mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-21 23:01:19 -04:00
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
This commit is contained in:
@@ -3,19 +3,17 @@
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#include <libultra/abi.h>
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typedef struct
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{
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u8 *offset;
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typedef struct {
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u8* offset;
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s32 len;
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} ALSeqData;
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typedef struct
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{
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typedef struct {
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s16 revision;
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s16 seqCount;
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ALSeqData seqArray[1];
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} ALSeqFile;
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void alSeqFileNew(ALSeqFile *f, u8 *base);
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void alSeqFileNew(ALSeqFile* f, u8* base);
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#endif
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+29
-26
@@ -5,9 +5,9 @@
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#include <macros.h>
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#include <common_structs.h>
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//#pragma GCC diagnostic push
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//#pragma GCC diagnostic ignored "-Wmicrosoft-extension"
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//#pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
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// #pragma GCC diagnostic push
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// #pragma GCC diagnostic ignored "-Wmicrosoft-extension"
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// #pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
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/**
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* gActorList should be understood to be populated by generic Actor structs.
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@@ -90,16 +90,16 @@ enum ActorType {
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// Actor shell->state (green, red and blue)
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enum ShellState {
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HELD_SHELL, // Single shell that has not been dropped. (probably holding Z).
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RELEASED_SHELL, // This is the short window where single shells aren't being held or launched.
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MOVING_SHELL, // Moving towards its target after being shot.
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RED_SHELL_LOCK_ON, // Red shell is targeting.
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TRIPLE_GREEN_SHELL, // Loses triple shell state when shot.
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GREEN_SHELL_HIT_A_RACER, // A racer has been hit by a green shell.
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TRIPLE_RED_SHELL, // Loses triple shell state when shot.
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DESTROYED_SHELL, // Collision with the shell.
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BLUE_SHELL_LOCK_ON, // A blue shell has found a target and is hastily approaching it.
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BLUE_SHELL_TARGET_ELIMINATED // Mission completed, well done boss.
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HELD_SHELL, // Single shell that has not been dropped. (probably holding Z).
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RELEASED_SHELL, // This is the short window where single shells aren't being held or launched.
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MOVING_SHELL, // Moving towards its target after being shot.
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RED_SHELL_LOCK_ON, // Red shell is targeting.
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TRIPLE_GREEN_SHELL, // Loses triple shell state when shot.
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GREEN_SHELL_HIT_A_RACER, // A racer has been hit by a green shell.
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TRIPLE_RED_SHELL, // Loses triple shell state when shot.
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DESTROYED_SHELL, // Collision with the shell.
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BLUE_SHELL_LOCK_ON, // A blue shell has found a target and is hastily approaching it.
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BLUE_SHELL_TARGET_ELIMINATED // Mission completed, well done boss.
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};
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// Actor banana->state
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@@ -113,7 +113,7 @@ enum BananaState {
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};
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// Actor fakeItemBox->state
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#define HELD_FAKE_ITEM_BOX 0 // Item box is being held be Z.
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#define HELD_FAKE_ITEM_BOX 0 // Item box is being held be Z.
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#define FAKE_ITEM_BOX_ON_GROUND 1 // Item box is on the ground.
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#define DESTROYED_FAKE_ITEM_BOX 2 // Collision with fake item box.
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@@ -200,7 +200,7 @@ struct ActorSpawnData {
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* So, this struct type acts as both spawn data AND a stripped down Actor for those trees.
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* Give the tree a position, a byte for flags stuffed into an s16 used to indicate tree sub-type,
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* and an s16 containing as the tree's original Y position.
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**/
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**/
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struct UnkActorSpawnData {
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/* 0x00 */ Vec3s pos;
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// Techinically only the bottom byte of someId is the "id". The top byte is used for flags.
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@@ -230,9 +230,11 @@ struct YoshiValleyEgg {
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struct KiwanoFruit {
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/* 0x00 */ s16 type;
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/* 0x02 */ s16 flags;
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/* 0x04 */ s16 targetPlayer; // Id of the player this actor tracks. Each player has their own kiwano actor just for them
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/* 0x04 */ s16
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targetPlayer; // Id of the player this actor tracks. Each player has their own kiwano actor just for them
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/* 0x06 */ s16 state;
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/* 0x08 */ f32 bonkTimer; // bonkState? Not sure what this is tracking, but its some form of count down that starts after the fruit hits you
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/* 0x08 */ f32 bonkTimer; // bonkState? Not sure what this is tracking, but its some form of count down that starts
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// after the fruit hits you
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/* 0x0C */ f32 boundingBoxSize;
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/* 0x10 */ s16 animState;
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/* 0x12 */ s16 animTimer;
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@@ -315,8 +317,9 @@ struct ShellActor {
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/* 0x0C */ f32 boundingBoxSize;
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/* 0x10 */ s16 rotVelocity; // Change in rotAngle on a per-update basis
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union {
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/* 0x12 */ s16 rotAngle; // Angle of rotation around player (or parent?), not the rotation of the shell itself
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/* 0x12 */ u16 pathIndex; // Index in the set of points that make up the "path" the red/blue shell follows (may be GP mode exclusive)
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/* 0x12 */ s16 rotAngle; // Angle of rotation around player (or parent?), not the rotation of the shell itself
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/* 0x12 */ u16 pathIndex; // Index in the set of points that make up the "path" the red/blue shell follows (may
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// be GP mode exclusive)
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};
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/* 0x14 */ s16 playerId; // Id of the player that "owns" the shell
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/* 0x16 */ s16 unk_16;
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@@ -331,8 +334,8 @@ struct ItemBox {
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/* 0x04 */ s16 someTimer;
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/* 0x06 */ s16 state;
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/* 0x08 */ f32 resetDistance; // Value added to the Y position when box is touched. Expected to be negative
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// Distance at which a player can activate the item box
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// Named "bounding box" to match the name used for the "size" of a kart
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// Distance at which a player can activate the item box
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// Named "bounding box" to match the name used for the "size" of a kart
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/* 0x0C */ f32 boundingBoxSize;
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/* 0x10 */ Vec3s rot;
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/* 0x16 */ s16 unk_16;
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@@ -366,7 +369,7 @@ struct BananaBunchParent {
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/* 0x06 */ s16 state;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ s16 playerId; // Player that own the bananas
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/* 0x10 */ s16 playerId; // Player that own the bananas
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/* 0x12 */ s16 bananaIndices[5]; // Indices in gActorList for the bananas owned by this parent
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/* 0x1C */ s16 bananasAvailable;
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/* 0x1E */ s16 unk_1E;
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@@ -385,9 +388,9 @@ struct BananaActor {
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union {
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/* 0x10 */ Vec3s rot;
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struct {
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/* 0x10 */ s16 playerId; // Id of the player that owns this banana
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/* 0x12 */ s16 elderIndex; // Index in gActorList of the next-oldest banana in the bunch
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/* 0x14 */ s16 youngerIndex; // Index in gActorList of the next-youngest banana in the bunch
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/* 0x10 */ s16 playerId; // Id of the player that owns this banana
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/* 0x12 */ s16 elderIndex; // Index in gActorList of the next-oldest banana in the bunch
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/* 0x14 */ s16 youngerIndex; // Index in gActorList of the next-youngest banana in the bunch
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};
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};
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/* 0x16 */ s16 unk_16;
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@@ -396,6 +399,6 @@ struct BananaActor {
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/* 0x30 */ Collision unk30;
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}; // size = 0x70
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//#pragma GCC diagnostic pop
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// #pragma GCC diagnostic pop
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#endif // ACTOR_TYPES_H
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@@ -3,10 +3,12 @@
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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#if defined(_WIN32)
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#define ALIGN_ASSET(x) __declspec(align(x))
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#define ALIGN_ASSET(x) __declspec(align(x))
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#else
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#define ALIGN_ASSET(x) __attribute__((aligned (x)))
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#define ALIGN_ASSET(x) __attribute__((aligned(x)))
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#endif
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#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET(path) \
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(path == NULL ? NULL \
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: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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+38
-38
@@ -4,53 +4,53 @@
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#include <common_structs.h>
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#include <mk64.h>
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#define NUM_BOMB_KARTS_MAX 7
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#define NUM_BOMB_KARTS_MAX 7
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#define NUM_BOMB_KARTS_VERSUS 7
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#define NUM_BOMB_KARTS_BATTLE 4
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#define BOMB_STATE_INACTIVE 0
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#define BOMB_STATE_CCW 1
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#define BOMB_STATE_CW 2
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#define BOMB_STATE_INACTIVE 0
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#define BOMB_STATE_CCW 1
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#define BOMB_STATE_CW 2
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#define BOMB_STATE_STATIONARY 3 // Paused?
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#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
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#define BOMB_STATE_UNKNOWN 5
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#define BOMB_STATE_EXPLODED 4 // Or maybe exploding?
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#define BOMB_STATE_UNKNOWN 5
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typedef struct {
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/* 0x00 */ u16 waypointIndex;
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/* 0x02 */ u16 startingState;
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/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
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/* 0x08 */ f32 startingXPos;
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/* 0x0C */ f32 startingZPos;
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/**
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* These 2 never seem to get referenced. They also only have non-zero
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* data for the Yoshi Valley set of spawns
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**/
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x00 */ u16 waypointIndex;
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/* 0x02 */ u16 startingState;
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/* 0x04 */ f32 unk_04; // Used to set the value of unk_3C in BombKart
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/* 0x08 */ f32 startingXPos;
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/* 0x0C */ f32 startingZPos;
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/**
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* These 2 never seem to get referenced. They also only have non-zero
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* data for the Yoshi Valley set of spawns
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**/
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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} BombKartSpawn; // size = 0x18
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typedef struct {
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/**
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* This struct is in part representative of the
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* bomb kart hazards in VS mode.
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* There may be objects associated with them too
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**/
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/* 0x00 */ Vec3f bombPos;
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/* 0x0C */ Vec3f wheel1Pos;
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/* 0x18 */ Vec3f wheel2Pos;
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/* 0x24 */ Vec3f wheel3Pos;
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/* 0x30 */ Vec3f wheel4Pos;
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/* 0x3C */ f32 unk_3C;
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/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
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/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
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/* 0x44 */ u16 state;
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/* 0x46 */ u16 bounceTimer; // timer? state? height?
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/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
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/* 0x4A */ u16 unk_4A;
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/* 0x4C */ s16 unk_4C;
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/* 0x4E */ // s16 compilerPadding;
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/* 0x50 */ f32 yPos; // Y position of the center of the circle
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} BombKart; // size = 0x54
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/**
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* This struct is in part representative of the
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* bomb kart hazards in VS mode.
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* There may be objects associated with them too
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**/
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/* 0x00 */ Vec3f bombPos;
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/* 0x0C */ Vec3f wheel1Pos;
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/* 0x18 */ Vec3f wheel2Pos;
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/* 0x24 */ Vec3f wheel3Pos;
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/* 0x30 */ Vec3f wheel4Pos;
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/* 0x3C */ f32 unk_3C;
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/* 0x40 */ u16 someRot; // seems like an angle of some variety, can't figure out its purpose
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/* 0x42 */ u16 waypointIndex; // probably the waypoint that the bomb circles
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/* 0x44 */ u16 state;
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/* 0x46 */ u16 bounceTimer; // timer? state? height?
