diff --git a/Menu_8h_source.html b/Menu_8h_source.html index 5650d9792..eb9e397e8 100644 --- a/Menu_8h_source.html +++ b/Menu_8h_source.html @@ -280,11 +280,11 @@ $(function(){initNavTree('Menu_8h_source.html',''); initResizable(true); });
D_800DC5E4
u16 D_800DC5E4
Definition code_800029B0.c:55
code_800029B0.h
defines.h
-
START_MENU
#define START_MENU
Definition defines.h:210
-
LOGO_INTRO_MENU
#define LOGO_INTRO_MENU
Definition defines.h:208
-
MAIN_MENU
#define MAIN_MENU
Definition defines.h:211
-
MAIN_MENU_FROM_QUIT
#define MAIN_MENU_FROM_QUIT
Definition defines.h:221
-
HARBOUR_MASTERS_MENU
#define HARBOUR_MASTERS_MENU
Definition defines.h:215
+
START_MENU
#define START_MENU
Definition defines.h:212
+
LOGO_INTRO_MENU
#define LOGO_INTRO_MENU
Definition defines.h:210
+
MAIN_MENU
#define MAIN_MENU
Definition defines.h:213
+
MAIN_MENU_FROM_QUIT
#define MAIN_MENU_FROM_QUIT
Definition defines.h:223
+
HARBOUR_MASTERS_MENU
#define HARBOUR_MASTERS_MENU
Definition defines.h:217
external.h
gTourComplete
bool gTourComplete
Definition main.c:180
gGamestateNext
s32 gGamestateNext
Definition main.c:174
diff --git a/actor__types_8h__dep__incl.md5 b/actor__types_8h__dep__incl.md5 index bbc1ecf73..782a0e4ea 100644 --- a/actor__types_8h__dep__incl.md5 +++ b/actor__types_8h__dep__incl.md5 @@ -1 +1 @@ -826b5f989e8d5f4503fbe909d1bb92f5 \ No newline at end of file +04bc8ca6a180b34fc6c2763aa65b0dba \ No newline at end of file diff --git a/actor__types_8h__dep__incl.svg b/actor__types_8h__dep__incl.svg index 354b1ae44..d1f3ca3a4 100644 --- a/actor__types_8h__dep__incl.svg +++ b/actor__types_8h__dep__incl.svg @@ -449,7 +449,7 @@ var sectionId = 'dynsection-1'; Node263 - + src/racing/actors_extended.h diff --git a/actor__types_8h__dep__incl_org.svg b/actor__types_8h__dep__incl_org.svg index 4ce96b5a4..e3530ec21 100644 --- a/actor__types_8h__dep__incl_org.svg +++ b/actor__types_8h__dep__incl_org.svg @@ -402,7 +402,7 @@ Node263 - + src/racing/actors_extended.h diff --git a/actors.html b/actors.html index 7fa86d6df..be878176a 100644 --- a/actors.html +++ b/actors.html @@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
How Actors Work
-

+

Actors

If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.

Example actor setup based on update_course_actors

// Loop through the actor list and run that particular actors behaviour.
diff --git a/actors_8h_source.html b/actors_8h_source.html index d02012f1c..1bc956fdd 100644 --- a/actors_8h_source.html +++ b/actors_8h_source.html @@ -322,7 +322,7 @@ $(function(){initNavTree('actors_8h_source.html',''); initResizable(true); });
void func_800C98B8(Vec3f position, Vec3f velocity, u32 soundBits)
Definition external.c:3088
void func_800C99E0(Vec3f arg0, s32 soundBits)
Definition external.c:3103
void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox)
Renders the fake item box actor.
Definition render.inc.c:13
-
void update_actor_fake_item_box(struct FakeItemBox *fake_item_box)
Updates the fake item box actor.
Definition update.inc.c:9
+
void update_actor_fake_item_box(struct FakeItemBox *fake_item_box)
Updates the fake item box actor.
Definition update.inc.c:14
void render_actor_falling_rock(Camera *camera, struct FallingRock *rock)
Renders the falling rock actor. Actor used in Choco Mountain.
Definition render.inc.c:13
void update_actor_falling_rocks(struct FallingRock *rock)
Updates the falling rock actor. Actor used in Choco Mountain.
Definition update.inc.c:56
void func_8029CF0C(struct ActorSpawnData *spawnData, struct FallingRock *rock)
Definition update.inc.c:7
diff --git a/actors__extended_8h.html b/actors__extended_8h.html index f893e0608..4351032f8 100644 --- a/actors__extended_8h.html +++ b/actors__extended_8h.html @@ -118,7 +118,7 @@ Include dependency graph for actors_extended.h:
This graph shows which files directly or indirectly include this file:
-
+

Go to the source code of this file.

diff --git a/actors__extended_8h__dep__incl.map b/actors__extended_8h__dep__incl.map index b44663fca..bee410d67 100644 --- a/actors__extended_8h__dep__incl.map +++ b/actors__extended_8h__dep__incl.map @@ -1,12 +1,15 @@ - + - - - - - - - - + + + + + + + + + + + diff --git a/actors__extended_8h__dep__incl.md5 b/actors__extended_8h__dep__incl.md5 index 3e8db6b5b..a84fc9594 100644 --- a/actors__extended_8h__dep__incl.md5 +++ b/actors__extended_8h__dep__incl.md5 @@ -1 +1 @@ -561a40112f96a1866df3eaa80facebb8 \ No newline at end of file +0f809c1cb777dc91e4949b4c42e076c3 \ No newline at end of file diff --git a/actors__extended_8h__dep__incl.svg b/actors__extended_8h__dep__incl.svg index b4519537d..9d9c732ce 100644 --- a/actors__extended_8h__dep__incl.svg +++ b/actors__extended_8h__dep__incl.svg @@ -4,8 +4,8 @@ - + @@ -23,8 +23,8 @@ Node1 - -src/racing/actors_extended.h + +src/racing/actors_extended.h @@ -42,8 +42,8 @@ Node1->Node2 - - + + @@ -51,26 +51,27 @@ Node3 - -src/racing/actors_extended.c + +src/racing/actors_extended.c - + Node1->Node3 - - - + + + Node4 - - -src/code_80005FD0.c + + +src/actors/fake_item +_box/update.inc.c @@ -78,8 +79,8 @@ Node1->Node4 - - + + @@ -87,17 +88,35 @@ Node5 - -src/racing/actors.c + +src/racing/actors.c - + Node1->Node5 - - - + + + + + + + + +Node6 + + +src/code_80005FD0.c + + + + + +Node1->Node6 + + + @@ -105,8 +124,17 @@ Node2->Node3 - - + + + + + + + +Node4->Node5 + + + diff --git a/actors__extended_8h__dep__incl_org.svg b/actors__extended_8h__dep__incl_org.svg index d5feab961..b743310c2 100644 --- a/actors__extended_8h__dep__incl_org.svg +++ b/actors__extended_8h__dep__incl_org.svg @@ -4,16 +4,16 @@ - + src/racing/actors_extended.h Node1 - -src/racing/actors_extended.h + +src/racing/actors_extended.h @@ -31,8 +31,8 @@ Node1->Node2 - - + + @@ -40,26 +40,27 @@ Node3 - -src/racing/actors_extended.c + +src/racing/actors_extended.c - + Node1->Node3 - - - + + + Node4 - - -src/code_80005FD0.c + + +src/actors/fake_item +_box/update.inc.c @@ -67,8 +68,8 @@ Node1->Node4 - - + + @@ -76,17 +77,35 @@ Node5 - -src/racing/actors.c + +src/racing/actors.c - + Node1->Node5 - - - + + + + + + + + +Node6 + + +src/code_80005FD0.c + + + + + +Node1->Node6 + + + @@ -94,8 +113,17 @@ Node2->Node3 - - + + + + + + + +Node4->Node5 + + + diff --git a/actorsmenu.html b/actorsmenu.html index ec26070ff..9e41c0ed8 100644 --- a/actorsmenu.html +++ b/actorsmenu.html @@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });

-

Actors Objects Vehicles Items

+

Actors Objects Vehicles Items

diff --git a/actorsmenu.js b/actorsmenu.js index 03d6a6bce..fdd93972e 100644 --- a/actorsmenu.js +++ b/actorsmenu.js @@ -1,7 +1,7 @@ var actorsmenu = [ [ "How Actors Work", "actors.html", [ - [ "Actors", "actors.html#actors", null ] + [ "Actors", "actors.html#actors-1", null ] ] ], [ "Objects", "objects.html", [ [ "Objects", "objects.html#objects", null ] diff --git a/banana_2update_8inc_8c_source.html b/banana_2update_8inc_8c_source.html index 148dfdcd5..2dce30471 100644 --- a/banana_2update_8inc_8c_source.html +++ b/banana_2update_8inc_8c_source.html @@ -318,8 +318,8 @@ $(function(){initNavTree('banana_2update_8inc_8c_source.html',''); initResizable
u16 check_bounding_collision(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ)
Definition collision.c:1299
f32 Vec3f[3]
Definition common_structs.h:10
-
#define PLAYER_HUMAN
Definition defines.h:102
-
#define DRAG_ITEM_EFFECT
Definition defines.h:373
+
#define PLAYER_HUMAN
Definition defines.h:104
+
#define DRAG_ITEM_EFFECT
Definition defines.h:432
void func_800C9060(u8 playerId, u32 soundBits)
Definition external.c:2923
#define UNUSED
Definition macros.h:26
Player * gPlayerOne
Definition main.c:78
diff --git a/basics.js b/basics.js index 949c8e838..54cbcb762 100644 --- a/basics.js +++ b/basics.js @@ -24,7 +24,7 @@ var basics = [ "Code Breakdown", "controlflow.html#code-breakdown", [ [ "Menus", "controlflow.html#menus", null ], [ "Players", "controlflow.html#players", null ], - [ "Actors", "controlflow.html#actors-1", null ], + [ "Actors", "controlflow.html#actors", null ], [ "Objects", "controlflow.html#objects-1", null ], [ "Tracks", "controlflow.html#tracks", [ [ "Course Folder", "controlflow.html#course-folder", null ] diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html index e3328d97a..af4291cdf 100644 --- a/blue__and__red__shells_2update_8inc_8c_source.html +++ b/blue__and__red__shells_2update_8inc_8c_source.html @@ -644,10 +644,10 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
u16 actor_terrain_collision(Collision *collision, f32 boundingBoxSize, f32 newX, f32 newY, f32 newZ, f32 oldX, f32 oldY, f32 oldZ)
Definition collision.c:1181
f32 Vec3f[3]
Definition common_structs.h:10
-
#define BOO_EFFECT
Definition defines.h:416
-
#define BATTLE
Definition defines.h:156
-
#define PLAYER_EXISTS
Definition defines.h:103
-
#define PLAYER_HUMAN
Definition defines.h:102
+
#define BOO_EFFECT
Definition defines.h:475
+
#define BATTLE
Definition defines.h:158
+
#define PLAYER_EXISTS
Definition defines.h:105
+
#define PLAYER_HUMAN
Definition defines.h:104
void func_800C9060(u8 playerId, u32 soundBits)
Definition external.c:2923
void func_800C90F4(u8 playerId, u32 soundBits)
Definition external.c:2936
void func_800C9D80(Vec3f position, Vec3f velocity, u32 soundBits)
Definition external.c:3176
diff --git a/box__truck_2render_8inc_8c_source.html b/box__truck_2render_8inc_8c_source.html index 0b11e325e..6e43ca604 100644 --- a/box__truck_2render_8inc_8c_source.html +++ b/box__truck_2render_8inc_8c_source.html @@ -172,7 +172,7 @@ $(function(){initNavTree('box__truck_2render_8inc_8c_source.html',''); initResiz
void render_actor_box_truck(Camera *camera, struct Actor *arg1)
Renders the box truck actor. Actor used in Toad's Turnpike. His update are made in vehicle.
Definition render.inc.c:16
f32 Mat4[4][4]
Definition common_structs.h:20
-
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:243
+
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:245
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:133
diff --git a/car_2render_8inc_8c_source.html b/car_2render_8inc_8c_source.html index 7a6d4d6b4..4ef6873a1 100644 --- a/car_2render_8inc_8c_source.html +++ b/car_2render_8inc_8c_source.html @@ -158,7 +158,7 @@ $(function(){initNavTree('car_2render_8inc_8c_source.html',''); initResizable(tr
void render_actor_car(Camera *camera, struct Actor *arg1)
Renders the car actor. Actor used in Toad's Turnpike. His update are made in vehicle.
Definition render.inc.c:14
f32 Mat4[4][4]
Definition common_structs.h:20
-
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:243
+
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:245
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:133
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html index b46fb4675..67d341dc1 100644 --- a/ceremony__and__credits_8c.html +++ b/ceremony__and__credits_8c.html @@ -1363,7 +1363,7 @@ Here is the caller graph for this function:
-
Todo
Does this match as a return of s8?
+
Todo
Does this match as a return of s8?
Here is the call graph for this function:
@@ -2099,7 +2099,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/ceremony__and__credits_8h.html b/ceremony__and__credits_8h.html index 188e0f864..da805a4f8 100644 --- a/ceremony__and__credits_8h.html +++ b/ceremony__and__credits_8h.html @@ -2037,7 +2037,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/classACloud__coll__graph.md5 b/classACloud__coll__graph.md5 index 8f8d4601d..13afabd4d 100644 --- a/classACloud__coll__graph.md5 +++ b/classACloud__coll__graph.md5 @@ -1 +1 @@ -2ce417725f5d27bd89464238e4369de4 \ No newline at end of file +9b777a3e596080fcde853aeafd46119f \ No newline at end of file diff --git a/classACloud__coll__graph.svg b/classACloud__coll__graph.svg index ededac38d..11e757ba8 100644 --- a/classACloud__coll__graph.svg +++ b/classACloud__coll__graph.svg @@ -129,9 +129,9 @@ var sectionId = 'dynsection-1'; driftDuration driftState hopFrameCounter -lapCount -nearestPathPointId -rotation +kartProps +lakituProps +lapCount ... @@ -407,13 +407,13 @@ var sectionId = 'dynsection-1'; animFrameSelector animGroupSelector characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 ... diff --git a/classACloud__coll__graph_org.svg b/classACloud__coll__graph_org.svg index 7287d0f18..08daace87 100644 --- a/classACloud__coll__graph_org.svg +++ b/classACloud__coll__graph_org.svg @@ -82,9 +82,9 @@ driftDuration driftState hopFrameCounter -lapCount -nearestPathPointId -rotation +kartProps +lakituProps +lapCount ... @@ -360,13 +360,13 @@ animFrameSelector animGroupSelector characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 ... diff --git a/classAFinishline__coll__graph.md5 b/classAFinishline__coll__graph.md5 index 41ff6f842..cadf664a9 100644 --- a/classAFinishline__coll__graph.md5 +++ b/classAFinishline__coll__graph.md5 @@ -1 +1 @@ -e8e4fa936e4bc5f2188012ca09b91292 \ No newline at end of file +84f7bd061ee95b57a1fe263252a9e389 \ No newline at end of file diff --git a/classAFinishline__coll__graph.svg b/classAFinishline__coll__graph.svg index fb1b1bf76..685fa85fd 100644 --- a/classAFinishline__coll__graph.svg +++ b/classAFinishline__coll__graph.svg @@ -129,9 +129,9 @@ var sectionId = 'dynsection-1'; driftDuration driftState hopFrameCounter -lapCount -nearestPathPointId -rotation +kartProps +lakituProps +lapCount ... @@ -407,13 +407,13 @@ var sectionId = 'dynsection-1'; animFrameSelector animGroupSelector characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 ... diff --git a/classAFinishline__coll__graph_org.svg b/classAFinishline__coll__graph_org.svg index d94c5b209..e1d795226 100644 --- a/classAFinishline__coll__graph_org.svg +++ b/classAFinishline__coll__graph_org.svg @@ -82,9 +82,9 @@ driftDuration driftState hopFrameCounter -lapCount -nearestPathPointId -rotation +kartProps +lakituProps +lapCount ... @@ -360,13 +360,13 @@ animFrameSelector animGroupSelector characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 ... diff --git a/classOBombKart__coll__graph.map b/classOBombKart__coll__graph.map index 850dbe6d7..9f2d77cbc 100644 --- a/classOBombKart__coll__graph.map +++ b/classOBombKart__coll__graph.map @@ -1,93 +1,93 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/classOBombKart__coll__graph.md5 b/classOBombKart__coll__graph.md5 index 8288096c4..3d67c8f3b 100644 --- a/classOBombKart__coll__graph.md5 +++ b/classOBombKart__coll__graph.md5 @@ -1 +1 @@ -503888ca77336b06ef9ffc1c0cebba74 \ No newline at end of file +8825db3a53727fe5a6ef825cf22f488c \ No newline at end of file diff --git a/classOBombKart__coll__graph.svg b/classOBombKart__coll__graph.svg index e3f40c80a..55a23f389 100644 --- a/classOBombKart__coll__graph.svg +++ b/classOBombKart__coll__graph.svg @@ -47,7 +47,7 @@ @@ -59,8 +59,8 @@ var sectionId = 'dynsection-1'; Node1 - -OBombKart + +OBombKart @@ -68,8 +68,8 @@ var sectionId = 'dynsection-1'; Node2 - -OObject + +OObject @@ -77,8 +77,8 @@ var sectionId = 'dynsection-1'; Node2->Node1 - - + + @@ -86,8 +86,8 @@ var sectionId = 'dynsection-1'; Node3 - -uint8_t + +uint8_t @@ -95,18 +95,18 @@ var sectionId = 'dynsection-1'; Node3->Node2 - - + + - uuid + uuid Node4 - -Object + +Object @@ -114,18 +114,18 @@ var sectionId = 'dynsection-1'; Node4->Node2 - - + + - o + o Node5 - -f32 + +f32 @@ -133,38 +133,38 @@ var sectionId = 'dynsection-1'; Node5->Node1 - - + + - CenterY -Pos -Unk_3C -WheelPos + CenterY +Pos +Unk_3C +WheelPos Node5->Node4 - - + + - offset -origin_pos -pos -sizeScaling -surfaceHeight -unk_01C -unk_034 -velocity + offset +origin_pos +pos +sizeScaling +surfaceHeight +unk_01C +unk_034 +velocity Node24 - -Collision + +Collision @@ -172,22 +172,22 @@ var sectionId = 'dynsection-1'; Node5->Node24 - - + + - orientationVector -surfaceDistance -unk48 -unk54 -unk6C + orientationVector +surfaceDistance +unk48 +unk54 +unk6C Node27 - -Player + +Player @@ -195,28 +195,28 @@ var sectionId = 'dynsection-1'; Node5->Node27 - - + + - boostPower -boundingBoxSize -currentSpeed -hopVerticalOffset -kartFriction -kartGravity -kartHopAcceleration -kartHopJerk -kartHopVelocity -kartPropulsionStrength -... + boostPower +boundingBoxSize +currentSpeed +hopVerticalOffset +kartFriction +kartGravity +kartHopAcceleration +kartHopJerk +kartHopVelocity +kartPropulsionStrength +... Node30 - -KartTyre + +KartTyre @@ -224,19 +224,19 @@ var sectionId = 'dynsection-1'; Node5->Node30 - - + + - baseHeight -pos + baseHeight +pos Node31 - -UnkPlayerStruct258 + +UnkPlayerStruct258 @@ -244,23 +244,23 @@ var sectionId = 'dynsection-1'; Node5->Node31 - - + + - pos -scale -surfaceType -unk_018 -unk_024 -unk_028 + pos +scale +surfaceType +unk_018 +unk_024 +unk_028 Node32 - -UnkPlayerInner + +UnkPlayerInner @@ -268,22 +268,22 @@ var sectionId = 'dynsection-1'; Node5->Node32 - - + + - unk10 -unk14 -unk4 -unk8 -unkC + unk10 +unk14 +unk4 +unk8 +unkC Node6 - -s32 + +s32 @@ -291,67 +291,67 @@ var sectionId = 'dynsection-1'; Node6->Node1 - - + + - _idx + _idx Node6->Node2 - - + + - _objectIndex + _objectIndex Node6->Node4 - - + + - status -timer -unk_048 -unk_04C -unk_058 -unk_05C + status +timer +unk_048 +unk_04C +unk_058 +unk_05C Node6->Node27 - - + + - nCharacter -nStartingRank -triggers -tyreSpeed -unk_07C + nCharacter +nStartingRank +triggers +tyreSpeed +unk_07C Node6->Node30 - - + + - unk_14 + unk_14 Node7 - -const char * + +const char * @@ -359,41 +359,41 @@ var sectionId = 'dynsection-1'; Node7->Node1 - - + + - Type + Type Node7->Node2 - - + + - Model -Name -ResourceName + Model +Name +ResourceName Node7->Node4 - - + + - activeTLUT -activeTexture + activeTLUT +activeTexture Node8 - -u8 + +u8 @@ -401,39 +401,39 @@ var sectionId = 'dynsection-1'; Node8->Node4 - - + + - textureHeight -textureWidth -tlutList -unk_0D5 -unk_0D6 -unk_0D7 -unk_0D8 -unk_0DB -unk_0DC -unk_0DD -... + textureHeight +textureWidth +tlutList +unk_0D5 +unk_0D6 +unk_0D7 +unk_0D8 +unk_0DB +unk_0DC +unk_0DD +... Node8->Node30 - - + + - surfaceFlags -surfaceType + surfaceFlags +surfaceType Node9 - -const char ** + +const char ** @@ -441,18 +441,18 @@ var sectionId = 'dynsection-1'; Node9->Node4 - - + + - textureList + textureList Node10 - -Gfx + +Gfx @@ -460,18 +460,18 @@ var sectionId = 'dynsection-1'; Node10->Node4 - - + + - model + model Node11 - -Vtx + +Vtx @@ -479,18 +479,18 @@ var sectionId = 'dynsection-1'; Node11->Node4 - - + + - vertex + vertex Node12 - -s8 + +s8 @@ -498,28 +498,28 @@ var sectionId = 'dynsection-1'; Node12->Node4 - - + + - isTimerActive -textureListIndex -unk_078 -unk_0CA -unk_0CC -unk_0CD -unk_0CE -unk_0CF -unk_0D0 -unk_0D1 -... + isTimerActive +textureListIndex +unk_078 +unk_0CA +unk_0CC +unk_0CD +unk_0CE +unk_0CF +unk_0D0 +unk_0D1 +... Node13 - -SplineControlPoint + +SplineControlPoint @@ -527,18 +527,18 @@ var sectionId = 'dynsection-1'; Node13->Node4 - - + + - controlPoints + controlPoints Node15 - -SplineData + +SplineData @@ -546,18 +546,18 @@ var sectionId = 'dynsection-1'; Node13->Node15 - - + + - controlPoints + controlPoints Node14 - -s16 + +s16 @@ -565,125 +565,125 @@ var sectionId = 'dynsection-1'; Node14->Node1 - - + + - Unk_4C + Unk_4C Node14->Node4 - - + + - primAlpha -state -type -unk_084 -unk_09C -unk_09E -unk_0A2 -unk_0A8 -unk_0AA -unk_0AC -... + primAlpha +state +type +unk_084 +unk_09C +unk_09E +unk_0A2 +unk_0A8 +unk_0AA +unk_0AC +... Node14->Node13 - - + + - pos -velocity + pos +velocity Node14->Node15 - - + + - numControlPoints + numControlPoints Node14->Node27 - - + + - alpha -boostTimer -currentItemCopy -currentRank -driftDuration -driftState -hopFrameCounter -lapCount -nearestPathPointId -rotation -... + alpha +boostTimer +currentItemCopy +currentRank +driftDuration +driftState +hopFrameCounter +kartProps +lakituProps +lapCount +... Node14->Node31 - - + + - alpha -blue -green -isAlive -red -unk_01E -unk_020 -unk_022 -unk_02C -unk_02E -... + alpha +blue +green +isAlive +red +unk_01E +unk_020 +unk_022 +unk_02C +unk_02E +... Node14->Node32 - - + + - unk0 -unk18 -unk1A -unk1C -unk1E -unk2 -unk20 + unk0 +unk18 +unk1A +unk1C +unk1E +unk2 +unk20 Node15->Node4 - - + + - spline + spline Node16 - -u16 + +u16 @@ -691,95 +691,95 @@ var sectionId = 'dynsection-1'; Node16->Node1 - - + + - BounceTimer -CircleTimer -SomeRot -Unk_4A -WaypointIndex + BounceTimer +CircleTimer +SomeRot +Unk_4A +WaypointIndex Node16->Node4 - - + + - animationTimer -boundingBoxSize -direction_angle -orientation -unk_09A -unk_0B8 -unk_0C4 -unk_0C6 + animationTimer +boundingBoxSize +direction_angle +orientation +unk_09A +unk_0B8 +unk_0C4 +unk_0C6 Node16->Node24 - - + + - meshIndexYX -meshIndexZX -meshIndexZY -unk30 -unk32 -unk34 + meshIndexYX +meshIndexZX +meshIndexZY +unk30 +unk32 +unk34 Node16->Node27 - - + + - animFrameSelector -animGroupSelector -characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 -... + animFrameSelector +animGroupSelector +characterId +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 +... Node16->Node30 - - + + - collisionMeshIndex + collisionMeshIndex Node16->Node31 - - + + - type -unk_010 + type +unk_010 Node17 - -bool + +bool @@ -787,18 +787,18 @@ var sectionId = 'dynsection-1'; Node17->Node2 - - + + - bPendingDestroy + bPendingDestroy Node18 - -FVector + +FVector @@ -806,19 +806,19 @@ var sectionId = 'dynsection-1'; Node18->Node2 - - + + - SpawnPos -SpawnScale + SpawnPos +SpawnScale Node19 - -float + +float @@ -826,40 +826,40 @@ var sectionId = 'dynsection-1'; Node19->Node1 - - + + - SpeedB + SpeedB Node19->Node2 - - + + - Speed + Speed Node19->Node18 - - + + - x -y -z + x +y +z Node20 - -IRotator + +IRotator @@ -867,18 +867,18 @@ var sectionId = 'dynsection-1'; Node20->Node2 - - + + - SpawnRot + SpawnRot Node21 - -uint16_t + +uint16_t @@ -886,20 +886,20 @@ var sectionId = 'dynsection-1'; Node21->Node20 - - + + - pitch -roll -yaw + pitch +roll +yaw Node22 - -vector< Triangle > + +vector< Triangle > @@ -907,18 +907,18 @@ var sectionId = 'dynsection-1'; Node22->Node2 - - + + - Triangles + Triangles Node23 - -States + +States @@ -926,38 +926,38 @@ var sectionId = 'dynsection-1'; Node23->Node1 - - + + - State + State Node24->Node1 - - + + - _Collision + _Collision Node24->Node27 - - + + - collision + collision Node25 - -States + +States @@ -965,18 +965,18 @@ var sectionId = 'dynsection-1'; Node25->Node1 - - + + - Behaviour + Behaviour Node26 - -size_t + +size_t @@ -984,28 +984,28 @@ var sectionId = 'dynsection-1'; Node26->Node1 - - + + - _count + _count Node27->Node1 - - + + - _target + _target Node28 - -char + +char @@ -1013,20 +1013,20 @@ var sectionId = 'dynsection-1'; Node28->Node27 - - + + - unk_00A -unk_032 -unk_10E + unk_00A +unk_032 +unk_10E Node29 - -u32 + +u32 @@ -1034,47 +1034,47 @@ var sectionId = 'dynsection-1'; Node29->Node27 - - + + - effects -nControlFlags -nHasAuthority -unk_200 + effects +nControlFlags +nHasAuthority +unk_200 Node30->Node27 - - + + - tyres + tyres Node31->Node27 - - + + - particlePool0 -particlePool1 -particlePool2 -particlePool3 + particlePool0 +particlePool1 +particlePool2 +particlePool3 Node32->Node27 - - + + - unk_DB4 + unk_DB4 diff --git a/classOBombKart__coll__graph_org.svg b/classOBombKart__coll__graph_org.svg index b75171013..712049cb1 100644 --- a/classOBombKart__coll__graph_org.svg +++ b/classOBombKart__coll__graph_org.svg @@ -4,16 +4,16 @@ - - + + OBombKart Node1 - -OBombKart + +OBombKart @@ -21,8 +21,8 @@ Node2 - -OObject + +OObject @@ -30,8 +30,8 @@ Node2->Node1 - - + + @@ -39,8 +39,8 @@ Node3 - -uint8_t + +uint8_t @@ -48,18 +48,18 @@ Node3->Node2 - - + + - uuid + uuid Node4 - -Object + +Object @@ -67,18 +67,18 @@ Node4->Node2 - - + + - o + o Node5 - -f32 + +f32 @@ -86,38 +86,38 @@ Node5->Node1 - - + + - CenterY -Pos -Unk_3C -WheelPos + CenterY +Pos +Unk_3C +WheelPos Node5->Node4 - - + + - offset -origin_pos -pos -sizeScaling -surfaceHeight -unk_01C -unk_034 -velocity + offset +origin_pos +pos +sizeScaling +surfaceHeight +unk_01C +unk_034 +velocity Node24 - -Collision + +Collision @@ -125,22 +125,22 @@ Node5->Node24 - - + + - orientationVector -surfaceDistance -unk48 -unk54 -unk6C + orientationVector +surfaceDistance +unk48 +unk54 +unk6C Node27 - -Player + +Player @@ -148,28 +148,28 @@ Node5->Node27 - - + + - boostPower -boundingBoxSize -currentSpeed -hopVerticalOffset -kartFriction -kartGravity -kartHopAcceleration -kartHopJerk -kartHopVelocity -kartPropulsionStrength -... + boostPower +boundingBoxSize +currentSpeed +hopVerticalOffset +kartFriction +kartGravity +kartHopAcceleration +kartHopJerk +kartHopVelocity +kartPropulsionStrength +... Node30 - -KartTyre + +KartTyre @@ -177,19 +177,19 @@ Node5->Node30 - - + + - baseHeight -pos + baseHeight +pos Node31 - -UnkPlayerStruct258 + +UnkPlayerStruct258 @@ -197,23 +197,23 @@ Node5->Node31 - - + + - pos -scale -surfaceType -unk_018 -unk_024 -unk_028 + pos +scale +surfaceType +unk_018 +unk_024 +unk_028 Node32 - -UnkPlayerInner + +UnkPlayerInner @@ -221,22 +221,22 @@ Node5->Node32 - - + + - unk10 -unk14 -unk4 -unk8 -unkC + unk10 +unk14 +unk4 +unk8 +unkC Node6 - -s32 + +s32 @@ -244,67 +244,67 @@ Node6->Node1 - - + + - _idx + _idx Node6->Node2 - - + + - _objectIndex + _objectIndex Node6->Node4 - - + + - status -timer -unk_048 -unk_04C -unk_058 -unk_05C + status +timer +unk_048 +unk_04C +unk_058 +unk_05C Node6->Node27 - - + + - nCharacter -nStartingRank -triggers -tyreSpeed -unk_07C + nCharacter +nStartingRank +triggers +tyreSpeed +unk_07C Node6->Node30 - - + + - unk_14 + unk_14 Node7 - -const char * + +const char * @@ -312,41 +312,41 @@ Node7->Node1 - - + + - Type + Type Node7->Node2 - - + + - Model -Name -ResourceName + Model +Name +ResourceName Node7->Node4 - - + + - activeTLUT -activeTexture + activeTLUT +activeTexture Node8 - -u8 + +u8 @@ -354,39 +354,39 @@ Node8->Node4 - - + + - textureHeight -textureWidth -tlutList -unk_0D5 -unk_0D6 -unk_0D7 -unk_0D8 -unk_0DB -unk_0DC -unk_0DD -... + textureHeight +textureWidth +tlutList +unk_0D5 +unk_0D6 +unk_0D7 +unk_0D8 +unk_0DB +unk_0DC +unk_0DD +... Node8->Node30 - - + + - surfaceFlags -surfaceType + surfaceFlags +surfaceType Node9 - -const char ** + +const char ** @@ -394,18 +394,18 @@ Node9->Node4 - - + + - textureList + textureList Node10 - -Gfx + +Gfx @@ -413,18 +413,18 @@ Node10->Node4 - - + + - model + model Node11 - -Vtx + +Vtx @@ -432,18 +432,18 @@ Node11->Node4 - - + + - vertex + vertex Node12 - -s8 + +s8 @@ -451,28 +451,28 @@ Node12->Node4 - - + + - isTimerActive -textureListIndex -unk_078 -unk_0CA -unk_0CC -unk_0CD -unk_0CE -unk_0CF -unk_0D0 -unk_0D1 -... + isTimerActive +textureListIndex +unk_078 +unk_0CA +unk_0CC +unk_0CD +unk_0CE +unk_0CF +unk_0D0 +unk_0D1 +... Node13 - -SplineControlPoint + +SplineControlPoint @@ -480,18 +480,18 @@ Node13->Node4 - - + + - controlPoints + controlPoints Node15 - -SplineData + +SplineData @@ -499,18 +499,18 @@ Node13->Node15 - - + + - controlPoints + controlPoints Node14 - -s16 + +s16 @@ -518,125 +518,125 @@ Node14->Node1 - - + + - Unk_4C + Unk_4C Node14->Node4 - - + + - primAlpha -state -type -unk_084 -unk_09C -unk_09E -unk_0A2 -unk_0A8 -unk_0AA -unk_0AC -... + primAlpha +state +type +unk_084 +unk_09C +unk_09E +unk_0A2 +unk_0A8 +unk_0AA +unk_0AC +... Node14->Node13 - - + + - pos -velocity + pos +velocity Node14->Node15 - - + + - numControlPoints + numControlPoints Node14->Node27 - - + + - alpha -boostTimer -currentItemCopy -currentRank -driftDuration -driftState -hopFrameCounter -lapCount -nearestPathPointId -rotation -... + alpha +boostTimer +currentItemCopy +currentRank +driftDuration +driftState +hopFrameCounter +kartProps +lakituProps +lapCount +... Node14->Node31 - - + + - alpha -blue -green -isAlive -red -unk_01E -unk_020 -unk_022 -unk_02C -unk_02E -... + alpha +blue +green +isAlive +red +unk_01E +unk_020 +unk_022 +unk_02C +unk_02E +... Node14->Node32 - - + + - unk0 -unk18 -unk1A -unk1C -unk1E -unk2 -unk20 + unk0 +unk18 +unk1A +unk1C +unk1E +unk2 +unk20 Node15->Node4 - - + + - spline + spline Node16 - -u16 + +u16 @@ -644,95 +644,95 @@ Node16->Node1 - - + + - BounceTimer -CircleTimer -SomeRot -Unk_4A -WaypointIndex + BounceTimer +CircleTimer +SomeRot +Unk_4A +WaypointIndex Node16->Node4 - - + + - animationTimer -boundingBoxSize -direction_angle -orientation -unk_09A -unk_0B8 -unk_0C4 -unk_0C6 + animationTimer +boundingBoxSize +direction_angle +orientation +unk_09A +unk_0B8 +unk_0C4 +unk_0C6 Node16->Node24 - - + + - meshIndexYX -meshIndexZX -meshIndexZY -unk30 -unk32 -unk34 + meshIndexYX +meshIndexZX +meshIndexZY +unk30 +unk32 +unk34 Node16->Node27 - - + + - animFrameSelector -animGroupSelector -characterId -surfaceType -type -unk_002 -unk_006 -unk_046 -unk_0B4 -unk_0B6 -... + animFrameSelector +animGroupSelector +characterId +kartGraphics +oobProps +surfaceType +type +unk_002 +unk_006 +unk_046 +... Node16->Node30 - - + + - collisionMeshIndex + collisionMeshIndex Node16->Node31 - - + + - type -unk_010 + type +unk_010 Node17 - -bool + +bool @@ -740,18 +740,18 @@ Node17->Node2 - - + + - bPendingDestroy + bPendingDestroy Node18 - -FVector + +FVector @@ -759,19 +759,19 @@ Node18->Node2 - - + + - SpawnPos -SpawnScale + SpawnPos +SpawnScale Node19 - -float + +float @@ -779,40 +779,40 @@ Node19->Node1 - - + + - SpeedB + SpeedB Node19->Node2 - - + + - Speed + Speed Node19->Node18 - - + + - x -y -z + x +y +z Node20 - -IRotator + +IRotator @@ -820,18 +820,18 @@ Node20->Node2 - - + + - SpawnRot + SpawnRot Node21 - -uint16_t + +uint16_t @@ -839,20 +839,20 @@ Node21->Node20 - - + + - pitch -roll -yaw + pitch +roll +yaw Node22 - -vector< Triangle > + +vector< Triangle > @@ -860,18 +860,18 @@ Node22->Node2 - - + + - Triangles + Triangles Node23 - -States + +States @@ -879,38 +879,38 @@ Node23->Node1 - - + + - State + State Node24->Node1 - - + + - _Collision + _Collision Node24->Node27 - - + + - collision + collision Node25 - -States + +States @@ -918,18 +918,18 @@ Node25->Node1 - - + + - Behaviour + Behaviour Node26 - -size_t + +size_t @@ -937,28 +937,28 @@ Node26->Node1 - - + + - _count + _count Node27->Node1 - - + + - _target + _target Node28 - -char + +char @@ -966,20 +966,20 @@ Node28->Node27 - - + + - unk_00A -unk_032 -unk_10E + unk_00A +unk_032 +unk_10E Node29 - -u32 + +u32 @@ -987,47 +987,47 @@ Node29->Node27 - - + + - effects -nControlFlags -nHasAuthority -unk_200 + effects +nControlFlags +nHasAuthority +unk_200 Node30->Node27 - - + + - tyres + tyres Node31->Node27 - - + + - particlePool0 -particlePool1 -particlePool2 -particlePool3 + particlePool0 +particlePool1 +particlePool2 +particlePool3 Node32->Node27 - - + + - unk_DB4 + unk_DB4 diff --git a/classOSnowman.html b/classOSnowman.html index 518f2d71f..4aba140d8 100644 --- a/classOSnowman.html +++ b/classOSnowman.html @@ -351,7 +351,7 @@ Here is the call graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
Here is the call graph for this function:
@@ -782,7 +782,7 @@ Here is the call graph for this function:
-
Todo
quick hack to add the snow particles on hit. Need to separate into its own class
+
Todo
quick hack to add the snow particles on hit. Need to separate into its own class

