diff --git a/search/all_3.js b/search/all_3.js
index be003ef42..f1aa1206e 100644
--- a/search/all_3.js
+++ b/search/all_3.js
@@ -97,7 +97,7 @@ var searchData=
['actorinitparams_94',['ActorInitParams',['../structActorInitParams.html',1,'']]],
['actorlist_95',['ActorList',['../namespaceEditor.html#aa2e1ff6c936cecd08d75463c42812624',1,'Editor']]],
['actorreplication_96',['ActorReplication',['../replication_8c.html#a26dd97c60547f572972e89064852c0b4',1,'replication.c']]],
- ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors',1,'Actors'],['../controlflow.html#actors-1',1,'Actors']]],
+ ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors-1',1,'Actors'],['../controlflow.html#actors',1,'Actors']]],
['actors_20work_98',['How Actors Work',['../actors.html',1,'actorsmenu']]],
['actors_2ec_99',['actors.c',['../actors_8c.html',1,'']]],
['actors_2eh_100',['actors.h',['../actors_8h.html',1,'']]],
diff --git a/todo.html b/todo.html
index d223cb23b..1dcaa45f6 100644
--- a/todo.html
+++ b/todo.html
@@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global _course_mario_raceway_dl_mio0SegmentRomStart []
These should probably be ptr's instead of array's?
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -140,7 +140,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global D_800E43B0 []
unused?
Global debug_switch_character_ceremony_cutscene (void)
-
confirm this.
+
confirm this.
Union du
is it possible to remove them somehow?
is it possible to remove them somehow?
@@ -150,7 +150,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global fill2
0x00000000800f624c fill2
Global freecam_keyboard_manager (Camera *, Vec3f)
-
configure this properly
+
configure this properly
Global func_80028864 (Player *, Camera *, s8, s8)
make a proper match
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
@@ -166,13 +166,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
What does this even do?
Global func_8028F970 (void)
-
increasing players past four would require increase this loop iterator.
+
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
@@ -202,11 +202,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
figure out what it means
Class OSeagull
-
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
+
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global OSnowman::Tick () override
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
@@ -225,9 +225,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OThwomp::_boundingBoxSize
Write this better. This effects the squish size and the bounding box size.
Global PI_DOMAIN1
-
This define is from os.h, but including that causes problems...
+
This define is from os.h, but including that causes problems...
Global render_collision (void)
-
decide to use colours or textures and fix displaylists because they are buggy
+
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
@@ -239,11 +239,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
-
This define is from piint.h, but including that causes problems...
+
This define is from piint.h, but including that causes problems...
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
Global World::SetCourse (const char *)