diff --git a/Game_8cpp.html b/Game_8cpp.html index c9dc93292..587276492 100644 --- a/Game_8cpp.html +++ b/Game_8cpp.html @@ -2696,7 +2696,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
Here is the call graph for this function:
diff --git a/Game_8h.html b/Game_8h.html index fd1ca3121..5e7423ef0 100644 --- a/Game_8h.html +++ b/Game_8h.html @@ -2545,7 +2545,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
diff --git a/SkySnow_8h_source.html b/SkySnow_8h_source.html index e6a05131a..8679aed17 100644 --- a/SkySnow_8h_source.html +++ b/SkySnow_8h_source.html @@ -163,7 +163,7 @@ $(function(){initNavTree('SkySnow_8h_source.html',''); initResizable(true); });
World.h
SkyActor::SkyActor
SkyActor(ScreenContext *screen)
Definition SkyActor.h:19
SkySnow::mState
s32 mState
Definition SkySnow.h:43
-
SkySnow::func_80077E20
void func_80077E20()
Definition SkySnow.cpp:104
+
SkySnow::func_80077E20
void func_80077E20()
Definition SkySnow.cpp:111
SkySnow::_idx
size_t _idx
Definition SkySnow.h:42
SkySnow::mDirectionAngle
Vec3su mDirectionAngle
Definition SkySnow.h:48
SkySnow::mVelocity
FVector mVelocity
Definition SkySnow.h:47
@@ -172,9 +172,9 @@ $(function(){initNavTree('SkySnow_8h_source.html',''); initResizable(true); });
SkySnow::GetCount
static size_t GetCount()
Definition SkySnow.h:32
SkySnow::_count
static size_t _count
Definition SkySnow.h:41
SkySnow::SkySnow
SkySnow(ScreenContext *screen)
Definition SkySnow.cpp:25
-
SkySnow::func_80077F64
void func_80077F64(Camera *camera)
Definition SkySnow.cpp:123
-
SkySnow::Draw
virtual void Draw(ScreenContext *ctx, s32 arg0) override
Definition SkySnow.cpp:77
-
SkySnow::Tick
virtual void Tick() override
Definition SkySnow.cpp:35
+
SkySnow::func_80077F64
void func_80077F64(Camera *camera)
Definition SkySnow.cpp:130
+
SkySnow::Draw
virtual void Draw(ScreenContext *ctx, s32 arg0) override
Definition SkySnow.cpp:84
+
SkySnow::Tick
virtual void Tick() override
Definition SkySnow.cpp:42
SkySnow::mState2
s32 mState2
Definition SkySnow.h:44
SkySnow::~SkySnow
~SkySnow()
Definition SkySnow.h:28
common_structs.h
diff --git a/actors_8c.html b/actors_8c.html index a60e2c0e3..961bed460 100644 --- a/actors_8c.html +++ b/actors_8c.html @@ -456,7 +456,7 @@ Here is the caller graph for this function:
-
Todo
Commented out because deletes too soon.
+
Todo
Commented out because deletes too soon.
Here is the call graph for this function:
@@ -1861,7 +1861,7 @@ Here is the caller graph for this function:
-
Todo
actorType needs to be passed into this function for flexibility
+
Todo
actorType needs to be passed into this function for flexibility
Here is the call graph for this function:
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html index f8a9bb368..3c3b03e3e 100644 --- a/ceremony__and__credits_8c.html +++ b/ceremony__and__credits_8c.html @@ -2099,7 +2099,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/ceremony__and__credits_8h.html b/ceremony__and__credits_8h.html index 40e7791dc..a86dec0d1 100644 --- a/ceremony__and__credits_8h.html +++ b/ceremony__and__credits_8h.html @@ -2037,7 +2037,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/charactermenu.js b/charactermenu.js index b30bf2b3d..652fcca7a 100644 --- a/charactermenu.js +++ b/charactermenu.js @@ -1,14 +1,14 @@ var charactermenu = [ [ "Overview", "characteroverview.html", [ - [ "Custom characters", "characteroverview.html#custom-characters-1", null ], - [ "Examples for all characters:", "characteroverview.html#examples-for-all-characters-1", null ], - [ "Additional Files", "characteroverview.html#additional-files-1", [ - [ "Tips", "characteroverview.html#tips-1", [ - [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings-1", null ] + [ "Custom characters", "characteroverview.html#custom-characters", null ], + [ "Examples for all characters:", "characteroverview.html#examples-for-all-characters", null ], + [ "Additional Files", "characteroverview.html#additional-files", [ + [ "Tips", "characteroverview.html#tips", [ + [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ] ] ], - [ "Tools To Help", "characteroverview.html#tools-to-help-1", null ], - [ "Future plans", "characteroverview.html#future-plans-2", null ] + [ "Tools To Help", "characteroverview.html#tools-to-help", null ], + [ "Future plans", "characteroverview.html#future-plans", null ] ] ] ] ] ]; \ No newline at end of file diff --git a/characteroverview.html b/characteroverview.html index 75b52a5bd..5ccabe5ef 100644 --- a/characteroverview.html +++ b/characteroverview.html @@ -108,7 +108,7 @@ $(function(){initNavTree('characteroverview.html',''); initResizable(true); });
Overview
-