Reimplemented from OObject.

diff --git a/classOThwomp.html b/classOThwomp.html index abae390e2..426c38ef3 100644 --- a/classOThwomp.html +++ b/classOThwomp.html @@ -325,7 +325,7 @@ Static Private Attributes  

Detailed Description

-
Todo

Make shadow size bigger if thwomp is scaled up

+
Todo

Make shadow size bigger if thwomp is scaled up

make adjustable properties for squishSize and boundingBoxSize

Thwomp OObject

diff --git a/code__800029B0_8c.html b/code__800029B0_8c.html index 17d4807a1..7391ff232 100644 --- a/code__800029B0_8c.html +++ b/code__800029B0_8c.html @@ -1702,7 +1702,7 @@ Here is the caller graph for this function:
-
Todo
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
+
Todo
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
diff --git a/code__800029B0_8h.html b/code__800029B0_8h.html index bf11bde51..d430807b7 100644 --- a/code__800029B0_8h.html +++ b/code__800029B0_8h.html @@ -2130,7 +2130,7 @@ Here is the caller graph for this function:
-
Todo
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
+
Todo
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
diff --git a/code__80005FD0_8c.html b/code__80005FD0_8c.html index d60f0bbc8..a8d8fdb0a 100644 --- a/code__80005FD0_8c.html +++ b/code__80005FD0_8c.html @@ -1303,8 +1303,8 @@ Variables
#define calc_a(x, y, x2, y2)
f32 cpu_TargetSpeed[10]
Definition code_80005FD0.c:77
#define calc_b(x, y, b)
-
#define CC_50
Options for gCCSelection CC stands for cubic-centimetres. It measures engine displacement composed fr...
Definition defines.h:166
-
#define CC_150
Definition defines.h:168
+
#define CC_50
Options for gCCSelection CC stands for cubic-centimetres. It measures engine displacement composed fr...
Definition defines.h:168
+
#define CC_150
Definition defines.h:170
diff --git a/code__80005FD0_8h_source.html b/code__80005FD0_8h_source.html index 4389ae5d9..15613dcea 100644 --- a/code__80005FD0_8h_source.html +++ b/code__80005FD0_8h_source.html @@ -887,7 +887,7 @@ $(function(){initNavTree('code__80005FD0_8h_source.html',''); initResizable(true
void yoshi_valley_cpu_path(s32)
Definition code_80005FD0.c:1378
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
-
#define NUM_PLAYERS
Definition defines.h:136
+
#define NUM_PLAYERS
Definition defines.h:138
#define UNUSED
Definition macros.h:26
Definition CPU.h:6
Definition camera.h:35
diff --git a/code__80086E70_8c.html b/code__80086E70_8c.html index 2ee6755df..ee996bafb 100644 --- a/code__80086E70_8c.html +++ b/code__80086E70_8c.html @@ -517,7 +517,7 @@ Here is the caller graph for this function:

This function is used to avoid hefty collision checks if players are not near the actor

-
Todo
This is the easiest solution otherwise actors would not collide on custom courses.
+
Todo
This is the easiest solution otherwise actors would not collide on custom courses.
Here is the caller graph for this function:
diff --git a/code__80086E70_8h.html b/code__80086E70_8h.html index fbaa237df..19a50a9d6 100644 --- a/code__80086E70_8h.html +++ b/code__80086E70_8h.html @@ -550,7 +550,7 @@ Here is the caller graph for this function:

This function is used to avoid hefty collision checks if players are not near the actor

-
Todo
This is the easiest solution otherwise actors would not collide on custom courses.
+
Todo
This is the easiest solution otherwise actors would not collide on custom courses.
Here is the caller graph for this function:
diff --git a/code__80091440_8h_source.html b/code__80091440_8h_source.html index 99fea99d1..8cb4e9812 100644 --- a/code__80091440_8h_source.html +++ b/code__80091440_8h_source.html @@ -118,7 +118,7 @@ $(function(){initNavTree('code__80091440_8h_source.html',''); initResizable(true
8void func_800914E0(void);
9
10#endif // CODE_80091440_H
-
void func_80091440(s8)
Definition effects.c:2013
+
void func_80091440(s8)
Definition effects.c:2015
void func_800914A0(void)
Definition code_80091440.c:9
void func_800914E0(void)
Definition code_80091440.c:16
diff --git a/code__80281780_8c.html b/code__80281780_8c.html index 6f50c4f8d..95483baa2 100644 --- a/code__80281780_8c.html +++ b/code__80281780_8c.html @@ -194,7 +194,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/code__80281780_8h.html b/code__80281780_8h.html index 6b6a51272..5d50fd7cb 100644 --- a/code__80281780_8h.html +++ b/code__80281780_8h.html @@ -166,7 +166,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/common__structs_8h_source.html b/common__structs_8h_source.html index 71304cd24..cfc1c0bd0 100644 --- a/common__structs_8h_source.html +++ b/common__structs_8h_source.html @@ -425,7 +425,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
278 /* 0x0034 */ Vec3f velocity;
279 /* 0x0040 */ s16 unk_040;
280 /* 0x0042 */ s16 unk_042;
-
281 /* 0x0044 */ s16 unk_044;
+
281 /* 0x0044 */ s16 kartProps;
282 /* 0x0046 */ u16 unk_046;
283 /* 0x0048 */ Vec4s unk_048;
284 /* 0x0050 */ Vec4s unk_050;
@@ -455,7 +455,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
308 /* 0x00B0 */ s16 unk_0B0;
309 /* 0x00B2 */ s16 unk_0B2;
310 /* 0x00B4 */ u16 unk_0B4;
-
311 /* 0x00B6 */ u16 unk_0B6;
+
311 /* 0x00B6 */ u16 kartGraphics;
312 /* 0x00B8 */ f32 unk_0B8;
313 /* 0x00BC */ u32 effects;
314 /* 0x00C0 */ s16 unk_0C0;
@@ -463,11 +463,11 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
316 /* 0x00C4 */ s16 slopeAccel;
317 /* 0x00C6 */ s16 alpha;
318 /* 0x00C8 */ s16 unk_0C8;
-
319 /* 0x00CA */ s16 unk_0CA;
+
319 /* 0x00CA */ s16 lakituProps;
320 /* 0x00CC */ Vec4s unk_0CC;
321 /* 0x00D4 */ Vec4s unk_0D4;
322 /* 0x00DC */ s16 boostTimer;
-
323 /* 0x00DE */ u16 waterInteractionFlags;
+
323 /* 0x00DE */ u16 oobProps;
324 /* 0x00E0 */ s16 unk_0E0;
325 /* 0x00E2 */ s16 unk_0E2;
326 /* 0x00E4 */ f32 unk_0E4;
@@ -822,12 +822,9 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
u16 unk_002
Definition common_structs.h:266
s32 triggers
Definition common_structs.h:271
s16 unk_228
Definition common_structs.h:357
-
u16 waterInteractionFlags
Definition common_structs.h:323
-
s16 unk_044
Definition common_structs.h:281
s32 unk_07C
Definition common_structs.h:293
u16 characterId
Definition common_structs.h:369
f32 kartPropulsionStrength
Definition common_structs.h:297
-
s16 unk_0CA
Definition common_structs.h:319
Vec4s unk_0CC
Definition common_structs.h:320
u16 unk_0B4
Definition common_structs.h:310
UnkPlayerStruct258 particlePool3[10]
Definition common_structs.h:374
@@ -837,6 +834,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
f32 unk_23C
Definition common_structs.h:365
f32 unk_05C
Definition common_structs.h:286
f32 unk_DB0
Definition common_structs.h:383
+
u16 kartGraphics
Definition common_structs.h:311
Mat3 unk_150
Definition common_structs.h:340
f32 unk_0E8
Definition common_structs.h:327
s16 alpha
Definition common_structs.h:317
@@ -873,7 +871,6 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
Vec4s unk_0D4
Definition common_structs.h:321
s16 unk_DA4
Definition common_structs.h:379
s16 unk_23A
Definition common_structs.h:364
-
u16 unk_0B6
Definition common_structs.h:311
Vec3f unk_064
Definition common_structs.h:288
f32 hopVerticalOffset
Definition common_structs.h:336
Vec4s unk_048
Definition common_structs.h:283
@@ -885,6 +882,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
f32 unk_1FC
Definition common_structs.h:344
s16 unk_DA6
Definition common_structs.h:380
s16 boostTimer
Definition common_structs.h:322
+
s16 lakituProps
Definition common_structs.h:319
s16 currentItemCopy
Definition common_structs.h:272
s16 unk_0E2
Definition common_structs.h:325
u16 unk_006
Definition common_structs.h:268
@@ -894,6 +892,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
s16 unk_0B2
Definition common_structs.h:309
s16 unk_236
Definition common_structs.h:362
f32 unk_088
Definition common_structs.h:296
+
u16 oobProps
Definition common_structs.h:323
s16 unk_206
Definition common_structs.h:347
f32 unk_060
Definition common_structs.h:287
UnkPlayerStruct258 particlePool0[10]
Definition common_structs.h:371
@@ -904,6 +903,7 @@ $(function(){initNavTree('common__structs_8h_source.html',''); initResizable(tru
f32 unk_058
Definition common_structs.h:285
s16 unk_0E0
Definition common_structs.h:324
s16 unk_012
Definition common_structs.h:273
+
s16 kartProps
Definition common_structs.h:281
f32 unk_0B8
Definition common_structs.h:312
u32 unk_200
Definition common_structs.h:345
f32 unk_1F8
Definition common_structs.h:343
diff --git a/controlflow.html b/controlflow.html index 86f99871c..b98f717d7 100644 --- a/controlflow.html +++ b/controlflow.html @@ -132,7 +132,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); }); Players
  • - Actors + Actors
  • Objects @@ -258,7 +258,7 @@ Players camera Player cameras -

    +

    Actors

    Actor related code resides in

    diff --git a/defines_8h.html b/defines_8h.html index 9837081d5..e25eff353 100644 --- a/defines_8h.html +++ b/defines_8h.html @@ -161,8 +161,12 @@ Macros + + + + @@ -369,6 +373,88 @@ Macros + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -514,17 +600,6 @@ Macros - - - - - - - - - - - @@ -828,6 +903,20 @@ Enumerations
     
    #define PLAYER_INACTIVE   0
     
    #define PLAYER_UNKNOWN_0x10   (1 << 4)
     
    #define PLAYER_UNKNOWN_0x40   (1 << 6)
     
    #define PLAYER_UNKNOWN_0x80   (1 << 7)
     
    #define PLAYER_INVISIBLE_OR_BOMB   (1 << 8)
     
    #define PLAYER_STAGING   (1 << 9)
    #define MAX_TIME   0x927C0
     Max representable time, 100 minutes measured in centiseconds.
     
    #define DEGREES_CONVERSION_FACTOR   182
     
    #define UNDER_OOB_OR_FLUID_LEVEL   0x1
     
    #define PASS_OOB_OR_FLUID_LEVEL   0x2
     
    #define UNDER_FLUID_LEVEL   0x4
     
    #define UNDER_OOB_LEVEL   0x8
     
    #define CHANGING_ANIMATION   0x1
     
    #define UNK_002_UNKNOWN_0x2   0x2
     
    #define UNK_002_UNKNOWN_0x4
     
    #define SIDE_OF_KART   0x8
     
    #define WHISTLE   0x20
     
    #define CRASH   0x40
     
    #define WHIRRR   0x80
     
    #define POOMP   0x100
     
    #define BOING   0x800
     
    #define EXPLOSION   0x1000
     
    #define LAKITU_RETRIEVAL   0x1
     
    #define HELD_BY_LAKITU   0x2
     
    #define LAKITU_FIZZLE   0x4
     
    #define LAKITU_SCENE   0x8
     
    #define FRIGID_EFFECT   0x10
     
    #define THAWING_EFFECT   0x20
     
    #define FROZEN_EFFECT   0x80
     
    #define WENT_OVER_OOB   0x100
     
    #define LAKITU_LAVA   0x1000
     
    #define LAKITU_WATER   0x2000
     
    #define BACK_UP   0x1
     
    #define RIGHT_TURN   0x2
     
    #define LEFT_TURN   0x4
     
    #define MOVE_BACKWARDS   0x8
     
    #define LOSE_GP_RACE   0x10
     
    #define THROTTLE   0x20
     
    #define EARLY_SPINOUT_RIGHT   0x40
     
    #define EARLY_SPINOUT_LEFT   0x80
     
    #define POST_TUMBLE_GAS   0x100
     
    #define BECOME_INVISIBLE   0x200
     
    #define UNUSED_0x400   0x400
     
    #define UNUSED_0x800   0x800
     
    #define UNUSED_0x1000   0x1000
     
    #define UNUSED_0x2000   0x2000
     
    #define DRIVING_SPINOUT   0x4000
     
    #define UNKNOWN_BATTLE_VAR   0x8000
     
    #define HIT_BANANA_TRIGGER   0x1
     triggers indicating that an effect should be applied to a kart
     
     
    #define COLOR_BLACK   GPACK_RGB888(0, 0, 0)
     
    #define WATER_NO_INTERACTION   0x0000
     player water interaction flags (player->unk_0DE)
     
    #define WATER_IS_FULLY_SUBMERGED   0x0001
     
    #define WATER_IS_PARTIALLY_SUBMERGED   0x0002
     
    #define WATER_IN_DEEP_LIQUID_STATE   0x0004
     
    #define WATER_JUST_ENTERED_DEEP_LIQUID   0x0008
     
    #define GRID_SIZE   32
     
    #define FACING_Y_AXIS   0x4000
  • +
    +
    + +

    ◆ BACK_UP

    + +
    +
    + + + + +
    #define BACK_UP   0x1
    +
    +
    @@ -914,6 +1003,34 @@ Enumerations
    +
    + + +

    ◆ BECOME_INVISIBLE

    + +
    +
    + + + + +
    #define BECOME_INVISIBLE   0x200
    +
    + +
    +
    + +

    ◆ BOING

    + +
    +
    + + + + +
    #define BOING   0x800
    +
    +
    @@ -1140,6 +1257,20 @@ Enumerations
    +
    + + +

    ◆ CHANGING_ANIMATION

    + +
    +
    + + + + +
    #define CHANGING_ANIMATION   0x1
    +
    +
    @@ -1252,6 +1383,20 @@ Enumerations
    +
    + + +

    ◆ CRASH

    + +
    +
    + + + + +
    #define CRASH   0x40
    +
    +
    @@ -1317,6 +1462,20 @@ Enumerations

    Immediately start the race if any controller presses Z.

