diff --git a/search/all_12.js b/search/all_12.js
index df59c7229..cbbda7453 100644
--- a/search/all_12.js
+++ b/search/all_12.js
@@ -33,7 +33,7 @@ var searchData=
['objectpicker_30',['ObjectPicker',['../classTrackEditor_1_1ObjectPicker.html',1,'TrackEditor']]],
['objectpicker_2ecpp_31',['ObjectPicker.cpp',['../ObjectPicker_8cpp.html',1,'']]],
['objectpicker_2eh_32',['ObjectPicker.h',['../ObjectPicker_8h.html',1,'']]],
- ['objects_33',['Objects',['../structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3',1,'World::Matrix::Objects'],['../classWorld.html#a28c81a0ec580798d2273a16e841e31cc',1,'World::Objects'],['../objects.html',1,'Objects'],['../objects.html#objects',1,'Objects'],['../controlflow.html#objects-1',1,'Objects']]],
+ ['objects_33',['Objects',['../structWorld_1_1Matrix.html#a168be47f1839dca2342b99cd10a5dda3',1,'World::Matrix::Objects'],['../classWorld.html#a28c81a0ec580798d2273a16e841e31cc',1,'World::Objects'],['../objects.html',1,'Objects'],['../controlflow.html#objects-1',1,'Objects'],['../objects.html#objects',1,'Objects']]],
['objects_2eh_34',['objects.h',['../objects_8h.html',1,'']]],
['objects_2emd_35',['objects.md',['../objects_8md.html',1,'']]],
['obombkart_36',['OBombKart',['../classOBombKart.html',1,'OBombKart'],['../classOBombKart.html#a1566e8d56318b18ad900fbbac9966d9d',1,'OBombKart::OBombKart()']]],
diff --git a/todo.html b/todo.html
index c37b51009..771245fbf 100644
--- a/todo.html
+++ b/todo.html
@@ -118,13 +118,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -136,7 +136,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global D_800E43B0 []
unused?
Global debug_switch_character_ceremony_cutscene (void)
-
confirm this.
+
confirm this.
Union du
is it possible to remove them somehow?
is it possible to remove them somehow?
@@ -158,17 +158,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
-
increasing players past four would require increase this loop iterator.
+
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
@@ -196,13 +196,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
quick hack to add the snow particles on hit. Need to separate into its own class
Global OSnowman::Tick () override
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
@@ -233,7 +233,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)