+

Custom characters

Custom characters can only replace existing characters for now.

    @@ -119,7 +119,7 @@ Custom characters

  • In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.
  • Put it in mods folder and run.
  • -

    +

    Examples for all characters:

    mario_kart/mario_kart_frame###

    luigi_kart/luigi_kart_frame###

    @@ -129,27 +129,27 @@ Examples for all characters:

    donkeykong_kart/donkeykong_kart_frame###

    bowser_kart/bowser_kart_frame###

    yoshi_kart/yoshi_kart_frame###

    -

    +

    Additional Files

    Some other files to look out for(still using toad as a example)

    placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32

    player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)

    player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)

    -

    +

    Tips

    -

    +

    Change Viewport Render Settings

    Assuming your using the overkart setup kart.

    In object mode, select View -> Cameras -> Active Camera

    Set your render resolution and path as shown in the image below

    Then render your animation by selecting View -> Viewport Render Animation

    Viewport Render Settings

    -

    +

    Tools To Help

    • There is Racer Ready-Up which is a tool to help you create custom characters for SpaghettiKart.
    -

    +

    Future plans

    • Support for custom characters that do not replace existing ones.
    • diff --git a/classOSnowman.html b/classOSnowman.html index 44a769f1a..155714448 100644 --- a/classOSnowman.html +++ b/classOSnowman.html @@ -351,7 +351,7 @@ Here is the call graph for this function:
    -
    Todo
    quick hack to add the snow particles on hit. Need to separate into its own class
    +
    Todo
    quick hack to add the snow particles on hit. Need to separate into its own class
    Here is the call graph for this function:
    diff --git a/classOThwomp.html b/classOThwomp.html index 7462492a0..16be0d16c 100644 --- a/classOThwomp.html +++ b/classOThwomp.html @@ -325,7 +325,7 @@ Static Private Attributes  