    As the ceremony cutscene starts hold a C or D-pad to switch characters. C UP = LUIGI C LEFT = YOSHI C RIGHT = TOAD C DOWN = DK D-pad UP = WARIO D-pad LEFT = PEACH D-pad RIGHT = BOWSER D-pad DOWN = MARIO

    + + + +

    ◆ DEGREES_CONVERSION_FACTOR

    + +
    +
    + + + + +
    #define DEGREES_CONVERSION_FACTOR   182
    +
    +
    @@ -1489,6 +1648,20 @@ Enumerations
    +
    + + +

    ◆ DRIVING_SPINOUT

    + +
    +
    + + + + +
    #define DRIVING_SPINOUT   0x4000
    +
    +
    @@ -1503,6 +1676,34 @@ Enumerations
    +
    + + +

    ◆ EARLY_SPINOUT_LEFT

    + +
    +
    + + + + +
    #define EARLY_SPINOUT_LEFT   0x80
    +
    + +
    +
    + +

    ◆ EARLY_SPINOUT_RIGHT

    + +
    +
    + + + + +
    #define EARLY_SPINOUT_RIGHT   0x40
    +
    +
    @@ -1517,6 +1718,20 @@ Enumerations
    +
    + + +

    ◆ EXPLOSION

    + +
    +
    + + + + +
    #define EXPLOSION   0x1000
    +
    +
    @@ -1573,6 +1788,34 @@ Enumerations
    +
    + + +

    ◆ FRIGID_EFFECT

    + +
    +
    + + + + +
    #define FRIGID_EFFECT   0x10
    +
    + +
    +
    + +

    ◆ FROZEN_EFFECT

    + +
    +
    + + + + +
    #define FROZEN_EFFECT   0x80
    +
    +
    @@ -1645,6 +1888,20 @@ Enumerations
    +
    + + +

    ◆ HELD_BY_LAKITU

    + +
    +
    + + + + +
    #define HELD_BY_LAKITU   0x2
    +
    +
    @@ -1746,12 +2003,12 @@ Enumerations
    Value:
    -
    #define HIT_BY_STAR_TRIGGER
    Definition defines.h:379
    -
    #define THWOMP_SQUISH_TRIGGER
    Definition defines.h:365
    -
    #define LOW_TUMBLE_TRIGGER
    Definition defines.h:363
    -
    #define LIGHTNING_STRIKE_TRIGGER
    Definition defines.h:370
    -
    #define VERTICAL_TUMBLE_TRIGGER
    Definition defines.h:377
    -
    #define HIGH_TUMBLE_TRIGGER
    Definition defines.h:362
    +
    #define HIT_BY_STAR_TRIGGER
    Definition defines.h:438
    +
    #define THWOMP_SQUISH_TRIGGER
    Definition defines.h:424
    +
    #define LOW_TUMBLE_TRIGGER
    Definition defines.h:422
    +
    #define LIGHTNING_STRIKE_TRIGGER
    Definition defines.h:429
    +
    #define VERTICAL_TUMBLE_TRIGGER
    Definition defines.h:436
    +
    #define HIGH_TUMBLE_TRIGGER
    Definition defines.h:421
    @@ -1767,6 +2024,90 @@ Enumerations
    +
    + + +

    ◆ LAKITU_FIZZLE

    + +
    +
    + + + + +
    #define LAKITU_FIZZLE   0x4
    +
    + +
    +
    + +

    ◆ LAKITU_LAVA

    + +
    +
    + + + + +
    #define LAKITU_LAVA   0x1000
    +
    + +
    +
    + +

    ◆ LAKITU_RETRIEVAL

    + +
    +
    + + + + +
    #define LAKITU_RETRIEVAL   0x1
    +
    + +
    +
    + +

    ◆ LAKITU_SCENE

    + +
    +
    + + + + +
    #define LAKITU_SCENE   0x8
    +
    + +
    +
    + +

    ◆ LAKITU_WATER

    + +
    +
    + + + + +
    #define LAKITU_WATER   0x2000
    +
    + +
    +
    + +

    ◆ LEFT_TURN

    + +
    +
    + + + + +
    #define LEFT_TURN   0x4
    +
    +
    @@ -1823,6 +2164,20 @@ Enumerations
    +
    + + +

    ◆ LOSE_GP_RACE

    + +
    +
    + + + + +
    #define LOSE_GP_RACE   0x10
    +
    +
    @@ -1982,6 +2337,20 @@ Enumerations

    Laps

    +
    + + +

    ◆ MOVE_BACKWARDS

    + +
    +
    + + + + +
    #define MOVE_BACKWARDS   0x8
    +
    +
    @@ -2113,6 +2482,20 @@ Enumerations

    Options for gMenuSelection.

    + + + +

    ◆ PASS_OOB_OR_FLUID_LEVEL

    + +
    +
    + + + + +
    #define PASS_OOB_OR_FLUID_LEVEL   0x2
    +
    +
    @@ -2296,6 +2679,20 @@ Enumerations
    +
    + + +

    ◆ PLAYER_UNKNOWN_0x10

    + +
    +
    + + + + +
    #define PLAYER_UNKNOWN_0x10   (1 << 4)
    +
    +
    @@ -2310,6 +2707,48 @@ Enumerations
    +
    + + +

    ◆ PLAYER_UNKNOWN_0x80

    + +
    +
    + + + + +
    #define PLAYER_UNKNOWN_0x80   (1 << 7)
    +
    + +
    +
    + +

    ◆ POOMP

    + +
    +
    + + + + +
    #define POOMP   0x100
    +
    + +
    +
    + +

    ◆ POST_TUMBLE_GAS

    + +
    +
    + + + + +
    #define POST_TUMBLE_GAS   0x100
    +
    +
    @@ -2621,6 +3060,20 @@ Enumerations
    +
    + + +

    ◆ RIGHT_TURN

    + +
    +
    + + + + +
    #define RIGHT_TURN   0x2
    +
    +
    @@ -2707,6 +3160,20 @@ Enumerations
    +
    + + +

    ◆ SIDE_OF_KART

    + +
    +
    + + + + +
    #define SIDE_OF_KART   0x8
    +
    +
    @@ -2955,6 +3422,20 @@ Enumerations
    +
    + + +

    ◆ THAWING_EFFECT

    + +
    +
    + + + + +
    #define THAWING_EFFECT   0x20
    +
    +
    @@ -2969,6 +3450,20 @@ Enumerations
    +
    + + +

    ◆ THROTTLE

    + +
    +
    + + + + +
    #define THROTTLE   0x20
    +
    +
    @@ -3153,6 +3648,92 @@ Enumerations
    +
    + + +

    ◆ UNDER_FLUID_LEVEL

    + +
    +
    + + + + +
    #define UNDER_FLUID_LEVEL   0x4
    +
    + +
    +
    + +

    ◆ UNDER_OOB_LEVEL

    + +
    +
    + + + + +
    #define UNDER_OOB_LEVEL   0x8
    +
    + +
    +
    + +

    ◆ UNDER_OOB_OR_FLUID_LEVEL

    + +
    +
    + + + + +
    #define UNDER_OOB_OR_FLUID_LEVEL   0x1
    +
    + +
    +
    + +

    ◆ UNK_002_UNKNOWN_0x2

    + +
    +
    + + + + +
    #define UNK_002_UNKNOWN_0x2   0x2
    +
    + +
    +
    + +

    ◆ UNK_002_UNKNOWN_0x4

    + +
    +
    + + + + +
    #define UNK_002_UNKNOWN_0x4
    +
    +Value:
    0x4 /* Unclear, but has to do with viewing the side of player. At least tends to change if target
    +
    player spins. Something with avoding rollover of aniamation frame data? */
    +
    +
    +
    + +

    ◆ UNKNOWN_BATTLE_VAR

    + +
    +
    + + + + +
    #define UNKNOWN_BATTLE_VAR   0x8000
    +
    +
    @@ -3295,6 +3876,62 @@ Enumerations
    +
    + + +

    ◆ UNUSED_0x1000

    + +
    +
    + + + + +
    #define UNUSED_0x1000   0x1000
    +
    + +
    +
    + +

    ◆ UNUSED_0x2000

    + +
    +
    + + + + +
    #define UNUSED_0x2000   0x2000
    +
    + +
    +
    + +

    ◆ UNUSED_0x400

    + +
    +
    + + + + +
    #define UNUSED_0x400   0x400
    +
    + +
    +
    + +

    ◆ UNUSED_0x800

    + +
    +
    + + + + +
    #define UNUSED_0x800   0x800
    +
    +
    @@ -3409,76 +4046,46 @@ Enumerations - -

    ◆ WATER_IN_DEEP_LIQUID_STATE

    + +

    ◆ WENT_OVER_OOB

    - +
    #define WATER_IN_DEEP_LIQUID_STATE   0x0004#define WENT_OVER_OOB   0x100
    - -

    ◆ WATER_IS_FULLY_SUBMERGED

    + +

    ◆ WHIRRR

    - +
    #define WATER_IS_FULLY_SUBMERGED   0x0001#define WHIRRR   0x80
    - -

    ◆ WATER_IS_PARTIALLY_SUBMERGED

    + +

    ◆ WHISTLE

    - +
    #define WATER_IS_PARTIALLY_SUBMERGED   0x0002#define WHISTLE   0x20
    -
    -
    - -

    ◆ WATER_JUST_ENTERED_DEEP_LIQUID

    - -
    -
    - - - - -
    #define WATER_JUST_ENTERED_DEEP_LIQUID   0x0008
    -
    - -
    -
    - -

    ◆ WATER_NO_INTERACTION

    - -
    -
    - - - - -
    #define WATER_NO_INTERACTION   0x0000
    -
    - -

    player water interaction flags (player->unk_0DE)

