From a2fb113d50ca3497b7f8904030c1ab8d0e01ad3c Mon Sep 17 00:00:00 2001 From: MegaMech Date: Thu, 17 Jul 2025 16:57:24 -0600 Subject: [PATCH] Update ceremony_and_credits.c (#469) --- src/ending/ceremony_and_credits.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/ending/ceremony_and_credits.c b/src/ending/ceremony_and_credits.c index 3fa30a4d7..6f6a5756e 100644 --- a/src/ending/ceremony_and_credits.c +++ b/src/ending/ceremony_and_credits.c @@ -1582,7 +1582,8 @@ void ceremony_transition_sliding_borders(void) { gDPSetCycleType(gDisplayListHead++, G_CYC_FILL); gDPSetFillColor(gDisplayListHead++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1))); - gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry); + // Add lry - 1 so that the transition border clears the top of the screen properly + gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry - 1); gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), (s32)uly, OTRGetGameRenderWidth(), 239); //gDPFillRectangle(gDisplayListHead++, 0, 0, 319, (s32) lry); //gDPFillRectangle(gDisplayListHead++, 0, (s32) uly, 319, 239);