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/* 0x48 */ u16 circleTimer; // timer? state? Somehow controls how it circles around
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/* 0x4A */ u16 unk_4A;
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/* 0x4C */ s16 unk_4C;
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/* 0x4E */ // s16 compilerPadding;
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/* 0x50 */ f32 yPos; // Y position of the center of the circle
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} BombKart; // size = 0x54
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||||
//! Indexes for the objects associated with the Bomb Karts
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extern s32 gIndexObjectBombKart[NUM_BOMB_KARTS_MAX];
|
||||
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||||
+84
-77
@@ -16,20 +16,13 @@ typedef f32 Mat3[3][3];
|
||||
typedef f32 Mat4[4][4];
|
||||
|
||||
// might not be real, used by func_8002C954
|
||||
typedef struct
|
||||
{
|
||||
f32 x, y, z;
|
||||
typedef struct {
|
||||
f32 x, y, z;
|
||||
} Vec3fs;
|
||||
|
||||
// This was added as a silly idea:
|
||||
// In the data to use "A, B, Z, R" instead of hex numbers.
|
||||
typedef enum {
|
||||
A = 0x80,
|
||||
B = 0x40,
|
||||
Z = 0x20,
|
||||
R = 0x10
|
||||
} GhostController;
|
||||
|
||||
typedef enum { A = 0x80, B = 0x40, Z = 0x20, R = 0x10 } GhostController;
|
||||
|
||||
/*** types.h ***/
|
||||
|
||||
@@ -47,17 +40,15 @@ enum SpTaskState {
|
||||
SPTASK_STATE_FINISHED_DP
|
||||
};
|
||||
|
||||
struct SPTask
|
||||
{
|
||||
struct SPTask {
|
||||
/*0x00*/ OSTask task;
|
||||
/*0x40*/ OSMesgQueue *msgqueue;
|
||||
/*0x40*/ OSMesgQueue* msgqueue;
|
||||
/*0x44*/ OSMesg msg;
|
||||
/*0x48*/ enum SpTaskState state;
|
||||
}; // size = 0x4C, align = 0x8
|
||||
|
||||
struct VblankHandler
|
||||
{
|
||||
OSMesgQueue *queue;
|
||||
struct VblankHandler {
|
||||
OSMesgQueue* queue;
|
||||
OSMesg msg;
|
||||
};
|
||||
|
||||
@@ -75,8 +66,8 @@ struct Controller {
|
||||
u16 buttonPressed; // OnTriggered
|
||||
u16 buttonDepressed; // OffTriggered
|
||||
u16 stickDirection;
|
||||
u16 stickPressed; // OffTriggered
|
||||
u16 stickDepressed; // OnTriggered
|
||||
u16 stickPressed; // OffTriggered
|
||||
u16 stickDepressed; // OnTriggered
|
||||
};
|
||||
|
||||
// Camera path struct? Or something like that. For GP race won scene?
|
||||
@@ -119,14 +110,17 @@ struct UnkStruct_802B53C8 {
|
||||
// end math util structs
|
||||
|
||||
struct UnkStruct_800DDB68 {
|
||||
s32 *D_800ED600; s32 *D_800ED608; s32 *D_800ED610; s32 *D_800ED618;
|
||||
s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638;
|
||||
s32* D_800ED600;
|
||||
s32* D_800ED608;
|
||||
s32* D_800ED610;
|
||||
s32* D_800ED618;
|
||||
s32* D_800ED620;
|
||||
s32* D_800ED628;
|
||||
s32* D_800ED630;
|
||||
s32* D_800ED638;
|
||||
};
|
||||
/*** Types.h end ***/
|
||||
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
u8 button;
|
||||
s8 frameDuration;
|
||||
@@ -182,9 +176,9 @@ typedef struct {
|
||||
// This struct is almost identical to the GBI Vtx_t type,
|
||||
// except that its missing the "flag" member.
|
||||
typedef struct {
|
||||
s16 ob[3]; /* x, y, z */
|
||||
s16 tc[2]; /* texture coord */
|
||||
s8 ca[4]; /* color & alpha */
|
||||
s16 ob[3]; /* x, y, z */
|
||||
s16 tc[2]; /* texture coord */
|
||||
s8 ca[4]; /* color & alpha */
|
||||
} CourseVtx;
|
||||
|
||||
/*
|
||||
@@ -195,26 +189,25 @@ The original author is assumed to be RenaKunisaki
|
||||
*/
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 flags;
|
||||
// Top bytes is a collections of flags, bottom byte is of unknown purpose
|
||||
//bit 7: 1 = only tangible if landed on, not if driven onto?
|
||||
// very weird. game crashes sometimes when playing with this.
|
||||
//bit 6: 1 = Lakitu can drop you here (XXX verify)
|
||||
//bit 4: 1 = out of bounds
|
||||
//bit 3: 1 = player tumbles upon contact (may fall right through)
|
||||
// Top bytes is a collections of flags, bottom byte is of unknown purpose
|
||||
// bit 7: 1 = only tangible if landed on, not if driven onto?
|
||||
// very weird. game crashes sometimes when playing with this.
|
||||
// bit 6: 1 = Lakitu can drop you here (XXX verify)
|
||||
// bit 4: 1 = out of bounds
|
||||
// bit 3: 1 = player tumbles upon contact (may fall right through)
|
||||
/* 0x02 */ u16 surfaceType;
|
||||
|
||||
// For AABB bounding-box style collision. Box style collision is cheaper than checking each vtx.
|
||||
/* 0x04 */ s16 minX; // Minimum x coordinate
|
||||
s16 minY; // Minimum y coordinate
|
||||
s16 minZ; // Minimum z coordinate
|
||||
s16 maxX; // Maximum x coordinate
|
||||
s16 maxY; // Maximum y coordinate
|
||||
/* 0x0A */ s16 maxZ; // Maximum z coordinate
|
||||
// Three vertices to make a triangle
|
||||
/* 0x10 */ Vtx *vtx1;
|
||||
Vtx *vtx2;
|
||||
Vtx *vtx3;
|
||||
// Face normal. Should really be Vec3f normal
|
||||
// For AABB bounding-box style collision. Box style collision is cheaper than checking each vtx.
|
||||
/* 0x04 */ s16 minX; // Minimum x coordinate
|
||||
s16 minY; // Minimum y coordinate
|
||||
s16 minZ; // Minimum z coordinate
|
||||
s16 maxX; // Maximum x coordinate
|
||||
s16 maxY; // Maximum y coordinate
|
||||
/* 0x0A */ s16 maxZ; // Maximum z coordinate
|
||||
/* 0x10 */ Vtx* vtx1; // pointer to the 3 vertices of this poly
|
||||
Vtx* vtx2;
|
||||
Vtx* vtx3;
|
||||
// Face normal. Should really be Vec3f normal
|
||||
/* 0x1C */ f32 normalX;
|
||||
/* 0x20 */ f32 normalY;
|
||||
/* 0x24 */ f32 normalZ;
|
||||
@@ -223,20 +216,20 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
|
||||
/* 0x0D */ u8 surfaceFlags;
|
||||
/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
|
||||
/* 0x0D */ u8 surfaceFlags;
|
||||
/* 0x0E */ u16 collisionMeshIndex; // Index into gCollisionMesh
|
||||
// Height of tyre attached to ground. When flying it floats with the kart.
|
||||
// Height of tyre attached to ground. When flying it floats with the kart.
|
||||
/* 0x10 */ f32 baseHeight;
|
||||
// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
|
||||
// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
|
||||
/* 0x14 */ s32 unk_14;
|
||||
} KartTyre; // size = 0x18
|
||||
|
||||
#define FRONT_LEFT 0
|
||||
#define FRONT_LEFT 0
|
||||
#define FRONT_RIGHT 1
|
||||
#define BACK_LEFT 2
|
||||
#define BACK_RIGHT 3
|
||||
#define BACK_LEFT 2
|
||||
#define BACK_RIGHT 3
|
||||
|
||||
struct UnkPlayerInner {
|
||||
/* 0xDB4 */ s16 unk0;
|
||||
@@ -260,7 +253,7 @@ typedef struct {
|
||||
/* 0x0006 */ u16 unk_006;
|
||||
/* 0x0008 */ s16 lapCount;
|
||||
/* 0x000A */ char unk_00A[0x2];
|
||||
/* 0x000C */ s32 soundEffects; // Bitflag.
|
||||
/* 0x000C */ s32 soundEffects; // Bitflag.
|
||||
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
|
||||
/* 0x0012 */ s16 unk_012;
|
||||
/* 0x0014 */ Vec3f pos;
|
||||
@@ -371,22 +364,32 @@ typedef struct {
|
||||
/* 0x0DAC */ f32 unk_DAC;
|
||||
/* 0x0DB0 */ f32 unk_DB0;
|
||||
/* 0x0DB4 */ struct UnkPlayerInner unk_DB4;
|
||||
u32 nControlFlags; // Is racer human, ai, or networked controlled?
|
||||
s32 nCharacter; // Networked character choice
|
||||
s32 nStartingRank;
|
||||
u32 nHasAuthority;
|
||||
/* 0x0DB6 */ // s16 unk_DB6;
|
||||
/* 0x0DB8 */ // f32 unk_DB8;
|
||||
/* 0x0DBC */ // f32 unk_DBC;
|
||||
/* 0x0DC0 */ // f32 unk_DC0;
|
||||
/* 0x0DC4 */ // f32 unk_DC4;
|
||||
/* 0x0DC8 */ // f32 unk_DC8;
|
||||
/* 0x0DCC */ // s16 unk_DCC;
|
||||
/* 0x0DCE */ // s16 unk_DCE;
|
||||
/* 0x0DD0 */ // s16 unk_DD0;
|
||||
/* 0x0DD2 */ // s16 unk_DD2;
|
||||
/* 0x0DD4 */ // s16 unk_DD4;
|
||||
u32 nControlFlags; // Is racer human, ai, or networked controlled?
|
||||
s32 nCharacter; // Networked character choice
|
||||
s32 nStartingRank;
|
||||
u32 nHasAuthority;
|
||||
} Player; // size = 0xDD8
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
// Something related to time trial ghost data?
|
||||
/* 0x00 */ s32 unk_00;
|
||||
/* 0x04 */ u8 ghostDataSaved;
|
||||
/* 0x05 */ s8 courseIndex;
|
||||
/* 0x06 */ u8 characterId;
|
||||
/* 0x07 */ u8 unk_07[0x3C];
|
||||
/* 0x43 */ u8 pad_43[0x7F-0x43];
|
||||
/* 0x7F */ u8 checksum;
|
||||
/* 0x04 */ u8 ghostDataSaved;
|
||||
/* 0x05 */ s8 courseIndex;
|
||||
/* 0x06 */ u8 characterId;
|
||||
/* 0x07 */ u8 unk_07[0x3C];
|
||||
/* 0x43 */ u8 pad_43[0x7F - 0x43];
|
||||
/* 0x7F */ u8 checksum;
|
||||
} struct_8018EE10_entry; // size = 0x80
|
||||
|
||||
typedef struct {
|
||||
@@ -400,9 +403,9 @@ typedef struct {
|
||||
// Also might be used for the camera during the post race screens
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unknownScaling; // Looks to be some type of scaling, unknown use
|
||||
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
|
||||
// All time measurements are in centiseconds
|
||||
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
|
||||
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
|
||||
// All time measurements are in centiseconds
|
||||
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
|
||||
/* 0x0C */ u32 someTimer1;
|
||||
/* 0x10 */ u32 timeLastTouchedFinishLine; // Sum of time of all completed laps
|
||||
// Times at which each lap was completed
|
||||
@@ -445,30 +448,33 @@ typedef struct {
|
||||
// These 4 X coordinates are "slide" values
|
||||
union {
|
||||
struct {
|
||||
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
|
||||
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
|
||||
/* 0x54 */ s16 lap3CompletionTimeX;
|
||||
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
|
||||
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
|
||||
/* 0x54 */ s16 lap3CompletionTimeX;
|
||||
};
|
||||
/* 0x50 */ s16 lapCompletionTimeXs[3];
|
||||
};
|
||||
/* 0x56 */ s16 totalTimeX;
|
||||
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in post-race screen)
|
||||
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
|
||||
// 0x5C and 0x5E seem to be relative to lapX
|
||||
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in
|
||||
// post-race screen)
|
||||
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
|
||||
// 0x5C and 0x5E seem to be relative to lapX
|
||||
/* 0x5C */ s16 lapAfterImage1X;
|
||||
/* 0x5E */ s16 lapAfterImage2X;
|
||||
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
|
||||
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
|
||||
/* 0x62 */ s16 rankX; // X coordinate of the on screen rank indicator
|
||||
/* 0x64 */ s16 rankY; // Y coordinate of the on screen rank indicator
|
||||
/* 0x66 */ s16 slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
|
||||
/* 0x68 */ s16 slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
|
||||
/* 0x66 */ s16
|
||||
slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
|
||||
/* 0x68 */ s16
|
||||
slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
|
||||
/* 0x6A */ s16 stagingPosition; // Position to take during race staging
|
||||
// These s16's occasionally have values, but I have yet to identify any places that read them
|
||||
// They appear to have values when in 3/4 player split screen mode, otherwise they're 0
|
||||
/* 0x6C */ s16 unk_6C;
|
||||
/* 0x6E */ s16 unk_6E;
|
||||
/* 0x70 */ s8 raceCompleteBool; // Indicates if race is over?
|
||||
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
|
||||
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
|
||||
/* 0x72 */ s8 alsoLapCount;
|
||||
// Related to the timer blinking on lap completion
|
||||
// If blinkTimer is counting down:
|
||||
@@ -481,7 +487,8 @@ typedef struct {
|
||||
/* 0x76 */ u8 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
|
||||
/* 0x77 */ s8 unk_77;
|
||||
// 0x78 to 0x7F appear to be some type of "state" trackers for the lap and timer text during a race start
|
||||
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the bouncing (somehow)
|
||||
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the
|
||||
// bouncing (somehow)
|
||||
/* 0x78 */ u8 unk_78;
|
||||
/* 0x79 */ u8 unk_79;
|
||||
/* 0x7A */ u8 unk_7A;
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
|
||||
/**
|
||||
* @file Include for course gfx.inc.c.