    Detailed Description

    -
    Todo

    Make shadow size bigger if thwomp is scaled up

    +
    Todo

    Make shadow size bigger if thwomp is scaled up

    make adjustable properties for squishSize and boundingBoxSize

    Thwomp OObject

    diff --git a/code__80281780_8c.html b/code__80281780_8c.html index 48daa73a6..99fe9891a 100644 --- a/code__80281780_8c.html +++ b/code__80281780_8c.html @@ -194,7 +194,7 @@ Variables
    -
    Todo
    confirm this.
    +
    Todo
    confirm this.
    Here is the caller graph for this function:
    diff --git a/code__80281780_8h.html b/code__80281780_8h.html index ff28803d9..b4d20bf07 100644 --- a/code__80281780_8h.html +++ b/code__80281780_8h.html @@ -166,7 +166,7 @@ Variables
    -
    Todo
    confirm this.
    +
    Todo
    confirm this.
    Here is the caller graph for this function:
    diff --git a/collision__viewer_8c.html b/collision__viewer_8c.html index fe532e5d4..5e6c3c375 100644 --- a/collision__viewer_8c.html +++ b/collision__viewer_8c.html @@ -149,7 +149,7 @@ Functions
    -
    Todo
    decide to use colours or textures and fix displaylists because they are buggy
    +
    Todo
    decide to use colours or textures and fix displaylists because they are buggy
    Here is the call graph for this function:
    diff --git a/collision__viewer_8h.html b/collision__viewer_8h.html index 04a1af33f..6762b530c 100644 --- a/collision__viewer_8h.html +++ b/collision__viewer_8h.html @@ -144,7 +144,7 @@ Functions
    -
    Todo
    decide to use colours or textures and fix displaylists because they are buggy
    +
    Todo
    decide to use colours or textures and fix displaylists because they are buggy
    Here is the call graph for this function:
    -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/freecam_8h.html b/freecam_8h.html index 0e65352af..a1d18f6bc 100644 --- a/freecam_8h.html +++ b/freecam_8h.html @@ -214,7 +214,7 @@ Here is the call graph for this function:
    -
    Todo
    configure this properly
    +
    Todo
    configure this properly
    Here is the call graph for this function:
    diff --git a/md_docs_2custom-audio.html b/md_docs_2custom-audio.html index e423af243..54ad4d60e 100644 --- a/md_docs_2custom-audio.html +++ b/md_docs_2custom-audio.html @@ -132,7 +132,7 @@ Example:
    └── sequences
    └── main_menu.mp3
    └── main_menu.json
    -

    +

    Future plans

    • Support samples.
    • diff --git a/md_docs_2custom-characters.html b/md_docs_2custom-characters.html index 61d65f143..d4514cf29 100644 --- a/md_docs_2custom-characters.html +++ b/md_docs_2custom-characters.html @@ -108,7 +108,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
      Custom characters
    -

    +

    Custom characters can only replace existing characters for now.

    1. Download the Kart Setup blender file included with this post(Slightly altered .blender file provided by the Overkart server with some adjustments to the animation to export for Spaghetti, thanks again Andrat for permission to post this and a huge thanks to the Overkart 64 community in general.) Kart Setup.blend
    2. @@ -118,7 +118,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
    3. In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.
    4. Put it in mods folder and run.
    -

    +

    Examples for all characters:

    mario_kart/mario_kart_frame###

    luigi_kart/luigi_kart_frame###

    @@ -128,27 +128,27 @@ Examples for all characters:

    donkeykong_kart/donkeykong_kart_frame###

    bowser_kart/bowser_kart_frame###

    yoshi_kart/yoshi_kart_frame###

    -

    +

    Additional Files

    Some other files to look out for(still using toad as a example)

    placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32

    player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)

    player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)

    -

    +

    Tips

    -

    +

    Change Viewport Render Settings

    Assuming your using the overkart setup kart.

    In object mode, select View -> Cameras -> Active Camera

    Set your render resolution and path as shown in the image below

    Then render your animation by selecting View -> Viewport Render Animation

    Viewport Render Settings

    -

    +

    Tools To Help

    • There is Racer Ready-Up which is a tool to help you create custom characters for SpaghettiKart.
    -

    +

    Future plans

    • Support for custom characters that do not replace existing ones.
    • diff --git a/md_docs_2migrations.html b/md_docs_2migrations.html index 9927c2783..b579d6f61 100644 --- a/md_docs_2migrations.html +++ b/md_docs_2migrations.html @@ -308,7 +308,7 @@ Troubleshooting
    • Missing wheel textures: Make sure all 4 wheel variants exist for each kart frame
    • Wrong track textures: Double-check the track name in the path (e.g., yoshi_valley vs yoshis_valley)
    -

    +

    See Also

    • mods.toml File Structure - Required metadata file for mods
    • diff --git a/md_docs_2mods-toml.html b/md_docs_2mods-toml.html index ba455b46e..62e98985b 100644 --- a/md_docs_2mods-toml.html +++ b/md_docs_2mods-toml.html @@ -202,7 +202,7 @@ Best Practices

      Migration Script Support

      When using the migration script (migrations.py), a mods.toml file can be automatically generated for your migrated mod. See Migration Guide for details.

