WIP Compilation

This commit is contained in:
KiritoDv
2024-05-01 10:09:49 -06:00
parent d5264825f0
commit a2c3feb67a
328 changed files with 5338 additions and 11674 deletions
+5 -5
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@@ -1,13 +1,13 @@
#include <actors.h>
#include <code_800029B0.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
/**
* @brief Render the banana actor
*
* @param camera
* @param arg1
* @param banana
*
* @param camera
* @param arg1
* @param banana
*/
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana) {
UNUSED s32 pad[2];
+9 -9
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@@ -1,12 +1,12 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
/**
* @brief Render the red shell actor
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, &gTLUTRedShell); // set texture
@@ -15,10 +15,10 @@ void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shel
/**
* @brief Render the blue shell actor
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_blue_shell); // set texture
+4 -4
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@@ -1,5 +1,5 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include <defines.h>
#include "courses/toads_turnpike/course_data.h"
@@ -8,9 +8,9 @@
* @brief Renders the box truck actor.
* Actor used in Toad's Turnpike.
* His update are made in vehicle.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_box_truck(Camera *arg0, struct Actor *arg1) {
UNUSED s32 pad[6];
+5 -5
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@@ -1,16 +1,16 @@
#include <camera.h>
#include <actors.h>
#include <main.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include "courses/moo_moo_farm/course_data.h"
/**
* @brief Renders the cow actor.
* Actor used in Moo Moo Farm.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2) {
if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; }
+4 -4
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@@ -1,13 +1,13 @@
#include <actors.h>
#include <code_800029B0.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
/**
* @brief Renders the fake item box actor.
*
* @param camera
* @param fakeItemBox
*
* @param camera
* @param fakeItemBox
*/
void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox) {
Vec3s someRot;
+6 -10
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@@ -4,9 +4,7 @@
#include "courses/choco_mountain/course_data.h"
void func_8029CF0C(struct ActorSpawnData *spawnData, struct FallingRock *rock) {
s32 segment = SEGMENT_NUMBER2(spawnData);
s32 offset = SEGMENT_OFFSET(spawnData);
struct ActorSpawnData *temp_v0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
struct ActorSpawnData *temp_v0 = (struct ActorSpawnData *) spawnData;
Vec3s sp24 = {60, 120, 180};
temp_v0 += rock->unk_06;
rock->respawnTimer = sp24[rock->unk_06]; // * 2
@@ -20,14 +18,12 @@ void func_8029CF0C(struct ActorSpawnData *spawnData, struct FallingRock *rock) {
/**
* @brief Spawns falling rocks.
* Used in Choco Mountain.
*
* @param spawnData
*
* @param spawnData
*/
void spawn_falling_rocks(struct ActorSpawnData *spawnData) {
s32 addr = SEGMENT_NUMBER2(spawnData);
s32 offset = SEGMENT_OFFSET(spawnData);
// Casting this to prevent warning does not work.
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[addr] + offset);
struct ActorSpawnData *temp_s0 = spawnData;
struct FallingRock *temp_v1;
Vec3f startingPos;
Vec3f startingVelocity;
@@ -52,8 +48,8 @@ void spawn_falling_rocks(struct ActorSpawnData *spawnData) {
/**
* @brief Updates the falling rock actor.
* Actor used in Choco Mountain.
*
* @param rock
*
* @param rock
*/
void update_actor_falling_rocks(struct FallingRock *rock) {
Vec3f unkVec;
+5 -5
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@@ -1,14 +1,14 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include <assets/common_data.h>
/**
* @brief Renders the green shell actor.
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture
+5 -5
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@@ -1,15 +1,15 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include "courses/dks_jungle_parkway/course_data.h"
/**
* @brief Renders the kiwano fruit actor.
* Actor used in DK's Jungle Parkway.
*
* @param camera
* @param arg1
* @param actor
*
* @param camera
* @param arg1
* @param actor
*/
void render_actor_kiwano_fruit(UNUSED Camera *camera, Mat4 arg1, struct Actor *actor) {
uintptr_t addr;
+8 -8
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@@ -1,20 +1,20 @@
#include <ultra64.h>
#include <libultraship.h>
#include <macros.h>
#include <actor_types.h>
#include "camera.h"
#include "main.h"
#include "actors.h"
#include "courses/all_course_data.h"
#include <PR/gbi.h>
#include <libultra/gbi.h>
/**
* @brief Renders the paddle boat actor.
* Actor used in DK's Jungle Parkway.