|
||||
*/
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
uintptr_t addr;
|
||||
|
||||
+14
-15
@@ -7,9 +7,8 @@
|
||||
#include <assets/other_textures.h>
|
||||
#include "animation.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u8 *addr; // segmented address texture file
|
||||
typedef struct {
|
||||
u8* addr; // segmented address texture file
|
||||
u32 file_size; // compressed file size
|
||||
u32 data_size; // uncompressed texture size
|
||||
u32 padding; // always zero
|
||||
@@ -25,30 +24,30 @@ extern Animation d_course_sherbet_land_unk_data7;
|
||||
extern s16 d_course_sherbet_land_unk_data8[];
|
||||
extern AnimationLimbVector d_course_sherbet_land_unk_data9[];
|
||||
extern Animation d_course_sherbet_land_unk_data10;
|
||||
extern Animation *d_course_sherbet_land_unk_data11[];
|
||||
extern Animation* d_course_sherbet_land_unk_data11[];
|
||||
extern u32 d_course_sherbet_land_unk_data12[];
|
||||
|
||||
extern s16 d_rainbow_road_chomp_jaw_animation[];
|
||||
extern AnimationLimbVector d_rainbow_road_unk1[];
|
||||
extern Animation d_rainbow_road_unk2;
|
||||
extern Animation *d_rainbow_road_unk3[];
|
||||
extern Animation* d_rainbow_road_unk3[];
|
||||
extern uintptr_t d_rainbow_road_unk4[];
|
||||
extern u32 d_rainbow_road_unk5[];
|
||||
|
||||
extern Gfx *koopa_troopa_beach_dls1[];
|
||||
extern Gfx *koopa_troopa_beach_dls2[];
|
||||
extern Gfx* koopa_troopa_beach_dls1[];
|
||||
extern Gfx* koopa_troopa_beach_dls2[];
|
||||
extern u32 d_course_koopa_troopa_beach_unk_data1[];
|
||||
extern s16 d_course_koopa_troopa_beach_unk_data2[];
|
||||
extern AnimationLimbVector d_course_koopa_troopa_beach_unk_data3[];
|
||||
extern Animation d_course_koopa_troopa_beach_unk_data4;
|
||||
extern uintptr_t d_course_koopa_troopa_beach_unk4[];
|
||||
extern Animation *d_course_koopa_troopa_beach_unk_data5[];
|
||||
extern Animation* d_course_koopa_troopa_beach_unk_data5[];
|
||||
extern u32 d_course_koopa_troopa_beach_unk_data6[];
|
||||
|
||||
extern s16 d_course_yoshi_valley_unk1[];
|
||||
extern AnimationLimbVector d_course_yoshi_valley_unk2[];
|
||||
extern Animation d_course_yoshi_valley_unk3;
|
||||
extern Animation *d_course_yoshi_valley_unk4[];
|
||||
extern Animation* d_course_yoshi_valley_unk4[];
|
||||
extern uintptr_t d_course_yoshi_valley_unk5[];
|
||||
extern u32 d_course_yoshi_valley_unk6[];
|
||||
|
||||
@@ -62,28 +61,28 @@ extern Animation d_course_sherbet_land_unk_data7;
|
||||
extern s16 d_course_sherbet_land_unk_data8[];
|
||||
extern AnimationLimbVector d_course_sherbet_land_unk_data9[];
|
||||
extern Animation d_course_sherbet_land_unk_data10;
|
||||
extern Animation *d_course_sherbet_land_unk_data11[];
|
||||
extern Animation* d_course_sherbet_land_unk_data11[];
|
||||
extern u32 d_course_sherbet_land_unk_data12[];
|
||||
|
||||
extern s16 d_rainbow_road_chomp_jaw_animation[];
|
||||
extern AnimationLimbVector d_rainbow_road_unk1[];
|
||||
extern Animation d_rainbow_road_unk2;
|
||||
extern Animation *d_rainbow_road_unk3[];
|
||||
extern Animation* d_rainbow_road_unk3[];
|
||||
extern u32 d_rainbow_road_unk5[];
|
||||
|
||||
extern Gfx *koopa_troopa_beach_dls1[];
|
||||
extern Gfx *koopa_troopa_beach_dls2[];
|
||||
extern Gfx* koopa_troopa_beach_dls1[];
|
||||
extern Gfx* koopa_troopa_beach_dls2[];
|
||||
extern u32 d_course_koopa_troopa_beach_unk_data1[];
|
||||
extern s16 d_course_koopa_troopa_beach_unk_data2[];
|
||||
extern AnimationLimbVector d_course_koopa_troopa_beach_unk_data3[];
|
||||
extern Animation d_course_koopa_troopa_beach_unk_data4;
|
||||
extern Animation *d_course_koopa_troopa_beach_unk_data5[];
|
||||
extern Animation* d_course_koopa_troopa_beach_unk_data5[];
|
||||
extern u32 d_course_koopa_troopa_beach_unk_data6[];
|
||||
|
||||
extern s16 d_course_yoshi_valley_unk1[];
|
||||
extern AnimationLimbVector d_course_yoshi_valley_unk2[];
|
||||
extern Animation d_course_yoshi_valley_unk3;
|
||||
extern Animation *d_course_yoshi_valley_unk4[];
|
||||
extern Animation* d_course_yoshi_valley_unk4[];
|
||||
extern u32 d_course_yoshi_valley_unk6[];
|
||||
|
||||
#endif // COURSE_OFFSETS_H
|
||||
|
||||
+15
-16
@@ -27,14 +27,14 @@
|
||||
#define TEXT_X_POSSITION -0x5
|
||||
|
||||
// flags
|
||||
#define DISPLAY_DECIMAL_NUMBER 0x1
|
||||
#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
|
||||
#define DISPLAY_OCTAL_NUMBER 0x4
|
||||
#define DISPLAY_BINARY_NUMBER 0x8
|
||||
#define DISPLAY_SIGNED_NUMBER 0x10
|
||||
#define DISPLAY_FLOAT_AS_TYPE 0x20
|
||||
#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
|
||||
#define DISPLAY_FLOAT_NUMBER 0x80
|
||||
#define DISPLAY_DECIMAL_NUMBER 0x1
|
||||
#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
|
||||
#define DISPLAY_OCTAL_NUMBER 0x4
|
||||
#define DISPLAY_BINARY_NUMBER 0x8
|
||||
#define DISPLAY_SIGNED_NUMBER 0x10
|
||||
#define DISPLAY_FLOAT_AS_TYPE 0x20
|
||||
#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
|
||||
#define DISPLAY_FLOAT_NUMBER 0x80
|
||||
|
||||
#define HEXIDECIMAL 16
|
||||
#define DECIMAL 10
|
||||
@@ -45,14 +45,13 @@
|
||||
* This structure is the heart of the DVDL.
|
||||
* only the first 4 attributes should be set by the user, the other 2 are used by the program.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
char *variableName; // name of the variable to be displayed
|
||||
void *variablePointer; // pointer to the variable so it can display it
|
||||
u8 variableSize; // size of the variable to make up for templates from C++
|
||||
u8 variableFlag; // flag to change how the variable is displayed
|
||||
char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
|
||||
char *characterBuffer; // silly pointer so i don't need to do stuff
|
||||
typedef struct {
|
||||
char* variableName; // name of the variable to be displayed
|
||||
void* variablePointer; // pointer to the variable so it can display it
|
||||
u8 variableSize; // size of the variable to make up for templates from C++
|
||||
u8 variableFlag; // flag to change how the variable is displayed
|
||||
char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
|
||||
char* characterBuffer; // silly pointer so i don't need to do stuff
|
||||
} variableWatchAttributes;
|
||||
|
||||
/**
|
||||
|
||||
+104
-104
@@ -1,7 +1,6 @@
|
||||
#ifndef DEFINES_H
|
||||
#define DEFINES_H
|
||||
|
||||
|
||||
/**
|
||||
* @brief Options for Controller Pak state
|
||||
*/
|
||||
@@ -10,23 +9,23 @@
|
||||
|
||||
/**
|
||||
* @brief Enable debug mode
|
||||
*
|
||||
*
|
||||
* Press start to skip through menus
|
||||
*
|
||||
*
|
||||
* Toggle resource meters by holding R and tapping B. L must not be held.
|
||||
*
|
||||
*
|
||||
* Reset to start screen by holding A, B, R, and L.
|
||||
*
|
||||
*
|
||||
* View player direction and currentPathPoint in a single player race during staging tap L while holding A and B.
|
||||
* Turn off this UI by tapping R while holding A and B.
|
||||
* @bug This looks like it should work at any point in the race.
|
||||
*
|
||||
*
|
||||
* Set player 1 to the final lap by tapping D-pad up.
|
||||
* Set player 1 and player 2 to the final lap by tapping D-pad right.
|
||||
* Set player all players to the final lap by tapping D-pad down.
|
||||
*
|
||||
*
|
||||
* Immediately start the race if any controller presses Z.
|
||||
*
|
||||
*
|
||||
* As the ceremony cutscene starts hold a C or D-pad to switch characters.
|
||||
* C UP = LUIGI
|
||||
* C LEFT = YOSHI
|
||||
@@ -36,17 +35,18 @@
|
||||
* D-pad LEFT = PEACH
|
||||
* D-pad RIGHT = BOWSER
|
||||
* D-pad DOWN = MARIO
|
||||
*
|
||||
*
|
||||
*/
|
||||
#if defined(GCC) || defined(DEBUG)
|
||||
#define DEBUG_MODE 1
|
||||
#define DEBUG_MENU 2
|
||||
#define DEBUG_MODE 1
|
||||
#define DEBUG_MENU 2
|
||||
#else
|
||||
#define DEBUG_MODE 1
|
||||
#define DEBUG_MENU 2
|
||||
#define DEBUG_MODE 1
|
||||
#define DEBUG_MENU 2
|
||||
#endif
|
||||
|
||||
#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
|
||||
#define HOLD_ALL_DPAD_AND_C_BUTTONS \
|
||||
(U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
|
||||
|
||||
/**
|
||||
* @brief Options for gDebugMenuSelection
|
||||
@@ -75,11 +75,11 @@
|
||||
#define DEMO_MODE_INACTIVE 0
|
||||
|
||||
#ifdef VERSION_EU
|
||||
#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
|
||||
#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
|
||||
#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
|
||||
#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
|
||||
#else
|
||||
#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
|
||||
#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
|
||||
#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
|
||||
#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
|
||||
#endif
|
||||
|
||||
#define V_BlANK_TIMER_ITER 0.01666666
|
||||
@@ -90,16 +90,16 @@
|
||||
* Start sequence means waiting for the light to turn green.
|
||||
* Used in the Player struct's 'type' member: player->type
|
||||
*/
|
||||
#define PLAYER_INACTIVE 0 // 0x0000
|
||||
#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
|
||||
#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
|
||||
#define PLAYER_STAGING (1 << 9) // 0x0200
|
||||
#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
|
||||
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
|
||||
#define PLAYER_KART_AI (1 << 12) // 0x1000
|
||||
#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
|
||||
#define PLAYER_HUMAN (1 << 14) // 0x4000
|
||||
#define PLAYER_EXISTS (1 << 15) // 0x8000
|
||||
#define PLAYER_INACTIVE 0 // 0x0000
|
||||
#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
|
||||
#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
|
||||
#define PLAYER_STAGING (1 << 9) // 0x0200
|
||||
#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
|
||||
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
|
||||
#define PLAYER_KART_AI (1 << 12) // 0x1000
|
||||
#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
|
||||
#define PLAYER_HUMAN (1 << 14) // 0x4000
|
||||
#define PLAYER_EXISTS (1 << 15) // 0x8000
|
||||
|
||||
// Compiles to -0x1000 in diff.py
|
||||
#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
|
||||
@@ -125,13 +125,13 @@ enum PlayerId {
|
||||
|
||||
#define NUM_PLAYERS 8
|
||||
|
||||
#define MARIO_SIZE 0.75f
|
||||
#define LUIGI_SIZE 0.75f
|
||||
#define YOSHI_SIZE 0.75f
|
||||
#define TOAD_SIZE 0.75f
|
||||
#define DK_SIZE 0.75f
|
||||
#define WARIO_SIZE 0.75f
|
||||
#define PEACH_SIZE 0.75f
|
||||
#define MARIO_SIZE 0.75f
|
||||
#define LUIGI_SIZE 0.75f
|
||||
#define YOSHI_SIZE 0.75f
|
||||
#define TOAD_SIZE 0.75f
|
||||
#define DK_SIZE 0.75f
|
||||
#define WARIO_SIZE 0.75f
|
||||
#define PEACH_SIZE 0.75f
|
||||
#define BOWSER_SIZE 0.75f
|
||||
|
||||
// 2P Game has Grand Prix, VS, and Battle as available game types
|
||||
@@ -140,10 +140,10 @@ enum PlayerId {
|
||||
/**
|
||||
* @brief Options for gModeSelection
|
||||
*/
|
||||
#define GRAND_PRIX 0
|
||||
#define GRAND_PRIX 0
|
||||
#define TIME_TRIALS 1
|
||||
#define VERSUS 2
|
||||
#define BATTLE 3
|
||||
#define VERSUS 2
|
||||
#define BATTLE 3
|
||||
|
||||
/**
|
||||
* @brief Options for gCCSelection
|
||||
@@ -153,11 +153,11 @@ enum PlayerId {
|
||||
* Generally, the main determiner of horsepower output.
|
||||
*/
|
||||
|
||||
#define CC_50 0
|
||||
#define CC_100 1
|
||||
#define CC_150 2
|
||||
#define CC_EXTRA 3
|
||||
#define CC_BATTLE 4
|
||||
#define CC_50 0
|
||||
#define CC_100 1
|
||||
#define CC_150 2
|
||||
#define CC_EXTRA 3
|
||||
#define CC_BATTLE 4
|
||||
|
||||
/**
|
||||
* @brief Options for gCupSelection
|
||||
@@ -166,11 +166,11 @@ enum PlayerId {
|
||||
* way race courses are.
