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@@ -112,7 +112,7 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
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<div class="classindex">
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<dl class="classindex even">
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<dt class="alphachar"><a id="letter_A" name="letter_A">A</a></dt>
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<dd><a class="el" href="classAActor.html">AActor</a></dd><dd><a class="el" href="classABanana.html">ABanana</a></dd><dd><a class="el" href="classABoat.html">ABoat</a></dd><dd><a class="el" href="classABowserStatue.html">ABowserStatue</a></dd><dd><a class="el" href="classABus.html">ABus</a></dd><dd><a class="el" href="classACar.html">ACar</a></dd><dd><a class="el" href="classACloud.html">ACloud</a></dd><dd><a class="el" href="structActor.html">Actor</a></dd><dd><a class="el" href="structActorInitParams.html">ActorInitParams</a></dd><dd><a class="el" href="structActorRegistryEntry.html">ActorRegistryEntry</a></dd><dd><a class="el" href="classMK64_1_1ActorSpawn.html">ActorSpawn</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structActorSpawnData.html">ActorSpawnData</a></dd><dd><a class="el" href="structAdpcmBook.html">AdpcmBook</a></dd><dd><a class="el" href="structAdpcmLoop.html">AdpcmLoop</a></dd><dd><a class="el" href="structAdsrEnvelope.html">AdsrEnvelope</a></dd><dd><a class="el" href="structAdsrSettings.html">AdsrSettings</a></dd><dd><a class="el" href="structAdsrState.html">AdsrState</a></dd><dd><a class="el" href="classAFallingRock.html">AFallingRock</a></dd><dd><a class="el" href="classAFinishline.html">AFinishline</a></dd><dd><a class="el" href="structALADPCMBook.html">ALADPCMBook</a></dd><dd><a class="el" href="structALADPCMloop.html">ALADPCMloop</a></dd><dd><a class="el" href="structALADPCMWaveInfo.html">ALADPCMWaveInfo</a></dd><dd><a class="el" href="structALBank__s.html">ALBank_s</a></dd><dd><a class="el" href="structALBankFile.html">ALBankFile</a></dd><dd><a class="el" href="structALEnvelope.html">ALEnvelope</a></dd><dd><a class="el" href="structALInstrument.html">ALInstrument</a></dd><dd><a class="el" href="structALKeyMap.html">ALKeyMap</a></dd><dd><a class="el" href="structAllCourseTimeTrialRecords.html">AllCourseTimeTrialRecords</a></dd><dd><a class="el" href="structAllocOnlyPool.html">AllocOnlyPool</a></dd><dd><a class="el" href="structALRawLoop.html">ALRawLoop</a></dd><dd><a class="el" href="structALRAWWaveInfo.html">ALRAWWaveInfo</a></dd><dd><a class="el" href="structALSeqData.html">ALSeqData</a></dd><dd><a class="el" href="structALSeqFile.html">ALSeqFile</a></dd><dd><a class="el" href="structALSound__s.html">ALSound_s</a></dd><dd><a class="el" href="structALWaveTable__s.html">ALWaveTable_s</a></dd><dd><a class="el" href="classAMarioSign.html">AMarioSign</a></dd><dd><a class="el" href="structAnimation.html">Animation</a></dd><dd><a class="el" href="classSF64_1_1Animation.html">Animation</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structAnimationCycleSpec.html">AnimationCycleSpec</a></dd><dd><a class="el" href="structSF64_1_1AnimationData.html">AnimationData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structArmature.html">Armature</a></dd><dd><a class="el" href="classMK64_1_1Array.html">Array</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classAShip.html">AShip</a></dd><dd><a class="el" href="classASpaghettiShip.html">ASpaghettiShip</a></dd><dd><a class="el" href="classAStarship.html">AStarship</a></dd><dd><a class="el" href="classATankerTruck.html">ATankerTruck</a></dd><dd><a class="el" href="classAText.html">AText</a></dd><dd><a class="el" href="classATrain.html">ATrain</a></dd><dd><a class="el" href="classATree.html">ATree</a></dd><dd><a class="el" href="classATruck.html">ATruck</a></dd><dd><a class="el" href="structAudioBank.html">AudioBank</a></dd><dd><a