From a62fc815b33df1eacc10bdaaf56ea5bebc78c864 Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Tue, 29 Jul 2025 03:19:14 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20HarbourM?= =?UTF-8?q?asters/SpaghettiKart@d45f201d44e1b0c6ec0a725d399604b24288ee4b?= =?UTF-8?q?=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Game_8cpp.html | 2 +- Game_8h.html | 2 +- actors.html | 2 +- actors_8c.html | 4 ++-- actorsmenu.html | 2 +- actorsmenu.js | 2 +- basics.js | 2 +- ceremony__and__credits_8c.html | 2 +- classOSeagull.html | 2 +- classOSnowman.html | 4 ++-- code__80281780_8c.html | 2 +- code__80281780_8h.html | 2 +- collision__viewer_8c.html | 2 +- collision__viewer_8h.html | 2 +- controlflow.html | 4 ++-- doxygen_crawl.html | 4 ++-- freecam_8cpp.html | 2 +- freecam_8h.html | 2 +- menu__items_8c.html | 2 +- navtreeindex26.js | 2 +- navtreeindex5.js | 2 +- osEPiRawStartDma_8c.html | 4 ++-- race__logic_8c.html | 2 +- race__logic_8h.html | 2 +- search/all_3.js | 2 +- todo.html | 26 +++++++++++++------------- 26 files changed, 43 insertions(+), 43 deletions(-) diff --git a/Game_8cpp.html b/Game_8cpp.html index e16ab50b1..2c9ae8a9f 100644 --- a/Game_8cpp.html +++ b/Game_8cpp.html @@ -2099,7 +2099,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
Here is the caller graph for this function:
diff --git a/Game_8h.html b/Game_8h.html index d91780c65..8d202b6b7 100644 --- a/Game_8h.html +++ b/Game_8h.html @@ -1990,7 +1990,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
diff --git a/actors.html b/actors.html index a2e03c660..09504d83d 100644 --- a/actors.html +++ b/actors.html @@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
How Actors Work
-

+

Actors

If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.

Example actor setup based on update_course_actors

// Loop through the actor list and run that particular actors behaviour.
diff --git a/actors_8c.html b/actors_8c.html index c0f623d05..caffa49d4 100644 --- a/actors_8c.html +++ b/actors_8c.html @@ -451,7 +451,7 @@ Here is the caller graph for this function:
-
Todo
Commented out because deletes too soon.
+
Todo
Commented out because deletes too soon.
Here is the call graph for this function:
@@ -1829,7 +1829,7 @@ Here is the caller graph for this function:
-
Todo
actorType needs to be passed into this function for flexibility
+
Todo
actorType needs to be passed into this function for flexibility
Here is the call graph for this function:
diff --git a/actorsmenu.html b/actorsmenu.html index e7edcbc47..75451bf03 100644 --- a/actorsmenu.html +++ b/actorsmenu.html @@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });

-

Actors Objects Vehicles Items

+

Actors Objects Vehicles Items

diff --git a/actorsmenu.js b/actorsmenu.js index 03d6a6bce..fdd93972e 100644 --- a/actorsmenu.js +++ b/actorsmenu.js @@ -1,7 +1,7 @@ var actorsmenu = [ [ "How Actors Work", "actors.html", [ - [ "Actors", "actors.html#actors", null ] + [ "Actors", "actors.html#actors-1", null ] ] ], [ "Objects", "objects.html", [ [ "Objects", "objects.html#objects", null ] diff --git a/basics.js b/basics.js index 8888e6745..50263aa6b 100644 --- a/basics.js +++ b/basics.js @@ -24,7 +24,7 @@ var basics = [ "Code Breakdown", "controlflow.html#code-breakdown", [ [ "Menus", "controlflow.html#menus", null ], [ "Players", "controlflow.html#players", null ], - [ "Actors", "controlflow.html#actors-1", null ], + [ "Actors", "controlflow.html#actors", null ], [ "Objects", "controlflow.html#objects-1", null ], [ "Courses", "controlflow.html#courses", [ [ "Course Folder", "controlflow.html#course-folder", null ] diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html index e8b13246b..126a94374 100644 --- a/ceremony__and__credits_8c.html +++ b/ceremony__and__credits_8c.html @@ -1363,7 +1363,7 @@ Here is the caller graph for this function:
-
Todo
Does this match as a return of s8?
+
Todo
Does this match as a return of s8?
Here is the call graph for this function:
diff --git a/classOSeagull.html b/classOSeagull.html index 2a48e3941..a517ac880 100644 --- a/classOSeagull.html +++ b/classOSeagull.html @@ -194,7 +194,7 @@ Additional Inherited Members  

Detailed Description

-
Todo
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
+
Todo
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?