*
* @param arg0
* @param boat
* @param arg2
* @param pathCounter
*
* @param arg0
* @param boat
* @param arg2
* @param pathCounter
*/
void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter) {
UNUSED s32 pad[3];
@@ -25,7 +25,7 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
f32 temp;
if ((pathCounter > 20) && (pathCounter < 25)) { return; }
temp = is_within_render_distance(arg0->pos, boat->pos, arg0->rot[1], 90000.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
if (temp < 0.0f) { return; }
+3 -3
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@@ -1,12 +1,12 @@
#include <ultra64.h>
#include <libultraship.h>
#include <actor_types.h>
/**
* @brief Updates the paddle boat actor.
* Actor used in DK's Jungle Parkway.
* Rotate only the paddle wheel, for position and rotation of the boat it's in vehicle.
*
* @param boat
*
* @param boat
*/
void update_actor_paddle_boat(struct PaddleWheelBoat *boat) {
boat->wheelRot += 0x38E;
+5 -5
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@@ -1,16 +1,16 @@
#include <actors.h>
#include <main.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include "courses/mario_raceway/course_data.h"
#include "courses/royal_raceway/course_data.h"
/**
* @brief Renders the piranha plant actor.
* Actor used in Mario Raceway and Royal Raceway.
*
* @param arg0
* @param arg1
* @param arg2
*
* @param arg0
* @param arg1
* @param arg2
*/
void render_actor_piranha_plant(Camera *arg0, Mat4 arg1, struct PiranhaPlant *arg2) {
UNUSED s32 pad;
+4 -4
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@@ -1,14 +1,14 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include "courses/kalimari_desert/course_data.h"
/**
* @brief Renders the railroad crossing actor.
* Actor used in Kalimari Desert.
*
* @param arg0
* @param rr_crossing
*
* @param arg0
* @param rr_crossing
*/
void render_actor_railroad_crossing(Camera *arg0, struct RailroadCrossing *rr_crossing) {
UNUSED Vec3s sp80 = {0, 0, 0};
+4 -4
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@@ -1,5 +1,5 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include <defines.h>
@@ -7,9 +7,9 @@
* @brief Renders the school bus actor.
* Actor used in Toad's Turnpike.
* His update are made in vehicle.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_school_bus(Camera *arg0, struct Actor *arg1) {
UNUSED s32 pad[6];
+4 -4
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@@ -1,5 +1,5 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include "courses/kalimari_desert/course_data.h"
@@ -7,9 +7,9 @@
* @brief Renders the train engine actor.
* Actor used in Kalimari Desert.
* His update position are made in vehicle.
*
* @param camera
* @param actor
*
* @param camera
* @param actor
*/
void render_actor_train_engine(Camera *camera, struct TrainCar *actor) {
UNUSED s32 pad[2];
+41 -41
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@@ -1,15 +1,15 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include <assets/common_data.h>
#include "courses/all_course_data.h"
/**
* @brief Renders the tree actor in Mario rawceay.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -36,10 +36,10 @@ void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *ar
/**
* @brief Renders the tree actor in Yoshi Valley.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_yoshi_valley(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -66,10 +66,10 @@ void render_actor_tree_yoshi_valley(Camera *camera, Mat4 arg1, struct Actor *arg
/**
* @brief Renders the tree actor in Royal Raceway.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_royal_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -96,10 +96,10 @@ void render_actor_tree_royal_raceway(Camera *camera, Mat4 arg1, struct Actor *ar
/**
* @brief Renders the tree actor in Moo Moo Farm.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_moo_moo_farm(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -154,10 +154,10 @@ void func_80299864(Camera *camera, Mat4 arg1, struct Actor *arg2) {
/**
* @brief Renders the tree actor in Bowser's Castle.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -184,10 +184,10 @@ void render_actor_tree_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *ar
/**
* @brief Renders the bush actor in Bowser's Castle.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_bush_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -214,10 +214,10 @@ void render_actor_bush_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *ar
/**
* @brief Renders the tree actor in Frappe Snowland.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_frappe_snowland(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -243,10 +243,10 @@ void render_actor_tree_frappe_snowland(Camera *camera, Mat4 arg1, struct Actor *
/**
* @brief Renders the a first variant of cactus in Kalimari Desert.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_cactus1_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -272,10 +272,10 @@ void render_actor_tree_cactus1_kalimari_desert(Camera *camera, Mat4 arg1, struct
/**
* @brief Renders the a second variant of cactus in Kalimari Desert.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_cactus2_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
@@ -301,10 +301,10 @@ void render_actor_tree_cactus2_kalimari_desert(Camera *camera, Mat4 arg1, struct
/**
* @brief Renders the a third variant of cactus in Kalimari Desert.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_cactus3_kalimari_desert(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;
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@@ -1,14 +1,14 @@
#include <actors.h>
#include <PR/gbi.h>
#include <libultra/gbi.h>
#include <main.h>
#include "courses/wario_stadium/course_data.h"
/**
* @brief Renders the Wario sign actor.
* Used in Wario Stadium.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_wario_sign(Camera *arg0, struct Actor *arg1) {
Mat4 sp38;