class="el" href="classSM64_1_1AudioBank.html">AudioBank</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioBankFactoryV0.html">AudioBankFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioBankSample.html">AudioBankSample</a></dd><dd><a class="el" href="structAudioBankSound.html">AudioBankSound</a></dd><dd><a class="el" href="structAudioBufferParametersEU.html">AudioBufferParametersEU</a></dd><dd><a class="el" href="structAudioListItem.html">AudioListItem</a></dd><dd><a class="el" href="classSM64_1_1AudioSample.html">AudioSample</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioSampleFactoryV0.html">AudioSampleFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSequenceData.html">AudioSequenceData</a></dd><dd><a class="el" href="classSM64_1_1AudioSequenceFactoryV0.html">AudioSequenceFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSessionSettings.html">AudioSessionSettings</a></dd><dd><a class="el" href="structAudioSessionSettingsEU.html">AudioSessionSettingsEU</a></dd><dd><a class="el" href="classAWarioSign.html">AWarioSign</a></dd></dl>
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<dd><a class="el" href="classAActor.html">AActor</a></dd><dd><a class="el" href="classABanana.html">ABanana</a></dd><dd><a class="el" href="classABoat.html">ABoat</a></dd><dd><a class="el" href="classABowserStatue.html">ABowserStatue</a></dd><dd><a class="el" href="classABus.html">ABus</a></dd><dd><a class="el" href="classACar.html">ACar</a></dd><dd><a class="el" href="classACloud.html">ACloud</a></dd><dd><a class="el" href="structActor.html">Actor</a></dd><dd><a class="el" href="structActorInfo.html">ActorInfo</a></dd><dd><a class="el" href="structActorInitParams.html">ActorInitParams</a></dd><dd><a class="el" href="classMK64_1_1ActorSpawn.html">ActorSpawn</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structActorSpawnData.html">ActorSpawnData</a></dd><dd><a class="el" href="structAdpcmBook.html">AdpcmBook</a></dd><dd><a class="el" href="structAdpcmLoop.html">AdpcmLoop</a></dd><dd><a class="el" href="structAdsrEnvelope.html">AdsrEnvelope</a></dd><dd><a class="el" href="structAdsrSettings.html">AdsrSettings</a></dd><dd><a class="el" href="structAdsrState.html">AdsrState</a></dd><dd><a class="el" href="classAFallingRock.html">AFallingRock</a></dd><dd><a class="el" href="classAFinishline.html">AFinishline</a></dd><dd><a class="el" href="structALADPCMBook.html">ALADPCMBook</a></dd><dd><a class="el" href="structALADPCMloop.html">ALADPCMloop</a></dd><dd><a class="el" href="structALADPCMWaveInfo.html">ALADPCMWaveInfo</a></dd><dd><a class="el" href="structALBank__s.html">ALBank_s</a></dd><dd><a class="el" href="structALBankFile.html">ALBankFile</a></dd><dd><a class="el" href="structALEnvelope.html">ALEnvelope</a></dd><dd><a class="el" href="structALInstrument.html">ALInstrument</a></dd><dd><a class="el" href="structALKeyMap.html">ALKeyMap</a></dd><dd><a class="el" href="structAllCourseTimeTrialRecords.html">AllCourseTimeTrialRecords</a></dd><dd><a class="el" href="structAllocOnlyPool.html">AllocOnlyPool</a></dd><dd><a class="el" href="structALRawLoop.html">ALRawLoop</a></dd><dd><a class="el" href="structALRAWWaveInfo.html">ALRAWWaveInfo</a></dd><dd><a class="el" href="structALSeqData.html">ALSeqData</a></dd><dd><a class="el" href="structALSeqFile.html">ALSeqFile</a></dd><dd><a class="el" href="structALSound__s.html">ALSound_s</a></dd><dd><a class="el" href="structALWaveTable__s.html">ALWaveTable_s</a></dd><dd><a class="el" href="classAMarioSign.html">AMarioSign</a></dd><dd><a class="el" href="structAnimation.html">Animation</a></dd><dd><a class="el" href="classSF64_1_1Animation.html">Animation</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structAnimationCycleSpec.html">AnimationCycleSpec</a></dd><dd><a class="el" href="structSF64_1_1AnimationData.html">AnimationData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structArmature.html">Armature</a></dd><dd><a