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https://github.com/HarbourMasters/SpaghettiKart
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@@ -110,35 +110,37 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<div class="contents">
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<div class="textblock"><dl class="reflist">
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<dt>Global <a class="el" href="defines_8h.html#ac80a3592e72fd96b772ee47a7d8e0d0a">DEBUG_MODE</a> </dt>
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<dd><a class="anchor" id="_bug000015"></a>This looks like it should work at any point in the race. </dd>
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<dd><a class="anchor" id="_bug000016"></a>This looks like it should work at any point in the race. </dd>
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<dt>Global <a class="el" href="collision_8h.html#a10c118854a3112e7a2e86fd88d538f01">detect_tyre_collision</a> (<a class="el" href="structKartTyre.html">KartTyre</a> *)</dt>
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<dd><a class="anchor" id="_bug000013"></a> </dd>
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<dd><a class="anchor" id="_bug000014"></a> </dd>
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<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
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<dd><a class="anchor" id="_bug000006"></a>Adding an (f32) cast changes asm, why? </dd>
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<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
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<dt>Global <a class="el" href="update__objects_8c.html#aec77d54c5edbca021bb2c01c31af955a">func_80077E20</a> (s32 objectIndex)</dt>
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<dd><a class="anchor" id="_bug000014"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
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<dd><a class="anchor" id="_bug000015"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
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<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
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<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
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<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
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<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
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<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
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<dd><a class="anchor" id="_bug000005"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
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<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
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<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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<dd><p class="startdd"><a class="anchor" id="_bug000008"></a>No null check. </p>
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<p class="enddd"><a class="anchor" id="_bug000009"></a> </p>
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<dd><p class="startdd"><a class="anchor" id="_bug000009"></a>No null check. </p>
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<p class="enddd"><a class="anchor" id="_bug000010"></a> </p>
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</dd>
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<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
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<dd><a class="anchor" id="_bug000004"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
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<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
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<dd><a class="anchor" id="_bug000012"></a>todo: This function will not work in custom courses. </dd>
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<dd><a class="anchor" id="_bug000013"></a>todo: This function will not work in custom courses. </dd>
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<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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<dd><a class="anchor" id="_bug000007"></a>these segmented addresses need to be symbols for mobility </dd>
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<dd><a class="anchor" id="_bug000008"></a>these segmented addresses need to be symbols for mobility </dd>
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<dt>Global <a class="el" href="blue__and__red__shells_2update_8inc_8c.html#a6e281ad692a9ccd329fa6840ad38afbc">update_actor_red_blue_shell</a> (struct <a class="el" href="structShellActor.html">ShellActor</a> *shell)</dt>
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<dd><a class="anchor" id="_bug000001"></a>commented out code results in cpus controlling player1 items and other glitches </dd>
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<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>
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<dd><a class="anchor" id="_bug000011"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
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<dd><a class="anchor" id="_bug000012"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
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<dt>Global <a class="el" href="classYoshiValley.html#aeb7285a3e855f75b8a1bde321834be1b">YoshiValley::BeginPlay</a> () override</dt>
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<dd><a class="anchor" id="_bug000010"></a>Skip spawning in credits due to animation crash for now </dd>
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<dd><a class="anchor" id="_bug000011"></a>Skip spawning in credits due to animation crash for now </dd>
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</dl>
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</div></div><!-- contents -->
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</div><!-- PageDoc -->
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