diff --git a/actors.html b/actors.html index 09504d83d..a2e03c660 100644 --- a/actors.html +++ b/actors.html @@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
How Actors Work
-

+

Actors

If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.

Example actor setup based on update_course_actors

// Loop through the actor list and run that particular actors behaviour.
diff --git a/actors_8c.html b/actors_8c.html index caffa49d4..c0f623d05 100644 --- a/actors_8c.html +++ b/actors_8c.html @@ -451,7 +451,7 @@ Here is the caller graph for this function:
-
Todo
Commented out because deletes too soon.
+
Todo
Commented out because deletes too soon.
Here is the call graph for this function:
@@ -1829,7 +1829,7 @@ Here is the caller graph for this function:
-
Todo
actorType needs to be passed into this function for flexibility
+
Todo
actorType needs to be passed into this function for flexibility
Here is the call graph for this function:
diff --git a/actorsmenu.html b/actorsmenu.html index 75451bf03..e7edcbc47 100644 --- a/actorsmenu.html +++ b/actorsmenu.html @@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });

-

Actors Objects Vehicles Items

+

Actors Objects Vehicles Items

diff --git a/actorsmenu.js b/actorsmenu.js index fdd93972e..03d6a6bce 100644 --- a/actorsmenu.js +++ b/actorsmenu.js @@ -1,7 +1,7 @@ var actorsmenu = [ [ "How Actors Work", "actors.html", [ - [ "Actors", "actors.html#actors-1", null ] + [ "Actors", "actors.html#actors", null ] ] ], [ "Objects", "objects.html", [ [ "Objects", "objects.html#objects", null ] diff --git a/basics.js b/basics.js index 50263aa6b..8888e6745 100644 --- a/basics.js +++ b/basics.js @@ -24,7 +24,7 @@ var basics = [ "Code Breakdown", "controlflow.html#code-breakdown", [ [ "Menus", "controlflow.html#menus", null ], [ "Players", "controlflow.html#players", null ], - [ "Actors", "controlflow.html#actors", null ], + [ "Actors", "controlflow.html#actors-1", null ], [ "Objects", "controlflow.html#objects-1", null ], [ "Courses", "controlflow.html#courses", [ [ "Course Folder", "controlflow.html#course-folder", null ] diff --git a/classOSnowman.html b/classOSnowman.html index c9cd3eadc..fba016675 100644 --- a/classOSnowman.html +++ b/classOSnowman.html @@ -312,7 +312,7 @@ Here is the call graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
Here is the call graph for this function:
@@ -713,7 +713,7 @@ Here is the caller graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class

Reimplemented from OObject.

diff --git a/classOThwomp.html b/classOThwomp.html index e07d83113..4d029926d 100644 --- a/classOThwomp.html +++ b/classOThwomp.html @@ -289,7 +289,7 @@ Static Private Attributes  

Detailed Description

-
Todo

Make shadow size bigger if thwomp is scaled up

+
Todo

Make shadow size bigger if thwomp is scaled up

make adjustable properties for squishSize and boundingBoxSize

Thwomp OObject

diff --git a/collision__viewer_8c.html b/collision__viewer_8c.html index 3a3550a53..b0c0b7a89 100644 --- a/collision__viewer_8c.html +++ b/collision__viewer_8c.html @@ -148,7 +148,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/collision__viewer_8h.html b/collision__viewer_8h.html index 93c67dcd9..155fc82f3 100644 --- a/collision__viewer_8h.html +++ b/collision__viewer_8h.html @@ -144,7 +144,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/controlflow.html b/controlflow.html index 6581af1ca..a93579b75 100644 --- a/controlflow.html +++ b/controlflow.html @@ -132,7 +132,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); }); Players
  • - Actors + Actors
  • Objects @@ -258,7 +258,7 @@ Players camera Player cameras -