class="el" href="classMK64_1_1Array.html">Array</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classAShip.html">AShip</a></dd><dd><a class="el" href="classASpaghettiShip.html">ASpaghettiShip</a></dd><dd><a class="el" href="classAStarship.html">AStarship</a></dd><dd><a class="el" href="classATankerTruck.html">ATankerTruck</a></dd><dd><a class="el" href="classAText.html">AText</a></dd><dd><a class="el" href="classATrain.html">ATrain</a></dd><dd><a class="el" href="classATree.html">ATree</a></dd><dd><a class="el" href="classATruck.html">ATruck</a></dd><dd><a class="el" href="structAudioBank.html">AudioBank</a></dd><dd><a class="el" href="classSM64_1_1AudioBank.html">AudioBank</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioBankFactoryV0.html">AudioBankFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioBankSample.html">AudioBankSample</a></dd><dd><a class="el" href="structAudioBankSound.html">AudioBankSound</a></dd><dd><a class="el" href="structAudioBufferParametersEU.html">AudioBufferParametersEU</a></dd><dd><a class="el" href="structAudioListItem.html">AudioListItem</a></dd><dd><a class="el" href="classSM64_1_1AudioSample.html">AudioSample</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioSampleFactoryV0.html">AudioSampleFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSequenceData.html">AudioSequenceData</a></dd><dd><a class="el" href="classSM64_1_1AudioSequenceFactoryV0.html">AudioSequenceFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSessionSettings.html">AudioSessionSettings</a></dd><dd><a class="el" href="structAudioSessionSettingsEU.html">AudioSessionSettingsEU</a></dd><dd><a class="el" href="classAWarioSign.html">AWarioSign</a></dd></dl>
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<dl class="classindex odd">
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<dt class="alphachar"><a id="letter_B" name="letter_B">B</a></dt>
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<dd><a class="el" href="structBananaActor.html">BananaActor</a></dd><dd><a class="el" href="structBananaBunchParent.html">BananaBunchParent</a></dd><dd><a class="el" href="classBansheeBoardwalk.html">BansheeBoardwalk</a></dd><dd><a class="el" href="classBigDonut.html">BigDonut</a></dd><dd><a class="el" href="classBlockFort.html">BlockFort</a></dd><dd><a class="el" href="structBombKart.html">BombKart</a></dd><dd><a class="el" href="structBombKartSpawn.html">BombKartSpawn</a></dd><dd><a class="el" href="classBowsersCastle.html">BowsersCastle</a></dd><dd><a class="el" href="structUIWidgets_1_1ButtonOptions.html">ButtonOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd></dl>
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@@ -124,7 +124,7 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
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<dd><a class="el" href="structD__80150158.html">D_80150158</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1dialog.html">dialog</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structdisabledInfo.html">disabledInfo</a></dd><dd><a class="el" href="classDKJungle.html">DKJungle</a></dd><dd><a class="el" href="classDoubleDeck.html">DoubleDeck</a></dd><dd><a class="el" href="structDrum.html">Drum</a></dd><dd><a class="el" href="uniondu.html">du</a></dd></dl>
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<dl class="classindex even">
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<dt class="alphachar"><a id="letter_E" name="letter_E">E</a></dt>
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<dd><a class="el" href="classSF64_1_1EnvSettings.html">EnvSettings</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSF64_1_1EnvSettingsData.html">EnvSettingsData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structEuAudioCmd.html">EuAudioCmd</a></dd><dd><a class="el" href="structexceptionPreamble.html">exceptionPreamble</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1executor.html">executor</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd></dl>
