 0x0DB4 */ struct UnkPlayerInner unk_DB4;
u32 nControlFlags; // Is racer human, ai, or networked controlled?
s32 nCharacter; // Networked character choice
s32 nStartingRank;
u32 nHasAuthority;
/* 0x0DB6 */ // s16 unk_DB6;
/* 0x0DB8 */ // f32 unk_DB8;
/* 0x0DBC */ // f32 unk_DBC;
/* 0x0DC0 */ // f32 unk_DC0;
/* 0x0DC4 */ // f32 unk_DC4;
/* 0x0DC8 */ // f32 unk_DC8;
/* 0x0DCC */ // s16 unk_DCC;
/* 0x0DCE */ // s16 unk_DCE;
/* 0x0DD0 */ // s16 unk_DD0;
/* 0x0DD2 */ // s16 unk_DD2;
/* 0x0DD4 */ // s16 unk_DD4;
u32 nControlFlags; // Is racer human, ai, or networked controlled?
s32 nCharacter; // Networked character choice
s32 nStartingRank;
u32 nHasAuthority;
} Player; // size = 0xDD8
typedef struct
{
typedef struct {
// Something related to time trial ghost data?
/* 0x00 */ s32 unk_00;
/* 0x04 */ u8 ghostDataSaved;
/* 0x05 */ s8 courseIndex;
/* 0x06 */ u8 characterId;
/* 0x07 */ u8 unk_07[0x3C];
/* 0x43 */ u8 pad_43[0x7F-0x43];
/* 0x7F */ u8 checksum;
/* 0x04 */ u8 ghostDataSaved;
/* 0x05 */ s8 courseIndex;
/* 0x06 */ u8 characterId;
/* 0x07 */ u8 unk_07[0x3C];
/* 0x43 */ u8 pad_43[0x7F - 0x43];
/* 0x7F */ u8 checksum;
} struct_8018EE10_entry; // size = 0x80
typedef struct {
@@ -400,9 +403,9 @@ typedef struct {
// Also might be used for the camera during the post race screens
typedef struct {
/* 0x00 */ f32 unknownScaling; // Looks to be some type of scaling, unknown use
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
// All time measurements are in centiseconds
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
// All time measurements are in centiseconds
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
/* 0x0C */ u32 someTimer1;
/* 0x10 */ u32 timeLastTouchedFinishLine; // Sum of time of all completed laps
// Times at which each lap was completed
@@ -445,30 +448,33 @@ typedef struct {
// These 4 X coordinates are "slide" values
union {
struct {
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
/* 0x54 */ s16 lap3CompletionTimeX;
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
/* 0x54 */ s16 lap3CompletionTimeX;
};
/* 0x50 */ s16 lapCompletionTimeXs[3];
};
/* 0x56 */ s16 totalTimeX;
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in post-race screen)
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
// 0x5C and 0x5E seem to be relative to lapX
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in
// post-race screen)
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
// 0x5C and 0x5E seem to be relative to lapX
/* 0x5C */ s16 lapAfterImage1X;
/* 0x5E */ s16 lapAfterImage2X;
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
/* 0x62 */ s16 rankX; // X coordinate of the on screen rank indicator
/* 0x64 */ s16 rankY; // Y coordinate of the on screen rank indicator
/* 0x66 */ s16 slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
/* 0x68 */ s16 slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
/* 0x66 */ s16
slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
/* 0x68 */ s16
slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
/* 0x6A */ s16 stagingPosition; // Position to take during race staging
// These s16's occasionally have values, but I have yet to identify any places that read them
// They appear to have values when in 3/4 player split screen mode, otherwise they're 0
/* 0x6C */ s16 unk_6C;
/* 0x6E */ s16 unk_6E;
/* 0x70 */ s8 raceCompleteBool; // Indicates if race is over?
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
/* 0x72 */ s8 alsoLapCount;
// Related to the timer blinking on lap completion
// If blinkTimer is counting down:
@@ -481,7 +487,8 @@ typedef struct {
/* 0x76 */ u8 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
/* 0x77 */ s8 unk_77;
// 0x78 to 0x7F appear to be some type of "state" trackers for the lap and timer text during a race start
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the bouncing (somehow)
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the
// bouncing (somehow)
/* 0x78 */ u8 unk_78;
/* 0x79 */ u8 unk_79;
/* 0x7A */ u8 unk_7A;
+1 -1
View File
@@ -7,7 +7,7 @@
/**
* @file Include for course gfx.inc.c.
*/
*/
typedef struct {
uintptr_t addr;
+14 -15
View File
@@ -7,9 +7,8 @@
#include <assets/other_textures.h>
#include "animation.h"
typedef struct
{
u8 *addr; // segmented address texture file
typedef struct {
u8* addr; // segmented address texture file
u32 file_size; // compressed file size
u32 data_size; // uncompressed texture size
u32 padding; // always zero
@@ -25,30 +24,30 @@ extern Animation d_course_sherbet_land_unk_data7;
extern s16 d_course_sherbet_land_unk_data8[];
extern AnimationLimbVector d_course_sherbet_land_unk_data9[];
extern Animation d_course_sherbet_land_unk_data10;
extern Animation *d_course_sherbet_land_unk_data11[];
extern Animation* d_course_sherbet_land_unk_data11[];
extern u32 d_course_sherbet_land_unk_data12[];
extern s16 d_rainbow_road_chomp_jaw_animation[];
extern AnimationLimbVector d_rainbow_road_unk1[];
extern Animation d_rainbow_road_unk2;
extern Animation *d_rainbow_road_unk3[];
extern Animation* d_rainbow_road_unk3[];
extern uintptr_t d_rainbow_road_unk4[];
extern u32 d_rainbow_road_unk5[];
extern Gfx *koopa_troopa_beach_dls1[];
extern Gfx *koopa_troopa_beach_dls2[];
extern Gfx* koopa_troopa_beach_dls1[];
extern Gfx* koopa_troopa_beach_dls2[];
extern u32 d_course_koopa_troopa_beach_unk_data1[];
extern s16 d_course_koopa_troopa_beach_unk_data2[];
extern AnimationLimbVector d_course_koopa_troopa_beach_unk_data3[];
extern Animation d_course_koopa_troopa_beach_unk_data4;
extern uintptr_t d_course_koopa_troopa_beach_unk4[];
extern Animation *d_course_koopa_troopa_beach_unk_data5[];
extern Animation* d_course_koopa_troopa_beach_unk_data5[];
extern u32 d_course_koopa_troopa_beach_unk_data6[];
extern s16 d_course_yoshi_valley_unk1[];
extern AnimationLimbVector d_course_yoshi_valley_unk2[];
extern Animation d_course_yoshi_valley_unk3;
extern Animation *d_course_yoshi_valley_unk4[];
extern Animation* d_course_yoshi_valley_unk4[];
extern uintptr_t d_course_yoshi_valley_unk5[];
extern u32 d_course_yoshi_valley_unk6[];
@@ -62,28 +61,28 @@ extern Animation d_course_sherbet_land_unk_data7;
extern s16 d_course_sherbet_land_unk_data8[];
extern AnimationLimbVector d_course_sherbet_land_unk_data9[];
extern Animation d_course_sherbet_land_unk_data10;
extern Animation *d_course_sherbet_land_unk_data11[];
extern Animation* d_course_sherbet_land_unk_data11[];
extern u32 d_course_sherbet_land_unk_data12[];
extern s16 d_rainbow_road_chomp_jaw_animation[];
extern AnimationLimbVector d_rainbow_road_unk1[];
extern Animation d_rainbow_road_unk2;
extern Animation *d_rainbow_road_unk3[];
extern Animation* d_rainbow_road_unk3[];
extern u32 d_rainbow_road_unk5[];
extern Gfx *koopa_troopa_beach_dls1[];
extern Gfx *koopa_troopa_beach_dls2[];
extern Gfx* koopa_troopa_beach_dls1[];
extern Gfx* koopa_troopa_beach_dls2[];
extern u32 d_course_koopa_troopa_beach_unk_data1[];
extern s16 d_course_koopa_troopa_beach_unk_data2[];
extern AnimationLimbVector d_course_koopa_troopa_beach_unk_data3[];
extern Animation d_course_koopa_troopa_beach_unk_data4;
extern Animation *d_course_koopa_troopa_beach_unk_data5[];
extern Animation* d_course_koopa_troopa_beach_unk_data5[];
extern u32 d_course_koopa_troopa_beach_unk_data6[];
extern s16 d_course_yoshi_valley_unk1[];
extern AnimationLimbVector d_course_yoshi_valley_unk2[];
extern Animation d_course_yoshi_valley_unk3;
extern Animation *d_course_yoshi_valley_unk4[];
extern Animation* d_course_yoshi_valley_unk4[];
extern u32 d_course_yoshi_valley_unk6[];
#endif // COURSE_OFFSETS_H
+15 -16
View File
@@ -27,14 +27,14 @@
#define TEXT_X_POSSITION -0x5
// flags
#define DISPLAY_DECIMAL_NUMBER 0x1
#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
#define DISPLAY_OCTAL_NUMBER 0x4
#define DISPLAY_BINARY_NUMBER 0x8
#define DISPLAY_SIGNED_NUMBER 0x10
#define DISPLAY_FLOAT_AS_TYPE 0x20
#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
#define DISPLAY_FLOAT_NUMBER 0x80
#define DISPLAY_DECIMAL_NUMBER 0x1
#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
#define DISPLAY_OCTAL_NUMBER 0x4
#define DISPLAY_BINARY_NUMBER 0x8
#define DISPLAY_SIGNED_NUMBER 0x10
#define DISPLAY_FLOAT_AS_TYPE 0x20
#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
#define DISPLAY_FLOAT_NUMBER 0x80
#define HEXIDECIMAL 16
#define DECIMAL 10
@@ -45,14 +45,13 @@
* This structure is the heart of the DVDL.