    +

    Actors

    Actor related code resides in

    diff --git a/doxygen_crawl.html b/doxygen_crawl.html index 859d4bf53..92063eaaa 100644 --- a/doxygen_crawl.html +++ b/doxygen_crawl.html @@ -1473,7 +1473,7 @@ - + @@ -6302,7 +6302,7 @@ - + diff --git a/freecam_8cpp.html b/freecam_8cpp.html index 69d98b06b..225eff198 100644 --- a/freecam_8cpp.html +++ b/freecam_8cpp.html @@ -279,7 +279,7 @@ Here is the caller graph for this function:
  • -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/freecam_8h.html b/freecam_8h.html index 103fa0073..f0cc4f51f 100644 --- a/freecam_8h.html +++ b/freecam_8h.html @@ -221,7 +221,7 @@ Here is the caller graph for this function:
    -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/main_8c.html b/main_8c.html index 7fc11c8fb..d6cf36532 100644 --- a/main_8c.html +++ b/main_8c.html @@ -622,7 +622,7 @@ Here is the caller graph for this function:
    -
    Todo
    Why did void* work for matching
    +
    Todo
    Why did void* work for matching
    Here is the caller graph for this function:
    diff --git a/main_8h.html b/main_8h.html index 4633474ad..93ff54d1a 100644 --- a/main_8h.html +++ b/main_8h.html @@ -621,7 +621,7 @@ Variables
    -
    Todo
    Verify with proper documentation
    +
    Todo
    Verify with proper documentation
    @@ -650,7 +650,7 @@ Variables
    -
    Todo
    Verify with proper documentation
    +
    Todo
    Verify with proper documentation
    @@ -669,7 +669,7 @@ Variables
    -
    Todo
    Why did void* work for matching
    +
    Todo
    Why did void* work for matching
    Here is the caller graph for this function:
    diff --git a/menu__items_8c.html b/menu__items_8c.html index 0fdaa1da9..461646f8e 100644 --- a/menu__items_8c.html +++ b/menu__items_8c.html @@ -2398,7 +2398,7 @@ Here is the caller graph for this function:
    -
    Todo
    These sizes need to be sizeof() for shiftability if possible
    +
    Todo
    These sizes need to be sizeof() for shiftability if possible
    Here is the call graph for this function:
    diff --git a/menu__items_8h.html b/menu__items_8h.html index d0e89d43c..23705e51c 100644 --- a/menu__items_8h.html +++ b/menu__items_8h.html @@ -2744,7 +2744,7 @@ Here is the caller graph for this function:
    -
    Todo
    These sizes need to be sizeof() for shiftability if possible
    +
    Todo
    These sizes need to be sizeof() for shiftability if possible
    Here is the call graph for this function:
    diff --git a/navtreeindex26.js b/navtreeindex26.js index 323c35806..6ef207b99 100644 --- a/navtreeindex26.js +++ b/navtreeindex26.js @@ -230,7 +230,7 @@ var NAVTREEINDEX26 = "contramwrite_8c.html#a5a8e6638b28caf3b5faba67df76d099c":[16,0,3,9,34,1], "contramwrite_8c.html#ac0f1bb81601cedc5fc5868fc7e500b88":[16,0,3,9,34,0], "controlflow.html":[1,2], -"controlflow.html#actors":[1,2,4,2], +"controlflow.html#actors-1":[1,2,4,2], "controlflow.html#code-breakdown":[1,2,4], "controlflow.html#course-folder":[1,2,4,4,0], "controlflow.html#courses":[1,2,4,4], diff --git a/navtreeindex5.js b/navtreeindex5.js index cdcdab05c..dbee00b9b 100644 --- a/navtreeindex5.js +++ b/navtreeindex5.js @@ -214,7 +214,7 @@ var NAVTREEINDEX5 = "actor__types_8h.html#affb5ffde510634c5c1e09a5b934d29c3":[16,0,2,4,20], "actor__types_8h_source.html":[16,0,2,4], "actors.html":[0,0], -"actors.html#actors-1":[0,0,0], +"actors.html#actors":[0,0,0], "actors_8c.html":[16,0,3,11,0], "actors_8c.html#a047d32425b6ea73e667cb31548bdc8dd":[16,0,3,11,0,52], "actors_8c.html#a074156bcbfcb24d6b691adf751bb8580":[16,0,3,11,0,60], diff --git a/osContInit_8c.html b/osContInit_8c.html index d86b33d74..b456dd904 100644 --- a/osContInit_8c.html +++ b/osContInit_8c.html @@ -219,7 +219,7 @@ Here is the caller graph for this function:
    -
    Todo
    figure out what it means
    +
    Todo
    figure out what it means
    Here is the call graph for this function:
    diff --git a/osCreatePiManager_8c.html b/osCreatePiManager_8c.html index 23968c5c3..54d6c3caa 100644 --- a/osCreatePiManager_8c.html +++ b/osCreatePiManager_8c.html @@ -236,7 +236,7 @@ Here is the caller graph for this function:
    -
    Todo
    In libreultra this is in an include
    +
    Todo
    In libreultra this is in an include
    diff --git a/osPiGetCmdQueue_8c.html b/osPiGetCmdQueue_8c.html index 4cb2eeb3e..c9dd53159 100644 --- a/osPiGetCmdQueue_8c.html +++ b/osPiGetCmdQueue_8c.html @@ -171,7 +171,7 @@ Here is the caller graph for this function:
    -
    Todo
    In libreultra this is in an include
    +
    Todo
    In libreultra this is in an include
    diff --git a/osPiRawStartDma_8c.html b/osPiRawStartDma_8c.html index df2ff224c..3922d2e45 100644 --- a/osPiRawStartDma_8c.html +++ b/osPiRawStartDma_8c.html @@ -191,7 +191,7 @@ Here is the caller graph for this function:
    -
    Todo
    figure out why this is like this
    +
    Todo
    figure out why this is like this
    diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html index 26b724ac6..86beacf5f 100644 --- a/osPiStartDma_8c.html +++ b/osPiStartDma_8c.html @@ -172,7 +172,7 @@ Variables
    -
    Todo
    name magic constants
    +
    Todo
    name magic constants
    Here is the call graph for this function:
    @@ -206,7 +206,7 @@ Here is the caller graph for this function:
    -
    Todo
    In libreultra this is in an include
    +
    Todo
    In libreultra this is in an include
    diff --git a/osViBlack_8c.html b/osViBlack_8c.html index 410116e81..65395619b 100644 --- a/osViBlack_8c.html +++ b/osViBlack_8c.html @@ -144,7 +144,7 @@ Variables
    -
    Todo
    name magic constants
    +
    Todo
    name magic constants
    Here is the call graph for this function:
    diff --git a/osViSwapBuffer_8c.html b/osViSwapBuffer_8c.html index 28cfc7b97..d3a81ee39 100644 --- a/osViSwapBuffer_8c.html +++ b/osViSwapBuffer_8c.html @@ -143,7 +143,7 @@ Variables
    -
    Todo
    figure out what this flag means
    +
    Todo
    figure out what this flag means
    Here is the call graph for this function:
    diff --git a/piint_8h.html b/piint_8h.html index 82ec33c97..4732d2f32 100644 --- a/piint_8h.html +++ b/piint_8h.html @@ -782,7 +782,7 @@ Variables
    -
    Todo
    name
    +
    Todo
    name
    @@ -797,7 +797,7 @@ Variables
    -
    Todo
    name
    +
    Todo
    name
    @@ -812,7 +812,7 @@ Variables
    -
    Todo
    name
    +
    Todo
    name
    @@ -1767,7 +1767,7 @@ Here is the caller graph for this function:
    -
    Todo
    In libreultra this is in an include
    +
    Todo
    In libreultra this is in an include
    diff --git a/race__logic_8c.html b/race__logic_8c.html index 83eb674ce..7ed628447 100644 --- a/race__logic_8c.html +++ b/race__logic_8c.html @@ -689,7 +689,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
    diff --git a/race__logic_8h.html b/race__logic_8h.html index 64cc72fa6..8c1520419 100644 --- a/race__logic_8h.html +++ b/race__logic_8h.html @@ -626,7 +626,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
    diff --git a/render__objects_8c.html b/render__objects_8c.html index 8f1adb2a5..2c487e0d4 100644 --- a/render__objects_8c.html +++ b/render__objects_8c.html @@ -2834,7 +2834,7 @@ Here is the caller graph for this function:
    -
    Todo
    tlut/texture unconfirmed. This could be texture1 and texture2
    +
    Todo
    tlut/texture unconfirmed. This could be texture1 and texture2
    Here is the call graph for this function:
    @@ -11413,7 +11413,7 @@ Here is the caller graph for this function:
    -
    Todo
    fakematch?
    +
    Todo
    fakematch?
    Here is the call graph for this function:
    @@ -11470,7 +11470,7 @@ Here is the caller graph for this function:
    -
    Todo
    fakematch?
    +
    Todo
    fakematch?
    Here is the call graph for this function:
    @@ -17229,7 +17229,7 @@ Here is the caller graph for this function:

