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https://github.com/HarbourMasters/SpaghettiKart
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<p>Renders</p>
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<p>Menus: Mario Kart 64 Logo, Debug text</p>
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<p>1P: Coloured square in third hud mode that players go around. </p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<p>Renders</p>
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<p>For all game modes</p>
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<p>Minimap, CurrLap, Lap time </p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
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