* only the first 4 attributes should be set by the user, the other 2 are used by the program.
*/
typedef struct
{
char *variableName; // name of the variable to be displayed
void *variablePointer; // pointer to the variable so it can display it
u8 variableSize; // size of the variable to make up for templates from C++
u8 variableFlag; // flag to change how the variable is displayed
char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
char *characterBuffer; // silly pointer so i don't need to do stuff
typedef struct {
char* variableName; // name of the variable to be displayed
void* variablePointer; // pointer to the variable so it can display it
u8 variableSize; // size of the variable to make up for templates from C++
u8 variableFlag; // flag to change how the variable is displayed
char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
char* characterBuffer; // silly pointer so i don't need to do stuff
} variableWatchAttributes;
/**
+104 -104
View File
@@ -1,7 +1,6 @@
#ifndef DEFINES_H
#define DEFINES_H
/**
* @brief Options for Controller Pak state
*/
@@ -10,23 +9,23 @@
/**
* @brief Enable debug mode
*
*
* Press start to skip through menus
*
*
* Toggle resource meters by holding R and tapping B. L must not be held.
*
*
* Reset to start screen by holding A, B, R, and L.
*
*
* View player direction and currentPathPoint in a single player race during staging tap L while holding A and B.
* Turn off this UI by tapping R while holding A and B.
* @bug This looks like it should work at any point in the race.
*
*
* Set player 1 to the final lap by tapping D-pad up.
* Set player 1 and player 2 to the final lap by tapping D-pad right.
* Set player all players to the final lap by tapping D-pad down.
*
*
* Immediately start the race if any controller presses Z.
*
*
* As the ceremony cutscene starts hold a C or D-pad to switch characters.
* C UP = LUIGI
* C LEFT = YOSHI
@@ -36,17 +35,18 @@
* D-pad LEFT = PEACH
* D-pad RIGHT = BOWSER
* D-pad DOWN = MARIO
*
*
*/
#if defined(GCC) || defined(DEBUG)
#define DEBUG_MODE 1
#define DEBUG_MENU 2
#define DEBUG_MODE 1
#define DEBUG_MENU 2
#else
#define DEBUG_MODE 1
#define DEBUG_MENU 2
#define DEBUG_MODE 1
#define DEBUG_MENU 2
#endif
#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
#define HOLD_ALL_DPAD_AND_C_BUTTONS \
(U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
/**
* @brief Options for gDebugMenuSelection
@@ -75,11 +75,11 @@
#define DEMO_MODE_INACTIVE 0
#ifdef VERSION_EU
#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
#else
#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
#endif
#define V_BlANK_TIMER_ITER 0.01666666
@@ -90,16 +90,16 @@
* Start sequence means waiting for the light to turn green.
* Used in the Player struct's 'type' member: player->type
*/
#define PLAYER_INACTIVE 0 // 0x0000
#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
#define PLAYER_STAGING (1 << 9) // 0x0200
#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
#define PLAYER_KART_AI (1 << 12) // 0x1000
#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
#define PLAYER_HUMAN (1 << 14) // 0x4000
#define PLAYER_EXISTS (1 << 15) // 0x8000
#define PLAYER_INACTIVE 0 // 0x0000
#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
#define PLAYER_STAGING (1 << 9) // 0x0200
#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
#define PLAYER_KART_AI (1 << 12) // 0x1000
#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
#define PLAYER_HUMAN (1 << 14) // 0x4000
#define PLAYER_EXISTS (1 << 15) // 0x8000
// Compiles to -0x1000 in diff.py
#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
@@ -125,13 +125,13 @@ enum PlayerId {
#define NUM_PLAYERS 8
#define MARIO_SIZE 0.75f
#define LUIGI_SIZE 0.75f
#define YOSHI_SIZE 0.75f
#define TOAD_SIZE 0.75f
#define DK_SIZE 0.75f
#define WARIO_SIZE 0.75f
#define PEACH_SIZE 0.75f
#define MARIO_SIZE 0.75f
#define LUIGI_SIZE 0.75f
#define YOSHI_SIZE 0.75f
#define TOAD_SIZE 0.75f
#define DK_SIZE 0.75f
#define WARIO_SIZE 0.75f
#define PEACH_SIZE 0.75f
#define BOWSER_SIZE 0.75f
// 2P Game has Grand Prix, VS, and Battle as available game types
@@ -140,10 +140,10 @@ enum PlayerId {
/**
* @brief Options for gModeSelection
*/
#define GRAND_PRIX 0
#define GRAND_PRIX 0
#define TIME_TRIALS 1
#define VERSUS 2
#define BATTLE 3
#define VERSUS 2
#define BATTLE 3
/**
* @brief Options for gCCSelection
@@ -153,11 +153,11 @@ enum PlayerId {
* Generally, the main determiner of horsepower output.
*/
#define CC_50 0
#define CC_100 1
#define CC_150 2
#define CC_EXTRA 3
#define CC_BATTLE 4
#define CC_50 0
#define CC_100 1
#define CC_150 2
#define CC_EXTRA 3
#define CC_BATTLE 4
/**
* @brief Options for gCupSelection
@@ -166,11 +166,11 @@ enum PlayerId {
* way race courses are.