|
||||
*/
|
||||
#define MUSHROOM_CUP 0
|
||||
#define FLOWER_CUP 1
|
||||
#define STAR_CUP 2
|
||||
#define SPECIAL_CUP 3
|
||||
#define BATTLE_CUP 4
|
||||
#define NUM_CUPS 5
|
||||
#define FLOWER_CUP 1
|
||||
#define STAR_CUP 2
|
||||
#define SPECIAL_CUP 3
|
||||
#define BATTLE_CUP 4
|
||||
#define NUM_CUPS 5
|
||||
|
||||
/**
|
||||
* @brief Character IDs
|
||||
@@ -178,13 +178,13 @@ enum PlayerId {
|
||||
* found in gCharacterGridSelections as those are
|
||||
* ordered by table
|
||||
*/
|
||||
#define MARIO 0
|
||||
#define LUIGI 1
|
||||
#define YOSHI 2
|
||||
#define TOAD 3
|
||||
#define DK 4
|
||||
#define WARIO 5
|
||||
#define PEACH 6
|
||||
#define MARIO 0
|
||||
#define LUIGI 1
|
||||
#define YOSHI 2
|
||||
#define TOAD 3
|
||||
#define DK 4
|
||||
#define WARIO 5
|
||||
#define PEACH 6
|
||||
#define BOWSER 7
|
||||
|
||||
/**
|
||||
@@ -220,7 +220,8 @@ enum PlayerId {
|
||||
#define DATA_SELECTION 2
|
||||
#define PLAYER_NUM_SELECTION 3
|
||||
#define GAME_MODE_SELECTION 4
|
||||
#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
|
||||
#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION \
|
||||
5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
|
||||
#define CONFIRM_OK_SELECTION 6
|
||||
#define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
|
||||
#define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
|
||||
@@ -256,7 +257,7 @@ enum PlayerId {
|
||||
#define TIME_TRIAL_3LAP_RECORD_3 2
|
||||
#define TIME_TRIAL_3LAP_RECORD_4 3
|
||||
#define TIME_TRIAL_3LAP_RECORD_5 4
|
||||
#define TIME_TRIAL_1LAP_RECORD 5
|
||||
#define TIME_TRIAL_1LAP_RECORD 5
|
||||
|
||||
/**
|
||||
* @brief Text color options
|
||||
@@ -266,10 +267,10 @@ enum PlayerId {
|
||||
* flashing between 2 colors, but also cause individual characters
|
||||
* to be cutoff on their right side
|
||||
*/
|
||||
#define TEXT_BLUE 0
|
||||
#define TEXT_GREEN 1
|
||||
#define TEXT_RED 2
|
||||
#define TEXT_YELLOW 3
|
||||
#define TEXT_BLUE 0
|
||||
#define TEXT_GREEN 1
|
||||
#define TEXT_RED 2
|
||||
#define TEXT_YELLOW 3
|
||||
#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
|
||||
#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
|
||||
|
||||
@@ -278,28 +279,28 @@ enum PlayerId {
|
||||
* Option 2 appears to be unused, as such its probably not
|
||||
* a valid option
|
||||
*/
|
||||
#define SOUND_STEREO 0
|
||||
#define SOUND_HEADPHONES 1
|
||||
#define SOUND_UNUSED 2
|
||||
#define SOUND_MONO 3
|
||||
#define NUM_SOUND_MODES 4
|
||||
#define SOUND_STEREO 0
|
||||
#define SOUND_HEADPHONES 1
|
||||
#define SOUND_UNUSED 2
|
||||
#define SOUND_MONO 3
|
||||
#define NUM_SOUND_MODES 4
|
||||
|
||||
/**
|
||||
* @brief Title screen demo options
|
||||
* All demos use 100 CC
|
||||
*/
|
||||
#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
|
||||
#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
|
||||
#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
|
||||
#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
|
||||
#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
|
||||
#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
|
||||
#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
|
||||
#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
|
||||
#define NUM_DEMOS 6
|
||||
#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
|
||||
#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
|
||||
#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
|
||||
#define NUM_DEMOS 6
|
||||
|
||||
#define CUP_COURSE_ONE 0
|
||||
#define CUP_COURSE_TWO 1
|
||||
#define CUP_COURSE_THREE 2
|
||||
#define CUP_COURSE_FOUR 3
|
||||
#define CUP_COURSE_ONE 0
|
||||
#define CUP_COURSE_TWO 1
|
||||
#define CUP_COURSE_THREE 2
|
||||
#define CUP_COURSE_FOUR 3
|
||||
#define NUM_COURSES_PER_CUP 4
|
||||
|
||||
/**
|
||||
@@ -343,9 +344,9 @@ enum KART_AI_BEHAVIOURS {
|
||||
/**
|
||||
* @brief Balloon status
|
||||
*/
|
||||
#define BALLOON_STATUS_GONE 0
|
||||
#define BALLOON_STATUS_PRESENT 1
|
||||
#define BALLOON_STATUS_DEPARTING 2
|
||||
#define BALLOON_STATUS_GONE 0
|
||||
#define BALLOON_STATUS_PRESENT 1
|
||||
#define BALLOON_STATUS_DEPARTING 2
|
||||
|
||||
/**
|
||||
* @brief Max representable time, 100 minutes measured in centiseconds
|
||||
@@ -356,33 +357,33 @@ enum KART_AI_BEHAVIOURS {
|
||||
* @brief sound effect of player's
|
||||
* for soundEffect
|
||||
*/
|
||||
#define HIT_SOUND_EFFECT 0x100 // hitting an object
|
||||
#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
|
||||
#define BOO_SOUND_EFFECT 0x800 // being a boo
|
||||
#define STAR_SOUND_EFFECT 0x2000 // being a star
|
||||
#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
|
||||
#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
|
||||
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
|
||||
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
|
||||
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
|
||||
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
|
||||
#define HIT_SOUND_EFFECT 0x100 // hitting an object
|
||||
#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
|
||||
#define BOO_SOUND_EFFECT 0x800 // being a boo
|
||||
#define STAR_SOUND_EFFECT 0x2000 // being a star
|
||||
#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
|
||||
#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
|
||||
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
|
||||
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
|
||||
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
|
||||
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
|
||||
|
||||
/**
|
||||
* @brief effect of player's
|
||||
* for effects
|
||||
*/
|
||||
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
|
||||
#define STAR_EFFECT 0x200 // being a star
|
||||
#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
|
||||
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
|
||||
#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
|
||||
#define HIT_EFFECT 0x4000000 // hitting an object
|
||||
#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
|
||||
#define BOO_EFFECT 0x80000000 // being a boo
|
||||
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
|
||||
#define STAR_EFFECT 0x200 // being a star
|
||||
#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
|
||||
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
|
||||
#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
|
||||
#define HIT_EFFECT 0x4000000 // hitting an object
|
||||
#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
|
||||
#define BOO_EFFECT 0x80000000 // being a boo
|
||||
|
||||
/**
|
||||
* @brief shell state
|
||||
*
|
||||
*
|
||||
*/
|
||||
#define SPAWN_FIRST_SHELL 0
|
||||
#define SPAWN_SECOND_SHELL 1
|
||||
@@ -390,17 +391,16 @@ enum KART_AI_BEHAVIOURS {
|
||||
|
||||
#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
|
||||
#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
|
||||
#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
|
||||
#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
|
||||
#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
|
||||
#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
|
||||
|
||||
#endif // DEFINES_H
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* Collision mesh flags
|
||||
*
|
||||
*/
|
||||
*
|
||||
*/
|
||||
|
||||
#define GRID_SIZE 32
|
||||
|
||||
|
||||
+12
-12
@@ -8,28 +8,28 @@ extern f32 D_800E2380[8];
|
||||
extern f32 D_800E23A0[8];
|
||||
extern f32 D_800E23C0[8];
|
||||
extern f32 D_800E23E0[8];
|
||||
extern f32 *D_800E2400[5];
|
||||
extern f32* D_800E2400[5];
|
||||
|
||||
extern f32 D_800E2414[8];
|
||||
extern f32 D_800E2434[8];
|
||||
extern f32 D_800E2454[8];
|
||||
extern f32 D_800E2474[8];
|
||||
extern f32 D_800E2494[8];
|
||||
extern f32 *D_800E24B4[5];
|
||||
extern f32* D_800E24B4[5];
|
||||
|
||||
extern f32 D_800E24C8[8];
|
||||
extern f32 D_800E24E8[8];
|
||||
extern f32 D_800E2508[8];
|
||||
extern f32 D_800E2528[8];
|
||||
extern f32 D_800E2548[8];
|
||||
extern f32 *D_800E2568[5];
|
||||
extern f32* D_800E2568[5];
|
||||
|
||||
extern f32 gTopSpeed50cc[8];
|
||||
extern f32 gTopSpeed100cc[8];
|
||||
extern f32 gTopSpeed150cc[8];
|
||||
extern f32 gTopSpeedExtra[8];
|
||||
extern f32 gTopSpeedBattle[8];
|
||||
extern f32 *gTopSpeedTable[5];
|
||||
extern f32* gTopSpeedTable[5];
|
||||
|
||||
extern f32 gKartFrictionTable[8];
|
||||
extern f32 gKartGravityTable[8];
|
||||
@@ -53,8 +53,8 @@ extern f32 D_800E29A0[15];
|
||||
extern f32 D_800E29DC[15];
|
||||
extern f32 D_800E2A18[15];
|
||||
extern f32 D_800E2A54[15];
|
||||
extern f32 *D_800E2A90[8];
|
||||
extern f32 *D_800E2AB0[8];
|
||||
extern f32* D_800E2A90[8];
|
||||
extern f32* D_800E2AB0[8];
|
||||
|
||||
extern f32 D_800E2AD0[15];
|
||||
extern f32 D_800E2B0C[15];
|
||||
@@ -72,8 +72,8 @@ extern f32 D_800E2DA0[15];
|
||||
extern f32 D_800E2DDC[15];
|
||||
extern f32 D_800E2E18[15];
|
||||
extern f32 D_800E2E54[15];
|
||||
extern f32 *D_800E2E90[8];
|
||||
extern f32 *D_800E2EB0[8];
|
||||
extern f32* D_800E2E90[8];
|
||||
extern f32* D_800E2EB0[8];
|
||||
|
||||
extern f32 gKartAccelerationMario[10];
|
||||
extern f32 gKartAccelerationLuigi[10];
|
||||
@@ -83,7 +83,7 @@ extern f32 gKartAccelerationDK[10];
|
||||
extern f32 gKartAccelerationWario[10];
|
||||
extern f32 gKartAccelerationPeach[10];
|
||||
extern f32 gKartAccelerationBowser[10];
|
||||
extern f32 *gKartAccelerationTables[8];
|
||||
extern f32* gKartAccelerationTables[8];
|
||||
|
||||
extern f32 D_800E3030[15];
|
||||
extern f32 D_800E306C[15];
|
||||
@@ -93,7 +93,7 @@ extern f32 D_800E3120[15];
|
||||
extern f32 D_800E315C[15];
|
||||
extern f32 D_800E3198[15];
|
||||
extern f32 D_800E31D4[15];
|
||||
extern f32 *D_800E3210[8];
|
||||
extern f32* D_800E3210[8];
|
||||
|
||||
extern f32 D_800E3230[15];
|
||||
extern f32 D_800E326C[15];
|
||||
@@ -103,7 +103,7 @@ extern f32 D_800E3320[15];
|
||||
extern f32 D_800E335C[15];
|
||||
extern f32 D_800E3398[15];
|
||||
extern f32 D_800E33D4[15];
|
||||
extern f32 *D_800E3410[8];
|
||||
extern f32* D_800E3410[8];
|
||||
|
||||
extern f32 D_800E3430[15];
|
||||
extern f32 D_800E346C[15];
|
||||
@@ -113,7 +113,7 @@ extern f32 D_800E3520[15];
|
||||
extern f32 D_800E355C[15];
|
||||
extern f32 D_800E3598[15];
|
||||
extern f32 D_800E35D4[15];
|
||||
extern f32 *D_800E3610[8];
|
||||
extern f32* D_800E3610[8];
|
||||
|
||||
extern f32 gKartHandlingTable[8];
|
||||
extern f32 gKartTable800E3650[8];
|
||||
|
||||
+16
-19
@@ -9,33 +9,30 @@
|
||||
#define va_end __builtin_va_end
|
||||
#else
|
||||
|
||||
typedef char *va_list;
|
||||
typedef char* va_list;
|
||||
#define _FP 1
|
||||
#define _INT 0
|
||||
#define _STRUCT 2
|
||||
|
||||
#define _VA_FP_SAVE_AREA 0x10
|
||||
#define _VA_ALIGN(p, a) (((unsigned int)(((char *)p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
|
||||
#define va_start(vp, parmN) (vp = ((va_list)&parmN + sizeof(parmN)))
|
||||
#define _VA_ALIGN(p, a) (((unsigned int) (((char*) p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
|
||||
#define va_start(vp, parmN) (vp = ((va_list) & parmN + sizeof(parmN)))
|
||||
|
||||
#define __va_stack_arg(list, mode) \
|
||||
( \
|
||||
((list) = (char *)_VA_ALIGN(list, __builtin_alignof(mode)) + \
|
||||
_VA_ALIGN(sizeof(mode), 4)), \
|
||||
(((char *)list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
|
||||
#define __va_stack_arg(list, mode) \
|
||||
(((list) = (char*) _VA_ALIGN(list, __builtin_alignof(mode)) + _VA_ALIGN(sizeof(mode), 4)), \
|
||||
(((char*) list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
|
||||
|
||||
#define __va_double_arg(list, mode) \
|
||||
( \
|
||||
(((long)list & 0x1) /* 1 byte aligned? */ \
|
||||