    Renders

    Menus: Mario Kart 64 Logo, Debug text

    1P: Coloured square in third hud mode that players go around.

    -
    Todo
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    +
    Todo
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Here is the caller graph for this function:
    @@ -17284,7 +17284,7 @@ Here is the caller graph for this function:

    Renders

    For all game modes

    Minimap, CurrLap, Lap time

    -
    Todo
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    +
    Todo
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Here is the call graph for this function:
    @@ -17578,7 +17578,7 @@ Here is the caller graph for this function:
    -
    Todo
    : Hardcode these x and y values. Because why not?
    +
    Todo
    : Hardcode these x and y values. Because why not?
    Here is the call graph for this function:
    diff --git a/render__objects_8h.html b/render__objects_8h.html index 0796c0224..fc5753060 100644 --- a/render__objects_8h.html +++ b/render__objects_8h.html @@ -16408,7 +16408,7 @@ Here is the caller graph for this function:
    -
    Todo
    : Hardcode these x and y values. Because why not?
    +
    Todo
    : Hardcode these x and y values. Because why not?
    Here is the call graph for this function:
    diff --git a/search/all_3.js b/search/all_3.js index 34d732b23..ba9dd17c9 100644 --- a/search/all_3.js +++ b/search/all_3.js @@ -97,7 +97,7 @@ var searchData= ['actorinitparams_94',['ActorInitParams',['../structActorInitParams.html',1,'']]], ['actorlist_95',['ActorList',['../namespaceEditor.html#aa2e1ff6c936cecd08d75463c42812624',1,'Editor']]], ['actorreplication_96',['ActorReplication',['../replication_8c.html#a26dd97c60547f572972e89064852c0b4',1,'replication.c']]], - ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../controlflow.html#actors',1,'Actors'],['../actors.html#actors-1',1,'Actors']]], + ['actors_97',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors',1,'Actors'],['../controlflow.html#actors-1',1,'Actors']]], ['actors_20work_98',['How Actors Work',['../actors.html',1,'actorsmenu']]], ['actors_2ec_99',['actors.c',['../actors_8c.html',1,'']]], ['actors_2eh_100',['actors.h',['../actors_8h.html',1,'']]], diff --git a/todo.html b/todo.html index 481bcc5c0..492fa55f7 100644 --- a/todo.html +++ b/todo.html @@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
    don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
    Global __osPiDevMgr
    -
    In libreultra this is in an include
    +
    In libreultra this is in an include
    Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)

    fix magic number

    remove magic constant

    @@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global _course_mario_raceway_dl_mio0SegmentRomStart []
    These should probably be ptr's instead of array's?
    Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
    -
    Commented out because deletes too soon.
    +
    Commented out because deletes too soon.
    Global are_players_in_course_section (s16, s16)
    This is the easiest solution otherwise actors would not collide on custom courses.
    Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
    @@ -134,35 +134,35 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global BAD_RETURN (cmd)
    put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it.
    Global clear_framebuffer (s32)
    -
    Why did void* work for matching
    +
    Why did void* work for matching
    Global course_select_menu_act (struct Controller *, u16)
    SetCourse() to course one;
    Global D_800E43B0 []
    -
    unused?
    +
    unused?
    Global debug_switch_character_ceremony_cutscene (void)
    confirm this.
    Union du

    is it possible to remove them somehow?

    -

    is it possible to remove them somehow?

    +

    is it possible to remove them somehow?