*/
#define MUSHROOM_CUP 0
#define FLOWER_CUP 1
#define STAR_CUP 2
#define SPECIAL_CUP 3
#define BATTLE_CUP 4
#define NUM_CUPS 5
#define FLOWER_CUP 1
#define STAR_CUP 2
#define SPECIAL_CUP 3
#define BATTLE_CUP 4
#define NUM_CUPS 5
/**
* @brief Character IDs
@@ -178,13 +178,13 @@ enum PlayerId {
* found in gCharacterGridSelections as those are
* ordered by table
*/
#define MARIO 0
#define LUIGI 1
#define YOSHI 2
#define TOAD 3
#define DK 4
#define WARIO 5
#define PEACH 6
#define MARIO 0
#define LUIGI 1
#define YOSHI 2
#define TOAD 3
#define DK 4
#define WARIO 5
#define PEACH 6
#define BOWSER 7
/**
@@ -220,7 +220,8 @@ enum PlayerId {
#define DATA_SELECTION 2
#define PLAYER_NUM_SELECTION 3
#define GAME_MODE_SELECTION 4
#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION \
5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
#define CONFIRM_OK_SELECTION 6
#define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
#define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
@@ -256,7 +257,7 @@ enum PlayerId {
#define TIME_TRIAL_3LAP_RECORD_3 2
#define TIME_TRIAL_3LAP_RECORD_4 3
#define TIME_TRIAL_3LAP_RECORD_5 4
#define TIME_TRIAL_1LAP_RECORD 5
#define TIME_TRIAL_1LAP_RECORD 5
/**
* @brief Text color options
@@ -266,10 +267,10 @@ enum PlayerId {
* flashing between 2 colors, but also cause individual characters
* to be cutoff on their right side
*/
#define TEXT_BLUE 0
#define TEXT_GREEN 1
#define TEXT_RED 2
#define TEXT_YELLOW 3
#define TEXT_BLUE 0
#define TEXT_GREEN 1
#define TEXT_RED 2
#define TEXT_YELLOW 3
#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
@@ -278,28 +279,28 @@ enum PlayerId {
* Option 2 appears to be unused, as such its probably not
* a valid option
*/
#define SOUND_STEREO 0
#define SOUND_HEADPHONES 1
#define SOUND_UNUSED 2
#define SOUND_MONO 3
#define NUM_SOUND_MODES 4
#define SOUND_STEREO 0
#define SOUND_HEADPHONES 1
#define SOUND_UNUSED 2
#define SOUND_MONO 3
#define NUM_SOUND_MODES 4
/**
* @brief Title screen demo options
* All demos use 100 CC
*/
#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
#define NUM_DEMOS 6
#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
#define NUM_DEMOS 6
#define CUP_COURSE_ONE 0
#define CUP_COURSE_TWO 1
#define CUP_COURSE_THREE 2
#define CUP_COURSE_FOUR 3
#define CUP_COURSE_ONE 0
#define CUP_COURSE_TWO 1
#define CUP_COURSE_THREE 2
#define CUP_COURSE_FOUR 3
#define NUM_COURSES_PER_CUP 4
/**
@@ -343,9 +344,9 @@ enum KART_AI_BEHAVIOURS {
/**
* @brief Balloon status
*/
#define BALLOON_STATUS_GONE 0
#define BALLOON_STATUS_PRESENT 1
#define BALLOON_STATUS_DEPARTING 2
#define BALLOON_STATUS_GONE 0
#define BALLOON_STATUS_PRESENT 1
#define BALLOON_STATUS_DEPARTING 2
/**
* @brief Max representable time, 100 minutes measured in centiseconds
@@ -356,33 +357,33 @@ enum KART_AI_BEHAVIOURS {
* @brief sound effect of player's
* for soundEffect
*/
#define HIT_SOUND_EFFECT 0x100 // hitting an object
#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
#define BOO_SOUND_EFFECT 0x800 // being a boo
#define STAR_SOUND_EFFECT 0x2000 // being a star
#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
#define HIT_SOUND_EFFECT 0x100 // hitting an object
#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
#define BOO_SOUND_EFFECT 0x800 // being a boo
#define STAR_SOUND_EFFECT 0x2000 // being a star
#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
/**
* @brief effect of player's
* for effects
*/
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
#define STAR_EFFECT 0x200 // being a star
#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
#define HIT_EFFECT 0x4000000 // hitting an object
#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
#define BOO_EFFECT 0x80000000 // being a boo
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
#define STAR_EFFECT 0x200 // being a star
#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
#define HIT_EFFECT 0x4000000 // hitting an object
#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
#define BOO_EFFECT 0x80000000 // being a boo
/**
* @brief shell state
*
*
*/
#define SPAWN_FIRST_SHELL 0
#define SPAWN_SECOND_SHELL 1
@@ -390,17 +391,16 @@ enum KART_AI_BEHAVIOURS {
#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
#endif // DEFINES_H
/**
*
*
* Collision mesh flags
*
*/
*
*/
#define GRID_SIZE 32
+12 -12
View File
@@ -8,28 +8,28 @@ extern f32 D_800E2380[8];
extern f32 D_800E23A0[8];
extern f32 D_800E23C0[8];
extern f32 D_800E23E0[8];
extern f32 *D_800E2400[5];
extern f32* D_800E2400[5];
extern f32 D_800E2414[8];
extern f32 D_800E2434[8];
extern f32 D_800E2454[8];
extern f32 D_800E2474[8];
extern f32 D_800E2494[8];
extern f32 *D_800E24B4[5];
extern f32* D_800E24B4[5];
extern f32 D_800E24C8[8];
extern f32 D_800E24E8[8];
extern f32 D_800E2508[8];
extern f32 D_800E2528[8];
extern f32 D_800E2548[8];
extern f32 *D_800E2568[5];
extern f32* D_800E2568[5];
extern f32 gTopSpeed50cc[8];
extern f32 gTopSpeed100cc[8];
extern f32 gTopSpeed150cc[8];
extern f32 gTopSpeedExtra[8];
extern f32 gTopSpeedBattle[8];
extern f32 *gTopSpeedTable[5];
extern f32* gTopSpeedTable[5];
extern f32 gKartFrictionTable[8];
extern f32 gKartGravityTable[8];
@@ -53,8 +53,8 @@ extern f32 D_800E29A0[15];
extern f32 D_800E29DC[15];
extern f32 D_800E2A18[15];
extern f32 D_800E2A54[15];
extern f32 *D_800E2A90[8];
extern f32 *D_800E2AB0[8];
extern f32* D_800E2A90[8];
extern f32* D_800E2AB0[8];
extern f32 D_800E2AD0[15];
extern f32 D_800E2B0C[15];
@@ -72,8 +72,8 @@ extern f32 D_800E2DA0[15];
extern f32 D_800E2DDC[15];
extern f32 D_800E2E18[15];
extern f32 D_800E2E54[15];
extern f32 *D_800E2E90[8];
extern f32 *D_800E2EB0[8];
extern f32* D_800E2E90[8];
extern f32* D_800E2EB0[8];
extern f32 gKartAccelerationMario[10];
extern f32 gKartAccelerationLuigi[10];
@@ -83,7 +83,7 @@ extern f32 gKartAccelerationDK[10];
extern f32 gKartAccelerationWario[10];
extern f32 gKartAccelerationPeach[10];
extern f32 gKartAccelerationBowser[10];
extern f32 *gKartAccelerationTables[8];
extern f32* gKartAccelerationTables[8];
extern f32 D_800E3030[15];
extern f32 D_800E306C[15];
@@ -93,7 +93,7 @@ extern f32 D_800E3120[15];
extern f32 D_800E315C[15];
extern f32 D_800E3198[15];
extern f32 D_800E31D4[15];
extern f32 *D_800E3210[8];
extern f32* D_800E3210[8];
extern f32 D_800E3230[15];
extern f32 D_800E326C[15];
@@ -103,7 +103,7 @@ extern f32 D_800E3320[15];
extern f32 D_800E335C[15];
extern f32 D_800E3398[15];
extern f32 D_800E33D4[15];
extern f32 *D_800E3410[8];
extern f32* D_800E3410[8];
extern f32 D_800E3430[15];
extern f32 D_800E346C[15];
@@ -113,7 +113,7 @@ extern f32 D_800E3520[15];
extern f32 D_800E355C[15];
extern f32 D_800E3598[15];
extern f32 D_800E35D4[15];
extern f32 *D_800E3610[8];
extern f32* D_800E3610[8];
extern f32 gKartHandlingTable[8];
extern f32 gKartTable800E3650[8];
+16 -19
View File
@@ -9,33 +9,30 @@
#define va_end __builtin_va_end
#else
typedef char *va_list;
typedef char* va_list;
#define _FP 1
#define _INT 0
#define _STRUCT 2
#define _VA_FP_SAVE_AREA 0x10
#define _VA_ALIGN(p, a) (((unsigned int)(((char *)p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
#define va_start(vp, parmN) (vp = ((va_list)&parmN + sizeof(parmN)))
#define _VA_ALIGN(p, a) (((unsigned int) (((char*) p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
#define va_start(vp, parmN) (vp = ((va_list) & parmN + sizeof(parmN)))