Constructor & Destructor Documentation

◆ OSeagull()

diff --git a/classOSnowman.html b/classOSnowman.html index dca7f87f2..fba016675 100644 --- a/classOSnowman.html +++ b/classOSnowman.html @@ -312,7 +312,7 @@ Here is the call graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
Here is the call graph for this function:
@@ -713,7 +713,7 @@ Here is the caller graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class

Reimplemented from OObject.

diff --git a/code__80281780_8c.html b/code__80281780_8c.html index 1b3286697..74e2a7a17 100644 --- a/code__80281780_8c.html +++ b/code__80281780_8c.html @@ -194,7 +194,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/code__80281780_8h.html b/code__80281780_8h.html index 019a21c7a..7f11d5737 100644 --- a/code__80281780_8h.html +++ b/code__80281780_8h.html @@ -170,7 +170,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/collision__viewer_8c.html b/collision__viewer_8c.html index b0c0b7a89..3a3550a53 100644 --- a/collision__viewer_8c.html +++ b/collision__viewer_8c.html @@ -148,7 +148,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/collision__viewer_8h.html b/collision__viewer_8h.html index 155fc82f3..93c67dcd9 100644 --- a/collision__viewer_8h.html +++ b/collision__viewer_8h.html @@ -144,7 +144,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/controlflow.html b/controlflow.html index a93579b75..6581af1ca 100644 --- a/controlflow.html +++ b/controlflow.html @@ -132,7 +132,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); }); Players
  • - Actors + Actors
  • Objects @@ -258,7 +258,7 @@ Players camera Player cameras -

    +

    Actors

    Actor related code resides in

    diff --git a/doxygen_crawl.html b/doxygen_crawl.html index 2b819e4ae..28bf08952 100644 --- a/doxygen_crawl.html +++ b/doxygen_crawl.html @@ -1473,7 +1473,7 @@ - + @@ -6302,7 +6302,7 @@ - + diff --git a/freecam_8cpp.html b/freecam_8cpp.html index 225eff198..69d98b06b 100644 --- a/freecam_8cpp.html +++ b/freecam_8cpp.html @@ -279,7 +279,7 @@ Here is the caller graph for this function:
  • -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/freecam_8h.html b/freecam_8h.html index f0cc4f51f..103fa0073 100644 --- a/freecam_8h.html +++ b/freecam_8h.html @@ -221,7 +221,7 @@ Here is the caller graph for this function:
    -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/menu__items_8c.html b/menu__items_8c.html index 2192221b4..134279582 100644 --- a/menu__items_8c.html +++ b/menu__items_8c.html @@ -9150,7 +9150,7 @@ Here is the caller graph for this function:
    -
    Todo
    Move gGfxPool out of main.h
    +
    Todo
    Move gGfxPool out of main.h
    Here is the caller graph for this function:
    diff --git a/navtreeindex26.js b/navtreeindex26.js index a7beb4ac9..3d2be6099 100644 --- a/navtreeindex26.js +++ b/navtreeindex26.js @@ -230,7 +230,7 @@ var NAVTREEINDEX26 = "contramwrite_8c.html#a5a8e6638b28caf3b5faba67df76d099c":[17,0,3,9,34,1], "contramwrite_8c.html#ac0f1bb81601cedc5fc5868fc7e500b88":[17,0,3,9,34,0], "controlflow.html":[1,2], -"controlflow.html#actors-1":[1,2,4,2], +"controlflow.html#actors":[1,2,4,2], "controlflow.html#code-breakdown":[1,2,4], "controlflow.html#course-folder":[1,2,4,4,0], "controlflow.html#courses":[1,2,4,4], diff --git a/navtreeindex5.js b/navtreeindex5.js index 4c926aba1..e51e8230b 100644 --- a/navtreeindex5.js +++ b/navtreeindex5.js @@ -214,7 +214,7 @@ var NAVTREEINDEX5 = "actor__types_8h.html#affb5ffde510634c5c1e09a5b934d29c3":[17,0,2,4,20], "actor__types_8h_source.html":[17,0,2,4], "actors.html":[0,0], -"actors.html#actors":[0,0,0], +"actors.html#actors-1":[0,0,0], "actors_8c.html":[17,0,3,11,0], "actors_8c.html#a047d32425b6ea73e667cb31548bdc8dd":[17,0,3,11,0,52], "actors_8c.html#a074156bcbfcb24d6b691adf751bb8580":[17,0,3,11,0,60], diff --git a/osEPiRawStartDma_8c.html b/osEPiRawStartDma_8c.html index c4f734072..426e6e345 100644 --- a/osEPiRawStartDma_8c.html +++ b/osEPiRawStartDma_8c.html @@ -170,7 +170,7 @@ Functions
    -
    Todo
    This define is from os.h, but including that causes problems...
    +
    Todo
    This define is from os.h, but including that causes problems...
    @@ -194,7 +194,7 @@ Functions
    Value:
    if (cHandle->var != pihandle->var) \
    IO_WRITE(reg, pihandle->var);
    -
    Todo
    This define is from piint.h, but including that causes problems...
    +
    Todo
    This define is from piint.h, but including that causes problems...
    diff --git a/race__logic_8c.html b/race__logic_8c.html index 7ed628447..83eb674ce 100644 --- a/race__logic_8c.html +++ b/race__logic_8c.html @@ -689,7 +689,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
    diff --git a/race__logic_8h.html b/race__logic_8h.html index 8c1520419..64cc72fa6 100644 --- a/race__logic_8h.html +++ b/race__logic_8h.html @@ -626,7 +626,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
    diff --git a/search/all_3.js b/search/all_3.js index be003ef42..f1aa1206e 100644 --- a/search/all_3.js +++ b/search/all_3.js @@ -97,7 +97,7 @@ var searchData= ['actorinitparams_94',['ActorInitParams',['../structActorInitParams.html',1,'']]], ['actorlist_95',['ActorList',['../namespaceEditor.html#aa2e1ff6c936cecd08d75463c42812624',1,'Editor']]], ['actorreplication_96',['ActorReplication',['../replication_8c.html#a26dd97c60547f572972e89064852c0b4',1,'replication.c']]], - ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors',1,'Actors'],['../controlflow.html#actors-1',1,'Actors']]], + ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors-1',1,'Actors'],['../controlflow.html#actors',1,'Actors']]], ['actors_20work_98',['How Actors Work',['../actors.html',1,'actorsmenu']]], ['actors_2ec_99',['actors.c',['../actors_8c.html',1,'']]], ['actors_2eh_100',['actors.h',['../actors_8h.html',1,'']]], diff --git a/todo.html b/todo.html index d223cb23b..1dcaa45f6 100644 --- a/todo.html +++ b/todo.html @@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global _course_mario_raceway_dl_mio0SegmentRomStart []
    These should probably be ptr's instead of array's?
    Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
    -
    Commented out because deletes too soon.
    +
    Commented out because deletes too soon.
    Global are_players_in_course_section (s16, s16)
    This is the easiest solution otherwise actors would not collide on custom courses.
    Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
    @@ -140,7 +140,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global D_800E43B0 []
    unused?
    Global debug_switch_character_ceremony_cutscene (void)
    -
    confirm this.
    +
    confirm this.
    Union du