    -
    diff --git a/defines_8h.js b/defines_8h.js index 5e453afbc..3d4511c4b 100644 --- a/defines_8h.js +++ b/defines_8h.js @@ -12,12 +12,15 @@ var defines_8h = [ "ALPHA_MIN", "defines_8h.html#ae09b82e8938239b2cc7d928387482ada", null ], [ "ALPHA_MIN", "defines_8h.html#ae09b82e8938239b2cc7d928387482ada", null ], [ "ANY_BOOST_TRIGGERS", "defines_8h.html#af7ded6d858296c8a37676efabcad7541", null ], + [ "BACK_UP", "defines_8h.html#afc7fca890ff061d50718e624f5d7f0cf", null ], [ "BAD", "defines_8h.html#afd3fc9004925132db4faf607ebbf9db7", null ], [ "BALLOON_STATUS_DEPARTING", "defines_8h.html#ad31b4d2ac1d04dd56aed3d8279f38c2e", null ], [ "BALLOON_STATUS_GONE", "defines_8h.html#ad574d9a573ce2fc251ee086705ee66d4", null ], [ "BALLOON_STATUS_PRESENT", "defines_8h.html#a38f7344d934b9b8fba8cb892bbd69d69", null ], [ "BATTLE", "defines_8h.html#a3f48cce4d2125604131fc7878460f44a", null ], [ "BECOME_BOMB_EFFECT", "defines_8h.html#a8c541916749a7895f61ff8e899ff2420", null ], + [ "BECOME_INVISIBLE", "defines_8h.html#a355e06bab8eda07a5944b345fa239503", null ], + [ "BOING", "defines_8h.html#a9e022f3408c72c4c81db3d4c988d699d", null ], [ "BOO_EFFECT", "defines_8h.html#a097e621533b6b47ca98facc0a937437c", null ], [ "BOO_EFFECT_DURATION", "defines_8h.html#af29e5e7ed94bacd716a7bd4437bc625b", null ], [ "BOO_EFFECT_DURATION", "defines_8h.html#af29e5e7ed94bacd716a7bd4437bc625b", null ], @@ -34,6 +37,7 @@ var defines_8h = [ "CC_50", "defines_8h.html#a3aa8951f5d490e4f7c381143fd66e8ee", null ], [ "CC_BATTLE", "defines_8h.html#a28d1cba03bcdd4fff1922efbd92a2673", null ], [ "CC_EXTRA", "defines_8h.html#a0a47a402a111553ab77f6bffab975df3", null ], + [ "CHANGING_ANIMATION", "defines_8h.html#aa2696b376070ed20623d1bc6ea4ca8e0", null ], [ "CHARACTER_SELECT_MENU", "defines_8h.html#a4ab858c67cee22ec664e5fec5cc2e626", null ], [ "COLOR_BLACK", "defines_8h.html#aba2a7fe77a7501e5844370eec0185207", null ], [ "COLOR_LAVA", "defines_8h.html#a049b41ea8e8fe4f80a29875d51dead39", null ], @@ -42,10 +46,12 @@ var defines_8h = [ "COURSE_DATA_MENU", "defines_8h.html#a3c38b8f03a3f96d8054b8768b651c947", null ], [ "COURSE_SELECT_MENU", "defines_8h.html#ae9e9974737d16f8449f0fe7e68c8e7a4", null ], [ "COURSE_SELECT_MENU_FROM_QUIT", "defines_8h.html#a337651c847b706a5fa2c8c02ae323db7", null ], + [ "CRASH", "defines_8h.html#a5a24df9755c49775ec259b3c7021df0e", null ], [ "CREDITS_SEQUENCE", "defines_8h.html#ab44391bcab18019b1dce1711ea9995c1", null ], [ "DATA_MENU", "defines_8h.html#a8158aa6dfe340352f5a9ce22c3295d31", null ], [ "DEBUG_MENU", "defines_8h.html#ab38d05f6bbe1a269f32480e1928e6fea", null ], [ "DEBUG_MODE", "defines_8h.html#ac80a3592e72fd96b772ee47a7d8e0d0a", null ], + [ "DEGREES_CONVERSION_FACTOR", "defines_8h.html#a5fe5c9e278625a540997d87c80f22208", null ], [ "DEMO_FIVE", "defines_8h.html#a4d0cd80c1d8a9c1b8668c6bd4f8509de", null ], [ "DEMO_FOUR", "defines_8h.html#a718455dd2e94947933201e3718c5d87e", null ], [ "DEMO_MODE_ACTIVE", "defines_8h.html#a091671188899d1f6910c2c8a08d26697", null ], @@ -58,16 +64,23 @@ var defines_8h = [ "DK_SIZE", "defines_8h.html#a6831682cd4a2784c3b1c6e7ac5a31a8e", null ], [ "DRAG_ITEM_EFFECT", "defines_8h.html#adc856e170e2775ef474d350e0179c09b", null ], [ "DRIFTING_EFFECT", "defines_8h.html#a3e226e3ad50d318aa0e7dfa1be372961", null ], + [ "DRIVING_SPINOUT", "defines_8h.html#af5faf913d40f69e530399823a48b5047", null ], [ "DRIVING_SPINOUT_TRIGGER", "defines_8h.html#aafd5522730cfe2fac2e8c4ee75e38742", null ], + [ "EARLY_SPINOUT_LEFT", "defines_8h.html#a545257591ea256dd156012b90a2b613e", null ], + [ "EARLY_SPINOUT_RIGHT", "defines_8h.html#a9e0609b98e1999a38075e728ba3bee4c", null ], [ "ENDING", "defines_8h.html#a452705240ec9de8f6045c37798c5ccde", null ], + [ "EXPLOSION", "defines_8h.html#a33e3ab8014df1b21b2256c9bc14274f4", null ], [ "FACING_X_AXIS", "defines_8h.html#a03b6b926e5ab24b48b5c759b9ae84f22", null ], [ "FACING_Y_AXIS", "defines_8h.html#ab99b761699bab6f3ac0435fd1b88892f", null ], [ "FACING_Z_AXIS", 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"defines_8h.html#a26c323982c7634f09f2d93900f27856d", null ], [ "LOSE_BATTLE_EFFECT", "defines_8h.html#a60528aaa3366d7dfd35145c2bfd62f69", null ], + [ "LOSE_GP_RACE", "defines_8h.html#a09dfb1036d38f2c9b51e8a0c3c528a6e", null ], [ "LOW_TUMBLE_TRIGGER", "defines_8h.html#a31213c9fb13bbc97f0ae1e30c1a6b1cf", null ], [ "LUIGI", "defines_8h.html#a1ba3226d974a364d7682f44614e311d9", null ], [ "LUIGI_SIZE", "defines_8h.html#a57d2983415fa3cf8ab2a9bee6f087c7a", null ], @@ -91,6 +111,7 @@ var defines_8h = [ "MAX_NUM_MAIN_MENU_GAME_TYPES", "defines_8h.html#a8b908739bebbf30a8a0178fd74ff5356", null ], [ "MAX_TIME", "defines_8h.html#a5320d4457a472d8888ec1905bc0e0a1c", null ], [ "MIN_LAPS", "defines_8h.html#ae041de77c935bf076a6c03ab33f7de2f", null ], + [ "MOVE_BACKWARDS", "defines_8h.html#a10b8a3f391e465ceea8b23b9f1177436", null ], [ "NUM_COURSES_PER_CUP", "defines_8h.html#aca4b20dee1c07fe89cf8f66378ee7783", null ], [ "NUM_DEMOS", "defines_8h.html#af5d5871523a9da426b2143e04ba9f45d", null ], [ "NUM_PLAYERS", "defines_8h.html#a463bf7c3ac98d04e82a6c2e8c00484d4", null ], @@ -100,6 +121,7 @@ var defines_8h = [ "OK", "defines_8h.html#aba51915c87d64af47fb1cc59348961c9", null ], [ "ONE_PLAYERS_SELECTED", "defines_8h.html#a9ff1cb5caaf1f511bc5fef0b6a451293", null ], [ "OPTIONS_MENU", "defines_8h.html#ab75b4c22b7fe185b982af208c5342b5a", null ], + [ "PASS_OOB_OR_FLUID_LEVEL", "defines_8h.html#a3219e25956dda44f825a4d5fb99a280c", null ], [ "PEACH", "defines_8h.html#af96789c285aa5b40d948369c9867ba52", null ], [ "PEACH_SIZE", "defines_8h.html#a8c30f77739a630c34e363e07ee0cfec0", null ], [ "PLAYER_CINEMATIC_MODE", "defines_8h.html#a1edbc1a57e8a0fca9767e8a388f9bf2e", null ], @@ -113,7 +135,11 @@ var defines_8h = [ "PLAYER_STAGING", "defines_8h.html#a9093bd3192a23be12929e545993ce08b", null ], [ "PLAYER_START_SEQUENCE", "defines_8h.html#a1b6334b35b2a396b0af09e496444b504", null ], [ "PLAYER_UNKNOWN", "defines_8h.html#ad7e159ec55eae308e0e3b53c8ad3dd1b", null ], + [ "PLAYER_UNKNOWN_0x10", 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], [ "START_SPINOUT_TRIGGER", "defines_8h.html#a3a35d4e01ea3189295e1440b1fbb1f35", null ], [ "STATE_TRANSITION_TRIGGERS", "defines_8h.html#ae3823ac0c80a07235c57fa15cb8b5ae4", null ], + [ "THAWING_EFFECT", "defines_8h.html#a9af23090b819bad25a51e998bc42d9f6", null ], [ "THREE_PLAYERS_SELECTED", "defines_8h.html#a56ad193d773d42d6a20d03e2f13aea32", null ], + [ "THROTTLE", "defines_8h.html#a96e6d6c3e78916bb163b52f0ea38ba68", null ], [ "THWOMP_SQUISH_TRIGGER", "defines_8h.html#a1fbddaa042c08a422f361c906dde39ef", null ], [ "TIME_TRIAL_1LAP_RECORD", "defines_8h.html#a35a7377fe7ac8430a923c10d974f7dad", null ], [ "TIME_TRIAL_3LAP_RECORD_1", "defines_8h.html#a0ff9d51fe713182d9319e79efa165f48", null ], @@ -173,6 +203,12 @@ var defines_8h = [ "TRACK_TIMER_ITER", "defines_8h.html#aa813c1233a4309d8496cd2ff2edb2250", null ], [ "TRACK_TIMER_ITER_f", "defines_8h.html#a74e18d27f9159a88553a87917bddbca5", null ], [ "TWO_PLAYERS_SELECTED", "defines_8h.html#a98748f4c5112d0a0081d909822d4c8ab", null ], + [ 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"UNKNOWN_EFFECT_0xC", "defines_8h.html#a6a11bf2c764db6604b20be6e31e88b23", null ], + [ "UNUSED_0x1000", "defines_8h.html#ac88a6f0b8b8fec453402c2fe8623cf4d", null ], + [ "UNUSED_0x2000", "defines_8h.html#a06b4b382f8d661c3772a887b9e6ecda2", null ], + [ "UNUSED_0x400", "defines_8h.html#a1dd84daa7622ce7dd3d875e88d57088c", null ], + [ "UNUSED_0x800", "defines_8h.html#a7e7edfe8a41c46b5c52b98acff2128a6", null ], [ "UNUSED_TRIGGER_0x1000", "defines_8h.html#a59c6a4129f17dcb245c6470919ea7a98", null ], [ "UNUSED_TRIGGER_0x10000", "defines_8h.html#a5e748dc6af74a4076772106205f0d897", null ], [ "UNUSED_TRIGGER_0x20000", "defines_8h.html#a36780035e9299b8255ed21f117a8dabb", null ], @@ -191,11 +231,9 @@ var defines_8h = [ "VERTICAL_TUMBLE_TRIGGER", "defines_8h.html#ab575c359be08cc32922e7f88b3634eb9", null ], [ "WARIO", "defines_8h.html#ade68d6c1932c4ee33cd68b2fea48157d", null ], [ "WARIO_SIZE", "defines_8h.html#a089e44fa57b7f9f6f7e6f2ad14dfce4b", null ], - [ "WATER_IN_DEEP_LIQUID_STATE", "defines_8h.html#a38b41c5dcedf26b1cce02ca24a18f8f7", null ], - [ "WATER_IS_FULLY_SUBMERGED", "defines_8h.html#adf0235478a490ccd42ad3c7cc049210d", null ], - [ "WATER_IS_PARTIALLY_SUBMERGED", "defines_8h.html#a8732e437ce9cffba75f39fbf286b8833", null ], - [ "WATER_JUST_ENTERED_DEEP_LIQUID", "defines_8h.html#a002d5894de3cde93d563817f08804d40", null ], - [ "WATER_NO_INTERACTION", "defines_8h.html#a019c337574c18df7383df56fe7ac21c9", null ], + [ "WENT_OVER_OOB", "defines_8h.html#a32d1992f072517fafe44d275bcbb5038", null ], + [ "WHIRRR", "defines_8h.html#a9e5cb358fd5bf5e6a7d1f5e10397aad3", null ], + [ "WHISTLE", "defines_8h.html#af9473c71307411413b373ac2e061d2fc", null ], [ "YOSHI", "defines_8h.html#a6a404189274b097f2b1d7d6bde0d490d", null ], [ "YOSHI_SIZE", "defines_8h.html#a7c821aaafac23cd14652df9992dc2fb5", null ], [ "ZERO_PLAYERS_SELECTED", "defines_8h.html#a0148c6452ed48b143e5517e0b0d11096", null ], diff --git a/defines_8h_source.html b/defines_8h_source.html index e273b58f0..1237e6c5e 100644 --- a/defines_8h_source.html +++ b/defines_8h_source.html @@ -158,385 +158,437 @@ $(function(){initNavTree('defines_8h_source.html',''); initResizable(true); });
    86#define V_BlANK_TIMER_ITER 0.01666666
    87
    94#define PLAYER_INACTIVE 0 // 0x0000
    -
    95#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
    -
    96#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
    -
    97#define PLAYER_STAGING (1 << 9) // 0x0200
    -
    98#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
    -
    99#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
    -
    100#define PLAYER_CPU (1 << 12) // 0x1000
    -
    101#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
    -
    102#define PLAYER_HUMAN (1 << 14) // 0x4000
    -
    103#define PLAYER_EXISTS (1 << 15) // 0x8000
    -
    104
    -
    105// Compiles to -0x1000 in diff.py
    -
    106#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
    -
    107
    -
    108#define ZERO_PLAYERS_SELECTED 0
    -
    109#define ONE_PLAYERS_SELECTED 1
    -
    110#define TWO_PLAYERS_SELECTED 2
    -
    111#define THREE_PLAYERS_SELECTED 3
    -
    112#define FOUR_PLAYERS_SELECTED 4
    -
    113#define SELECTED_PLAYER_DEFINES_TOTAL 5
    -
    114
    -
    115// Camera index into cameras array
    -
    - - - - - - -
    122};
    +
    95#define PLAYER_UNKNOWN_0x10 (1 << 4) // 0x0010 // unused?
    +
    96#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
    +
    97#define PLAYER_UNKNOWN_0x80 (1 << 7) // 0x0080 // UNUSED
    +
    98#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
    +
    99#define PLAYER_STAGING (1 << 9) // 0x0200
    +
    100#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
    +
    101#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
    +
    102#define PLAYER_CPU (1 << 12) // 0x1000
    +
    103#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
    +
    104#define PLAYER_HUMAN (1 << 14) // 0x4000
    +
    105#define PLAYER_EXISTS (1 << 15) // 0x8000
    +
    106
    +
    107// Compiles to -0x1000 in diff.py
    +
    108#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
    +
    109
    +
    110#define ZERO_PLAYERS_SELECTED 0
    +
    111#define ONE_PLAYERS_SELECTED 1
    +
    112#define TWO_PLAYERS_SELECTED 2
    +
    113#define THREE_PLAYERS_SELECTED 3
    +
    114#define FOUR_PLAYERS_SELECTED 4
    +
    115#define SELECTED_PLAYER_DEFINES_TOTAL 5
    +
    116
    +
    117// Camera index into cameras array
    + -
    123
    -
    - - - - - - - - - - -
    134};
    +
    125
    + -
    135
    -
    136#define NUM_PLAYERS 8
    137
    -
    138#define MARIO_SIZE 0.75f
    -
    139#define LUIGI_SIZE 0.75f
    -
    140#define YOSHI_SIZE 0.75f
    -
    141#define TOAD_SIZE 0.75f
    -
    142#define DK_SIZE 0.75f
    -
    143#define WARIO_SIZE 0.75f
    -
    144#define PEACH_SIZE 0.75f
    -
    145#define BOWSER_SIZE 0.75f
    -
    146
    -
    147// 2P Game has Grand Prix, VS, and Battle as available game types
    -
    148#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
    -
    149
    -
    153#define GRAND_PRIX 0
    -
    154#define TIME_TRIALS 1
    -
    155#define VERSUS 2
    -
    156#define BATTLE 3
    -
    157
    -
    165
    -
    166#define CC_50 0
    -
    167#define CC_100 1
    -
    168#define CC_150 2
    -
    169#define CC_EXTRA 3
    -
    170#define CC_BATTLE 4
    -
    171
    - -
    179
    -
    180#define NUM_COURSES_PER_CUP 4
    -
    181
    - -
    186
    -
    193#define MARIO 0
    -
    194#define LUIGI 1
    -
    195#define YOSHI 2
    -
    196#define TOAD 3
    -
    197#define DK 4
    -
    198#define WARIO 5
    -
    199#define PEACH 6
    -
    200#define BOWSER 7
    -
    201
    -
    205#define OPTIONS_MENU 5
    -
    206#define DATA_MENU 6
    -
    207#define COURSE_DATA_MENU 7
    -
    208#define LOGO_INTRO_MENU 8
    -
    209#define CONTROLLER_PAK_MENU 9
    -
    210#define START_MENU 10
    -
    211#define MAIN_MENU 11
    -
    212#define CHARACTER_SELECT_MENU 12
    -
    213#define COURSE_SELECT_MENU 13
    -
    214#define RACING_DUPLICATE 14
    -
    215#define HARBOUR_MASTERS_MENU 15
    -
    216
    -
    220#define START_MENU_FROM_QUIT 0
    -
    221#define MAIN_MENU_FROM_QUIT 1
    -
    222#define PLAYER_SELECT_MENU_FROM_QUIT 2
    -
    223#define COURSE_SELECT_MENU_FROM_QUIT 3
    -
    224#define RACING 4
    -
    225#define ENDING 5
    -
    226#define CREDITS_SEQUENCE 9
    -
    227
    -
    231#define RACE_INIT 0
    -
    232#define RACE_SETUP 1
    -
    233#define RACE_STAGING 2
    -
    234#define RACE_IN_PROGRESS 3
    -
    235#define RACE_CALCULATE_RANKS 4
    -
    236#define RACE_FINISHED 5 // End of race and score screen
    -
    237#define RACE_UNK 6
    -
    238#define RACE_EXIT 7
    -
    239
    -
    243#define SCREEN_MODE_1P 0
    -
    244#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
    -
    245#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
    -
    246#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
    -
    247#define NUM_SCREEN_MODES 4
    -
    248
    -
    252#define TIME_TRIAL_3LAP_RECORD_1 0
    -
    253#define TIME_TRIAL_3LAP_RECORD_2 1
    -
    254#define TIME_TRIAL_3LAP_RECORD_3 2
    -
    255#define TIME_TRIAL_3LAP_RECORD_4 3
    -
    256#define TIME_TRIAL_3LAP_RECORD_5 4
    -
    257#define TIME_TRIAL_1LAP_RECORD 5
    -
    258
    -
    - - - - - - - -
    274};
    +
    138#define NUM_PLAYERS 8
    +
    139
    +
    140#define MARIO_SIZE 0.75f
    +
    141#define LUIGI_SIZE 0.75f
    +
    142#define YOSHI_SIZE 0.75f
    +
    143#define TOAD_SIZE 0.75f
    +
    144#define DK_SIZE 0.75f
    +
    145#define WARIO_SIZE 0.75f
    +
    146#define PEACH_SIZE 0.75f
    +
    147#define BOWSER_SIZE 0.75f
    +
    148
    +
    149// 2P Game has Grand Prix, VS, and Battle as available game types
    +
    150#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
    +
    151
    +
    155#define GRAND_PRIX 0
    +
    156#define TIME_TRIALS 1
    +
    157#define VERSUS 2
    +
    158#define BATTLE 3
    +
    159
    +
    167
    +
    168#define CC_50 0
    +
    169#define CC_100 1
    +
    170#define CC_150 2
    +
    171#define CC_EXTRA 3
    +
    172#define CC_BATTLE 4
    +
    173
    + +
    181
    +
    182#define NUM_COURSES_PER_CUP 4
    +
    183
    + +
    188
    +
    195#define MARIO 0
    +
    196#define LUIGI 1
    +
    197#define YOSHI 2
    +
    198#define TOAD 3
    +
    199#define DK 4
    +
    200#define WARIO 5
    +
    201#define PEACH 6
    +
    202#define BOWSER 7
    +
    203
    +
    207#define OPTIONS_MENU 5
    +
    208#define DATA_MENU 6
    +
    209#define COURSE_DATA_MENU 7
    +
    210#define LOGO_INTRO_MENU 8
    +
    211#define CONTROLLER_PAK_MENU 9
    +
    212#define START_MENU 10
    +
    213#define MAIN_MENU 11
    +
    214#define CHARACTER_SELECT_MENU 12
    +
    215#define COURSE_SELECT_MENU 13
    +
    216#define RACING_DUPLICATE 14
    +
    217#define HARBOUR_MASTERS_MENU 15
    +
    218
    +
    222#define START_MENU_FROM_QUIT 0
    +
    223#define MAIN_MENU_FROM_QUIT 1
    +
    224#define PLAYER_SELECT_MENU_FROM_QUIT 2
    +
    225#define COURSE_SELECT_MENU_FROM_QUIT 3
    +
    226#define RACING 4
    +
    227#define ENDING 5
    +
    228#define CREDITS_SEQUENCE 9
    +
    229
    +
    233#define RACE_INIT 0
    +
    234#define RACE_SETUP 1
    +
    235#define RACE_STAGING 2
    +
    236#define RACE_IN_PROGRESS 3
    +
    237#define RACE_CALCULATE_RANKS 4
    +
    238#define RACE_FINISHED 5 // End of race and score screen
    +
    239#define RACE_UNK 6
    +
    240#define RACE_EXIT 7
    +
    241
    +
    245#define SCREEN_MODE_1P 0
    +
    246#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
    +
    247#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
    +
    248#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
    +
    249#define NUM_SCREEN_MODES 4
    +
    250
    +
    254#define TIME_TRIAL_3LAP_RECORD_1 0
    +
    255#define TIME_TRIAL_3LAP_RECORD_2 1
    +
    256#define TIME_TRIAL_3LAP_RECORD_3 2
    +
    257#define TIME_TRIAL_3LAP_RECORD_4 3
    +
    258#define TIME_TRIAL_3LAP_RECORD_5 4
    +
    259#define TIME_TRIAL_1LAP_RECORD 5
    +
    260
    + -
    275
    -
    281#define SOUND_STEREO 0
    -
    282#define SOUND_HEADPHONES 1
    -
    283#define SOUND_UNUSED 2
    -
    284#define SOUND_MONO 3
    -
    285#define NUM_SOUND_MODES 4
    -
    286
    -
    291#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
    -
    292#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
    -
    293#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
    -
    294#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
    -
    295#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
    -
    296#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
    -
    297#define NUM_DEMOS 6
    -
    298
    -
    -
    302enum ITEMS {
    -
    303 /* 0x00 */ ITEM_NONE = 0,
    -
    304 /* 0x01 */ ITEM_BANANA,
    - - - -
    308 /* 0x05 */ ITEM_RED_SHELL,
    - - - - -
    313 /* 0x0A */ ITEM_STAR,
    -
    314 /* 0x0B */ ITEM_BOO,
    -
    315 /* 0x0C */ ITEM_MUSHROOM,
    - - - -
    319 /* 0x0G */ ITEM_MAX,
    -
    320};
    +
    277
    +
    283#define SOUND_STEREO 0
    +
    284#define SOUND_HEADPHONES 1
    +
    285#define SOUND_UNUSED 2
    +
    286#define SOUND_MONO 3
    +
    287#define NUM_SOUND_MODES 4
    +
    288
    +
    293#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
    +
    294#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
    +
    295#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
    +
    296#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
    +
    297#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
    +
    298#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
    +
    299#define NUM_DEMOS 6
    +
    300
    +
    +
    304enum ITEMS {
    +
    305 /* 0x00 */ ITEM_NONE = 0,
    +
    306 /* 0x01 */ ITEM_BANANA,
    + + + +
    310 /* 0x05 */ ITEM_RED_SHELL,
    + + + + +
    315 /* 0x0A */ ITEM_STAR,
    +
    316 /* 0x0B */ ITEM_BOO,
    +
    317 /* 0x0C */ ITEM_MUSHROOM,
    + + + +
    321 /* 0x0G */ ITEM_MAX,
    +
    322};
    -
    321
    -
    - - - - - - - - - - - - - -
    335};
    +
    323
    + -
    336
    -
    338
    - -
    340
    -
    344#define BALLOON_STATUS_GONE 0
    -
    345#define BALLOON_STATUS_PRESENT 1
    -
    346#define BALLOON_STATUS_DEPARTING 2
    -
    347
    -
    351#define NUM_PODIUMS 3
    -
    352
    -
    356#define MAX_TIME 0x927C0
    -
    357
    -
    361#define HIT_BANANA_TRIGGER 0x1 // hits a banana
    -
    362#define HIGH_TUMBLE_TRIGGER 0x2 // hit by a red shell, blue shell, or hit a mole
    -
    363#define LOW_TUMBLE_TRIGGER 0x4 // hit by a green shell
    -
    364#define DRIVING_SPINOUT_TRIGGER 0x80 // spinning out from erratic driving
    -
    365#define THWOMP_SQUISH_TRIGGER 0x100 // stomped by thwomp
    -
    366#define SHROOM_TRIGGER 0x200 // being boosted by trigger a mushroom
    -
    367#define BOO_TRIGGER 0x800 // being a boo
    -
    368#define UNUSED_TRIGGER_0x1000 0x1000 // Unused
    -
    369#define STAR_TRIGGER 0x2000 // Starting a star
    -
    370#define LIGHTNING_STRIKE_TRIGGER 0x4000 // Struck by lightning
    -
    371#define BOOST_RAMP_WOOD_TRIGGER 0x8000 // being boosted by a ramp
    -
    372#define UNUSED_TRIGGER_0x20000 0x20000 // Unused
    -
    373#define DRAG_ITEM_EFFECT 0x40000 // holding a non-shell item behind you
    -
    374#define HIT_PADDLE_BOAT_TRIGGER 0x80000 // hit paddle boat
    -
    375#define UNUSED_TRIGGER_0x10000 0x100000 // Unused
    -
    376#define SPINOUT_TRIGGER 0x200000 // hit crab or spiny spinout or losing versus race
    -
    377#define VERTICAL_TUMBLE_TRIGGER 0x400000 // hitting a fake item / bomb / snowman / car / train
    -
    378#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000 // being boosted by a boost pad
    -
    379#define HIT_BY_STAR_TRIGGER 0x1000000 // being hit by a star
    -
    380#define START_BOOST_TRIGGER 0x2000000 // Start boost
    -
    381#define LOSE_BATTLE_EFFECT 0x4000000 // When losing battle mode
    -
    382#define BECOME_BOMB_EFFECT 0x8000000 // When becoming a bomb in battle mode
    -
    383#define START_SPINOUT_TRIGGER 0x10000000 // Spinning out by holding gas at start of race
    -
    384
    -
    385#define ALL_TRIGGERS (0xFFFFFFFF)
    -
    386#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER) // 0x200081
    -
    387#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER) // 0x00808000