#define __va_stack_arg(list, mode) \
( \
((list) = (char *)_VA_ALIGN(list, __builtin_alignof(mode)) + \
_VA_ALIGN(sizeof(mode), 4)), \
(((char *)list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
#define __va_stack_arg(list, mode) \
(((list) = (char*) _VA_ALIGN(list, __builtin_alignof(mode)) + _VA_ALIGN(sizeof(mode), 4)), \
(((char*) list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
#define __va_double_arg(list, mode) \
( \
(((long)list & 0x1) /* 1 byte aligned? */ \
? (list = (char *)((long)list + 7), (char *)((long)list - 6 - _VA_FP_SAVE_AREA)) \
: (((long)list & 0x2) /* 2 byte aligned? */ \
? (list = (char *)((long)list + 10), (char *)((long)list - 24 - _VA_FP_SAVE_AREA)) \
: __va_stack_arg(list, mode))))
#define __va_double_arg(list, mode) \
((((long) list & 0x1) /* 1 byte aligned? */ \
? (list = (char*) ((long) list + 7), (char*) ((long) list - 6 - _VA_FP_SAVE_AREA)) \
: (((long) list & 0x2) /* 2 byte aligned? */ \
? (list = (char*) ((long) list + 10), (char*) ((long) list - 24 - _VA_FP_SAVE_AREA)) \
: __va_stack_arg(list, mode))))
#define va_arg(list, mode) ((mode *)(((__builtin_classof(mode) == _FP && \
__builtin_alignof(mode) == sizeof(double)) \
? __va_double_arg(list, mode) \
: __va_stack_arg(list, mode))))[-1]
#define va_arg(list, mode) \
((mode*) (((__builtin_classof(mode) == _FP && __builtin_alignof(mode) == sizeof(double)) \
? __va_double_arg(list, mode) \
: __va_stack_arg(list, mode))))[-1]
#define va_end(__list)
#endif
+1 -1
View File
@@ -4,7 +4,7 @@
#include <libultra/types.h>
#ifndef offsetof
#define offsetof(st, m) ((size_t)&(((st *)0)->m))
#define offsetof(st, m) ((size_t) & (((st*) 0)->m))
#endif
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
#ifndef STDIO_H
#define STDIO_H
extern int sprintf(char *s, const char *fmt, ...);
extern int sprintf(char* s, const char* fmt, ...);
#endif
+2 -4
View File
@@ -1,14 +1,12 @@
#ifndef STDLIB_H
#define STDLIB_H
typedef struct lldiv_t
{
typedef struct lldiv_t {
long long quot;
long long rem;
} lldiv_t;
typedef struct ldiv_t
{
typedef struct ldiv_t {
long quot;
long rem;
} ldiv_t;
+3 -3
View File
@@ -3,8 +3,8 @@
#include <libultra/types.h>
void *memcpy(void *dst, const void *src, size_t size);
size_t strlen(const char *str);
char *strchr(const char *str, s32 ch);
void* memcpy(void* dst, const void* src, size_t size);
size_t strlen(const char* str);
char* strchr(const char* str, s32 ch);
#endif
+24 -16
View File
@@ -11,12 +11,12 @@
#if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB))
// asm-process isn't supported outside of IDO, and undefined behavior causes
// crashes.
//#error Matching build is only possible on IDO; please build with NON_MATCHING=1.
// #error Matching build is only possible on IDO; please build with NON_MATCHING=1.
#endif
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define GLUE(a, b) a ## b
#define GLUE(a, b) a##b
#define GLUE2(a, b) GLUE(a, b)
// Avoid compiler warnings for unused variables
@@ -62,21 +62,29 @@
#endif
// Fixed point macros
#define FTOFIX(f) ((s32)((f) * 65536.0))
#define ITOFIX(i) ((s32)((i) << 16))
#define FIXTOF(x) ((double)((x) / 65536.0))
#define FIXTOI(x) ((s32)((x) >> 16))
#define FTOFIX(f) ((s32) ((f) * 65536.0))
#define ITOFIX(i) ((s32) ((i) << 16))
#define FIXTOF(x) ((double) ((x) / 65536.0))
#define FIXTOI(x) ((s32) ((x) >> 16))
// Split fixed-point values into its integer or fractional parts.
#define toFixedInt(f) (FTOFIX(f) >> 16)
#define toFrac(f) (FTOFIX(f) & 0xFFFF)
#define toFixedInt(f) (FTOFIX(f) >> 16)
#define toFrac(f) (FTOFIX(f) & 0xFFFF)
// Setup a fixed-point matrix using floats or doubles. Recommend using doubles for more precision.
#define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \
{{((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), (toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8)}, \
{((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), (toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16)}, \
{((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), (toFrac(x7) << 16) | toFrac(x8)}, \
{((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), (toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16)}}
#define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \
{ \
{ ((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), \
(toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8) }, \
{ ((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), \
(toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16) }, \
{ ((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), \
(toFrac(x7) << 16) | toFrac(x8) }, \
{ \
((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), \
(toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16) \
} \
}
// convert a virtual address to physical.
#define VIRTUAL_TO_PHYSICAL(addr) (addr)
@@ -93,9 +101,9 @@
// Envelopes are always stored as big endian, to match sequence files which are
// byte blobs and can embed envelopes. Hence this byteswapping macro.
#if IS_BIG_ENDIAN
#define BSWAP16(x) (x)
#define BSWAP16(x) (x)
#else
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
#endif
/**
@@ -104,6 +112,6 @@
* - sizeof(dl[0]) : walk back 1 Gfx macro
* - 0x07000000 : get just the offset
**/
#define GET_PACKED_END(dl) (((u8 *) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
#define GET_PACKED_END(dl) (((u8*) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
#endif
+33 -32
View File
@@ -14,11 +14,10 @@
Configuration
=======================*/
#define AUDIO_HEAP_SIZE 0x48C00
#define AUDIO_HEAP_INIT_SIZE 0x2600
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void *) / 4))
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void*) / 4))
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
@@ -77,54 +76,56 @@ typedef enum {
/**
* @brief The different types of surface in the game.
*/
*/
enum SURFACE_TYPE {
/* -0x1 */ SURFACE_DEFAULT = -1,
/* 0x00 */ AIRBORNE,
/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK Jungle on course, Yoshi Valley
/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal
// Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK
// Jungle on course, Yoshi Valley
/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
/* 0x07 */ SAND_OFFROAD, // Mario Raceway
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
/* 0x09 */ ICE, // Sherbert Land
/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
/* 0x09 */ ICE, // Sherbert Land
/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
/* 0x0B */ SNOW_OFFROAD, // Frappe Snowland off course
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
/* 0x0D */ DIRT_OFFROAD, // Kalimari Desert off course
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
/* 0x0F */ CAVE, // DK Jungle cave
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
/* 0x0F */ CAVE, // DK Jungle cave
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
/* 0xFC */ BOOST_RAMP_WOOD = 0xFC, // DK Jungle
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
/* 0xFF */ RAMP // Koopa Troopa beach
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
/* 0xFF */ RAMP // Koopa Troopa beach
};
#define GFX_GET_OPCODE(var) ((uint32_t)((var) & 0xFF000000))
#define GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
// Pointer casting is technically UB, and avoiding it gets rid of endian issues
// as well as a nice side effect.
