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https://github.com/HarbourMasters/SpaghettiKart
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WIP Compilation
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+2
-4
@@ -16,10 +16,8 @@ void func_800914A0(void) {
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UNUSED void func_800914E0(void) {
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UNUSED Vec3f sp64 = {0.0f, -20.0f, 150.0f};
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UNUSED Vec3f sp58 = {0.0f, -6.0f, 4.0f};
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uintptr_t segment = SEGMENT_NUMBER2(D_8015F718[0]);
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uintptr_t offset = SEGMENT_OFFSET(D_8015F718[0]);
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Camera *camera = &cameras[0];
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struct ActorSpawnData *sp48 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
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struct ActorSpawnData *sp48 = D_8015F718[0];
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struct ActorSpawnData *tempData;
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s16 temp3 = (s16) D_80152308;
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@@ -31,7 +29,7 @@ UNUSED void func_800914E0(void) {
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camera->up[0] = 0;
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camera->up[1] = 1;
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camera->up[2] = 0;
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if(1) {} // waa?
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temp = temp2 - temp3;
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