? (list = (char *)((long)list + 7), (char *)((long)list - 6 - _VA_FP_SAVE_AREA)) \
|
||||
: (((long)list & 0x2) /* 2 byte aligned? */ \
|
||||
? (list = (char *)((long)list + 10), (char *)((long)list - 24 - _VA_FP_SAVE_AREA)) \
|
||||
: __va_stack_arg(list, mode))))
|
||||
#define __va_double_arg(list, mode) \
|
||||
((((long) list & 0x1) /* 1 byte aligned? */ \
|
||||
? (list = (char*) ((long) list + 7), (char*) ((long) list - 6 - _VA_FP_SAVE_AREA)) \
|
||||
: (((long) list & 0x2) /* 2 byte aligned? */ \
|
||||
? (list = (char*) ((long) list + 10), (char*) ((long) list - 24 - _VA_FP_SAVE_AREA)) \
|
||||
: __va_stack_arg(list, mode))))
|
||||
|
||||
#define va_arg(list, mode) ((mode *)(((__builtin_classof(mode) == _FP && \
|
||||
__builtin_alignof(mode) == sizeof(double)) \
|
||||
? __va_double_arg(list, mode) \
|
||||
: __va_stack_arg(list, mode))))[-1]
|
||||
#define va_arg(list, mode) \
|
||||
((mode*) (((__builtin_classof(mode) == _FP && __builtin_alignof(mode) == sizeof(double)) \
|
||||
? __va_double_arg(list, mode) \
|
||||
: __va_stack_arg(list, mode))))[-1]
|
||||
#define va_end(__list)
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <libultra/types.h>
|
||||
|
||||
#ifndef offsetof
|
||||
#define offsetof(st, m) ((size_t)&(((st *)0)->m))
|
||||
#define offsetof(st, m) ((size_t) & (((st*) 0)->m))
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#ifndef STDIO_H
|
||||
#define STDIO_H
|
||||
|
||||
extern int sprintf(char *s, const char *fmt, ...);
|
||||
extern int sprintf(char* s, const char* fmt, ...);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
#ifndef STDLIB_H
|
||||
#define STDLIB_H
|
||||
|
||||
typedef struct lldiv_t
|
||||
{
|
||||
typedef struct lldiv_t {
|
||||
long long quot;
|
||||
long long rem;
|
||||
} lldiv_t;
|
||||
|
||||
typedef struct ldiv_t
|
||||
{
|
||||
typedef struct ldiv_t {
|
||||
long quot;
|
||||
long rem;
|
||||
} ldiv_t;
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
#include <libultra/types.h>
|
||||
|
||||
void *memcpy(void *dst, const void *src, size_t size);
|
||||
size_t strlen(const char *str);
|
||||
char *strchr(const char *str, s32 ch);
|
||||
void* memcpy(void* dst, const void* src, size_t size);
|
||||
size_t strlen(const char* str);
|
||||
char* strchr(const char* str, s32 ch);
|
||||
|
||||
#endif
|
||||
|
||||
+24
-16
@@ -11,12 +11,12 @@
|
||||
#if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB))
|
||||
// asm-process isn't supported outside of IDO, and undefined behavior causes
|
||||
// crashes.
|
||||
//#error Matching build is only possible on IDO; please build with NON_MATCHING=1.
|
||||
// #error Matching build is only possible on IDO; please build with NON_MATCHING=1.
|
||||
#endif
|
||||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
|
||||
#define GLUE(a, b) a ## b
|
||||
#define GLUE(a, b) a##b
|
||||
#define GLUE2(a, b) GLUE(a, b)
|
||||
|
||||
// Avoid compiler warnings for unused variables
|
||||
@@ -62,21 +62,29 @@
|
||||
#endif
|
||||
|
||||
// Fixed point macros
|
||||
#define FTOFIX(f) ((s32)((f) * 65536.0))
|
||||
#define ITOFIX(i) ((s32)((i) << 16))
|
||||
#define FIXTOF(x) ((double)((x) / 65536.0))
|
||||
#define FIXTOI(x) ((s32)((x) >> 16))
|
||||
#define FTOFIX(f) ((s32) ((f) * 65536.0))
|
||||
#define ITOFIX(i) ((s32) ((i) << 16))
|
||||
#define FIXTOF(x) ((double) ((x) / 65536.0))
|
||||
#define FIXTOI(x) ((s32) ((x) >> 16))
|
||||
|
||||
// Split fixed-point values into its integer or fractional parts.
|
||||
#define toFixedInt(f) (FTOFIX(f) >> 16)
|
||||
#define toFrac(f) (FTOFIX(f) & 0xFFFF)
|
||||
#define toFixedInt(f) (FTOFIX(f) >> 16)
|
||||
#define toFrac(f) (FTOFIX(f) & 0xFFFF)
|
||||
|
||||
// Setup a fixed-point matrix using floats or doubles. Recommend using doubles for more precision.
|
||||
#define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \
|
||||
{{((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), (toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8)}, \
|
||||
{((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), (toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16)}, \
|
||||
{((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), (toFrac(x7) << 16) | toFrac(x8)}, \
|
||||
{((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), (toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16)}}
|
||||
#define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \
|
||||
{ \
|
||||
{ ((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), \
|
||||
(toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8) }, \
|
||||
{ ((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), \
|
||||
(toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16) }, \
|
||||
{ ((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), \
|
||||
(toFrac(x7) << 16) | toFrac(x8) }, \
|
||||
{ \
|
||||
((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), \
|
||||
(toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16) \
|
||||
} \
|
||||
}
|
||||
|
||||
// convert a virtual address to physical.
|
||||
#define VIRTUAL_TO_PHYSICAL(addr) (addr)
|
||||
@@ -93,9 +101,9 @@
|
||||
// Envelopes are always stored as big endian, to match sequence files which are
|
||||
// byte blobs and can embed envelopes. Hence this byteswapping macro.
|
||||
#if IS_BIG_ENDIAN
|
||||
#define BSWAP16(x) (x)
|
||||
#define BSWAP16(x) (x)
|
||||
#else
|
||||
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
|
||||
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
|
||||
#endif
|
||||
|
||||
/**
|
||||
@@ -104,6 +112,6 @@
|
||||
* - sizeof(dl[0]) : walk back 1 Gfx macro
|
||||
* - 0x07000000 : get just the offset
|
||||
**/
|
||||
#define GET_PACKED_END(dl) (((u8 *) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
|
||||
#define GET_PACKED_END(dl) (((u8*) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
|
||||
|
||||
#endif
|
||||
|
||||
+33
-32
@@ -14,11 +14,10 @@
|
||||
Configuration
|
||||
=======================*/
|
||||
|
||||
|
||||
#define AUDIO_HEAP_SIZE 0x48C00
|
||||
#define AUDIO_HEAP_INIT_SIZE 0x2600
|
||||
|
||||
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void *) / 4))
|
||||
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void*) / 4))
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
@@ -77,54 +76,56 @@ typedef enum {
|
||||
|
||||
/**
|
||||
* @brief The different types of surface in the game.
|
||||
*/
|
||||
*/
|
||||
enum SURFACE_TYPE {
|
||||
/* -0x1 */ SURFACE_DEFAULT = -1,
|
||||
/* 0x00 */ AIRBORNE,
|
||||
/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
|
||||
/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK Jungle on course, Yoshi Valley
|
||||
/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
|
||||
/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
|
||||
/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
|
||||
/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
|
||||
/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal
|
||||
// Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
|
||||
/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK
|
||||
// Jungle on course, Yoshi Valley
|
||||
/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
|
||||
/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
|
||||
/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
|
||||
/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
|
||||
/* 0x07 */ SAND_OFFROAD, // Mario Raceway
|
||||
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
|
||||
/* 0x09 */ ICE, // Sherbert Land
|
||||
/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
|
||||
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
|
||||
/* 0x09 */ ICE, // Sherbert Land
|
||||
/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
|
||||
/* 0x0B */ SNOW_OFFROAD, // Frappe Snowland off course
|
||||
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
|
||||
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
|
||||
/* 0x0D */ DIRT_OFFROAD, // Kalimari Desert off course
|
||||
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
|
||||
/* 0x0F */ CAVE, // DK Jungle cave
|
||||
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
|
||||
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
|
||||
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
|
||||
/* 0x0F */ CAVE, // DK Jungle cave
|
||||
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
|
||||
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
|
||||
/* 0xFC */ BOOST_RAMP_WOOD = 0xFC, // DK Jungle
|
||||
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
|
||||
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
|
||||
/* 0xFF */ RAMP // Koopa Troopa beach
|
||||
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
|
||||
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
|
||||
/* 0xFF */ RAMP // Koopa Troopa beach
|
||||
};
|
||||
|
||||
#define GFX_GET_OPCODE(var) ((uint32_t)((var) & 0xFF000000))
|
||||
#define GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
|
||||
|
||||
// Pointer casting is technically UB, and avoiding it gets rid of endian issues
|
||||
// as well as a nice side effect.
|
||||
#ifdef AVOID_UB
|
||||
#define GET_HIGH_U16_OF_32(var) ((u16)((var) >> 16))
|
||||
#define GET_HIGH_S16_OF_32(var) ((s16)((var) >> 16))
|
||||
#define GET_LOW_U16_OF_32(var) ((u16)((var) & 0xFFFF))
|
||||
#define GET_LOW_S16_OF_32(var) ((s16)((var) & 0xFFFF))
|
||||
#define GET_HIGH_U16_OF_32(var) ((u16) ((var) >> 16))
|
||||
#define GET_HIGH_S16_OF_32(var) ((s16) ((var) >> 16))
|
||||
#define GET_LOW_U16_OF_32(var) ((u16) ((var) & 0xFFFF))
|
||||
#define GET_LOW_S16_OF_32(var) ((s16) ((var) & 0xFFFF))
|
||||
#define SET_HIGH_U16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
|
||||
#define SET_HIGH_S16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
|
||||
#else
|
||||
#define GET_HIGH_U16_OF_32(var) (((u16 *)&(var))[0])
|
||||
#define GET_HIGH_S16_OF_32(var) (((s16 *)&(var))[0])
|
||||
#define GET_LOW_U16_OF_32(var) (((u16 *)&(var))[1])
|
||||
#define GET_LOW_S16_OF_32(var) (((s16 *)&(var))[1])
|
||||
#define SET_HIGH_U16_OF_32(var, x) ((((u16 *)&(var))[0]) = (x))
|
||||
#define SET_HIGH_S16_OF_32(var, x) ((((s16 *)&(var))[0]) = (x))
|
||||
#define GET_HIGH_U16_OF_32(var) (((u16*) &(var))[0])
|
||||
#define GET_HIGH_S16_OF_32(var) (((s16*) &(var))[0])
|
||||
#define GET_LOW_U16_OF_32(var) (((u16*) &(var))[1])
|
||||
#define GET_LOW_S16_OF_32(var) (((s16*) &(var))[1])
|
||||
#define SET_HIGH_U16_OF_32(var, x) ((((u16*) &(var))[0]) = (x))
|
||||
#define SET_HIGH_S16_OF_32(var, x) ((((s16*) &(var))[0]) = (x))
|
||||
#endif
|
||||
|
||||
#define MACRO_COLOR_FLAG(r, g, b, flag) (r&~0x3) | (flag & 0x3), (g&~0x3) | ((flag>>2) & 0x3), b
|
||||
#define MACRO_COLOR_FLAG(r, g, b, flag) (r & ~0x3) | (flag & 0x3), (g & ~0x3) | ((flag >> 2) & 0x3), b
|
||||
|
||||
// Extra gbi commands
|
||||
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
|
||||
|
||||
+77
-78
@@ -7,8 +7,7 @@
|
||||
#define OBJECT_LIST_SIZE 0x226
|
||||
#define SOME_OBJECT_INDEX_LIST_SIZE 32
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 sizeScaling;
|
||||
/* 0x04 */ Vec3f pos;
|
||||
/* 0x10 */ Vec3f origin_pos;
|
||||
@@ -23,20 +22,20 @@ typedef struct
|
||||
/* 0x54 */ s32 status;
|
||||
/* 0x58 */ s32 unk_058;
|
||||
/* 0x5C */ s32 unk_05C;
|
||||
/* 0x60 */ const char *activeTLUT;
|
||||
/* 0x64 */ const char *activeTexture;
|
||||
/* 0x60 */ const char* activeTLUT;
|
||||
/* 0x64 */ const char* activeTexture;
|
||||
/**
|
||||
* "list" is something of a misnomer for the names here
|
||||
* they can be pointers to just 1 tlut/texture, but it is common for one or the other
|
||||
* to be a pointer to an array of tluts/textures.