    -
    388#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER) // 0x00808200
    -
    389#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)// 0x00023800
    -
    -
    390#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
    -
    391 LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER) // 0x01404106
    -
    -
    392
    -
    397#define UNKNOWN_EFFECT_0x1 0x1 //
    -
    398#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
    -
    399#define DRIFTING_EFFECT 0x10 // drifting
    -
    400#define UNKNOWN_EFFECT_0x40 0x40 //
    -
    401#define UNKNOWN_EFFECT_0x80 0x80 //
    -
    402#define UNKNOWN_EFFECT_0xC 0xC //
    -
    403#define UNKNOWN_EFFECT_0x100 0x100 //
    -
    404#define UNKNOWN_EFFECT_0x1000 0x1000 //
    -
    405#define STAR_EFFECT 0x200 // being a star
    -
    406#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
    -
    407#define UNKNOWN_EFFECT_0x10000 0x10000 //
    -
    408#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
    -
    409#define UNKNOWN_EFFECT_0x200000 0x200000 //
    -
    410#define REVERSE_EFFECT 0x400000 // Player is facing the wrong direction
    -
    411#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
    -
    412#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
    -
    413#define HIT_EFFECT 0x4000000 // hitting an object
    -
    414#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
    -
    415#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
    -
    416#define BOO_EFFECT 0x80000000 // being a boo
    + +
    340
    + +
    342
    +
    346#define BALLOON_STATUS_GONE 0
    +
    347#define BALLOON_STATUS_PRESENT 1
    +
    348#define BALLOON_STATUS_DEPARTING 2
    +
    349
    +
    353#define NUM_PODIUMS 3
    +
    354
    +
    358#define MAX_TIME 0x927C0
    +
    359#define DEGREES_CONVERSION_FACTOR 182
    +
    360
    +
    361// player->oobProps
    +
    362/* Deals with the lower out of bounds (OOB) plane on levels. Represented by fluids (water / lava)
    +
    363 or nothing for Rainbow Road and Skyscraper. */
    +
    364#define UNDER_OOB_OR_FLUID_LEVEL 0x1 // Set while mostly under the plane. Does not necessarily trigger Lakitu on Koopa Troopa Beach.
    +
    365#define PASS_OOB_OR_FLUID_LEVEL 0x2 // Set when passing through the lower plane in either direction
    +
    366// The next two are also activated when passing through the lower plane.
    +
    367#define UNDER_FLUID_LEVEL 0x4 // Stays active until Lakitu places back on track
    +
    368#define UNDER_OOB_LEVEL 0x8 // Active while under a non-fluid OOB plane. Is momentarily active when passing through fluids.
    +
    369
    +
    370
    +
    371/* UNK_002 has something to do with player animations. Each player has a 32-bit
    +
    372flag broken into 8 groups of 4 bits. Those 4 bits affect how each of the 8 players
    +
    373appear to the specified player */
    +
    374#define CHANGING_ANIMATION 0x1 // Seems to be set when the kart animation has to change.
    +
    375#define UNK_002_UNKNOWN_0x2 0x2
    +
    376#define UNK_002_UNKNOWN_0x4 0x4 /* Unclear, but has to do with viewing the side of player. At least tends to change if target
    +
    377player spins. Something with avoding rollover of aniamation frame data? */
    +
    378#define SIDE_OF_KART 0x8 // Seems to be whether you are in a rectangle shooting out from both sides of target player
    + +
    380#define WHISTLE 0x20 // Whistle spinout save graphic
    +
    381#define CRASH 0x40 // Crash! graphic (vertical tumble)
    +
    382#define WHIRRR 0x80 // Whirrr! graphic (spinning out)
    +
    383#define POOMP 0x100 // Poomp! graphic (landing from a height)
    +
    384#define BOING 0x800 // Boing! graphic (hopping)
    +
    385#define EXPLOSION 0x1000 // Big shock looking graphic when starting tumble
    +
    386
    +
    387// player->lakituProps
    +
    388#define LAKITU_RETRIEVAL 0x1 // While lakitu is grabbing you, but before the scene transition of being placed on the track
    +
    389#define HELD_BY_LAKITU 0x2
    +
    390#define LAKITU_FIZZLE 0x4 // Disintegration and reintegration effect when transitioning from retrieval to placement
    +
    391#define LAKITU_SCENE 0x8 // the whole segment from when lakitu is called to when you regain control
    +
    392#define FRIGID_EFFECT 0x10 // Cold colors on Sherbet Land after in frigid water
    +
    393#define THAWING_EFFECT 0x20 // Regaining usual colors post frigid effect
    +
    394#define FROZEN_EFFECT 0x80 // In the ice cube
    +
    395#define WENT_OVER_OOB 0x100 // Player went over (or is on) an OOB area. Cancelled if touch back in bounds
    +
    396#define LAKITU_LAVA 0x1000 // smoky effect when retrieved from lava
    +
    397#define LAKITU_WATER 0x2000 // dripping effect when retreived from water
    +
    398
    +
    399// player->kartProps
    +
    400#define BACK_UP 0x1
    +
    401#define RIGHT_TURN 0x2 // non-drifting (more than 5 degrees)
    +
    402#define LEFT_TURN 0x4 // non-drifting (more than 5 degrees)
    +
    403#define MOVE_BACKWARDS 0x8 // includes lakitu
    +
    404#define LOSE_GP_RACE 0x10 // pointless, only unsets itself
    +
    405#define THROTTLE 0x20 // Closely tied to just pressing A. Possible exception for AB-spins
    +
    406#define EARLY_SPINOUT_RIGHT 0x40 // Spinning out while facing right (not actually used for anything)
    +
    407#define EARLY_SPINOUT_LEFT 0x80 // Spinning out while facing left
    +
    408#define POST_TUMBLE_GAS 0x100 // Causes particles after a vertical tumble, I think
    +
    409#define BECOME_INVISIBLE 0x200
    +
    410#define UNUSED_0x400 0x400 // locked behind 0x800 (func_80091440)
    +
    411#define UNUSED_0x800 0x800 // locked behind 0x400 (func_8002B830 -> func_800911B4)
    +
    412#define UNUSED_0x1000 0x1000 // 0x1000 locked behind 0x400 (func_8002B830 -> func_800911B4)
    +
    413#define UNUSED_0x2000 0x2000 // 0x2000 locked behind 0x400 and 0x800 (func_8002B830 -> func_800911B4, apply_effect -> func_80091298,
    +
    414 // func_80091440)
    +
    415#define DRIVING_SPINOUT 0x4000
    +
    416#define UNKNOWN_BATTLE_VAR 0x8000 // 0x8000 something battle related, unclear if ever set
    417
    -
    421#define STAR_EFFECT_DURATION 0xA
    -
    422#define BOO_EFFECT_DURATION 0x7
    -
    423
    -
    427#define ALPHA_MAX 0xFF
    -
    428#define ALPHA_MIN 0x0
    -
    429#define ALPHA_BOO_EFFECT 0x60
    -
    430
    -
    434#define STAR_EFFECT_DURATION 0xA
    -
    435#define BOO_EFFECT_DURATION 0x7
    -
    436
    -
    440#define ALPHA_MAX 0xFF
    -
    441#define ALPHA_MIN 0x0
    -
    442#define ALPHA_BOO_EFFECT 0x60
    -
    443
    -
    444#define ALPHA_CHANGE_LARGE 8
    -
    445#define ALPHA_CHANGE_MEDIUM 4
    -
    446#define ALPHA_CHANGE_SMALL 2
    -
    447
    -
    452#define SPAWN_FIRST_SHELL 0
    -
    453#define SPAWN_SECOND_SHELL 1
    -
    454#define SPAWN_THIRD_SHELL 2
    -
    455
    -
    456#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
    -
    457#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
    -
    458#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
    -
    459#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
    -
    460
    -
    461
    -
    466
    -
    467#define WATER_NO_INTERACTION 0x0000 // No water interaction
    -
    468#define WATER_IS_FULLY_SUBMERGED 0x0001 // Kart is completely underwater
    -
    469#define WATER_IS_PARTIALLY_SUBMERGED 0x0002 // Kart is partially in the water
    -
    470#define WATER_IN_DEEP_LIQUID_STATE 0x0004 // Persistent flag for being in a deep liquid state?
    -
    471#define WATER_JUST_ENTERED_DEEP_LIQUID 0x0008 // Momentary flag for the instant of entering deep liquid
    -
    472
    -
    478
    -
    479#define GRID_SIZE 32
    -
    480
    -
    481#define FACING_Y_AXIS 0x4000
    -
    482#define FACING_X_AXIS 0x8000
    -
    483#define FACING_Z_AXIS 0x2000
    -
    484
    -
    485#endif // DEFINES_H
    -
    486
    -
    492#define MIN_LAPS 0
    -
    493#define MAX_LAPS 3
    -
    COLOR_ID
    Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
    Definition defines.h:267
    -
    @ TEXT_BLUE_GREEN_RED_CYCLE_2
    Definition defines.h:273
    -
    @ TEXT_BLUE_GREEN_RED_CYCLE_1
    Definition defines.h:272
    -
    @ TEXT_YELLOW
    Definition defines.h:271
    -
    @ TEXT_RED
    Definition defines.h:270
    -
    @ TEXT_GREEN
    Definition defines.h:269
    -
    @ TEXT_BLUE
    Definition defines.h:268
    -
    PLACE
    Definition defines.h:339
    -
    @ FIRST_PLACE
    Definition defines.h:339
    -
    @ FOURTH_PLACE
    Definition defines.h:339
    -
    @ SECOND_PLACE
    Definition defines.h:339
    -
    @ THIRD_PLACE
    Definition defines.h:339
    -
    PlayerId
    Definition defines.h:124
    -
    @ PLAYER_SIX
    Definition defines.h:131
    -
    @ PLAYER_FIVE
    Definition defines.h:130
    -
    @ PLAYER_SEVEN
    Definition defines.h:132
    -
    @ PLAYER_FOUR
    Definition defines.h:129
    -
    @ PLAYER_EIGHT
    Definition defines.h:133
    -
    @ PLAYER_NONE
    Definition defines.h:125
    -
    @ PLAYER_TWO
    Definition defines.h:127
    -
    @ PLAYER_ONE
    Definition defines.h:126
    -
    @ PLAYER_THREE
    Definition defines.h:128
    -
    ITEMS
    Item IDs.
    Definition defines.h:302
    -
    @ ITEM_TRIPLE_MUSHROOM
    Definition defines.h:317
    -
    @ ITEM_THUNDERBOLT
    Definition defines.h:311
    -
    @ ITEM_TRIPLE_GREEN_SHELL
    Definition defines.h:307
    -
    @ ITEM_STAR
    Definition defines.h:313
    -
    @ ITEM_BLUE_SPINY_SHELL
    Definition defines.h:310
    -
    @ ITEM_BANANA_BUNCH
    Definition defines.h:305
    -
    @ ITEM_GREEN_SHELL
    Definition defines.h:306
    -
    @ ITEM_FAKE_ITEM_BOX
    Definition defines.h:312
    -
    @ ITEM_NONE
    Definition defines.h:303
    -
    @ ITEM_RED_SHELL
    Definition defines.h:308
    -
    @ ITEM_SUPER_MUSHROOM
    Definition defines.h:318
    -
    @ ITEM_MAX
    Definition defines.h:319
    -
    @ ITEM_BANANA
    Definition defines.h:304
    -
    @ ITEM_MUSHROOM
    Definition defines.h:315
    -
    @ ITEM_DOUBLE_MUSHROOM
    Definition defines.h:316
    -
    @ ITEM_BOO
    Definition defines.h:314
    -
    @ ITEM_TRIPLE_RED_SHELL
    Definition defines.h:309
    -
    DIRECTION
    Definition defines.h:337
    -
    @ SOUTH
    Definition defines.h:337
    -
    @ EAST
    Definition defines.h:337
    -
    @ NORTH
    Definition defines.h:337
    -
    @ WEST
    Definition defines.h:337
    -
    CPU_BEHAVIOURS
    Definition defines.h:322
    -
    @ BEHAVIOUR_FAST_SPEED
    Definition defines.h:330
    -
    @ BEHAVIOUR_NORMAL_SPEED
    Definition defines.h:329
    -
    @ BEHAVIOUR_DRIVE_CENTER
    Definition defines.h:326
    -
    @ BEHAVIOUR_SLOW_SPEED
    Definition defines.h:331
    -
    @ BEHAVIOUR_MAX_SPEED
    Definition defines.h:334
    -
    @ BEHAVIOUR_DRIVE_OUTER
    Definition defines.h:328
    -
    @ BEHAVIOUR_HOP
    Definition defines.h:325
    -
    @ BEHAVIOUR_9
    Definition defines.h:332
    -
    @ BEHAVIOUR_DRIVE_LEFT
    Definition defines.h:327
    -
    @ BEHAVIOUR_NONE
    Definition defines.h:323
    -
    @ BEHAVIOUR_1
    Definition defines.h:324
    -
    @ BEHAVIOUR_10
    Definition defines.h:333
    -
    CameraId
    Definition defines.h:116
    -
    @ CAMERA_TWO
    Definition defines.h:118
    -
    @ CAMERA_ONE
    Definition defines.h:117
    -
    @ CAMERA_THREE
    Definition defines.h:119
    -
    @ CAMERA_FREECAM
    Definition defines.h:121
    -
    @ CAMERA_FOUR
    Definition defines.h:120
    -
    @ TRACK_ONE
    Definition defines.h:185
    -
    @ TRACK_TWO
    Definition defines.h:185
    -
    @ TRACK_THREE
    Definition defines.h:185
    -
    @ TRACK_FOUR
    Definition defines.h:185
    -
    @ NUM_CUPS
    Definition defines.h:178
    -
    @ STAR_CUP
    Definition defines.h:178
    -
    @ FLOWER_CUP
    Definition defines.h:178
    -
    @ SPECIAL_CUP
    Definition defines.h:178
    -
    @ MUSHROOM_CUP
    Definition defines.h:178
    -
    @ BATTLE_CUP
    Definition defines.h:178
    +
    421#define HIT_BANANA_TRIGGER 0x1 // hits a banana
    +
    422#define HIGH_TUMBLE_TRIGGER 0x2 // hit by a red shell, blue shell, or hit a mole
    +
    423#define LOW_TUMBLE_TRIGGER 0x4 // hit by a green shell
    +
    424#define DRIVING_SPINOUT_TRIGGER 0x80 // spinning out from erratic driving
    +
    425#define THWOMP_SQUISH_TRIGGER 0x100 // stomped by thwomp
    +
    426#define SHROOM_TRIGGER 0x200 // being boosted by trigger a mushroom
    +
    427#define BOO_TRIGGER 0x800 // being a boo
    +
    428#define UNUSED_TRIGGER_0x1000 0x1000 // Unused
    +
    429#define STAR_TRIGGER 0x2000 // Starting a star
    +
    430#define LIGHTNING_STRIKE_TRIGGER 0x4000 // Struck by lightning
    +
    431#define BOOST_RAMP_WOOD_TRIGGER 0x8000 // being boosted by a ramp
    +
    432#define UNUSED_TRIGGER_0x20000 0x20000 // Unused
    +
    433#define DRAG_ITEM_EFFECT 0x40000 // holding a non-shell item behind you
    +
    434#define HIT_PADDLE_BOAT_TRIGGER 0x80000 // hit paddle boat
    +
    435#define UNUSED_TRIGGER_0x10000 0x100000 // Unused
    +
    436#define SPINOUT_TRIGGER 0x200000 // hit crab or spiny spinout or losing versus race
    +
    437#define VERTICAL_TUMBLE_TRIGGER 0x400000 // hitting a fake item / bomb / snowman / car / train
    +
    438#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000 // being boosted by a boost pad
    +
    439#define HIT_BY_STAR_TRIGGER 0x1000000 // being hit by a star
    +
    440#define START_BOOST_TRIGGER 0x2000000 // Start boost
    +
    441#define LOSE_BATTLE_EFFECT 0x4000000 // When losing battle mode
    +
    442#define BECOME_BOMB_EFFECT 0x8000000 // When becoming a bomb in battle mode
    +
    443#define START_SPINOUT_TRIGGER 0x10000000 // Spinning out by holding gas at start of race
    + +
    445#define ALL_TRIGGERS (0xFFFFFFFF)
    +
    446#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER) // 0x200081
    +
    447#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER) // 0x00808000
    +
    448#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER) // 0x00808200
    +
    +
    449#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)// 0x00023800
    +
    450#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
    +
    +
    451 LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER) // 0x01404106
    +
    452
    +
    457#define UNKNOWN_EFFECT_0x1 0x1 //
    +
    458#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
    +
    459#define DRIFTING_EFFECT 0x10 // drifting
    +
    460#define UNKNOWN_EFFECT_0x40 0x40 //
    +
    461#define UNKNOWN_EFFECT_0x80 0x80 //
    +
    462#define UNKNOWN_EFFECT_0xC 0xC //
    +
    463#define UNKNOWN_EFFECT_0x100 0x100 //
    +
    464#define UNKNOWN_EFFECT_0x1000 0x1000 //
    +
    465#define STAR_EFFECT 0x200 // being a star
    +
    466#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
    +
    467#define UNKNOWN_EFFECT_0x10000 0x10000 //
    +
    468#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
    +
    469#define UNKNOWN_EFFECT_0x200000 0x200000 //
    +
    470#define REVERSE_EFFECT 0x400000 // Player is facing the wrong direction
    +
    471#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
    +
    472#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
    +
    473#define HIT_EFFECT 0x4000000 // hitting an object
    +
    474#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
    +
    475#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
    +
    476#define BOO_EFFECT 0x80000000 // being a boo
    +
    477
    +
    481#define STAR_EFFECT_DURATION 0xA
    +
    482#define BOO_EFFECT_DURATION 0x7
    +
    483
    +
    487#define ALPHA_MAX 0xFF
    +
    488#define ALPHA_MIN 0x0
    +
    489#define ALPHA_BOO_EFFECT 0x60
    +
    490
    +
    494#define STAR_EFFECT_DURATION 0xA
    +
    495#define BOO_EFFECT_DURATION 0x7
    +
    496
    +
    500#define ALPHA_MAX 0xFF
    +
    501#define ALPHA_MIN 0x0
    +
    502#define ALPHA_BOO_EFFECT 0x60
    + +
    504#define ALPHA_CHANGE_LARGE 8
    +
    505#define ALPHA_CHANGE_MEDIUM 4
    +
    506#define ALPHA_CHANGE_SMALL 2
    +
    507
    +
    512#define SPAWN_FIRST_SHELL 0
    +
    513#define SPAWN_SECOND_SHELL 1
    +
    514#define SPAWN_THIRD_SHELL 2
    + +
    516#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
    +
    517#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
    +
    518#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
    +
    519#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
    +
    520
    + +
    527#define GRID_SIZE 32
    + +
    529#define FACING_Y_AXIS 0x4000
    +
    530#define FACING_X_AXIS 0x8000
    +
    531#define FACING_Z_AXIS 0x2000
    +
    532
    +
    533#endif // DEFINES_H
    +
    534
    +
    540#define MIN_LAPS 0
    +
    541#define MAX_LAPS 3
    +
    COLOR_ID
    Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
    Definition defines.h:269
    +
    @ TEXT_BLUE_GREEN_RED_CYCLE_2
    Definition defines.h:275
    +
    @ TEXT_BLUE_GREEN_RED_CYCLE_1
    Definition defines.h:274
    +
    @ TEXT_YELLOW
    Definition defines.h:273
    +
    @ TEXT_RED
    Definition defines.h:272
    +
    @ TEXT_GREEN
    Definition defines.h:271
    +
    @ TEXT_BLUE
    Definition defines.h:270
    +
    PLACE
    Definition defines.h:341
    +
    @ FIRST_PLACE
    Definition defines.h:341
    +
    @ FOURTH_PLACE
    Definition defines.h:341
    +
    @ SECOND_PLACE
    Definition defines.h:341
    +
    @ THIRD_PLACE
    Definition defines.h:341
    +
    PlayerId
    Definition defines.h:126
    +
    @ PLAYER_SIX
    Definition defines.h:133
    +
    @ PLAYER_FIVE
    Definition defines.h:132
    +
    @ PLAYER_SEVEN
    Definition defines.h:134
    +
    @ PLAYER_FOUR
    Definition defines.h:131
    +
    @ PLAYER_EIGHT
    Definition defines.h:135
    +
    @ PLAYER_NONE
    Definition defines.h:127
    +
    @ PLAYER_TWO
    Definition defines.h:129
    +
    @ PLAYER_ONE
    Definition defines.h:128
    +
    @ PLAYER_THREE
    Definition defines.h:130
    +
    ITEMS
    Item IDs.
    Definition defines.h:304
    +
    @ ITEM_TRIPLE_MUSHROOM
    Definition defines.h:319
    +
    @ ITEM_THUNDERBOLT
    Definition defines.h:313
    +
    @ ITEM_TRIPLE_GREEN_SHELL
    Definition defines.h:309
    +
    @ ITEM_STAR
    Definition defines.h:315
    +
    @ ITEM_BLUE_SPINY_SHELL
    Definition defines.h:312
    +
    @ ITEM_BANANA_BUNCH
    Definition defines.h:307
    +
    @ ITEM_GREEN_SHELL
    Definition defines.h:308
    +
    @ ITEM_FAKE_ITEM_BOX
    Definition defines.h:314
    +
    @ ITEM_NONE
    Definition defines.h:305
    +
    @ ITEM_RED_SHELL
    Definition defines.h:310
    +
    @ ITEM_SUPER_MUSHROOM
    Definition defines.h:320
    +
    @ ITEM_MAX
    Definition defines.h:321
    +
    @ ITEM_BANANA
    Definition defines.h:306
    +
    @ ITEM_MUSHROOM
    Definition defines.h:317
    +
    @ ITEM_DOUBLE_MUSHROOM
    Definition defines.h:318
    +
    @ ITEM_BOO
    Definition defines.h:316
    +
    @ ITEM_TRIPLE_RED_SHELL
    Definition defines.h:311
    +
    DIRECTION
    Definition defines.h:339
    +
    @ SOUTH
    Definition defines.h:339
    +
    @ EAST
    Definition defines.h:339
    +
    @ NORTH
    Definition defines.h:339
    +
    @ WEST
    Definition defines.h:339
    +
    CPU_BEHAVIOURS
    Definition defines.h:324
    +
    @ BEHAVIOUR_FAST_SPEED
    Definition defines.h:332
    +
    @ BEHAVIOUR_NORMAL_SPEED
    Definition defines.h:331
    +
    @ BEHAVIOUR_DRIVE_CENTER
    Definition defines.h:328
    +
    @ BEHAVIOUR_SLOW_SPEED
    Definition defines.h:333
    +
    @ BEHAVIOUR_MAX_SPEED
    Definition defines.h:336
    +
    @ BEHAVIOUR_DRIVE_OUTER
    Definition defines.h:330
    +
    @ BEHAVIOUR_HOP
    Definition defines.h:327
    +
    @ BEHAVIOUR_9
    Definition defines.h:334
    +
    @ BEHAVIOUR_DRIVE_LEFT
    Definition defines.h:329
    +
    @ BEHAVIOUR_NONE
    Definition defines.h:325
    +
    @ BEHAVIOUR_1
    Definition defines.h:326
    +
    @ BEHAVIOUR_10
    Definition defines.h:335
    +
    CameraId
    Definition defines.h:118
    +
    @ CAMERA_TWO
    Definition defines.h:120
    +
    @ CAMERA_ONE
    Definition defines.h:119
    +
    @ CAMERA_THREE
    Definition defines.h:121
    +
    @ CAMERA_FREECAM
    Definition defines.h:123
    +
    @ CAMERA_FOUR
    Definition defines.h:122
    +
    @ TRACK_ONE
    Definition defines.h:187
    +
    @ TRACK_TWO
    Definition defines.h:187
    +
    @ TRACK_THREE
    Definition defines.h:187
    +
    @ TRACK_FOUR
    Definition defines.h:187
    +
    @ NUM_CUPS
    Definition defines.h:180
    +
    @ STAR_CUP
    Definition defines.h:180
    +
    @ FLOWER_CUP
    Definition defines.h:180
    +
    @ SPECIAL_CUP
    Definition defines.h:180
    +
    @ MUSHROOM_CUP
    Definition defines.h:180
    +
    @ BATTLE_CUP
    Definition defines.h:180
    diff --git a/dir_000001_000005.html b/dir_000001_000005.html new file mode 100644 index 000000000..0cf5c4147 --- /dev/null +++ b/dir_000001_000005.html @@ -0,0 +1,118 @@ + + + + + + + + +Mario Kart 64: src/actors -> audio Relation + + + + + + + + + + + + + + + + + + + + + +
    +
    + + + + + + +
    +
    Mario Kart 64 +
    +
    +
    + + + + + + + + +
    +
    + +
    +
    +
    + +
    + +
    +
    + + +
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    +
    +
    +
    Loading...
    +
    Searching...
    +
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    +
    +
    +
    +
    + +
    +

