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[modding] Add Actors (#113)
* fix * Add Actors * Refactor * Update Game.cpp
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@@ -200,7 +200,6 @@ void ATrain::Tick() {
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smokePos[2] = (f32) ((f64) Locomotive.position[2] + 25.0);
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adjust_position_by_angle(smokePos, Locomotive.position, orientationYUpdate);
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//spawn_train_smoke(Index, smokePos, 1.1f);
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printf("\nSMOKE HERE: %d\n\n", Index);
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AddSmoke(Index, smokePos, 1.1f);
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}
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