|
||||
**/
|
||||
/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
|
||||
/* 0x6C */ const char **textureList;
|
||||
/* 0x70 */ Gfx *model;
|
||||
/* 0x74 */ Vtx *vertex;
|
||||
/* 0x78 */ s8 unk_078[0x04];
|
||||
/* 0x7C */ SplineControlPoint *controlPoints;
|
||||
/* 0x80 */ SplineData *spline;
|
||||
**/
|
||||
/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
|
||||
/* 0x6C */ const char** textureList;
|
||||
/* 0x70 */ Gfx* model;
|
||||
/* 0x74 */ Vtx* vertex;
|
||||
/* 0x78 */ s8 unk_078[0x04];
|
||||
/* 0x7C */ SplineControlPoint* controlPoints;
|
||||
/* 0x80 */ SplineData* spline;
|
||||
/* 0x84 */ s16 unk_084[0xA];
|
||||
/* 0x98 */ u16 timer;
|
||||
/* 0x9A */ u16 unk_09A;
|
||||
@@ -57,34 +56,33 @@ typedef struct
|
||||
/* 0xC4 */ u16 unk_0C4;
|
||||
/* 0xC6 */ u16 unk_0C6;
|
||||
/* 0xC8 */ u16 boundingBoxSize;
|
||||
/* 0xCA */ s8 unk_0CA;
|
||||
/* 0xCB */ s8 unk_0CB;
|
||||
/* 0xCC */ s8 unk_0CC;
|
||||
/* 0xCD */ s8 unk_0CD;
|
||||
/* 0xCE */ s8 unk_0CE;
|
||||
/* 0xCF */ s8 unk_0CF;
|
||||
/* 0xD0 */ s8 unk_0D0;
|
||||
/* 0xD1 */ s8 unk_0D1;
|
||||
/* 0xD2 */ s8 itemDisplay;
|
||||
/* 0xD3 */ s8 unk_0D3;
|
||||
/* 0xD4 */ s8 unk_0D4;
|
||||
/* 0xD5 */ u8 unk_0D5;
|
||||
/* 0xD6 */ u8 unk_0D6;
|
||||
/* 0xD7 */ u8 unk_0D7;
|
||||
/* 0xD8 */ u8 unk_0D8;
|
||||
/* 0xD9 */ u8 textureWidth;
|
||||
/* 0xDA */ u8 textureHeight;
|
||||
/* 0xDB */ u8 unk_0DB;
|
||||
/* 0xDC */ u8 unk_0DC;
|
||||
/* 0xDD */ u8 unk_0DD;
|
||||
/* 0xDE */ s8 unk_0DE;
|
||||
/* 0xDF */ u8 unk_0DF;
|
||||
/* 0xCA */ s8 unk_0CA;
|
||||
/* 0xCB */ s8 unk_0CB;
|
||||
/* 0xCC */ s8 unk_0CC;
|
||||
/* 0xCD */ s8 unk_0CD;
|
||||
/* 0xCE */ s8 unk_0CE;
|
||||
/* 0xCF */ s8 unk_0CF;
|
||||
/* 0xD0 */ s8 unk_0D0;
|
||||
/* 0xD1 */ s8 unk_0D1;
|
||||
/* 0xD2 */ s8 itemDisplay;
|
||||
/* 0xD3 */ s8 unk_0D3;
|
||||
/* 0xD4 */ s8 unk_0D4;
|
||||
/* 0xD5 */ u8 unk_0D5;
|
||||
/* 0xD6 */ u8 unk_0D6;
|
||||
/* 0xD7 */ u8 unk_0D7;
|
||||
/* 0xD8 */ u8 unk_0D8;
|
||||
/* 0xD9 */ u8 textureWidth;
|
||||
/* 0xDA */ u8 textureHeight;
|
||||
/* 0xDB */ u8 unk_0DB;
|
||||
/* 0xDC */ u8 unk_0DC;
|
||||
/* 0xDD */ u8 unk_0DD;
|
||||
/* 0xDE */ s8 unk_0DE;
|
||||
/* 0xDF */ u8 unk_0DF;
|
||||
} Object; // size = 0xE0
|
||||
|
||||
extern Object gObjectList[];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 sizeScaling;
|
||||
/* 0x04 */ Vec3f pos;
|
||||
/* 0x10 */ Vec3f origin_pos;
|
||||
@@ -99,20 +97,20 @@ typedef struct
|
||||
/* 0x54 */ s32 status;
|
||||
/* 0x58 */ s32 unk_058;
|
||||
/* 0x5C */ s32 unk_05C;
|
||||
/* 0x60 */ u8 *activeTLUT;
|
||||
/* 0x64 */ u8 *activeTexture;
|
||||
/* 0x60 */ u8* activeTLUT;
|
||||
/* 0x64 */ u8* activeTexture;
|
||||
/**
|
||||
* "list" is something of a misnomer for the names here
|
||||
* they can be pointers to just 1 tlut/texture, but it is common for one or the other
|
||||
* to be a pointer to an array of tluts/textures.
|
||||
**/
|
||||
/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
|
||||
/* 0x6C */ u8 *textureList;
|
||||
/* 0x70 */ Gfx *model;
|
||||
/* 0x74 */ Vtx *vertex;
|
||||
/* 0x78 */ s8 unk_078[0x04];
|
||||
/* 0x7C */ Vec4s *unk_07C;
|
||||
/* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
|
||||
**/
|
||||
/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
|
||||
/* 0x6C */ u8* textureList;
|
||||
/* 0x70 */ Gfx* model;
|
||||
/* 0x74 */ Vtx* vertex;
|
||||
/* 0x78 */ s8 unk_078[0x04];
|
||||
/* 0x7C */ Vec4s* unk_07C;
|
||||
/* 0x80 */ Vec4s* unk_080; // unk_080[][4]?
|
||||
/* 0x84 */ s16 unk_084[0xA];
|
||||
/* 0x98 */ u16 goldenMushroomTimer;
|
||||
/* 0x9A */ u16 unk_09A;
|
||||
@@ -133,28 +131,28 @@ typedef struct
|
||||
/* 0xC4 */ u16 unk_0C4;
|
||||
/* 0xC6 */ u16 unk_0C6;
|
||||
/* 0xC8 */ u16 unk_0C8;
|
||||
/* 0xCA */ s8 unk_0CA;
|
||||
/* 0xCB */ s8 unk_0CB;
|
||||
/* 0xCC */ s8 unk_0CC;
|
||||
/* 0xCD */ s8 unk_0CD;
|
||||
/* 0xCE */ s8 unk_0CE;
|
||||
/* 0xCF */ s8 unk_0CF;
|
||||
/* 0xD0 */ s8 unk_0D0;
|
||||
/* 0xD1 */ s8 unk_0D1;
|
||||
/* 0xD2 */ s8 itemDisplay;
|
||||
/* 0xD3 */ s8 unk_0D3;
|
||||
/* 0xD4 */ s8 unk_0D4;
|
||||
/* 0xD5 */ u8 unk_0D5;
|
||||
/* 0xD6 */ u8 unk_0D6;
|
||||
/* 0xD7 */ u8 unk_0D7;
|
||||
/* 0xD8 */ u8 unk_0D8;
|
||||
/* 0xD9 */ u8 textureWidth;
|
||||
/* 0xDA */ u8 textureHeight;
|
||||
/* 0xDB */ u8 unk_0DB;
|
||||
/* 0xDC */ u8 unk_0DC;
|
||||
/* 0xDD */ u8 unk_0DD;
|
||||
/* 0xDE */ s8 unk_0DE;
|
||||
/* 0xDF */ u8 unk_0DF;
|
||||
/* 0xCA */ s8 unk_0CA;
|
||||
/* 0xCB */ s8 unk_0CB;
|
||||
/* 0xCC */ s8 unk_0CC;
|
||||
/* 0xCD */ s8 unk_0CD;
|
||||
/* 0xCE */ s8 unk_0CE;
|
||||
/* 0xCF */ s8 unk_0CF;
|
||||
/* 0xD0 */ s8 unk_0D0;
|
||||
/* 0xD1 */ s8 unk_0D1;
|
||||
/* 0xD2 */ s8 itemDisplay;
|
||||
/* 0xD3 */ s8 unk_0D3;
|
||||
/* 0xD4 */ s8 unk_0D4;
|
||||
/* 0xD5 */ u8 unk_0D5;
|
||||
/* 0xD6 */ u8 unk_0D6;
|
||||
/* 0xD7 */ u8 unk_0D7;
|
||||
/* 0xD8 */ u8 unk_0D8;
|
||||
/* 0xD9 */ u8 textureWidth;
|
||||
/* 0xDA */ u8 textureHeight;
|
||||
/* 0xDB */ u8 unk_0DB;
|
||||
/* 0xDC */ u8 unk_0DC;
|
||||
/* 0xDD */ u8 unk_0DD;
|
||||
/* 0xDE */ s8 unk_0DE;
|
||||
/* 0xDF */ u8 unk_0DF;
|
||||
} ItemWindowObjects; // size = 0xE0
|
||||
|
||||
// This are other lists of indices in gObjectList.
|
||||
@@ -199,10 +197,11 @@ extern Collision D_8018C0B0[];
|
||||
/**
|
||||
* indexObjectList1, indexObjectList2, indexObjectList3, and indexObjectList4 are all lists of indices in gObjectList.
|
||||
* init_object_list_index initializes them in such a way that the indicies in each list are not adjacent.
|
||||
* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and then it loops.
|
||||
*
|
||||
* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and
|
||||
*then it loops.
|
||||
*
|
||||
* The objects found at the indices in each list appears to be course dependent
|
||||
**/
|
||||
**/
|
||||
|
||||
#define NUM_YV_FLAG_POLES 4
|
||||
|
||||
@@ -235,12 +234,12 @@ typedef struct {
|
||||
/* 0x2 */ s16 startZ;
|
||||
/* 0x4 */ s16 unk_4; // Group Id?
|
||||
/* 0x6 */ s16 unk_6; // Starting State?
|
||||
} ThwompSpawn; // size = 0x8;
|
||||
} ThwompSpawn; // size = 0x8;
|
||||
|
||||
extern ThwompSpawn gThomwpSpawns50CC[];
|
||||
extern ThwompSpawn gThwompSpawns100CCExtra[];
|
||||
extern ThwompSpawn gThomwpSpawns150CC[];
|
||||
extern ThwompSpawn *gThowmpSpawnList;
|
||||
extern ThwompSpawn* gThowmpSpawnList;
|
||||
|
||||
extern s16 gNumActiveThwomps;
|
||||
|
||||
@@ -267,14 +266,14 @@ extern s32 indexObjectList1[];
|
||||
typedef struct {
|
||||
/* 0x0 */ Vec3s pos;
|
||||
/* 0x6 */ s16 unk_6; // Group Id?
|
||||
} SnowmanSpawn; // size = 0x8;
|
||||
} SnowmanSpawn; // size = 0x8;
|
||||
|
||||
extern SnowmanSpawn gSnowmanSpawns[];
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ Vec3s pos;
|
||||
/* 0x6 */ s16 unk_06; // Group Id?
|
||||
} HegdehogSpawn; // size = 0x8;
|
||||
} HegdehogSpawn; // size = 0x8;
|
||||
|
||||
extern HegdehogSpawn gHedgehogSpawns[];
|
||||
extern Vec3s gHedgehogPatrolPoints[];
|
||||
@@ -311,15 +310,15 @@ extern s32 indexObjectList3[];
|
||||
extern s32 indexObjectList4[];
|
||||
|
||||
#define gObjectParticle1_SIZE 128
|
||||
#define NUM_GROUP1_MOLES 8
|
||||
#define NUM_GROUP1_MOLES 8
|
||||
#define NUM_GROUP2_MOLES 11
|
||||
#define NUM_GROUP3_MOLES 12
|
||||
#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
|
||||
#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
|
||||
#define NUM_SNOWFLAKES 0x32
|
||||
|
||||
typedef union {
|
||||
Vec3s asVec3sList[NUM_TOTAL_MOLES];
|
||||
s16 asFlatList[NUM_TOTAL_MOLES*3];
|
||||
s16 asFlatList[NUM_TOTAL_MOLES * 3];
|
||||
} MoleSpawnUnion;
|
||||
extern MoleSpawnUnion gMoleSpawns;
|
||||
|
||||
|
||||
+2
-3
@@ -35,7 +35,6 @@ typedef struct {
|
||||
u8 unknownBytes[8];
|
||||
} OnlyBestTimeTrialRecords; // size = 0x38
|
||||
|
||||
|
||||
typedef struct {
|
||||
// GP Points scored for each CC mode
|
||||
// 1st place is 3 points, 2nd is 2, etc.
