WIP Compilation

This commit is contained in:
KiritoDv
2024-05-01 10:09:49 -06:00
parent d5264825f0
commit a2c3feb67a
328 changed files with 5338 additions and 11674 deletions
+2 -4
View File
@@ -16,10 +16,8 @@ void func_800914A0(void) {
UNUSED void func_800914E0(void) {
UNUSED Vec3f sp64 = {0.0f, -20.0f, 150.0f};
UNUSED Vec3f sp58 = {0.0f, -6.0f, 4.0f};
uintptr_t segment = SEGMENT_NUMBER2(D_8015F718[0]);
uintptr_t offset = SEGMENT_OFFSET(D_8015F718[0]);
Camera *camera = &cameras[0];
struct ActorSpawnData *sp48 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
struct ActorSpawnData *sp48 = D_8015F718[0];
struct ActorSpawnData *tempData;
s16 temp3 = (s16) D_80152308;
@@ -31,7 +29,7 @@ UNUSED void func_800914E0(void) {
camera->up[0] = 0;
camera->up[1] = 1;
camera->up[2] = 0;
if(1) {} // waa?
temp = temp2 - temp3;