mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-11 15:29:16 -04:00
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
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@@ -21,7 +21,7 @@ void func_80043764(s32, s32, u16, f32, Vtx*);
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void func_800437F8(s32, s32, u16, f32, Vtx*, s32);
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void func_800438C4(s32, s32, u16, f32, Vtx*, s32);
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void func_8004398C(s32, s32, u16, f32, Vtx*, s32);
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s32 func_80043A54(s32);
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s32 func_80043A54(s32);
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void load_texture_block_rgba32_nomirror(u8*, s32, s32);
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void load_texture_tile_rgba32_nomirror(u8*, s32, s32);
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void load_texture_block_rgba16_mirror(u8*, s32, s32);
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@@ -297,7 +297,7 @@ void func_8004EF9C(s32);
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void func_8004F020(s32);
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void func_8004F168(s32, s32, s32);
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void func_8004F3E4(s32);
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s32 func_8004F674(s32*, s32);
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s32 func_8004F674(s32*, s32);
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void print_timer(s32, s32, s32);
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void func_8004F950(s32, s32, s32, s32);
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void print_timer_rainbow(s32, s32, s32);
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@@ -306,7 +306,7 @@ void draw_lap_count(s16, s16, s8);
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void func_8004FDB4(f32, f32, s16, s16, s16, s32, s32, s32, s32);
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void func_80050320(void);
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s32 func_80050644(u16, s32*, s32*);
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s32 func_80050644(u16, s32*, s32*);
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void func_800507D8(u16, s32*, s32*);
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void func_800508C0(void);
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void func_80050C68(void);
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@@ -318,7 +318,7 @@ void render_object_snowflakes_particles(void);
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void func_800518F8(s32, s16, s16);
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void func_800519D4(s32, s16, s16);
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void func_80051ABC(s16, s32);
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void func_80051C60(s16, s32);
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void func_80051C60(s16, s32);
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void func_80051EBC(void);
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void func_80051EF8(void);
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void func_80051F9C(void);
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@@ -397,7 +397,7 @@ void func_80056E24(s32, Vec3f);
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void func_80056FCC(s32);
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void func_80057114(s32);
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void func_8005762C(s32*,s32*,s32,u32);
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void func_8005762C(s32*, s32*, s32, u32);
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void func_80057330(void);
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void func_80057338(void);
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void func_800573BC(void);
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@@ -447,6 +447,6 @@ extern s16 D_8018D2E8;
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extern u8* D_8018D4BC;
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extern u8* D_8018D4C0;
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extern u8 *gPortraitTextures[];
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extern u8* gPortraitTextures[];
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#endif
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