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<dd><a class="el" href="structRegistry_1_1Entry.html">Registry::Entry</a></dd><dd><a class="el" href="classSF64_1_1EnvSettings.html">EnvSettings</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSF64_1_1EnvSettingsData.html">EnvSettingsData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structEuAudioCmd.html">EuAudioCmd</a></dd><dd><a class="el" href="structexceptionPreamble.html">exceptionPreamble</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1executor.html">executor</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd></dl>
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<dl class="classindex odd">
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<dt class="alphachar"><a id="letter_F" name="letter_F">F</a></dt>
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<dd><a class="el" href="structFakeItemBox.html">FakeItemBox</a></dd><dd><a class="el" href="structFallingRock.html">FallingRock</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1file__dialog.html">file_dialog</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structFirework.html">Firework</a></dd><dd><a class="el" href="structUIWidgets_1_1FloatSliderOptions.html">FloatSliderOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="classFrappeSnowland.html">FrappeSnowland</a></dd><dd><a class="el" href="structFreeCam.html">FreeCam</a></dd><dd><a class="el" href="classFreeCamera.html">FreeCamera</a></dd><dd><a class="el" href="structfreecamSaveState.html">freecamSaveState</a></dd><dd><a class="el" href="structFRotator.html">FRotator</a></dd><dd><a class="el" href="unionfu.html">fu</a></dd><dd><a class="el" href="structFVector.html">FVector</a></dd><dd><a class="el" href="structFVector2D.html">FVector2D</a></dd><dd><a class="el" href="structFVector4.html">FVector4</a></dd></dl>
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@@ -160,13 +160,13 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
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<dd><a class="el" href="structPaddleBoatStuff.html">PaddleBoatStuff</a></dd><dd><a class="el" href="structPaddleWheelBoat.html">PaddleWheelBoat</a></dd><dd><a class="el" href="structPalmTree.html">PalmTree</a></dd><dd><a class="el" href="classParticleEmitter.html">ParticleEmitter</a></dd><dd><a class="el" href="classpfd_1_1path.html">path</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="classMK64_1_1Paths.html">Paths</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structPersistentPool.html">PersistentPool</a></dd><dd><a class="el" href="structPiranhaPlant.html">PiranhaPlant</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1platform.html">platform</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structPlayer.html">Player</a></dd><dd><a class="el" href="classPlayerBombKart.html">PlayerBombKart</a></dd><dd><a class="el" href="classPodiumCeremony.html">PodiumCeremony</a></dd><dd><a class="el" href="structPoolSplit.html">PoolSplit</a></dd><dd><a class="el" href="structPoolSplit2.html">PoolSplit2</a></dd><dd><a class="el" href="structPortamento.html">Portamento</a></dd><dd><a class="el" href="classGameUI_1_1PortMenu.html">PortMenu</a> (<a class="el" href="namespaceGameUI.html">GameUI</a>)</dd><dd><a class="el" href="structprintf__struct.html">printf_struct</a></dd><dd><a class="el" href="structProfilerFrameData.html">ProfilerFrameData</a></dd><dd><a class="el" href="structProperties.html">Properties</a></dd><dd><a class="el" href="classEditor_1_1PropertiesWindow.html">PropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd></dl>
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<dl class="classindex even">
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<dt class="alphachar"><a id="letter_R" name="letter_R">R</a></dt>