    actors → audio Relation

    File in src/actorsIncludes file in src/audio
    fake_item_box / update.inc.cexternal.h
    +
    + + + + diff --git a/dir_000001_000059.html b/dir_000001_000059.html index 79e6942ce..a2a47a7c9 100644 --- a/dir_000001_000059.html +++ b/dir_000001_000059.html @@ -105,7 +105,7 @@ $(function(){initNavTree('dir_520494cf19be961f9d881ed04931ae5b.html',''); initRe
    -

    actors → include Relation

    File in src/actorsIncludes file in include
    banana / update.inc.cdefines.h
    blue_and_red_shells / update.inc.cwaypoints.h
    blue_and_red_shells / update.inc.cdefines.h
    box_truck / render.inc.cdefines.h
    box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    car / render.inc.cdefines.h
    car / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    cow / render.inc.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    falling_rock / render.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    falling_rock / update.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    green_shell / render.inc.cassets / textures / common_data.h
    green_shell / update.inc.cdefines.h
    item_box / render.inc.cmacros.h
    kiwano_fruit / render.inc.cassets / textures / other_textures.h
    kiwano_fruit / update.inc.cdefines.h
    kiwano_fruit / update.inc.cwaypoints.h
    mario_sign / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    paddle_boat / render.inc.cmacros.h
    paddle_boat / render.inc.cactor_types.h
    paddle_boat / render.inc.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    paddle_boat / update.inc.cactor_types.h
    palm_tree / render.inc.cassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    piranha_plant / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    piranha_plant / render.inc.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    railroad_crossing / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    school_bus / render.inc.cdefines.h
    tanker_truck / render.inc.cdefines.h
    train / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    trees / render.inc.cassets / models / common_data.h
    trees / render.inc.cassets / textures / common_data.h
    trees / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    trees / render.inc.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    wario_sign / render.inc.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    yoshi_egg / render.inc.cdefines.h
    +

    actors → include Relation

    File in src/actorsIncludes file in include
    banana / update.inc.cdefines.h
    blue_and_red_shells / update.inc.cwaypoints.h
    blue_and_red_shells / update.inc.cdefines.h
    box_truck / render.inc.cdefines.h
    box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    car / render.inc.cdefines.h
    car / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    cow / render.inc.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    fake_item_box / update.inc.cdefines.h
    fake_item_box / update.inc.csounds.h
    falling_rock / render.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    falling_rock / update.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    green_shell / render.inc.cassets / textures / common_data.h
    green_shell / update.inc.cdefines.h
    item_box / render.inc.cmacros.h
    kiwano_fruit / render.inc.cassets / textures / other_textures.h
    kiwano_fruit / update.inc.cdefines.h
    kiwano_fruit / update.inc.cwaypoints.h
    mario_sign / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    paddle_boat / render.inc.cmacros.h
    paddle_boat / render.inc.cactor_types.h
    paddle_boat / render.inc.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    paddle_boat / update.inc.cactor_types.h
    palm_tree / render.inc.cassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    piranha_plant / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    piranha_plant / render.inc.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    railroad_crossing / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    school_bus / render.inc.cdefines.h
    tanker_truck / render.inc.cdefines.h
    train / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    trees / render.inc.cassets / models / common_data.h
    trees / render.inc.cassets / textures / common_data.h
    trees / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    trees / render.inc.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    wario_sign / render.inc.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    yoshi_egg / render.inc.cdefines.h
    +

    actors → racing Relation

    File in src/actorsIncludes file in src/racing
    banana / render.inc.cactors.h
    banana / update.inc.cactors.h
    blue_and_red_shells / render.inc.cactors.h
    blue_and_red_shells / update.inc.cactors.h
    blue_and_red_shells / update.inc.cactors_extended.h
    box_truck / render.inc.cactors.h
    car / render.inc.cactors.h
    cow / render.inc.cactors.h
    fake_item_box / render.inc.cactors.h
    fake_item_box / update.inc.cactors_extended.h
    fake_item_box / update.inc.ccollision.h
    fake_item_box / update.inc.cactors.h
    falling_rock / render.inc.cactors.h
    falling_rock / update.inc.cmath_util.h
    falling_rock / update.inc.cactors.h
    green_shell / render.inc.cactors.h
    green_shell / update.inc.cactors.h
    green_shell / update.inc.ccollision.h
    item_box / render.inc.cactors.h
    item_box / update.inc.cactors.h
    kiwano_fruit / render.inc.cactors.h
    kiwano_fruit / update.inc.cactors.h
    mario_sign / render.inc.cactors.h
    mario_sign / update.inc.cactors.h
    paddle_boat / render.inc.cactors.h
    palm_tree / render.inc.cactors.h
    piranha_plant / render.inc.cactors.h
    piranha_plant / update.inc.cactors.h
    railroad_crossing / render.inc.cactors.h
    railroad_crossing / update.inc.cactors.h
    school_bus / render.inc.cactors.h
    tanker_truck / render.inc.cactors.h
    train / render.inc.cactors.h
    train / update.inc.cactors.h
    trees / render.inc.cactors.h
    wario_sign / render.inc.cactors.h
    wario_sign / update.inc.cactors.h
    yoshi_egg / render.inc.cactors.h
    yoshi_egg / update.inc.cactors.h
    -

    fake_item_box → racing Relation

    File in src/actors/fake_item_boxIncludes file in src/racing
    render.inc.cactors.h
    update.inc.cactors.h
    +

    fake_item_box → racing Relation

    File in src/actors/fake_item_boxIncludes file in src/racing
    render.inc.cactors.h
    update.inc.cactors.h
    update.inc.cactors_extended.h
    update.inc.ccollision.h
    -

    src → audio Relation

    File in srcIncludes file in src/audio
    racing / actors.cexternal.h
    racing / actors_extended.cexternal.h
    buffers / audio_heap.cdata.h
    engine / objects / BombKart.cppexternal.h
    engine / objects / Boos.cppexternal.h
    ending / ceremony_and_credits.cexternal.h
    engine / objects / ChainChomp.cppexternal.h
    code_800029B0.cexternal.h
    code_80005FD0.cexternal.h
    code_80057C60.cexternal.h
    code_8006E9C0.cexternal.h
    code_80086E70.cexternal.h
    effects.cexternal.h
    port / Engine.cppGameAudio.h
    port / Engine.cppinternal.h
    engine / actors / FallingRock.cppexternal.h
    port / Game.cppexternal.h
    port / Game.cppload.h
    engine / HM_Intro.cppexternal.h
    engine / objects / Lakitu.cppexternal.h
    main.cexternal.h
    menu_items.cexternal.h
    menu_items.cheap.h
    menus.cexternal.h
    engine / objects / Mole.cppexternal.h
    engine / objects / Penguin.cppexternal.h
    player_controller.cexternal.h
    racing / race_logic.cexternal.h
    engine / objects / Thwomp.cppexternal.h
    engine / cameras / TourCamera.cppexternal.h
    engine / objects / TrashBin.cppexternal.h
    update_objects.cexternal.h
    engine / World.cppexternal.h
    engine / tracks / BansheeBoardwalk.cppexternal.h
    engine / tracks / BigDonut.cppexternal.h
    engine / tracks / BlockFort.cppexternal.h
    engine / tracks / BowsersCastle.cppexternal.h
    engine / tracks / ChocoMountain.cppexternal.h
    engine / tracks / DKJungle.cppexternal.h
    engine / tracks / DoubleDeck.cppexternal.h
    engine / tracks / FrappeSnowland.cppexternal.h
    engine / tracks / Harbour.cppexternal.h
    engine / tracks / KalimariDesert.cppexternal.h
    engine / tracks / KoopaTroopaBeach.cppexternal.h
    engine / tracks / LuigiRaceway.cppexternal.h
    engine / tracks / MarioRaceway.cppexternal.h
    engine / tracks / MooMooFarm.cppexternal.h
    engine / tracks / PodiumCeremony.cppexternal.h
    engine / tracks / RainbowRoad.cppexternal.h
    engine / tracks / RoyalRaceway.cppexternal.h
    engine / tracks / SherbetLand.cppexternal.h
    engine / tracks / Skyscraper.cppexternal.h
    engine / tracks / TestTrack.cppexternal.h
    engine / tracks / ToadsTurnpike.cppexternal.h
    engine / tracks / WarioStadium.cppexternal.h
    engine / tracks / YoshiValley.cppexternal.h
    port / ui / ImguiUI.cppexternal.h
    port / ui / Menu.cppexternal.h
    port / ui / Menu.hexternal.h
    port / ui / PortMenu.cppexternal.h
    port / ui / TrackProperties.cppexternal.h
    engine / vehicles / Bus.cppexternal.h
    engine / vehicles / Car.cppexternal.h
    engine / vehicles / TankerTruck.cppexternal.h
    engine / vehicles / Truck.cppexternal.h
    +

    src → audio Relation

    File in srcIncludes file in src/audio
    racing / actors.cexternal.h
    racing / actors_extended.cexternal.h
    buffers / audio_heap.cdata.h
    engine / objects / BombKart.cppexternal.h
    engine / objects / Boos.cppexternal.h
    ending / ceremony_and_credits.cexternal.h
    engine / objects / ChainChomp.cppexternal.h
    code_800029B0.cexternal.h
    code_80005FD0.cexternal.h
    code_80057C60.cexternal.h
    code_8006E9C0.cexternal.h
    code_80086E70.cexternal.h
    effects.cexternal.h
    port / Engine.cppGameAudio.h
    port / Engine.cppinternal.h
    engine / actors / FallingRock.cppexternal.h
    port / Game.cppexternal.h
    port / Game.cppload.h
    engine / HM_Intro.cppexternal.h
    engine / objects / Lakitu.cppexternal.h
    main.cexternal.h
    menu_items.cexternal.h
    menu_items.cheap.h
    menus.cexternal.h
    engine / objects / Mole.cppexternal.h
    engine / objects / Penguin.cppexternal.h
    player_controller.cexternal.h
    racing / race_logic.cexternal.h
    engine / objects / Thwomp.cppexternal.h
    engine / cameras / TourCamera.cppexternal.h
    engine / objects / TrashBin.cppexternal.h
    actors / fake_item_box / update.inc.cexternal.h
    update_objects.cexternal.h
    engine / World.cppexternal.h
    engine / tracks / BansheeBoardwalk.cppexternal.h
    engine / tracks / BigDonut.cppexternal.h
    engine / tracks / BlockFort.cppexternal.h
    engine / tracks / BowsersCastle.cppexternal.h
    engine / tracks / ChocoMountain.cppexternal.h
    engine / tracks / DKJungle.cppexternal.h
    engine / tracks / DoubleDeck.cppexternal.h
    engine / tracks / FrappeSnowland.cppexternal.h
    engine / tracks / Harbour.cppexternal.h
    engine / tracks / KalimariDesert.cppexternal.h
    engine / tracks / KoopaTroopaBeach.cppexternal.h
    engine / tracks / LuigiRaceway.cppexternal.h
    engine / tracks / MarioRaceway.cppexternal.h
    engine / tracks / MooMooFarm.cppexternal.h
    engine / tracks / PodiumCeremony.cppexternal.h
    engine / tracks / RainbowRoad.cppexternal.h
    engine / tracks / RoyalRaceway.cppexternal.h
    engine / tracks / SherbetLand.cppexternal.h
    engine / tracks / Skyscraper.cppexternal.h
    engine / tracks / TestTrack.cppexternal.h
    engine / tracks / ToadsTurnpike.cppexternal.h
    engine / tracks / WarioStadium.cppexternal.h
    engine / tracks / YoshiValley.cppexternal.h
    port / ui / ImguiUI.cppexternal.h
    port / ui / Menu.cppexternal.h
    port / ui / Menu.hexternal.h
    port / ui / PortMenu.cppexternal.h
    port / ui / TrackProperties.cppexternal.h
    engine / vehicles / Bus.cppexternal.h
    engine / vehicles / Car.cppexternal.h
    engine / vehicles / TankerTruck.cppexternal.h
    engine / vehicles / Truck.cppexternal.h
    -