|
||||
@@ -58,13 +57,13 @@ typedef struct {
|
||||
* Instead of 4 entries, one per cup. Or even just one big entry for all 4 cups
|
||||
* Its also unknown why these are here when they're identical to the values found
|
||||
* in allCourseTimeTrialRecords
|
||||
**/
|
||||
**/
|
||||
/* 0x188 */ OnlyBestTimeTrialRecords onlyBestTimeTrialRecords[2];
|
||||
/**
|
||||
* If checksum[1] or checksum[2] does not match their expected value,
|
||||
* the grandPrixPoints and soundMode are reset. Then if the backup data's
|
||||
* checksums are valid, copy the backup data to the main data.
|
||||
**/
|
||||
**/
|
||||
/* 0x1F8 */ Stuff backup;
|
||||
} SaveData; // size = 0x200
|
||||
|
||||
|
||||
+51
-52
@@ -38,80 +38,79 @@ extern u8 _startupLogoSegmentRomEnd[];
|
||||
* main 0x80000400
|
||||
* ending 0x80280000 size 0xDF00
|
||||
* race 0x8028DF00 size 0x2C470
|
||||
**/
|
||||
|
||||
|
||||
#define SEG_START 0x80000000
|
||||
**/
|
||||
|
||||
#define SEG_START 0x80000000
|
||||
|
||||
// Defines duplicated even if the same for both for easier readability
|
||||
#ifdef AVOID_UB
|
||||
#if 0
|
||||
#define MEMORY_POOL_START (uintptr_t) & _memoryPoolSegmentNoloadStart[0]
|
||||
#define MEMORY_POOL_END (uintptr_t) & _memoryPoolSegmentNoloadEnd[0]
|
||||
|
||||
// #define MEMORY_POOL_START (uintptr_t) &_memoryPoolSegmentNoloadStart[0]
|
||||
// #define MEMORY_POOL_END (uintptr_t) &_memoryPoolSegmentNoloadEnd[0]
|
||||
#define SEG_ENDING (uintptr_t) & _endingSegmentStart[0]
|
||||
#define SEG_ENDING_ROM_START (uintptr_t) & _endingSegmentRomStart[0]
|
||||
/**
|
||||
* Ending segment original size is 0xDF00 but much of that remains unused.
|
||||
* This auto fits the segment to its proper size.
|
||||
*/
|
||||
#define SEG_ENDING_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentNoloadEnd[0] - &_endingSegmentStart[0]))
|
||||
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]))
|
||||
|
||||
// #define SEG_ENDING (uintptr_t) &_endingSegmentStart[0]
|
||||
// #define SEG_ENDING_ROM_START (uintptr_t) &_endingSegmentRomStart[0]
|
||||
// /**
|
||||
// * Ending segment original size is 0xDF00 but much of that remains unused.
|
||||
// * This auto fits the segment to its proper size.
|
||||
// */
|
||||
// #define SEG_ENDING_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentNoloadEnd[0] - &_endingSegmentStart[0]) )
|
||||
// #define SEG_ENDING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]) )
|
||||
#define SEG_RACING (uintptr_t) & _racingSegmentStart[0]
|
||||
#define SEG_RACING_ROM_START (uintptr_t) & _racingSegmentRomStart[0]
|
||||
#define SEG_RACING_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentNoloadEnd[0] - &_racingSegmentStart[0]))
|
||||
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]))
|
||||
|
||||
// #define SEG_RACING (uintptr_t) &_racingSegmentStart[0]
|
||||
// #define SEG_RACING_ROM_START (uintptr_t) &_racingSegmentRomStart[0]
|
||||
// #define SEG_RACING_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentNoloadEnd[0] - &_racingSegmentStart[0]) )
|
||||
// #define SEG_RACING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]) )
|
||||
#define TRIG_TABLES (uintptr_t) & _trigTablesSegmentStart[0]
|
||||
#define TRIG_TABLES_ROM_START (uintptr_t) & _trigTablesSegmentRomStart[0]
|
||||
#define TRIG_TABLES_SIZE (size_t) _trigTablesSegmentSize
|
||||
|
||||
// #define TRIG_TABLES (uintptr_t) &_trigTablesSegmentStart[0]
|
||||
// #define TRIG_TABLES_ROM_START (uintptr_t) &_trigTablesSegmentRomStart[0]
|
||||
// #define TRIG_TABLES_SIZE (size_t) _trigTablesSegmentSize
|
||||
#define SEG_DATA_START (uintptr_t) & _data_segment2SegmentRomStart[0]
|
||||
#define SEG_DATA_END (uintptr_t) & _data_segment2SegmentRomEnd[0]
|
||||
|
||||
// #define SEG_DATA_START (uintptr_t) &_data_segment2SegmentRomStart[0]
|
||||
// #define SEG_DATA_END (uintptr_t) &_data_segment2SegmentRomEnd[0]
|
||||
#define COMMON_TEXTURES_ROM_START (uintptr_t) & _common_texturesSegmentRomStart[0]
|
||||
#define COMMON_TEXTURES_SIZE (ptrdiff_t)(&_common_texturesSegmentRomEnd[0] - &_common_texturesSegmentRomStart[0])
|
||||
|
||||
// #define COMMON_TEXTURES_ROM_START (uintptr_t) &_common_texturesSegmentRomStart[0]
|
||||
// #define COMMON_TEXTURES_SIZE (ptrdiff_t) (&_common_texturesSegmentRomEnd[0] - &_common_texturesSegmentRomStart[0])
|
||||
|
||||
// #define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
|
||||
// #define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
|
||||
|
||||
// #define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
|
||||
// #define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
|
||||
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
|
||||
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
|
||||
|
||||
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
|
||||
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
|
||||
#endif
|
||||
#else // Required for ok
|
||||
|
||||
#define MEMORY_POOL_START (uintptr_t) &_memoryPoolSegmentNoloadStart
|
||||
#define MEMORY_POOL_END (uintptr_t) 0x80242F00
|
||||
#define MEMORY_POOL_START (uintptr_t) & _memoryPoolSegmentNoloadStart
|
||||
#define MEMORY_POOL_END (uintptr_t) 0x80242F00
|
||||
|
||||
#define SEG_ENDING (uintptr_t) 0x80280000
|
||||
#define SEG_ENDING_ROM_START (u8 *) &_endingSegmentRomStart[0]
|
||||
#define SEG_ENDING (uintptr_t) 0x80280000
|
||||
#define SEG_ENDING_ROM_START (u8*) &_endingSegmentRomStart[0]
|
||||
|
||||
#define SEG_ENDING_SIZE (size_t) 0xDF00
|
||||
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]) )
|
||||
#define SEG_ENDING_SIZE (size_t) 0xDF00
|
||||
#define SEG_ENDING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_endingSegmentRomEnd[0] - &_endingSegmentRomStart[0]))
|
||||
|
||||
#define SEG_RACING (uintptr_t) 0x8028DF00
|
||||
#define SEG_RACING_ROM_START (u8 *) &_racingSegmentRomStart[0]
|
||||
#define SEG_RACING_SIZE (size_t) 0x2C470
|
||||
#define SEG_RACING (uintptr_t) 0x8028DF00
|
||||
#define SEG_RACING_ROM_START (u8*) &_racingSegmentRomStart[0]
|
||||
#define SEG_RACING_SIZE (size_t) 0x2C470
|
||||
|
||||
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16( (ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]) )
|
||||
#define SEG_RACING_ROM_SIZE (size_t) ALIGN16((ptrdiff_t) (&_racingSegmentRomEnd[0] - &_racingSegmentRomStart[0]))
|
||||
|
||||
#define TRIG_TABLES (uintptr_t) 0x802BA370
|
||||
#define TRIG_TABLES_ROM_START (uintptr_t) &_trigTablesSegmentRomStart[0]
|
||||
#define TRIG_TABLES_SIZE (size_t) 0x5810
|
||||
#define TRIG_TABLES (uintptr_t) 0x802BA370
|
||||
#define TRIG_TABLES_ROM_START (uintptr_t) & _trigTablesSegmentRomStart[0]
|
||||
#define TRIG_TABLES_SIZE (size_t) 0x5810
|
||||
|
||||
#define SEG_DATA_START (uintptr_t) &_data_segment2SegmentRomStart[0]
|
||||
#define SEG_DATA_END (uintptr_t) &_data_segment2SegmentRomEnd[0]
|
||||
#define SEG_DATA_START (uintptr_t) & _data_segment2SegmentRomStart[0]
|
||||
#define SEG_DATA_END (uintptr_t) & _data_segment2SegmentRomEnd[0]
|
||||
|
||||
#define COMMON_TEXTURES_ROM_START (uintptr_t) &_common_texturesSegmentRomStart[0]
|
||||
#define COMMON_TEXTURES_SIZE (ptrdiff_t) ((uintptr_t)&_common_texturesSegmentRomEnd - (uintptr_t)&_common_texturesSegmentRomStart)
|
||||
#define COMMON_TEXTURES_ROM_START (uintptr_t) & _common_texturesSegmentRomStart[0]
|
||||
#define COMMON_TEXTURES_SIZE \
|
||||
(ptrdiff_t)((uintptr_t) & _common_texturesSegmentRomEnd - (uintptr_t) & _common_texturesSegmentRomStart)
|
||||
|
||||
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
|
||||
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
|
||||
#define CEREMONY_DATA_ROM_START &_ceremonyDataSegmentRomStart[0]
|
||||
#define CEREMONY_DATA_ROM_END &_ceremonyDataSegmentRomEnd[0]
|
||||
|
||||
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
|
||||
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
|
||||
#define STARTUP_LOGO_ROM_START &_startupLogoSegmentRomStart[0]
|
||||
#define STARTUP_LOGO_ROM_END &_startupLogoSegmentRomEnd[0]
|
||||
|
||||
#endif /* AVOID_UB */
|
||||
|
||||
|
||||
+1
-8
@@ -15,7 +15,7 @@
|
||||
((sound_bank << 24) | (byte2 << 16) | (byte3 << 8) | sound_id)
|
||||
|
||||
/* Intro */
|
||||
#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) //SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08)
|
||||
#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) // SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08)
|
||||
// Welcome to Mario Kart. Used in intro and credits.
|
||||
#define SOUND_INTRO_WELCOME SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x09)
|
||||
#define SOUND_INTRO_ENTER_MENU SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1A)
|
||||
@@ -66,7 +66,6 @@
|
||||
#define SOUND_MENU_HEADPHONES SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x25)
|
||||
#define SOUND_MENU_MONO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x29)
|
||||
|
||||
|
||||
/* Staging */
|
||||
// Red and orange staging lights that Lakitu holds.
|
||||
#define SOUND_ACTION_COUNTDOWN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x03)
|
||||
@@ -93,7 +92,6 @@
|
||||
#define SOUND_ITEM_STAR SOUND_ARG_LOAD(0x31, 0x02, 0x90, 0x08)
|
||||
#define SOUND_ITEM_THUNDERBOLT SOUND_ARG_LOAD(0x51, 0x01, 0xC0, 0x0C)
|
||||
|
||||
|
||||
/* Score Screen */
|
||||
// Coin pickup sound (perfect fourth; B to E)
|
||||
#define SOUND_ACTION_COUNT_SCORE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x17)
|
||||
@@ -101,7 +99,6 @@
|
||||
// Same sound as ENTER_MENU
|
||||
#define SOUND_ACTION_CONTINUE_UNKNOWN SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1B)
|
||||
|
||||
|
||||
/* Ceremony */
|
||||
// Congratulation
|
||||
#define SOUND_CEREMONY_CONGRATULATION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x14)
|
||||
@@ -118,8 +115,4 @@
|
||||
// Hey, you're very good. See you next time!