#ifdef AVOID_UB
#define GET_HIGH_U16_OF_32(var) ((u16)((var) >> 16))
#define GET_HIGH_S16_OF_32(var) ((s16)((var) >> 16))
#define GET_LOW_U16_OF_32(var) ((u16)((var) & 0xFFFF))
#define GET_LOW_S16_OF_32(var) ((s16)((var) & 0xFFFF))
#define GET_HIGH_U16_OF_32(var) ((u16) ((var) >> 16))
#define GET_HIGH_S16_OF_32(var) ((s16) ((var) >> 16))
#define GET_LOW_U16_OF_32(var) ((u16) ((var) & 0xFFFF))
#define GET_LOW_S16_OF_32(var) ((s16) ((var) & 0xFFFF))
#define SET_HIGH_U16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
#define SET_HIGH_S16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
#else
#define GET_HIGH_U16_OF_32(var) (((u16 *)&(var))[0])
#define GET_HIGH_S16_OF_32(var) (((s16 *)&(var))[0])
#define GET_LOW_U16_OF_32(var) (((u16 *)&(var))[1])
#define GET_LOW_S16_OF_32(var) (((s16 *)&(var))[1])
#define SET_HIGH_U16_OF_32(var, x) ((((u16 *)&(var))[0]) = (x))
#define SET_HIGH_S16_OF_32(var, x) ((((s16 *)&(var))[0]) = (x))
#define GET_HIGH_U16_OF_32(var) (((u16*) &(var))[0])
#define GET_HIGH_S16_OF_32(var) (((s16*) &(var))[0])
#define GET_LOW_U16_OF_32(var) (((u16*) &(var))[1])
#define GET_LOW_S16_OF_32(var) (((s16*) &(var))[1])
#define SET_HIGH_U16_OF_32(var, x) ((((u16*) &(var))[0]) = (x))
#define SET_HIGH_S16_OF_32(var, x) ((((s16*) &(var))[0]) = (x))
#endif
#define MACRO_COLOR_FLAG(r, g, b, flag) (r&~0x3) | (flag & 0x3), (g&~0x3) | ((flag>>2) & 0x3), b
#define MACRO_COLOR_FLAG(r, g, b, flag) (r & ~0x3) | (flag & 0x3), (g & ~0x3) | ((flag >> 2) & 0x3), b
// Extra gbi commands
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
+77 -78
View File
@@ -7,8 +7,7 @@
#define OBJECT_LIST_SIZE 0x226
#define SOME_OBJECT_INDEX_LIST_SIZE 32
typedef struct
{
typedef struct {
/* 0x00 */ f32 sizeScaling;
/* 0x04 */ Vec3f pos;
/* 0x10 */ Vec3f origin_pos;
@@ -23,20 +22,20 @@ typedef struct
/* 0x54 */ s32 status;
/* 0x58 */ s32 unk_058;
/* 0x5C */ s32 unk_05C;
/* 0x60 */ const char *activeTLUT;
/* 0x64 */ const char *activeTexture;
/* 0x60 */ const char* activeTLUT;
/* 0x64 */ const char* activeTexture;
/**
* "list" is something of a misnomer for the names here
* they can be pointers to just 1 tlut/texture, but it is common for one or the other
* to be a pointer to an array of tluts/textures.
**/
/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
/* 0x6C */ const char **textureList;
/* 0x70 */ Gfx *model;
/* 0x74 */ Vtx *vertex;
/* 0x78 */ s8 unk_078[0x04];
/* 0x7C */ SplineControlPoint *controlPoints;
/* 0x80 */ SplineData *spline;
**/
/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
/* 0x6C */ const char** textureList;
/* 0x70 */ Gfx* model;
/* 0x74 */ Vtx* vertex;
/* 0x78 */ s8 unk_078[0x04];
/* 0x7C */ SplineControlPoint* controlPoints;
/* 0x80 */ SplineData* spline;
/* 0x84 */ s16 unk_084[0xA];
/* 0x98 */ u16 timer;
/* 0x9A */ u16 unk_09A;
@@ -57,34 +56,33 @@ typedef struct
/* 0xC4 */ u16 unk_0C4;
/* 0xC6 */ u16 unk_0C6;
/* 0xC8 */ u16 boundingBoxSize;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
/* 0xD6 */ u8 unk_0D6;
/* 0xD7 */ u8 unk_0D7;
/* 0xD8 */ u8 unk_0D8;
/* 0xD9 */ u8 textureWidth;
/* 0xDA */ u8 textureHeight;
/* 0xDB */ u8 unk_0DB;
/* 0xDC */ u8 unk_0DC;
/* 0xDD */ u8 unk_0DD;
/* 0xDE */ s8 unk_0DE;
/* 0xDF */ u8 unk_0DF;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
/* 0xD6 */ u8 unk_0D6;
/* 0xD7 */ u8 unk_0D7;
/* 0xD8 */ u8 unk_0D8;
/* 0xD9 */ u8 textureWidth;
/* 0xDA */ u8 textureHeight;
/* 0xDB */ u8 unk_0DB;
/* 0xDC */ u8 unk_0DC;
/* 0xDD */ u8 unk_0DD;
/* 0xDE */ s8 unk_0DE;
/* 0xDF */ u8 unk_0DF;
} Object; // size = 0xE0
extern Object gObjectList[];
typedef struct
{
typedef struct {
/* 0x00 */ f32 sizeScaling;
/* 0x04 */ Vec3f pos;
/* 0x10 */ Vec3f origin_pos;
@@ -99,20 +97,20 @@ typedef struct
/* 0x54 */ s32 status;
/* 0x58 */ s32 unk_058;
/* 0x5C */ s32 unk_05C;
/* 0x60 */ u8 *activeTLUT;
/* 0x64 */ u8 *activeTexture;
/* 0x60 */ u8* activeTLUT;
/* 0x64 */ u8* activeTexture;
/**
* "list" is something of a misnomer for the names here
* they can be pointers to just 1 tlut/texture, but it is common for one or the other
* to be a pointer to an array of tluts/textures.
**/
/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
/* 0x6C */ u8 *textureList;
/* 0x70 */ Gfx *model;
/* 0x74 */ Vtx *vertex;
/* 0x78 */ s8 unk_078[0x04];
/* 0x7C */ Vec4s *unk_07C;
/* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
**/
/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
/* 0x6C */ u8* textureList;
/* 0x70 */ Gfx* model;
/* 0x74 */ Vtx* vertex;
/* 0x78 */ s8 unk_078[0x04];
/* 0x7C */ Vec4s* unk_07C;
/* 0x80 */ Vec4s* unk_080; // unk_080[][4]?
/* 0x84 */ s16 unk_084[0xA];
/* 0x98 */ u16 goldenMushroomTimer;
/* 0x9A */ u16 unk_09A;
@@ -133,28 +131,28 @@ typedef struct
/* 0xC4 */ u16 unk_0C4;
/* 0xC6 */ u16 unk_0C6;
/* 0xC8 */ u16 unk_0C8;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
/* 0xD6 */ u8 unk_0D6;
/* 0xD7 */ u8 unk_0D7;
/* 0xD8 */ u8 unk_0D8;
/* 0xD9 */ u8 textureWidth;
/* 0xDA */ u8 textureHeight;
/* 0xDB */ u8 unk_0DB;
/* 0xDC */ u8 unk_0DC;
/* 0xDD */ u8 unk_0DD;
/* 0xDE */ s8 unk_0DE;
/* 0xDF */ u8 unk_0DF;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
/* 0xD6 */ u8 unk_0D6;
/* 0xD7 */ u8 unk_0D7;
/* 0xD8 */ u8 unk_0D8;
/* 0xD9 */ u8 textureWidth;
/* 0xDA */ u8 textureHeight;
/* 0xDB */ u8 unk_0DB;
/* 0xDC */ u8 unk_0DC;
/* 0xDD */ u8 unk_0DD;
/* 0xDE */ s8 unk_0DE;
/* 0xDF */ u8 unk_0DF;
} ItemWindowObjects; // size = 0xE0
// This are other lists of indices in gObjectList.
