mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-27 08:47:26 -04:00
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
This commit is contained in:
+55
-33
@@ -37,15 +37,18 @@ GameEngine* GameEngine::Instance;
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GameEngine::GameEngine() {
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std::vector<std::string> OTRFiles;
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if (const std::string spaghetti_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.otr"); std::filesystem::exists(spaghetti_path)) {
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if (const std::string spaghetti_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.otr");
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std::filesystem::exists(spaghetti_path)) {
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OTRFiles.push_back(spaghetti_path);
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}
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if (const std::string ship_otr_path = Ship::Context::GetPathRelativeToAppBundle("ship.otr"); std::filesystem::exists(ship_otr_path)) {
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if (const std::string ship_otr_path = Ship::Context::GetPathRelativeToAppBundle("ship.otr");
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std::filesystem::exists(ship_otr_path)) {
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OTRFiles.push_back(ship_otr_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto&p: std::filesystem::recursive_directory_iterator(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
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OTRFiles.push_back(p.path().generic_string());
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}
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@@ -61,27 +64,48 @@ GameEngine::GameEngine() {
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this->context->InitGfxDebugger();
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY, "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY, "Lights1", static_cast<uint32_t>(LUS::ResourceType::Light), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY, "KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY, "CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY, "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY, "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
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RESOURCE_FORMAT_BINARY, "GenericArray",
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static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
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"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
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"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY,
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"Lights1", static_cast<uint32_t>(LUS::ResourceType::Light), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
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"Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY,
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"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
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"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
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RESOURCE_FORMAT_BINARY, "TrackSections",
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static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
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RESOURCE_FORMAT_BINARY, "Waypoints",
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static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "SpawnData",
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static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "UnkSpawnData",
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static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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}
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void GameEngine::Create(){
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void GameEngine::Create() {
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const auto instance = Instance = new GameEngine();
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GameUI::SetupGuiElements();
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#if defined(__SWITCH__) || defined(__WIIU__)
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@@ -89,14 +113,12 @@ void GameEngine::Create(){
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#endif
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}
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void GameEngine::Destroy(){
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void GameEngine::Destroy() {
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}
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bool ShouldClearTextureCacheAtEndOfFrame = false;
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void GameEngine::StartFrame() const{
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void GameEngine::StartFrame() const {
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using Ship::KbScancode;
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const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
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this->context->GetWindow()->SetLastScancode(-1);
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@@ -108,7 +130,8 @@ void GameEngine::StartFrame() const{
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ShouldClearTextureCacheAtEndOfFrame = true;
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break;
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}
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default: break;
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default:
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break;
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}
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this->context->GetWindow()->StartFrame();
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}
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@@ -131,7 +154,7 @@ void GameEngine::RunCommands(Gfx* Commands) {
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void GameEngine::ProcessGfxCommands(Gfx* commands) {
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RunCommands(commands);
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd != nullptr) {
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if (wnd != nullptr) {
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wnd->SetTargetFps(30);
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wnd->SetMaximumFrameLatency(1);
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}
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@@ -150,7 +173,7 @@ extern "C" uint32_t GameEngine_GetSampleRate() {
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return player->GetSampleRate();
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}
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extern "C" uint32_t GameEngine_GetSamplesPerFrame(){
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extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
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return SAMPLES_PER_FRAME;
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}
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@@ -181,7 +204,6 @@ extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
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// std::vector<TimedEntry> gTimerTasks;
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// uint64_t Timer_GetCurrentMillis() {
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// return SDL_GetTicks();
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// }
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@@ -240,7 +262,7 @@ extern "C" float OTRGetDimensionFromLeftEdge(float v) {
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}
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extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
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return ((int)floorf(OTRGetDimensionFromLeftEdge(v)));
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return ((int) floorf(OTRGetDimensionFromLeftEdge(v)));
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}
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extern "C" float OTRGetDimensionFromRightEdge(float v) {
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@@ -248,7 +270,7 @@ extern "C" float OTRGetDimensionFromRightEdge(float v) {
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}
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extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
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return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
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return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
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}
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// Gets the width of the current render target area
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