    is it possible to remove them somehow?

    is it possible to remove them somehow?

    @@ -150,7 +150,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global fill2
    0x00000000800f624c fill2
    Global freecam_keyboard_manager (Camera *, Vec3f)
    -
    configure this properly
    +
    configure this properly
    Global func_80028864 (Player *, Camera *, s8, s8)
    make a proper match
    Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
    @@ -166,13 +166,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global func_800CBC24 (void)
    clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
    Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
    -
    Does this match as a return of s8?
    +
    Does this match as a return of s8?
    Global func_802846E4 (CinematicCamera *)
    What does this even do?
    Global func_8028F970 (void)
    -
    increasing players past four would require increase this loop iterator.
    +
    increasing players past four would require increase this loop iterator.
    Global GetCupName (void)
    -
    Move gGfxPool out of main.h
    +
    Move gGfxPool out of main.h
    Global gPlayerWinningIndex
    gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
    Global gTorchSpawns []
    @@ -202,11 +202,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
    figure out what it means
    Class OSeagull
    -
    unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
    +
    unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
    Global OSnowman::DrawBody (s32)
    -
    quick hack to add the snow particles on hit. Need to separate into its own class
    +
    quick hack to add the snow particles on hit. Need to separate into its own class
    Global OSnowman::Tick () override
    -
    quick hack to add the snow particles on hit. Need to separate into its own class
    +
    quick hack to add the snow particles on hit. Need to separate into its own class
    Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
    magic constant
    Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
    @@ -225,9 +225,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global OThwomp::_boundingBoxSize
    Write this better. This effects the squish size and the bounding box size.
    Global PI_DOMAIN1
    -
    This define is from os.h, but including that causes problems...
    +
    This define is from os.h, but including that causes problems...
    Global render_collision (void)
    -
    decide to use colours or textures and fix displaylists because they are buggy
    +
    decide to use colours or textures and fix displaylists because they are buggy
    Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
    @@ -239,11 +239,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
    format like sm64 sounds.h
    Global spawn_foliage (struct ActorSpawnData *actor)
    -
    actorType needs to be passed into this function for flexibility
    +
    actorType needs to be passed into this function for flexibility
    Global TrainSmokeTick (void)
    : This should be an Object class one day
    Global UPDATE_REG (reg, var)
    -
    This define is from piint.h, but including that causes problems...
    +
    This define is from piint.h, but including that causes problems...
    Global US_FLOAT (x)
    US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
    Global World::SetCourse (const char *)