@@ -199,10 +197,11 @@ extern Collision D_8018C0B0[];
/**
* indexObjectList1, indexObjectList2, indexObjectList3, and indexObjectList4 are all lists of indices in gObjectList.
* init_object_list_index initializes them in such a way that the indicies in each list are not adjacent.
* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and then it loops.
*
* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and
*then it loops.
*
* The objects found at the indices in each list appears to be course dependent
**/
**/
#define NUM_YV_FLAG_POLES 4
@@ -235,12 +234,12 @@ typedef struct {
/* 0x2 */ s16 startZ;
/* 0x4 */ s16 unk_4; // Group Id?
/* 0x6 */ s16 unk_6; // Starting State?
} ThwompSpawn; // size = 0x8;
} ThwompSpawn; // size = 0x8;
extern ThwompSpawn gThomwpSpawns50CC[];
extern ThwompSpawn gThwompSpawns100CCExtra[];
extern ThwompSpawn gThomwpSpawns150CC[];
extern ThwompSpawn *gThowmpSpawnList;
extern ThwompSpawn* gThowmpSpawnList;
extern s16 gNumActiveThwomps;
@@ -267,14 +266,14 @@ extern s32 indexObjectList1[];
typedef struct {
/* 0x0 */ Vec3s pos;
/* 0x6 */ s16 unk_6; // Group Id?
} SnowmanSpawn; // size = 0x8;
} SnowmanSpawn; // size = 0x8;
extern SnowmanSpawn gSnowmanSpawns[];
typedef struct {
/* 0x0 */ Vec3s pos;
/* 0x6 */ s16 unk_06; // Group Id?
} HegdehogSpawn; // size = 0x8;
} HegdehogSpawn; // size = 0x8;
extern HegdehogSpawn gHedgehogSpawns[];
extern Vec3s gHedgehogPatrolPoints[];
@@ -311,15 +310,15 @@ extern s32 indexObjectList3[];
extern s32 indexObjectList4[];
#define gObjectParticle1_SIZE 128
#define NUM_GROUP1_MOLES 8
#define NUM_GROUP1_MOLES 8
#define NUM_GROUP2_MOLES 11
#define NUM_GROUP3_MOLES 12
#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
#define NUM_SNOWFLAKES 0x32
typedef union {
Vec3s asVec3sList[NUM_TOTAL_MOLES];
s16 asFlatList[NUM_TOTAL_MOLES*3];
s16 asFlatList[NUM_TOTAL_MOLES * 3];
} MoleSpawnUnion;
extern MoleSpawnUnion gMoleSpawns;
+2 -3
View File
@@ -35,7 +35,6 @@ typedef struct {
u8 unknownBytes[8];
} OnlyBestTimeTrialRecords; // size = 0x38
typedef struct {
// GP Points scored for each CC mode
// 1st place is 3 points, 2nd is 2, etc.
@@ -58,13 +57,13 @@ typedef struct {
* Instead of 4 entries, one per cup. Or even just one big entry for all 4 cups
* Its also unknown why these are here when they're identical to the values found
* in allCourseTimeTrialRecords
**/
**/
/* 0x188 */ OnlyBestTimeTrialRecords onlyBestTimeTrialRecords[2];
/**
* If checksum[1] or checksum[2] does not match their expected value,
* the grandPrixPoints and soundMode are reset. Then if the backup data's
* checksums are valid, copy the backup data to the main data.
**/
**/
/* 0x1F8 */ Stuff backup;
} SaveData; // size = 0x200
+51 -52
View File
@@ -38,80 +38,79 @@ extern u8 _startupLogoSegmentRomEnd[];
* main 0x80000400
* ending 0x80280000 size 0xDF00
* race 0x8028DF00 size 0x2C470
**/
#define SEG_START 0x80000000
**/
#define SEG_START 0x80000000
// Defines duplicated even if the same for both for easier readability
#ifdef AVOID_UB
#if 0
#define MEMORY_POOL_START (uintptr_t) & _memoryPoolSegmentNoloadStart[0]
#define MEMORY_POOL_END (uintptr_t) & _memoryPoolSegmentNoloadEnd[0]
// #define MEMORY_POOL_START (uintptr_t) &_memoryPoolSegmentNoloadStart[0]
// #define MEMORY_POOL_END (uintptr_t) &_memoryPoolSegmentNoloadEnd[0]
#define SEG_ENDING (uintptr_t) & _endingSegmentStart[0]
#define SEG_ENDING_ROM_START (uintptr_t) & _endingSegmentRomStart[0]
/**
* Ending segment original size is 0xDF00 but much of that remains unused.
* This auto fits the segment to its proper size.
*/
#define SEG_ENDING_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentNoloadEnd[0] - &_endingSegmentStart[0]))
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]))
// #define SEG_ENDING (uintptr_t) &_endingSegmentStart[0]
// #define SEG_ENDING_ROM_START (uintptr_t) &_endingSegmentRomStart[0]
// /**
// * Ending segment original size is 0xDF00 but much of that remains unused.
// * This auto fits the segment to its proper size.
// */
// #define SEG_ENDING_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentNoloadEnd[0] - &_endingSegmentStart[0]) )
// #define SEG_ENDING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]) )
#define SEG_RACING (uintptr_t) & _racingSegmentStart[0]
#define SEG_RACING_ROM_START (uintptr_t) & _racingSegmentRomStart[0]
#define SEG_RACING_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentNoloadEnd[0] - &_racingSegmentStart[0]))
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]))
// #define SEG_RACING (uintptr_t) &_racingSegmentStart[0]
// #define SEG_RACING_ROM_START (uintptr_t) &_racingSegmentRomStart[0]
// #define SEG_RACING_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentNoloadEnd[0] - &_racingSegmentStart[0]) )
// #define SEG_RACING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]) )
#define TRIG_TABLES (uintptr_t) & _trigTablesSegmentStart[0]
#define TRIG_TABLES_ROM_START (uintptr_t) & _trigTablesSegmentRomStart[0]
#define TRIG_TABLES_SIZE (size_t) _trigTablesSegmentSize
// #define TRIG_TABLES (uintptr_t) &_trigTablesSegmentStart[0]
// #define TRIG_TABLES_ROM_START (uintptr_t) &_trigTablesSegmentRomStart[0]
// #define TRIG_TABLES_SIZE (size_t) _trigTablesSegmentSize
#define SEG_DATA_START (uintptr_t) & _data_segment2SegmentRomStart[0]
#define SEG_DATA_END (uintptr_t) & _data_segment2SegmentRomEnd[0]
// #define SEG_DATA_START (uintptr_t) &_data_segment2SegmentRomStart[0]
// #define SEG_DATA_END (uintptr_t) &_data_segment2SegmentRomEnd[0]
#define COMMON_TEXTURES_ROM_START (uintptr_t) & _common_texturesSegmentRomStart[0]
#define COMMON_TEXTURES_SIZE (ptrdiff_t)(&_common_texturesSegmentRomEnd[0] - &_common_texturesSegmentRomStart[0])
// #define COMMON_TEXTURES_ROM_START (uintptr_t) &_common_texturesSegmentRomStart[0]
// #define COMMON_TEXTURES_SIZE (ptrdiff_t) (&_common_texturesSegmentRomEnd[0] - &_common_texturesSegmentRomStart[0])
// #define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
// #define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
// #define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
// #define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
#endif
#else // Required for ok
#define MEMORY_POOL_START (uintptr_t) &_memoryPoolSegmentNoloadStart
#define MEMORY_POOL_END (uintptr_t) 0x80242F00
#define MEMORY_POOL_START (uintptr_t) & _memoryPoolSegmentNoloadStart
#define MEMORY_POOL_END (uintptr_t) 0x80242F00
#define SEG_ENDING (uintptr_t) 0x80280000