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<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="structRGBA8.html">RGBA8</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd><dd><a class="el" href="classRulesets.html">Rulesets</a></dd></dl>
|
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<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classRegistry.html">Registry</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="structRGBA8.html">RGBA8</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd></dl>
|
||||
<dl class="classindex odd">
|
||||
<dt class="alphachar"><a id="letter_S" name="letter_S">S</a></dt>
|
||||
<dd><a class="el" href="classpfd_1_1save__file.html">save_file</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSaveData.html">SaveData</a></dd><dd><a class="el" href="structSaveInfo.html">SaveInfo</a></dd><dd><a class="el" href="unionMK64_1_1ScalarData.html">ScalarData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classEditor_1_1SceneExplorerWindow.html">SceneExplorerWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structScreenContext.html">ScreenContext</a></dd><dd><a class="el" href="classSF64_1_1Script.html">Script</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ScriptCMDs.html">ScriptCMDs</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classpfd_1_1select__folder.html">select_folder</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSeqOrBankEntry.html">SeqOrBankEntry</a></dd><dd><a class="el" href="structSequenceChannel.html">SequenceChannel</a></dd><dd><a class="el" href="structSequenceChannelLayer.html">SequenceChannelLayer</a></dd><dd><a class="el" href="structSequencePlayer.html">SequencePlayer</a></dd><dd><a class="el" href="classpfd_1_1settings.html">settings</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSharedDma.html">SharedDma</a></dd><dd><a class="el" href="structShellActor.html">ShellActor</a></dd><dd><a class="el" href="classSherbetLand.html">SherbetLand</a></dd><dd><a class="el" href="structSidebarEntry.html">SidebarEntry</a></dd><dd><a class="el" href="classSF64_1_1Skeleton.html">Skeleton</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSkybox.html">Skybox</a></dd><dd><a class="el" href="structSkyboxColours.html">SkyboxColours</a></dd><dd><a class="el" href="classSkyscraper.html">Skyscraper</a></dd><dd><a class="el" href="structSnowmanSpawn.html">SnowmanSpawn</a></dd><dd><a class="el" href="structSound.html">Sound</a></dd><dd><a class="el" href="structSoundAllocPool.html">SoundAllocPool</a></dd><dd><a class="el" href="structSoundCharacteristics.html">SoundCharacteristics</a></dd><dd><a class="el" href="structSoundMultiPool.html">SoundMultiPool</a></dd><dd><a class="el" href="classShip_1_1SpaghettiGui.html">SpaghettiGui</a> (<a class="el" href="namespaceShip.html">Ship</a>)</dd><dd><a class="el" href="structSpawnParams.html">SpawnParams</a></dd><dd><a class="el" href="structSplineControlPoint.html">SplineControlPoint</a></dd><dd><a class="el" href="structSplineData.html">SplineData</a></dd><dd><a class="el" href="structSPTask.html">SPTask</a></dd><dd><a class="el" href="structStaffGhost.html">StaffGhost</a></dd><dd><a class="el" href="structStarData.html">StarData</a></dd><dd><a class="el" href="classStarEmitter.html">StarEmitter</a></dd><dd><a class="el" href="structstate__pak.html">state_pak</a></dd><dd><a class="el" href="classStaticMeshActor.html">StaticMeshActor</a></dd><dd><a class="el" href="structstruct__8018DEE0__entry.html">struct_8018DEE0_entry</a></dd><dd><a class="el" href="structstruct__8018E060__entry.html">struct_8018E060_entry</a></dd><dd><a class="el" href="structstruct__8018E0E8__entry.html">struct_8018E0E8_entry</a></dd><dd><a class="el" href="structstruct__8018E768__entry.html">struct_8018E768_entry</a></dd><dd><a class="el" href="structstruct__8018EE10__entry.html">struct_8018EE10_entry</a></dd><dd><a class="el" href="structstruct__80282C40.html">struct_80282C40</a></dd><dd><a