    Global fill [2]
    file boundary?
    Global fill2
    0x00000000800f624c fill2
    Global freecam_keyboard_manager (Camera *, Vec3f)
    -
    configure this properly
    +
    configure this properly
    Global func_80028864 (Player *, Camera *, s8, s8)
    make a proper match
    Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
    -
    tlut/texture unconfirmed. This could be texture1 and texture2
    +
    tlut/texture unconfirmed. This could be texture1 and texture2
    Global func_8004C268 (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
    -
    fakematch?
    +
    fakematch?
    Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
    -
    fakematch?
    +
    fakematch?
    Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
    -
    arg1 should likely be a u8 *
    +
    arg1 should likely be a u8 *
    Global func_80091FA4 (void)
    -
    These sizes need to be sizeof() for shiftability if possible
    +
    These sizes need to be sizeof() for shiftability if possible
    Global func_800CBC24 (void)
    clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
    Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
    @@ -170,7 +170,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global func_802846E4 (CinematicCamera *)
    What does this even do?
    Global func_8028F970 (void)
    -
    increasing players past four would require increase this loop iterator.
    +
    increasing players past four would require increase this loop iterator.
    Global GetCupName (void)
    Move gGfxPool out of main.h
    Global gPlayerWinningIndex
    @@ -180,19 +180,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global IO_WRITE (addr, data)
    These defines are from PR/rcp.h, but including that causes problems...
    Global LEO_CMD_TYPE_0
    -
    name
    +
    name
    Global LEO_CMD_TYPE_1
    -
    name
    +
    name
    Global LEO_CMD_TYPE_2
    -
    name
    +
    name
    Global load_track_path (s32)
    Confirm this comment
    Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
    Label audio funcs
    Global MTX_KART_POOL_SIZE
    -
    Verify with proper documentation
    +
    Verify with proper documentation
    Global MTX_SHADOW_POOL_SIZE
    -
    Verify with proper documentation
    +
    Verify with proper documentation
    Global new_actor (ActorInitParams *)
    More indepth error checking/return value
    Global Note::priority
    @@ -200,25 +200,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global OBombKart::Unk_3C
    Turn WheelPos into a struct
    Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
    -
    figure out what it means
    +
    figure out what it means
    Class OSeagull
    unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
    Global OSnowman::DrawBody (s32)
    -
    quick hack to add the snow particles on hit. Need to separate into its own class
    -
    Global OSnowman::Tick () override
    quick hack to add the snow particles on hit. Need to separate into its own class
    +
    Global OSnowman::Tick () override
    +
    quick hack to add the snow particles on hit. Need to separate into its own class
    Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
    magic constant
    Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
    -
    name magic constants
    +
    name magic constants
    Global osRomBase
    -
    figure out why this is like this
    +
    figure out why this is like this
    Global osViBlack (u8 active)
    -
    name magic constants
    +
    name magic constants
    Global osViSwapBuffer (void *vaddr)
    -
    figure out what this flag means
    +
    figure out what this flag means
    Class OThwomp
    -

    Make shadow size bigger if thwomp is scaled up

    +

    Make shadow size bigger if thwomp is scaled up

    make adjustable properties for squishSize and boundingBoxSize

    @@ -227,19 +227,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global PI_DOMAIN1
    This define is from os.h, but including that causes problems...
    Global render_collision (void)
    -
    decide to use colours or textures and fix displaylists because they are buggy
    +
    decide to use colours or textures and fix displaylists because they are buggy
    Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
    -
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    +
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
    -
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    +
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Global set_course (const char *data)
    SetCourse();
    Global set_minimap_finishline_position (s32)
    -
    : Hardcode these x and y values. Because why not?
    +
    : Hardcode these x and y values. Because why not?
    Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
    format like sm64 sounds.h
    Global spawn_foliage (struct ActorSpawnData *actor)
    -
    actorType needs to be passed into this function for flexibility
    +
    actorType needs to be passed into this function for flexibility
    Global TrainSmokeTick (void)
    : This should be an Object class one day
    Global UPDATE_REG (reg, var)
    diff --git a/uniondu.html b/uniondu.html index efbf1e459..627adb336 100644 --- a/uniondu.html +++ b/uniondu.html @@ -138,8 +138,8 @@ Data Fields  

    Detailed Description

    -
    Todo
    is it possible to remove them somehow?
    -
    Todo
    is it possible to remove them somehow?
    +
    Todo
    is it possible to remove them somehow?
    +
    Todo
    is it possible to remove them somehow?

    Field Documentation

    ◆ d

    diff --git a/update__objects_8c.html b/update__objects_8c.html index be0a9a1d6..d80d97acd 100644 --- a/update__objects_8c.html +++ b/update__objects_8c.html @@ -3607,7 +3607,7 @@ Here is the caller graph for this function:
    -
    Todo
    arg1 should likely be a u8 *
    +
    Todo
    arg1 should likely be a u8 *
    Here is the call graph for this function:
    @@ -7188,7 +7188,7 @@ Here is the caller graph for this function:
    -
    Todo
    unused?
    +
    Todo
    unused?