#define SEG_ENDING_ROM_START (u8 *) &_endingSegmentRomStart[0]
#define SEG_ENDING (uintptr_t) 0x80280000
#define SEG_ENDING_ROM_START (u8*) &_endingSegmentRomStart[0]
#define SEG_ENDING_SIZE (size_t) 0xDF00
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]) )
#define SEG_ENDING_SIZE (size_t) 0xDF00
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]))
#define SEG_RACING (uintptr_t) 0x8028DF00
#define SEG_RACING_ROM_START (u8 *) &_racingSegmentRomStart[0]
#define SEG_RACING_SIZE (size_t) 0x2C470
#define SEG_RACING (uintptr_t) 0x8028DF00
#define SEG_RACING_ROM_START (u8*) &_racingSegmentRomStart[0]
#define SEG_RACING_SIZE (size_t) 0x2C470
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]) )
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]))
#define TRIG_TABLES (uintptr_t) 0x802BA370
#define TRIG_TABLES_ROM_START (uintptr_t) &_trigTablesSegmentRomStart[0]
#define TRIG_TABLES_SIZE (size_t) 0x5810
#define TRIG_TABLES (uintptr_t) 0x802BA370
#define TRIG_TABLES_ROM_START (uintptr_t) & _trigTablesSegmentRomStart[0]
#define TRIG_TABLES_SIZE (size_t) 0x5810
#define SEG_DATA_START (uintptr_t) &_data_segment2SegmentRomStart[0]
#define SEG_DATA_END (uintptr_t) &_data_segment2SegmentRomEnd[0]
#define SEG_DATA_START (uintptr_t) & _data_segment2SegmentRomStart[0]
#define SEG_DATA_END (uintptr_t) & _data_segment2SegmentRomEnd[0]
#define COMMON_TEXTURES_ROM_START (uintptr_t) &_common_texturesSegmentRomStart[0]
#define COMMON_TEXTURES_SIZE (ptrdiff_t) ((uintptr_t)&_common_texturesSegmentRomEnd - (uintptr_t)&_common_texturesSegmentRomStart)
#define COMMON_TEXTURES_ROM_START (uintptr_t) & _common_texturesSegmentRomStart[0]
#define COMMON_TEXTURES_SIZE \
(ptrdiff_t)((uintptr_t) & _common_texturesSegmentRomEnd - (uintptr_t) & _common_texturesSegmentRomStart)
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
#endif /* AVOID_UB */
+1 -8
View File
@@ -15,7 +15,7 @@
((sound_bank << 24) | (byte2 << 16) | (byte3 << 8) | sound_id)
/* Intro */
#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) //SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08)
#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) // SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08)
// Welcome to Mario Kart. Used in intro and credits.
#define SOUND_INTRO_WELCOME SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x09)
#define SOUND_INTRO_ENTER_MENU SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1A)
@@ -66,7 +66,6 @@
#define SOUND_MENU_HEADPHONES SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x25)
#define SOUND_MENU_MONO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x29)
/* Staging */
// Red and orange staging lights that Lakitu holds.
#define SOUND_ACTION_COUNTDOWN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x03)
@@ -93,7 +92,6 @@
#define SOUND_ITEM_STAR SOUND_ARG_LOAD(0x31, 0x02, 0x90, 0x08)
#define SOUND_ITEM_THUNDERBOLT SOUND_ARG_LOAD(0x51, 0x01, 0xC0, 0x0C)
/* Score Screen */
// Coin pickup sound (perfect fourth; B to E)
#define SOUND_ACTION_COUNT_SCORE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x17)
@@ -101,7 +99,6 @@
// Same sound as ENTER_MENU
#define SOUND_ACTION_CONTINUE_UNKNOWN SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1B)
/* Ceremony */
// Congratulation
#define SOUND_CEREMONY_CONGRATULATION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x14)
@@ -118,8 +115,4 @@
// Hey, you're very good. See you next time!
#define SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26)
#endif // SOUNDS_H
-1
View File
@@ -48,7 +48,6 @@ typedef struct {
// Seagulls in KoopaTroopaBeach x 1
// length of 24
// Ghosts in BansheeBoardwalk x 1
// Seagulls in KoopaTroopaBeach x 1
// Penguins in Sherbet Land x 1
+16 -15
View File
@@ -1,7 +1,7 @@
#include <libultraship.h>
#ifdef _WIN32
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
#define bzero(b, len) (memset((b), '\0', (len)), (void) 0)
#define bcopy(b1, b2, len) (memmove((b2), (b1), (len)), (void) 0)
#endif
@@ -18,20 +18,21 @@ void mio0decode(u8* arg0, u8* arg1);
s32 mio0encode(s32 input, s32, s32);
void tkmk00decode(u8*, u8*, u8*, s32);
void osStartThread(OSThread* thread);
void osCreateThread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri);
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
void osInitialize(void);
void osSetThreadPri(OSThread *thread, OSPri pri);
void osSpTaskLoad(OSTask *task);
void osSpTaskStartGo(OSTask *task);
void osSetThreadPri(OSThread* thread, OSPri pri);
void osSpTaskLoad(OSTask* task);
void osSpTaskStartGo(OSTask* task);
void osSpTaskYield(void);
OSYieldResult osSpTaskYielded(OSTask *task);
s32 osPfsDeleteFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name);
s32 osPfsReadWriteFile(OSPfs *pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8 *data_buffer);
s32 osPfsAllocateFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, int file_size_in_bytes, s32 *file_no);
OSYieldResult osSpTaskYielded(OSTask* task);
s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name);
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
s32* file_no);
void osSetTime(OSTime time);
s32 osPfsIsPlug(OSMesgQueue *queue, u8 *pattern);
s32 osPfsInit(OSMesgQueue *queue, OSPfs *pfs, int channel);
s32 osPfsNumFiles(OSPfs *pfs, s32 *max_files, s32 *files_used);
s32 osPfsFileState(OSPfs *pfs, s32 file_no, OSPfsState *state);
s32 osPfsFreeBlocks(OSPfs *pfs, s32 *bytes_not_used);
s32 osPfsFindFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, s32 *file_no);
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel);
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);
s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state);
s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used);
s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no);
+71 -60
View File
@@ -3,12 +3,17 @@
#include <common_structs.h>
#define NUM_1P_PASSENGER_CARS 4
#define NUM_2P_PASSENGER_CARS 1
#define NUM_1P_PASSENGER_CARS 4
#define NUM_2P_PASSENGER_CARS 1
#define NUM_PASSENGER_CAR_ENTRIES 5 // Max 16
#define NUM_TENDERS 1
#define NUM_TRAINS 2
#define LOCOMOTIVE_ONLY 0
#define NUM_TENDERS 1
#define NUM_TRAINS 2
#define LOCOMOTIVE_ONLY 0
#define NUM_CROSSINGS 2
// This allows karts to jump the train despite the crossing being activated.
// but still stop for the train once it's close
#define FRAMES_SINCE_CROSSING_ACTIVATED 240
#define NUM_CROSSINGS 2
// This allows karts to jump the train despite the crossing being activated.