|
||||
#define SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // SOUNDS_H
|
||||
|
||||
@@ -48,7 +48,6 @@ typedef struct {
|
||||
// Seagulls in KoopaTroopaBeach x 1
|
||||
// length of 24
|
||||
|
||||
|
||||
// Ghosts in BansheeBoardwalk x 1
|
||||
// Seagulls in KoopaTroopaBeach x 1
|
||||
// Penguins in Sherbet Land x 1
|
||||
|
||||
+16
-15
@@ -1,7 +1,7 @@
|
||||
#include <libultraship.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
|
||||
#define bzero(b, len) (memset((b), '\0', (len)), (void) 0)
|
||||
#define bcopy(b1, b2, len) (memmove((b2), (b1), (len)), (void) 0)
|
||||
#endif
|
||||
|
||||
@@ -18,20 +18,21 @@ void mio0decode(u8* arg0, u8* arg1);
|
||||
s32 mio0encode(s32 input, s32, s32);
|
||||
void tkmk00decode(u8*, u8*, u8*, s32);
|
||||
void osStartThread(OSThread* thread);
|
||||
void osCreateThread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri);
|
||||
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
|
||||
void osInitialize(void);
|
||||
void osSetThreadPri(OSThread *thread, OSPri pri);
|
||||
void osSpTaskLoad(OSTask *task);
|
||||
void osSpTaskStartGo(OSTask *task);
|
||||
void osSetThreadPri(OSThread* thread, OSPri pri);
|
||||
void osSpTaskLoad(OSTask* task);
|
||||
void osSpTaskStartGo(OSTask* task);
|
||||
void osSpTaskYield(void);
|
||||
OSYieldResult osSpTaskYielded(OSTask *task);
|
||||
s32 osPfsDeleteFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name);
|
||||
s32 osPfsReadWriteFile(OSPfs *pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8 *data_buffer);
|
||||
s32 osPfsAllocateFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, int file_size_in_bytes, s32 *file_no);
|
||||
OSYieldResult osSpTaskYielded(OSTask* task);
|
||||
s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name);
|
||||
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
|
||||
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
|
||||
s32* file_no);
|
||||
void osSetTime(OSTime time);
|
||||
s32 osPfsIsPlug(OSMesgQueue *queue, u8 *pattern);
|
||||
s32 osPfsInit(OSMesgQueue *queue, OSPfs *pfs, int channel);
|
||||
s32 osPfsNumFiles(OSPfs *pfs, s32 *max_files, s32 *files_used);
|
||||
s32 osPfsFileState(OSPfs *pfs, s32 file_no, OSPfsState *state);
|
||||
s32 osPfsFreeBlocks(OSPfs *pfs, s32 *bytes_not_used);
|
||||
s32 osPfsFindFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, s32 *file_no);
|
||||
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
|
||||
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel);
|
||||
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);
|
||||
s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state);
|
||||
s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used);
|
||||
s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no);
|
||||
|
||||
+71
-60
@@ -3,12 +3,17 @@
|
||||
|
||||
#include <common_structs.h>
|
||||
|
||||
#define NUM_1P_PASSENGER_CARS 4
|
||||
#define NUM_2P_PASSENGER_CARS 1
|
||||
#define NUM_1P_PASSENGER_CARS 4
|
||||
#define NUM_2P_PASSENGER_CARS 1
|
||||
#define NUM_PASSENGER_CAR_ENTRIES 5 // Max 16
|
||||
#define NUM_TENDERS 1
|
||||
#define NUM_TRAINS 2
|
||||
#define LOCOMOTIVE_ONLY 0
|
||||
#define NUM_TENDERS 1
|
||||
#define NUM_TRAINS 2
|
||||
#define LOCOMOTIVE_ONLY 0
|
||||
|
||||
#define NUM_CROSSINGS 2
|
||||
// This allows karts to jump the train despite the crossing being activated.
|
||||
// but still stop for the train once it's close
|
||||
#define FRAMES_SINCE_CROSSING_ACTIVATED 240
|
||||
|
||||
#define NUM_CROSSINGS 2
|
||||
// This allows karts to jump the train despite the crossing being activated.
|
||||
@@ -19,15 +24,21 @@
|
||||
#define NUM_ACTIVE_PADDLE_BOATS 1
|
||||
#define NUM_PADDLE_BOATS 2
|
||||
|
||||
#define NUM_RACE_BOX_TRUCKS 7
|
||||
#define NUM_RACE_SCHOOL_BUSES 7
|
||||
#define NUM_RACE_BOX_TRUCKS 7
|
||||
#define NUM_RACE_SCHOOL_BUSES 7
|
||||
#define NUM_RACE_TANKER_TRUCKS 7
|
||||
#define NUM_RACE_CARS 7
|
||||
#define NUM_RACE_CARS 7
|
||||
|
||||
#define NUM_TIME_TRIAL_BOX_TRUCKS (NUM_RACE_BOX_TRUCKS + 1)
|
||||
#define NUM_TIME_TRIAL_SCHOOL_BUSES (NUM_RACE_SCHOOL_BUSES + 1)
|
||||
#define NUM_TIME_TRIAL_BOX_TRUCKS (NUM_RACE_BOX_TRUCKS + 1)
|
||||
#define NUM_TIME_TRIAL_SCHOOL_BUSES (NUM_RACE_SCHOOL_BUSES + 1)
|
||||
#define NUM_TIME_TRIAL_TANKER_TRUCKS (NUM_RACE_TANKER_TRUCKS + 1)
|
||||
#define NUM_TIME_TRIAL_CARS (NUM_RACE_CARS + 1)
|
||||
#define NUM_TIME_TRIAL_CARS (NUM_RACE_CARS + 1)
|
||||
|
||||
#define TRAIN_SMOKE_RENDER_DISTANCE 2000.0f
|
||||
#define TRAIN_CROSSING_AI_DISTANCE 1000.0f
|
||||
#define BOAT_SMOKE_RENDER_DISTANCE 2000.0f
|
||||
|
||||
#define RENDER_VEHICLE 1
|
||||
|
||||
#define TRAIN_SMOKE_RENDER_DISTANCE 2000.0f
|
||||
#define TRAIN_CROSSING_AI_DISTANCE 1000.0f
|
||||
@@ -36,62 +47,62 @@
|
||||
#define RENDER_VEHICLE 1
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
|
||||
/* 0x02 */ s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ u16 waypointIndex;
|
||||
/* 0x1E */ s16 actorIndex;
|
||||
/* 0x20 */ s32 unused; // Not read or written. Could be padding?
|
||||
} TrainCarStuff; // size = 0x24;
|
||||
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
|
||||
/* 0x02 */ s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ u16 waypointIndex;
|
||||
/* 0x1E */ s16 actorIndex;
|
||||
/* 0x20 */ s32 unused; // Not read or written. Could be padding?
|
||||
} TrainCarStuff; // size = 0x24;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ TrainCarStuff locomotive;
|
||||
/* 0x024 */ TrainCarStuff tender;
|
||||
/* 0x048 */ TrainCarStuff passengerCars[NUM_PASSENGER_CAR_ENTRIES];
|
||||
/* 0x0FC */ f32 speed;
|
||||
/* 0x100 */ s32 someFlags;
|
||||
/* 0x104 */ s32 numCars; // Non-locomotive car count?
|
||||
/* 0x108 */ s32 unused; // Not read or written. Could be padding?
|
||||
} TrainStuff; // size = 0x10C
|
||||
/* 0x000 */ TrainCarStuff locomotive;
|
||||
/* 0x024 */ TrainCarStuff tender;
|
||||
/* 0x048 */ TrainCarStuff passengerCars[NUM_PASSENGER_CAR_ENTRIES];
|
||||
/* 0x0FC */ f32 speed;
|
||||
/* 0x100 */ s32 someFlags;
|
||||
/* 0x104 */ s32 numCars; // Non-locomotive car count?
|
||||
/* 0x108 */ s32 unused; // Not read or written. Could be padding?
|
||||
} TrainStuff; // size = 0x10C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 isActive; // The paddle wheel boat only shows up if the number of players is < 3
|
||||
/* 0x02 */ // s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position; //
|
||||
/* 0x10 */ Vec3f velocity; //
|
||||
/* 0x1C */ u16 waypointIndex; //
|
||||
/* 0x1E */ s16 actorIndex; //
|
||||
/* 0x20 */ f32 speed; //
|
||||
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
|
||||
/* 0x26 */ // s16 compilerPadding2;
|
||||
/**
|
||||
* Bit field that tracks whether a given human player is within a certain distance of the boat
|
||||
* Probably audio related
|
||||
**/
|
||||
/* 0x28 */ s32 someFlags;
|
||||
/* 0x00 */ s16 isActive; // The paddle wheel boat only shows up if the number of players is < 3
|
||||
/* 0x02 */ // s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position; //
|
||||
/* 0x10 */ Vec3f velocity; //
|
||||
/* 0x1C */ u16 waypointIndex; //
|
||||
/* 0x1E */ s16 actorIndex; //
|
||||
/* 0x20 */ f32 speed; //
|
||||
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
|
||||
/* 0x26 */ // s16 compilerPadding2;
|
||||
/**
|
||||
* Bit field that tracks whether a given human player is within a certain distance of the boat
|
||||
* Probably audio related
|
||||
**/
|
||||
/* 0x28 */ s32 someFlags;
|
||||
} PaddleBoatStuff; // size = 0x2C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 unused; // Gets set to 0, but doesn't seem to have any purpose
|
||||
/* 0x02 */ // s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ u16 waypointIndex;
|
||||
/* 0x1E */ s16 actorIndex;
|
||||
/* 0x20 */ f32 speed; //
|
||||
/* 0x24 */ f32 someMultiplierTheSequel; //
|
||||
/* 0x28 */ Vec3s rotation;
|
||||
/* 0x2E */ s16 someType; //
|
||||
/**
|
||||
* Each set of flags seems to be a bit field tracking whether a given human player
|
||||
* is within a certain distance of the vehicle. Likely related to audio stuff
|
||||
* Seems to turn on/off based on player distance from the vehicle
|
||||
**/
|
||||
/* 0x30 */ s8 someFlags; //
|
||||
/* 0x31 */ s8 someFlagsTheSequel; //
|
||||
/* 0x32 */ // s16 compilerPadding2;
|
||||
} VehicleStuff; // size = 0x34
|
||||
/* 0x00 */ s16 unused; // Gets set to 0, but doesn't seem to have any purpose
|
||||
/* 0x02 */ // s16 compilerPadding;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ u16 waypointIndex;
|
||||
/* 0x1E */ s16 actorIndex;
|
||||
/* 0x20 */ f32 speed; //
|
||||
/* 0x24 */ f32 someMultiplierTheSequel; //
|
||||
/* 0x28 */ Vec3s rotation;
|
||||
/* 0x2E */ s16 someType; //
|
||||
/**
|
||||
* Each set of flags seems to be a bit field tracking whether a given human player
|
||||
* is within a certain distance of the vehicle. Likely related to audio stuff
|
||||
* Seems to turn on/off based on player distance from the vehicle
|
||||
**/
|
||||
/* 0x30 */ s8 someFlags; //
|
||||
/* 0x31 */ s8 someFlagsTheSequel; //
|
||||
/* 0x32 */ // s16 compilerPadding2;
|
||||
} VehicleStuff; // size = 0x34
|
||||
|
||||
extern TrainStuff gTrainList[];
|
||||
|
||||
|
||||
+14
-15
@@ -13,24 +13,24 @@ typedef struct {
|
||||
/**
|
||||
* These are per-path arrays that contain some information relating to waypoints
|
||||
* The arrays in D_80164550 contain X/Y/Z and track segment information
|
||||
* The arrays in D_80164560 and D_80164570 track some other X/Y/Z, but the track segment is always 0 (so, untracked/unused)
|
||||
* Its unclear how these arrays relate to each other
|
||||
* The arrays in D_80164560 and D_80164570 track some other X/Y/Z, but the track segment is always 0 (so,
|
||||
*untracked/unused) Its unclear how these arrays relate to each other
|
||||
**/
|
||||
extern TrackWaypoint *D_80164550[];
|
||||
extern TrackWaypoint *D_80164560[];
|
||||
extern TrackWaypoint *D_80164570[];
|
||||
extern TrackWaypoint* D_80164550[];
|
||||
extern TrackWaypoint* D_80164560[];
|
||||
extern TrackWaypoint* D_80164570[];
|
||||
|
||||
/**
|
||||
* Don't know what exactly these are, but like D_80164550, D_80164560, and D_80164570
|
||||
* they track something about the waypoints on a per-path basis
|
||||
**/
|
||||
// Waypoint types?
|
||||
extern s16 *D_80164580[];
|
||||
extern s16* D_80164580[];
|
||||
// Based on func_80010DBC this may be angles between waypoints
|
||||
// D_80164590[i] = atan2(waypoint_i, waypoint_i+1)?
|
||||
extern s16 *D_80164590[];
|
||||
extern s16* D_80164590[];
|
||||
// No idea. Adjacency list?
|
||||
extern s16 *D_801645A0[];
|
||||
extern s16* D_801645A0[];
|
||||
|
||||
/**
|
||||
* Certain parts of the waypoint logic will copy some path/player specific data to a temporary variable.
|
||||
@@ -42,20 +42,19 @@ extern s16 sSomeNearestWaypoint;
|
||||
// Shadows values from gPathIndexByPlayerId
|
||||
extern s32 D_80163448;
|
||||
// Shadows values from D_80164560
|
||||
extern TrackWaypoint *D_801631D0;
|
||||
extern TrackWaypoint* D_801631D0;
|
||||
// Shadows values from D_80164570
|
||||
extern TrackWaypoint *D_801631D4;
|
||||
extern TrackWaypoint* D_801631D4;
|
||||
// Shadows values from D_80164580
|
||||
extern s16 *D_801631D8;
|
||||
extern s16* D_801631D8;
|
||||
// Shadows values from D_80164590
|
||||
extern s16 *D_801631DC;
|
||||
extern s16* D_801631DC;
|
||||
// Shadowd values from gWaypointCountByPathIndex
|
||||
extern u16 D_80164430;
|
||||
// Shadows values from D_80164550
|
||||
extern TrackWaypoint *D_80164490;
|
||||
extern TrackWaypoint* D_80164490;
|
||||
// Shadows values from D_801645A0
|
||||
extern s16 *D_801645E0;
|
||||
|
||||
extern s16* D_801645E0;
|
||||
|
||||
extern u16 gNearestWaypointByPlayerId[]; // D_80164438
|
||||
// Total waypoints passed by playerId?
|
||||
|
||||
Reference in New Issue
Block a user