class="el" href="structstruct__80283430.html">struct_80283430</a></dd><dd><a class="el" href="structstruct__80283431.html">struct_80283431</a></dd><dd><a class="el" href="structstruct__80284AE8.html">struct_80284AE8</a></dd><dd><a class="el" href="structstruct__80285D80.html">struct_80285D80</a></dd><dd><a class="el" href="structstruct__80286A04.html">struct_80286A04</a></dd><dd><a class="el" href="structstruct__80286A10.html">struct_80286A10</a></dd><dd><a class="el" href="structstruct__D__8018CE10.html">struct_D_8018CE10</a></dd><dd><a class="el" href="structstruct__D__80192CA8__entry.html">struct_D_80192CA8_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__entry.html">struct_D_801930D0_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__inner.html">struct_D_801930D0_inner</a></dd><dd><a class="el" href="structstruct__D__802874D8.html">struct_D_802874D8</a></dd><dd><a class="el" href="structstruct__D__802BFB80__4.html">struct_D_802BFB80_4</a></dd><dd><a class="el" href="structstruct__D__802BFB80__8.html">struct_D_802BFB80_8</a></dd><dd><a class="el" href="structstruct__D__802DFB80.html">struct_D_802DFB80</a></dd><dd><a class="el" href="structstruct__D__802F1F80.html">struct_D_802F1F80</a></dd><dd><a class="el" href="structStuff.html">Stuff</a></dd><dd><a class="el" href="structSynthesisReverb.html">SynthesisReverb</a></dd></dl>
|
||||
<dl class="classindex even">
|
||||
<dt class="alphachar"><a id="letter_T" name="letter_T">T</a></dt>
|
||||
<dd><a class="el" href="structTemporaryPool.html">TemporaryPool</a></dd><dd><a class="el" href="structtest.html">test</a></dd><dd><a class="el" href="classTestTrack.html">TestTrack</a></dd><dd><a class="el" href="structUIWidgets_1_1TextFilters.html">TextFilters</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="structTextureMap.html">TextureMap</a></dd><dd><a class="el" href="unionTheWhyUnion.html">TheWhyUnion</a></dd><dd><a class="el" href="structThwompSpawn.html">ThwompSpawn</a></dd><dd><a class="el" href="classToadsTurnpike.html">ToadsTurnpike</a></dd><dd><a class="el" href="classEditor_1_1ToolsWindow.html">ToolsWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classTourCamera.html">TourCamera</a></dd><dd><a class="el" href="classTrack.html">Track</a></dd><dd><a class="el" href="structEditor_1_1Gizmo_1_1TrackDimensions.html">Gizmo::TrackDimensions</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackPathPoint.html">TrackPathPoint</a></dd><dd><a class="el" href="classMK64_1_1TrackPathPointData.html">TrackPathPointData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrackPathSizes.html">TrackPathSizes</a></dd><dd><a class="el" href="structTrackPositionFactorInstruction.html">TrackPositionFactorInstruction</a></dd><dd><a class="el" href="classEditor_1_1TrackPropertiesWindow.html">TrackPropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structEditor_1_1ContentBrowserWindow_1_1Tracks.html">ContentBrowserWindow::Tracks</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackSections.html">TrackSections</a></dd><dd><a class="el" href="classMK64_1_1TrackSectionsClass.html">TrackSectionsClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1TrackSectionsO2RClass.html">TrackSectionsO2RClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrainCar.html">TrainCar</a></dd><dd><a class="el" href="structTrainCarStuff.html">TrainCarStuff</a></dd><dd><a class="el" href="classTrainCrossing.html">TrainCrossing</a></dd><dd><a class="el" href="structTrainStuff.html">TrainStuff</a></dd><dd><a class="el" href="structTriangle.html">Triangle</a></dd><dd><a class="el" href="structTripleShellParent.html">TripleShellParent</a></dd></dl>
|
||||