@@ -19,15 +24,21 @@
#define NUM_ACTIVE_PADDLE_BOATS 1
#define NUM_PADDLE_BOATS 2
#define NUM_RACE_BOX_TRUCKS 7
#define NUM_RACE_SCHOOL_BUSES 7
#define NUM_RACE_BOX_TRUCKS 7
#define NUM_RACE_SCHOOL_BUSES 7
#define NUM_RACE_TANKER_TRUCKS 7
#define NUM_RACE_CARS 7
#define NUM_RACE_CARS 7
#define NUM_TIME_TRIAL_BOX_TRUCKS (NUM_RACE_BOX_TRUCKS + 1)
#define NUM_TIME_TRIAL_SCHOOL_BUSES (NUM_RACE_SCHOOL_BUSES + 1)
#define NUM_TIME_TRIAL_BOX_TRUCKS (NUM_RACE_BOX_TRUCKS + 1)
#define NUM_TIME_TRIAL_SCHOOL_BUSES (NUM_RACE_SCHOOL_BUSES + 1)
#define NUM_TIME_TRIAL_TANKER_TRUCKS (NUM_RACE_TANKER_TRUCKS + 1)
#define NUM_TIME_TRIAL_CARS (NUM_RACE_CARS + 1)
#define NUM_TIME_TRIAL_CARS (NUM_RACE_CARS + 1)
#define TRAIN_SMOKE_RENDER_DISTANCE 2000.0f
#define TRAIN_CROSSING_AI_DISTANCE 1000.0f
#define BOAT_SMOKE_RENDER_DISTANCE 2000.0f
#define RENDER_VEHICLE 1
#define TRAIN_SMOKE_RENDER_DISTANCE 2000.0f
#define TRAIN_CROSSING_AI_DISTANCE 1000.0f
@@ -36,62 +47,62 @@
#define RENDER_VEHICLE 1
typedef struct {
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
/* 0x02 */ s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ s32 unused; // Not read or written. Could be padding?
} TrainCarStuff; // size = 0x24;
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
/* 0x02 */ s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ s32 unused; // Not read or written. Could be padding?
} TrainCarStuff; // size = 0x24;
typedef struct {
/* 0x000 */ TrainCarStuff locomotive;
/* 0x024 */ TrainCarStuff tender;
/* 0x048 */ TrainCarStuff passengerCars[NUM_PASSENGER_CAR_ENTRIES];
/* 0x0FC */ f32 speed;
/* 0x100 */ s32 someFlags;
/* 0x104 */ s32 numCars; // Non-locomotive car count?
/* 0x108 */ s32 unused; // Not read or written. Could be padding?
} TrainStuff; // size = 0x10C
/* 0x000 */ TrainCarStuff locomotive;
/* 0x024 */ TrainCarStuff tender;
/* 0x048 */ TrainCarStuff passengerCars[NUM_PASSENGER_CAR_ENTRIES];
/* 0x0FC */ f32 speed;
/* 0x100 */ s32 someFlags;
/* 0x104 */ s32 numCars; // Non-locomotive car count?
/* 0x108 */ s32 unused; // Not read or written. Could be padding?
} TrainStuff; // size = 0x10C
typedef struct {
/* 0x00 */ s16 isActive; // The paddle wheel boat only shows up if the number of players is < 3
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position; //
/* 0x10 */ Vec3f velocity; //
/* 0x1C */ u16 waypointIndex; //
/* 0x1E */ s16 actorIndex; //
/* 0x20 */ f32 speed; //
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
/* 0x26 */ // s16 compilerPadding2;
/**
* Bit field that tracks whether a given human player is within a certain distance of the boat
* Probably audio related
**/
/* 0x28 */ s32 someFlags;
/* 0x00 */ s16 isActive; // The paddle wheel boat only shows up if the number of players is < 3
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position; //
/* 0x10 */ Vec3f velocity; //
/* 0x1C */ u16 waypointIndex; //
/* 0x1E */ s16 actorIndex; //
/* 0x20 */ f32 speed; //
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
/* 0x26 */ // s16 compilerPadding2;
/**
* Bit field that tracks whether a given human player is within a certain distance of the boat
* Probably audio related
**/
/* 0x28 */ s32 someFlags;
} PaddleBoatStuff; // size = 0x2C
typedef struct {
/* 0x00 */ s16 unused; // Gets set to 0, but doesn't seem to have any purpose
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ f32 speed; //
/* 0x24 */ f32 someMultiplierTheSequel; //
/* 0x28 */ Vec3s rotation;
/* 0x2E */ s16 someType; //
/**
* Each set of flags seems to be a bit field tracking whether a given human player
* is within a certain distance of the vehicle. Likely related to audio stuff
* Seems to turn on/off based on player distance from the vehicle
**/
/* 0x30 */ s8 someFlags; //
/* 0x31 */ s8 someFlagsTheSequel; //
/* 0x32 */ // s16 compilerPadding2;
} VehicleStuff; // size = 0x34
/* 0x00 */ s16 unused; // Gets set to 0, but doesn't seem to have any purpose
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position;
/* 0x10 */ Vec3f velocity;
/* 0x1C */ u16 waypointIndex;
/* 0x1E */ s16 actorIndex;
/* 0x20 */ f32 speed; //
/* 0x24 */ f32 someMultiplierTheSequel; //
/* 0x28 */ Vec3s rotation;
/* 0x2E */ s16 someType; //
/**
* Each set of flags seems to be a bit field tracking whether a given human player
* is within a certain distance of the vehicle. Likely related to audio stuff
* Seems to turn on/off based on player distance from the vehicle
**/
/* 0x30 */ s8 someFlags; //
/* 0x31 */ s8 someFlagsTheSequel; //
/* 0x32 */ // s16 compilerPadding2;
} VehicleStuff; // size = 0x34
extern TrainStuff gTrainList[];
+14 -15
View File
@@ -13,24 +13,24 @@ typedef struct {
/**
* These are per-path arrays that contain some information relating to waypoints
* The arrays in D_80164550 contain X/Y/Z and track segment information
* The arrays in D_80164560 and D_80164570 track some other X/Y/Z, but the track segment is always 0 (so, untracked/unused)
* Its unclear how these arrays relate to each other
* The arrays in D_80164560 and D_80164570 track some other X/Y/Z, but the track segment is always 0 (so,
*untracked/unused) Its unclear how these arrays relate to each other
**/
extern TrackWaypoint *D_80164550[];
extern TrackWaypoint *D_80164560[];
extern TrackWaypoint *D_80164570[];
extern TrackWaypoint* D_80164550[];
extern TrackWaypoint* D_80164560[];
extern TrackWaypoint* D_80164570[];
/**
* Don't know what exactly these are, but like D_80164550, D_80164560, and D_80164570
* they track something about the waypoints on a per-path basis
**/
// Waypoint types?
extern s16 *D_80164580[];
extern s16* D_80164580[];
// Based on func_80010DBC this may be angles between waypoints
// D_80164590[i] = atan2(waypoint_i, waypoint_i+1)?
extern s16 *D_80164590[];
extern s16* D_80164590[];
// No idea. Adjacency list?
extern s16 *D_801645A0[];
extern s16* D_801645A0[];
/**
* Certain parts of the waypoint logic will copy some path/player specific data to a temporary variable.
@@ -42,20 +42,19 @@ extern s16 sSomeNearestWaypoint;
// Shadows values from gPathIndexByPlayerId
extern s32 D_80163448;
// Shadows values from D_80164560
extern TrackWaypoint *D_801631D0;
extern TrackWaypoint* D_801631D0;
// Shadows values from D_80164570
extern TrackWaypoint *D_801631D4;
extern TrackWaypoint* D_801631D4;
// Shadows values from D_80164580
extern s16 *D_801631D8;
extern s16* D_801631D8;
// Shadows values from D_80164590
extern s16 *D_801631DC;
extern s16* D_801631DC;
// Shadowd values from gWaypointCountByPathIndex
extern u16 D_80164430;
// Shadows values from D_80164550
extern TrackWaypoint *D_80164490;
extern TrackWaypoint* D_80164490;
// Shadows values from D_801645A0
extern s16 *D_801645E0;
extern s16* D_801645E0;
extern u16 gNearestWaypointByPlayerId[]; // D_80164438
// Total waypoints passed by playerId?