WIP Compilation

This commit is contained in:
KiritoDv
2024-05-01 10:09:49 -06:00
parent d5264825f0
commit a2c3feb67a
328 changed files with 5338 additions and 11674 deletions
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#include "Engine.h"
#include "ui/ImguiUI.h"
#include "ZAPDUtils/Utils/StringHelper.h"
#include "libultraship/src/Context.h"
#include "resource/type/ResourceType.h"
#include "resource/importers/GenericArrayFactory.h"
#include "resource/importers/Vec3fFactory.h"
#include "resource/importers/Vec3sFactory.h"
#include <Fast3D/gfx_pc.h>
#include <Fast3D/gfx_rendering_api.h>
#include <SDL2/SDL.h>
#include <utility>
extern "C" {
float gInterpolationStep = 0.0f;
#include <macros.h>
}
GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
std::vector<std::string> OTRFiles;
if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("sp.otr"); std::filesystem::exists(cube_path)) {
OTRFiles.push_back(cube_path);
}
if (const std::string sm64_otr_path = LUS::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
OTRFiles.push_back(sm64_otr_path);
}
if (const std::string patches_path = LUS::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
if (std::filesystem::is_directory(patches_path)) {
for (const auto&p: std::filesystem::recursive_directory_iterator(patches_path)) {
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
OTRFiles.push_back(p.path().generic_string());
}
}
}
}
this->context = LUS::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3);
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY, "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
}
void GameEngine::Create(){
const auto instance = Instance = new GameEngine();
GameUI::SetupGuiElements();
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
#endif
}
void GameEngine::Destroy(){
}
bool ShouldClearTextureCacheAtEndOfFrame = false;
void GameEngine::StartFrame() const{
using LUS::KbScancode;
const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
this->context->GetWindow()->SetLastScancode(-1);
switch (dwScancode) {
case KbScancode::LUS_KB_TAB: {
// Toggle HD Assets
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
ShouldClearTextureCacheAtEndOfFrame = true;
break;
}
default: break;
}
this->context->GetWindow()->StartFrame();
}
void GameEngine::ProcessFrame(void (*run_one_game_iter)()) const {
this->context->GetWindow()->MainLoop(run_one_game_iter);
}
void GameEngine::RunCommands(Gfx* Commands) {
gfx_run(Commands, {});
gfx_end_frame();
if (ShouldClearTextureCacheAtEndOfFrame) {
gfx_texture_cache_clear();
ShouldClearTextureCacheAtEndOfFrame = false;
}
}
void GameEngine::ProcessGfxCommands(Gfx* commands) {
RunCommands(commands);
Instance->context->GetWindow()->SetTargetFps(30);
Instance->context->GetWindow()->SetMaximumFrameLatency(1);
}
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = LUS::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {
return 0;
}
if (!player->IsInitialized()) {
return 0;
}
return player->GetSampleRate();
}
extern "C" uint32_t GameEngine_GetSamplesPerFrame(){
return SAMPLES_PER_FRAME;
}
// End
extern "C" float GameEngine_GetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" uint32_t GameEngine_GetGameVersion() {
return 0x00000001;
}
static const char* sOtrSignature = "__OTR__";
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
if(data == nullptr) {
return 0;
}
return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
}
// struct TimedEntry {
// uint64_t duration;
// TimerAction action;
// int32_t* address;
// int32_t value;
// bool active;
// };
// std::vector<TimedEntry> gTimerTasks;
// uint64_t Timer_GetCurrentMillis() {
// return SDL_GetTicks();
// }
// extern "C" s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
// const auto millis = Timer_GetCurrentMillis();
// TimedEntry entry = {
// .duration = millis + CYCLES_TO_MSEC_PC(time),
// .action = action,
// .address = address,
// .value = value,
// .active = true,
// };
// gTimerTasks.push_back(entry);
// return gTimerTasks.size() - 1;
// }
extern "C" void Timer_Increment(int32_t* address, int32_t value) {
*address += value;
}
extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
*address = value;
}
// void Timer_CompleteTask(TimedEntry& task) {
// if (task.action != nullptr) {
// task.action(task.address, task.value);
// }
// task.active = false;
// }
// extern "C" void Timer_Update() {
// if(gTimerTasks.empty()) {
// return;
// }
// const auto millis = Timer_GetCurrentMillis();
// for (auto& task : gTimerTasks) {
// if (task.active && millis >= task.duration) {
// Timer_CompleteTask(task);
// }
// }
// }