      -

      +

      See Also

      • Modding Guide - General modding information
      • diff --git a/menu__items_8c.html b/menu__items_8c.html index b02351b8b..5e4b08fa1 100644 --- a/menu__items_8c.html +++ b/menu__items_8c.html @@ -2392,7 +2392,7 @@ Here is the caller graph for this function:
    -
    Todo
    These sizes need to be sizeof() for shiftability if possible
    +
    Todo
    These sizes need to be sizeof() for shiftability if possible
    Here is the call graph for this function:
    @@ -9134,7 +9134,7 @@ Here is the caller graph for this function:
    -
    Todo
    Move gGfxPool out of main.h
    +
    Todo
    Move gGfxPool out of main.h
    Here is the call graph for this function:
    diff --git a/menu__items_8h.html b/menu__items_8h.html index 4012c7af2..3622a638f 100644 --- a/menu__items_8h.html +++ b/menu__items_8h.html @@ -2738,7 +2738,7 @@ Here is the caller graph for this function:
    -
    Todo
    These sizes need to be sizeof() for shiftability if possible
    +
    Todo
    These sizes need to be sizeof() for shiftability if possible
    Here is the call graph for this function:
    diff --git a/navtreedata.js b/navtreedata.js index 6dc286d0e..7209a065b 100644 --- a/navtreedata.js +++ b/navtreedata.js @@ -74,16 +74,16 @@ var NAVTREE = [ "Courses", "coursesmenu.html", "coursesmenu" ], [ "Custom Audio", "md_docs_2custom-audio.html", [ [ "Example:", "md_docs_2custom-audio.html#example", null ], - [ "Future plans", "md_docs_2custom-audio.html#future-plans", null ] + [ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ] ] ], [ "Custom characters", "md_docs_2custom-characters.html", [ - [ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters", null ], - [ "Additional Files", "md_docs_2custom-characters.html#additional-files", [ - [ "Tips", "md_docs_2custom-characters.html#tips", [ - [ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings", null ] + [ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ], + [ "Additional Files", "md_docs_2custom-characters.html#additional-files-1", [ + [ "Tips", "md_docs_2custom-characters.html#tips-1", [ + [ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ] ] ], - [ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ], - [ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ] + [ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ], + [ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ] ] ] ] ], [ "faq", "md_docs_2faq.html", null ], @@ -107,7 +107,7 @@ var NAVTREE = [ "New Folder Structure", "md_docs_2migrations.html#new-folder-structure", null ], [ "Manual Migration", "md_docs_2migrations.html#manual-migration", null ], [ "Troubleshooting", "md_docs_2migrations.html#troubleshooting", null ], - [ "See Also", "md_docs_2migrations.html#see-also-1", null ] + [ "See Also", "md_docs_2migrations.html#see-also", null ] ] ], [ "Modding", "md_docs_2modding.html", [ [ "General Structure", "md_docs_2modding.html#general-structure", [ @@ -132,7 +132,7 @@ var NAVTREE = [ "Load Order", "md_docs_2mods-toml.html#load-order", null ], [ "Best Practices", "md_docs_2mods-toml.html#best-practices", null ], [ "Migration Script Support", "md_docs_2mods-toml.html#migration-script-support", null ], - [ "See Also", "md_docs_2mods-toml.html#see-also", null ] + [ "See Also", "md_docs_2mods-toml.html#see-also-1", null ] ] ], [ "Sequence Information (Music)", "md_docs_2sequences-information.html", [ [ "Race Tracks", "md_docs_2sequences-information.html#race-tracks", null ], diff --git a/navtreeindex42.js b/navtreeindex42.js index eabc9b5f7..a82a97bb8 100644 --- a/navtreeindex42.js +++ b/navtreeindex42.js @@ -142,14 +142,14 @@ var NAVTREEINDEX42 = "md_docs_2BUILDING.html#windows":[2,0], "md_docs_2custom-audio.html":[5], "md_docs_2custom-audio.html#example":[5,0], -"md_docs_2custom-audio.html#future-plans":[5,1], +"md_docs_2custom-audio.html#future-plans-1":[5,1], "md_docs_2custom-characters.html":[6], -"md_docs_2custom-characters.html#additional-files":[6,1], -"md_docs_2custom-characters.html#change-viewport-render-settings":[6,1,0,0], -"md_docs_2custom-characters.html#examples-for-all-characters":[6,0], -"md_docs_2custom-characters.html#future-plans-1":[6,1,2], -"md_docs_2custom-characters.html#tips":[6,1,0], -"md_docs_2custom-characters.html#tools-to-help":[6,1,1], +"md_docs_2custom-characters.html#additional-files-1":[6,1], +"md_docs_2custom-characters.html#change-viewport-render-settings-1":[6,1,0,0], +"md_docs_2custom-characters.html#examples-for-all-characters-1":[6,0], +"md_docs_2custom-characters.html#future-plans-2":[6,1,2], +"md_docs_2custom-characters.html#tips-1":[6,1,0], +"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1], "md_docs_2faq.html":[7], "md_docs_2migrations.html":[8], "md_docs_2migrations.html#generated-files":[8,1,1], @@ -163,7 +163,7 @@ var NAVTREEINDEX42 = "md_docs_2migrations.html#other-textures":[8,2,0,2], "md_docs_2migrations.html#overview":[8,0], "md_docs_2migrations.html#path-changes":[8,2], -"md_docs_2migrations.html#see-also-1":[8,7], +"md_docs_2migrations.html#see-also":[8,7], "md_docs_2migrations.html#textures":[8,2,0], "md_docs_2migrations.html#track-textures":[8,2,0,0], "md_docs_2migrations.html#troubleshooting":[8,6], @@ -185,7 +185,7 @@ var NAVTREEINDEX42 = "md_docs_2mods-toml.html#location":[10,0], "md_docs_2mods-toml.html#migration-script-support":[10,8], "md_docs_2mods-toml.html#mod-section":[10,3,0], -"md_docs_2mods-toml.html#see-also":[10,9], +"md_docs_2mods-toml.html#see-also-1":[10,9], "md_docs_2mods-toml.html#validation":[10,5], "md_docs_2mods-toml.html#version-requirements":[10,3,1,0], "md_docs_2sequences-information.html":[11], diff --git a/navtreeindex9.js b/navtreeindex9.js index e642862bb..e9c2eec14 100644 --- a/navtreeindex9.js +++ b/navtreeindex9.js @@ -92,13 +92,13 @@ var NAVTREEINDEX9 = "ceremony__and__credits_8h_source.html":[20,0,3,5,3], "charactermenu.html":[3], "characteroverview.html":[3,0], -"characteroverview.html#additional-files-1":[3,0,2], -"characteroverview.html#change-viewport-render-settings-1":[3,0,2,0,0], -"characteroverview.html#custom-characters-1":[3,0,0], -"characteroverview.html#examples-for-all-characters-1":[3,0,1], -"characteroverview.html#future-plans-2":[3,0,2,2], -"characteroverview.html#tips-1":[3,0,2,0], -"characteroverview.html#tools-to-help-1":[3,0,2,1], +"characteroverview.html#additional-files":[3,0,2], +"characteroverview.html#change-viewport-render-settings":[3,0,2,0,0], +"characteroverview.html#custom-characters":[3,0,0], +"characteroverview.html#examples-for-all-characters":[3,0,1], +"characteroverview.html#future-plans":[3,0,2,2], +"characteroverview.html#tips":[3,0,2,0], +"characteroverview.html#tools-to-help":[3,0,2,1], "choco__mountain_2course__offsets_8c.html":[20,0,0,4,0], "choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4":[20,0,0,4,0,0], "choco__mountain__displaylists_8h.html":[20,0,2,0,0,0,4,1], diff --git a/osPiRawStartDma_8c.html b/osPiRawStartDma_8c.html index bbe2ca6c6..b1652ccc8 100644 --- a/osPiRawStartDma_8c.html +++ b/osPiRawStartDma_8c.html @@ -191,7 +191,7 @@ Here is the caller graph for this function:
    -
    Todo
    figure out why this is like this
    +
    Todo
    figure out why this is like this
    diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html index c42936e65..4d0685e87 100644 --- a/osPiStartDma_8c.html +++ b/osPiStartDma_8c.html @@ -172,7 +172,7 @@ Variables
    -
    Todo
    name magic constants
    +
    Todo
    name magic constants
    Here is the call graph for this function:
    diff --git a/osViBlack_8c.html b/osViBlack_8c.html index 42bc42ffd..3ca3135f3 100644 --- a/osViBlack_8c.html +++ b/osViBlack_8c.html @@ -144,7 +144,7 @@ Variables
    -
    Todo
    name magic constants
    +
    Todo
    name magic constants
    Here is the call graph for this function:
    diff --git a/osViSwapBuffer_8c.html b/osViSwapBuffer_8c.html index 120bc59b5..74b72f46f 100644 --- a/osViSwapBuffer_8c.html +++ b/osViSwapBuffer_8c.html @@ -143,7 +143,7 @@ Variables
    -
    Todo
    figure out what this flag means
    +
    Todo
    figure out what this flag means
    Here is the call graph for this function:
    diff --git a/race__logic_8c.html b/race__logic_8c.html index cdae4f524..faa77ae2a 100644 --- a/race__logic_8c.html +++ b/race__logic_8c.html @@ -697,7 +697,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
    diff --git a/race__logic_8h.html b/race__logic_8h.html index 684a8fbca..eee88f395 100644 --- a/race__logic_8h.html +++ b/race__logic_8h.html @@ -632,7 +632,7 @@ Here is the caller graph for this function:
    -
    Todo
    increasing players past four would require increase this loop iterator.
    +
    Todo
    increasing players past four would require increase this loop iterator.
    Here is the call graph for this function:
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['custom_20characters_776',['Custom characters',['../md_docs_2custom-characters.html',1,'Custom characters'],['../characteroverview.html#custom-characters-1',1,'Custom characters']]], + ['custom_20characters_776',['Custom characters',['../md_docs_2custom-characters.html',1,'Custom characters'],['../characteroverview.html#custom-characters',1,'Custom characters']]], ['custom_20track_20overview_777',['Custom Track Overview',['../trackoverview.html#custom-track-overview',1,'']]], ['custom_2daudio_2emd_778',['custom-audio.md',['../custom-audio_8md.html',1,'']]], ['custom_2dcharacters_2emd_779',['custom-characters.md',['../custom-characters_8md.html',1,'']]], diff --git a/search/all_8.js b/search/all_8.js index 0ffacbefc..8078938ee 100644 --- a/search/all_8.js +++ b/search/all_8.js @@ -84,7 +84,7 @@ var searchData= ['evaluate_5fcubic_5fspline_81',['evaluate_cubic_spline',['../ceremony__and__credits_8c.html#a53bc41b708fd9b7fb8e0b8c3a0ef32e3',1,'evaluate_cubic_spline(f32 arg0, Vec3f point, f32 *arg2, f32 controlPoints1[], f32 controlPoints2[], f32 controlPoints3[], f32 controlPoints4[]): ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#aea05f618f158918d416b886c83d08c7d',1,'evaluate_cubic_spline(f32, Vec3f, f32 *, f32[], f32[], f32[], f32[]): ceremony_and_credits.c']]], ['evaluation_82',['evaluation',['../structdisabledInfo.html#a801386722981f5883efa4e8c09623b4f',1,'disabledInfo']]], ['example_3a_83',['Example:',['../md_docs_2custom-audio.html#example',1,'Example:'],['../md_docs_2textures-pack.html#example-1',1,'Example:']]], - 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    remove magic constant

    Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
    -
    Commented out because deletes too soon.
    +
    Commented out because deletes too soon.
    Global are_players_in_course_section (s16, s16)
    This is the easiest solution otherwise actors would not collide on custom courses.
    Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
    @@ -136,17 +136,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global D_800E43B0 []
    unused?
    Global debug_switch_character_ceremony_cutscene (void)
    -
    confirm this.
    +
    confirm this.
    Union du
    -

    is it possible to remove them somehow?

    -

    is it possible to remove them somehow?

    +

    is it possible to remove them somehow?

    +

    is it possible to remove them somehow?

    Global fill [2]
    file boundary?
    Global fill2
    0x00000000800f624c fill2
    Global freecam_keyboard_manager (Camera *, Vec3f)
    -
    configure this properly
    +
    configure this properly
    Global func_80028864 (Player *, Camera *, s8, s8)
    make a proper match
    Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
    @@ -158,17 +158,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
    arg1 should likely be a u8 *
    Global func_80091FA4 (void)
    -
    These sizes need to be sizeof() for shiftability if possible
    +
    These sizes need to be sizeof() for shiftability if possible
    Global func_800CBC24 (void)
    clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
    Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
    Does this match as a return of s8?
    Global func_802846E4 (CinematicCamera *)
    -
    What does this even do?
    +
    What does this even do?
    Global func_8028F970 (void)
    -
    increasing players past four would require increase this loop iterator.
    +
    increasing players past four would require increase this loop iterator.
    Global GetCupName (void)
    -
    Move gGfxPool out of main.h
    +
    Move gGfxPool out of main.h
    Global gPlayerWinningIndex
    gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
    Global gTorchSpawns []
    @@ -200,21 +200,21 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Class OSeagull
    unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
    Global OSnowman::DrawBody (s32)
    -
    quick hack to add the snow particles on hit. Need to separate into its own class
    +
    quick hack to add the snow particles on hit. Need to separate into its own class
    Global OSnowman::Tick () override
    quick hack to add the snow particles on hit. Need to separate into its own class
    Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
    magic constant
    Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
    -
    name magic constants
    -
    Global osRomBase
    -
    figure out why this is like this
    -
    Global osViBlack (u8 active)
    name magic constants
    +
    Global osRomBase
    +
    figure out why this is like this
    +
    Global osViBlack (u8 active)
    +
    name magic constants
    Global osViSwapBuffer (void *vaddr)
    -
    figure out what this flag means
    +
    figure out what this flag means
    Class OThwomp
    -

    Make shadow size bigger if thwomp is scaled up

    +

    Make shadow size bigger if thwomp is scaled up

    make adjustable properties for squishSize and boundingBoxSize

    @@ -223,7 +223,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global RegisterItems (Registry< ItemInfo > &r)
    turn items into a class
    Global render_collision (void)
    -
    decide to use colours or textures and fix displaylists because they are buggy
    +
    decide to use colours or textures and fix displaylists because they are buggy
    Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
    Update to F3DEX. Uses OLD definition for gspTextureRectangle.
    Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
    @@ -233,7 +233,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
    Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
    format like sm64 sounds.h
    Global spawn_foliage (struct ActorSpawnData *actor)
    -
    actorType needs to be passed into this function for flexibility
    +
    actorType needs to be passed into this function for flexibility
    Global TrainSmokeTick (void)
    : This should be an Object class one day
    Global UPDATE_REG (reg, var)
    diff --git a/uniondu.html b/uniondu.html index 07302d7bb..12c5ef490 100644 --- a/uniondu.html +++ b/uniondu.html @@ -138,8 +138,8 @@ Data Fields  

    Detailed Description

    -
    Todo
    is it possible to remove them somehow?
    -
    Todo
    is it possible to remove them somehow?
    +
    Todo
    is it possible to remove them somehow?
    +
    Todo
    is it possible to remove them somehow?

    Field Documentation

    ◆ d