<dd><a class="el" href="structTemporaryPool.html">TemporaryPool</a></dd><dd><a class="el" href="structtest.html">test</a></dd><dd><a class="el" href="classTestTrack.html">TestTrack</a></dd><dd><a class="el" href="structUIWidgets_1_1TextFilters.html">TextFilters</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="structTextureMap.html">TextureMap</a></dd><dd><a class="el" href="unionTheWhyUnion.html">TheWhyUnion</a></dd><dd><a class="el" href="structThwompSpawn.html">ThwompSpawn</a></dd><dd><a class="el" href="classToadsTurnpike.html">ToadsTurnpike</a></dd><dd><a class="el" href="classEditor_1_1ToolsWindow.html">ToolsWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classTourCamera.html">TourCamera</a></dd><dd><a class="el" href="classTrack.html">Track</a></dd><dd><a class="el" href="structEditor_1_1Gizmo_1_1TrackDimensions.html">Gizmo::TrackDimensions</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackInfo.html">TrackInfo</a></dd><dd><a class="el" href="structTrackPathPoint.html">TrackPathPoint</a></dd><dd><a class="el" href="classMK64_1_1TrackPathPointData.html">TrackPathPointData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrackPathSizes.html">TrackPathSizes</a></dd><dd><a class="el" href="structTrackPositionFactorInstruction.html">TrackPositionFactorInstruction</a></dd><dd><a class="el" href="classEditor_1_1TrackPropertiesWindow.html">TrackPropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackSections.html">TrackSections</a></dd><dd><a class="el" href="classMK64_1_1TrackSectionsClass.html">TrackSectionsClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1TrackSectionsO2RClass.html">TrackSectionsO2RClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrainCar.html">TrainCar</a></dd><dd><a class="el" href="structTrainCarStuff.html">TrainCarStuff</a></dd><dd><a class="el" href="classTrainCrossing.html">TrainCrossing</a></dd><dd><a class="el" href="structTrainStuff.html">TrainStuff</a></dd><dd><a class="el" href="structTriangle.html">Triangle</a></dd><dd><a class="el" href="structTripleShellParent.html">TripleShellParent</a></dd></dl>
|
||||
<dl class="classindex odd">
|
||||
<dt class="alphachar"><a id="letter_U" name="letter_U">U</a></dt>
|
||||
<dd><a class="el" href="structunexpiredActors.html">unexpiredActors</a></dd><dd><a class="el" href="unionunion__D__802BFB80.html">union_D_802BFB80</a></dd><dd><a class="el" href="structUnk1Pool.html">Unk1Pool</a></dd><dd><a class="el" href="structUnk__800E9F7C.html">Unk_800E9F7C</a></dd><dd><a class="el" href="structUnk__800EA06C.html">Unk_800EA06C</a></dd><dd><a class="el" href="structUnk__8018EFD8.html">Unk_8018EFD8</a></dd><dd><a class="el" href="structUnk__D__800E70A0.html">Unk_D_800E70A0</a></dd><dd><a class="el" href="classMK64_1_1UnkActorSpawn.html">UnkActorSpawn</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structUnkActorSpawnData.html">UnkActorSpawnData</a></dd><dd><a class="el" href="structUnkCameraInner.html">UnkCameraInner</a></dd><dd><a class="el" href="structUnkEntry.html">UnkEntry</a></dd><dd><a class="el" href="structUnkPlayerInner.html">UnkPlayerInner</a></dd><dd><a class="el" href="structUnkPlayerStruct258.html">UnkPlayerStruct258</a></dd><dd><a class="el" href="structUnkPool.html">UnkPool</a></dd><dd><a class="el" href="structunkStruct.html">unkStruct</a></dd><dd><a class="el" href="structUnkStruct8018EF18.html">UnkStruct8018EF18</a></dd><dd><a class="el" href="structUnkStruct80287560.html">UnkStruct80287560</a></dd><dd><a class="el" href="structUnkStruct802AF7B4.html">UnkStruct802AF7B4</a></dd><dd><a class="el" href="structUnkStruct__46D0.html">UnkStruct_46D0</a></dd><dd><a class="el" href="structUnkStruct__800DDB40.html">UnkStruct_800DDB40</a></dd><dd><a class="el" href="structUnkStruct__800DDB68.html">UnkStruct_800DDB68</a></dd><dd><a class="el" href="structUnkStruct__8018E7E8.html">UnkStruct_8018E7E8</a></dd><dd><a class="el" href="structUnkStruct__80287500.html">UnkStruct_80287500</a></dd><dd><a class="el" href="structUnkStruct__802B53C8.html">UnkStruct_802B53C8</a></dd><dd><a class="el" href="structUnkStruct__802B8CD4.html">UnkStruct_802B8CD4</a></dd></dl>
|
||||
|
||||
Reference in New Issue
Block a user