    src → include Relation

    File in srcIncludes file in include
    os / __osDevMgrMain.cmacros.h
    os / __osViInit.cstubs.h
    os / _Ldtob.cmacros.h
    os / _Ldtob.clibc / stdlib.h
    os / _Ldtob.clibc / string.h
    os / _Litob.clibc / stdlib.h
    os / _Litob.clibc / string.h
    os / _Printf.clibc / stdarg.h
    os / _Printf.clibc / string.h
    engine / Actor.hcommon_structs.h
    engine / Actor.hmacros.h
    racing / actors.cactor_types.h
    racing / actors.calign_asset_macro.h
    racing / actors.cassets / models / common_data.h
    racing / actors.ccommon_structs.h
    racing / actors.ccourse_offsets.h
    racing / actors.cdefines.h
    racing / actors.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    racing / actors.cassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    racing / actors.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    racing / actors.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    racing / actors.cmacros.h
    racing / actors.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    racing / actors.cmk64.h
    racing / actors.cassets / other / tracks / moo_moo_farm / moo_moo_farm_data.h
    racing / actors.cassets / textures / other_textures.h
    racing / actors.csounds.h
    racing / actors.clibc / stdio.h
    racing / actors.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    racing / actors.cwaypoints.h
    racing / actors.hactor_types.h
    racing / actors_extended.cactor_types.h
    racing / actors_extended.cdefines.h
    racing / actors_extended.cmacros.h
    racing / actors_extended.csounds.h
    racing / actors_extended.cwaypoints.h
    racing / actors_extended.hactor_types.h
    racing / actors_extended.hcommon_structs.h
    port / resource / importers / ActorSpawnDataFactory.cppcommon_structs.h
    debug / all_variables.hactor_types.h
    debug / all_variables.hassets / other / common_data.h
    debug / all_variables.hcommon_structs.h
    debug / all_variables.hcourse_offsets.h
    debug / all_variables.hassets / models / data_segment2.h
    debug / all_variables.hdebug.h
    debug / all_variables.hdecode.h
    debug / all_variables.hdefines.h
    debug / all_variables.hkart_attributes.h
    debug / all_variables.hmacros.h
    debug / all_variables.hmk64.h
    debug / all_variables.hobjects.h
    debug / all_variables.hsegments.h
    debug / all_variables.hsounds.h
    debug / all_variables.hvehicles.h
    debug / all_variables.hwaypoints.h
    animation.cmacros.h
    animation.cmk64.h
    animation.hcommon_structs.h
    buffers / audio_heap.cmacros.h
    buffers / audio_heap.cmk64.h
    buffers / audio_heap.hmk64.h
    audio / audio_session_presets.cmk64.h
    engine / actors / Banana.cppactor_types.h
    engine / actors / Banana.cppmacros.h
    engine / objects / Bat.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Bat.cppassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Bat.cppassets / models / common_data.h
    engine / objects / Bat.hcommon_structs.h
    engine / objects / Bat.hmacros.h
    engine / objects / Bat.hobjects.h
    engine / objects / Bat.hvehicles.h
    engine / objects / Bat.hwaypoints.h
    engine / objects / BombKart.cppbomb_kart.h
    engine / objects / BombKart.cppassets / models / common_data.h
    engine / objects / BombKart.cppdefines.h
    engine / objects / BombKart.cppmacros.h
    engine / objects / BombKart.cppsounds.h
    engine / objects / BombKart.hcommon_structs.h
    engine / objects / Boos.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Boos.cppassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Boos.cppassets / textures / boo_frames.h
    engine / objects / Boos.cppassets / models / common_data.h
    engine / objects / Boos.cppassets / textures / other_textures.h
    engine / objects / Boos.hcommon_structs.h
    engine / objects / Boos.hmacros.h
    engine / objects / Boos.hobjects.h
    engine / objects / Boos.hvehicles.h
    engine / objects / Boos.hwaypoints.h
    engine / actors / BowserStatue.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / actors / BowserStatue.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / actors / BowserStatue.cppcommon_structs.h
    engine / actors / BowserStatue.hcommon_structs.h
    engine / actors / BowserStatue.hassets / textures / other_textures.h
    buffers / buffers.cmacros.h
    buffers / buffers.cmk64.h
    buffers.hcommon_structs.h
    buffers.hmk64.h
    camera.ccommon_structs.h
    camera.cdefines.h
    camera.cmacros.h
    camera.clibc / math.h
    camera.cmk64.h
    camera.clibc / stdio.h
    camera.cwaypoints.h
    camera.hcommon_structs.h
    ending / camera_junk.ccommon_structs.h
    ending / camera_junk.cmacros.h
    ending / ceremony_and_credits.ccommon_structs.h
    ending / ceremony_and_credits.cdefines.h
    ending / ceremony_and_credits.cmacros.h
    ending / ceremony_and_credits.cobjects.h
    ending / ceremony_and_credits.csegments.h
    ending / ceremony_and_credits.csounds.h
    ending / ceremony_and_credits.hcommon_structs.h
    engine / objects / ChainChomp.cppassets / models / common_data.h
    engine / objects / ChainChomp.cppcourse_offsets.h
    engine / objects / ChainChomp.cppassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.cppassets / textures / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.cppassets / other / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.hcommon_structs.h
    engine / objects / ChainChomp.hmacros.h
    engine / objects / ChainChomp.hobjects.h
    engine / objects / ChainChomp.hvehicles.h
    engine / objects / ChainChomp.hwaypoints.h
    engine / objects / CheepCheep.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / CheepCheep.cppassets / models / common_data.h
    engine / objects / CheepCheep.cppwaypoints.h
    engine / objects / CheepCheep.hcommon_structs.h
    engine / objects / CheepCheep.hcourse_offsets.h
    engine / objects / CheepCheep.hmacros.h
    engine / objects / CheepCheep.hobjects.h
    engine / actors / Cloud.cppactor_types.h
    engine / actors / Cloud.cppcommon_structs.h
    engine / actors / Cloud.cppmacros.h
    engine / actors / Cloud.cppassets / textures / other_textures.h
    engine / actors / Cloud.hcommon_structs.h
    code_800029B0.cactor_types.h
    code_800029B0.cdefines.h
    code_800029B0.cmacros.h
    code_800029B0.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    code_800029B0.cmk64.h
    code_800029B0.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    code_800029B0.cassets / textures / other_textures.h
    code_800029B0.cstubs.h
    code_800029B0.cwaypoints.h
    code_800029B0.hactor_types.h
    code_800029B0.hmacros.h
    code_80005FD0.cactor_types.h
    code_80005FD0.calign_asset_macro.h
    code_80005FD0.cbomb_kart.h
    code_80005FD0.cassets / models / common_data.h
    code_80005FD0.ccommon_structs.h
    code_80005FD0.cdefines.h
    code_80005FD0.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    code_80005FD0.cassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    code_80005FD0.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    code_80005FD0.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    code_80005FD0.cassets / other / tracks / kalimari_desert / kalimari_desert_data.h
    code_80005FD0.cmacros.h
    code_80005FD0.csounds.h
    code_80005FD0.clibc / stdio.h
    code_80005FD0.cstubs.h
    code_80005FD0.cvehicles.h
    code_80005FD0.cwaypoints.h
    code_80005FD0.hassets / textures / common_data.h
    code_80005FD0.hvehicles.h
    code_80005FD0.hwaypoints.h
    code_8003DC40.ccommon_structs.h
    code_8003DC40.cdefines.h
    code_8003DC40.cmacros.h
    code_8003DC40.cmk64.h
    code_8003DC40.hcommon_structs.h
    code_80057C60.calign_asset_macro.h
    code_80057C60.cbomb_kart.h
    code_80057C60.cassets / models / common_data.h
    code_80057C60.cassets / models / data_800E8700.h
    code_80057C60.cdefines.h
    code_80057C60.cmacros.h
    code_80057C60.cmk64.h
    code_80057C60.cobjects.h
    code_80057C60.cassets / textures / other_textures.h
    code_80057C60.cassets / textures / some_data.h
    code_80057C60.csounds.h
    code_80057C60.hcommon_structs.h
    code_80057C60.hobjects.h
    code_80057C60_var.cmacros.h
    code_8006E9C0.cbomb_kart.h
    code_8006E9C0.cassets / textures / boo_frames.h
    code_8006E9C0.cassets / models / common_data.h
    code_8006E9C0.cdecode.h
    code_8006E9C0.cdefines.h
    code_8006E9C0.cmacros.h
    code_8006E9C0.cmk64.h
    code_8006E9C0.cobjects.h
    code_8006E9C0.cassets / textures / other_textures.h
    code_8006E9C0.csounds.h
    code_8006E9C0.cstubs.h
    code_8006E9C0.hcommon_structs.h
    code_80086E70.ccommon_structs.h
    code_80086E70.cdefines.h
    code_80086E70.cmacros.h
    code_80086E70.cmk64.h
    code_80086E70.cobjects.h
    code_80086E70.hcommon_structs.h
    code_80086E70.hobjects.h
    code_80091440.cactor_types.h
    code_800AF9B0.cdefines.h
    code_800AF9B0.cmacros.h
    code_800AF9B0.clibc / stdlib.h
    code_800AF9B0.hcommon_structs.h
    ending / code_80280000.cdebug.h
    ending / code_80280000.cdefines.h
    ending / code_80280000.cmacros.h
    ending / code_80280000.cmk64.h
    ending / code_80280000.csegments.h
    ending / code_80280000.hcommon_structs.h
    ending / code_80281780.cdefines.h
    ending / code_80281780.cmacros.h
    ending / code_80281780.cmk64.h
    ending / code_80281780.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    ending / code_80281780.csegments.h
    ending / code_80281780.clibc / string.h
    ending / code_80281C40.cdefines.h
    ending / code_80281C40.cmacros.h
    ending / code_80281C40.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    racing / collision.cactor_types.h
    racing / collision.ccommon_structs.h
    racing / collision.cdefines.h
    racing / collision.cmacros.h
    racing / collision.cmk64.h
    racing / collision.clibc / stdio.h
    engine / editor / Collision.cppassets / textures / other_textures.h
    racing / collision.hcommon_structs.h
    enhancements / collision_viewer.cassets / models / common_data.h
    enhancements / collision_viewer.ccommon_structs.h
    enhancements / collision_viewer.cmk64.h
    enhancements / collision_viewer.cassets / textures / other_textures.h
    course_metadata.ccommon_structs.h
    course_metadata.hcommon_structs.h
    engine / objects / Crab.cppassets / models / common_data.h
    engine / objects / Crab.cppdefines.h
    engine / objects / Crab.cppassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / objects / Crab.cppassets / textures / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / objects / Crab.cppmacros.h
    engine / objects / Crab.hcommon_structs.h
    engine / objects / Crab.hcourse_offsets.h
    engine / objects / Crab.hmacros.h
    engine / objects / Crab.hobjects.h
    engine / objects / Crab.hvehicles.h
    engine / objects / Crab.hwaypoints.h
    crash_screen.cmacros.h
    crash_screen.cmk64.h
    crash_screen.clibc / stdarg.h
    crash_screen.clibc / string.h
    crash_screen.hmacros.h
    debug / crash_screen_enhancement.cmacros.h
    debug / crash_screen_enhancement.cmk64.h
    debug / crash_screen_enhancement.clibc / stdarg.h
    debug / crash_screen_enhancement.clibc / string.h
    debug / crash_screen_enhancement.hmacros.h
    ending / credits.cdefines.h
    audio / data.cmacros.h
    audio / data.cmk64.h
    debug / debug.cdebug.h
    debug / debug.clibc / stdio.h
    debug / debug.inc.cdebug.h
    ending / dl_unk_80284EE0.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / editor / Editor.cppcommon_structs.h
    engine / editor / Editor.cppdefines.h
    engine / editor / EditorMath.cppcommon_structs.h
    engine / editor / EditorMath.cppdefines.h
    engine / editor / EditorMath.hcommon_structs.h
    effects.cdecode.h
    effects.cdefines.h
    effects.ckart_attributes.h
    audio / effects.cmacros.h
    effects.cmacros.h
    effects.cmk64.h
    effects.csounds.h
    effects.cwaypoints.h
    effects.hcommon_structs.h
    port / Engine.cppmacros.h
    audio / external.ccommon_structs.h
    audio / external.cdefines.h
    audio / external.cmacros.h
    audio / external.cmk64.h
    audio / external.csounds.h
    audio / external.hcommon_structs.h
    engine / actors / FallingRock.cppactor_types.h
    engine / actors / FallingRock.cppassets / textures / tracks / choco_mountain / choco_mountain_data.h
    engine / actors / FallingRock.cppassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / actors / FallingRock.cppcommon_structs.h
    engine / actors / Finishline.cppactor_types.h
    engine / actors / Finishline.cppassets / models / common_data.h
    engine / actors / Finishline.cppcommon_structs.h
    engine / actors / Finishline.cppmacros.h
    engine / actors / Finishline.hcommon_structs.h
    engine / objects / Flagpole.cppassets / models / common_data.h
    engine / objects / Flagpole.cppcourse_offsets.h
    engine / objects / Flagpole.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Flagpole.hcommon_structs.h
    engine / objects / Flagpole.hmacros.h
    engine / objects / Flagpole.hobjects.h
    engine / objects / Flagpole.hvehicles.h
    engine / objects / Flagpole.hwaypoints.h
    racing / framebuffer_effects.cassets / models / common_data.h
    racing / framebuffer_effects.cmk64.h
    racing / framebuffer_effects.clibc / stdio.h
    port / interpolation / FrameInterpolation.cpplibc / math.h
    port / interpolation / FrameInterpolation.hcommon_structs.h
    enhancements / freecam / freecam.cppcommon_structs.h
    enhancements / freecam / freecam.cppdefines.h
    enhancements / freecam / freecam.cppmacros.h
    enhancements / freecam / freecam.cpplibc / math.h
    enhancements / freecam / freecam_engine.ccommon_structs.h
    enhancements / freecam / freecam_engine.cdefines.h
    enhancements / freecam / freecam_engine.cmacros.h
    enhancements / freecam / freecam_engine.clibc / math.h
    engine / cameras / FreeCamera.cppdefines.h
    port / Game.hactor_types.h
    port / GameExtractor.cppportable-file-dialogs.h
    engine / editor / GameObject.hcommon_structs.h
    gbiMacro.cassets / models / common_data.h
    gbiMacro.cmacros.h
    gbiMacro.cmk64.h
    port / GBIMiddleware.cppalign_asset_macro.h
    buffers / gfx_output_buffer.cmacros.h
    engine / editor / Gizmo.cppcommon_structs.h
    engine / objects / GrandPrixBalloons.cppassets / models / common_data.h
    engine / objects / GrandPrixBalloons.cppassets / textures / other_textures.h
    engine / objects / GrandPrixBalloons.cppassets / textures / some_data.h
    engine / objects / GrandPrixBalloons.hmacros.h
    audio / heap.cmacros.h
    audio / heap.cmk64.h
    audio / heap.cstubs.h
    engine / objects / Hedgehog.cppassets / models / common_data.h
    engine / objects / Hedgehog.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Hedgehog.cppassets / textures / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Hedgehog.hcommon_structs.h
    engine / objects / Hedgehog.hmacros.h
    engine / objects / Hedgehog.hobjects.h
    engine / objects / Hedgehog.hvehicles.h
    engine / objects / Hedgehog.hwaypoints.h
    engine / HM_Intro.hcommon_structs.h
    port / audio / HMAS.cppaudio / miniaudio.h
    port / audio / HMAS.cppsounds.h
    engine / objects / HotAirBalloon.cppassets / models / common_data.h
    engine / objects / HotAirBalloon.cppassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    audio / internal.hcommon_structs.h
    os / is_debug.clibc / stdarg.h
    os / is_debug.clibc / string.h
    data / kart_attributes.ckart_attributes.h
    kart_dma.cassets / textures / karts / bowser_kart.h
    kart_dma.ccommon_structs.h
    kart_dma.cdefines.h
    kart_dma.cassets / textures / karts / donkeykong_kart.h
    kart_dma.cassets / textures / karts / luigi_kart.h
    kart_dma.cmacros.h
    kart_dma.cassets / textures / karts / mario_kart.h
    kart_dma.cassets / textures / karts / peach_kart.h
    kart_dma.cassets / textures / karts / toad_kart.h
    kart_dma.cassets / textures / karts / wario_kart.h
    kart_dma.cassets / textures / karts / yoshi_kart.h
    kart_dma.hcommon_structs.h
    kart_dma.hmacros.h
    engine / objects / Lakitu.cppbomb_kart.h
    engine / objects / Lakitu.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Lakitu.cppassets / models / common_data.h
    engine / objects / Lakitu.cppcourse_offsets.h
    engine / objects / Lakitu.cppdefines.h
    engine / objects / Lakitu.cppmacros.h
    engine / objects / Lakitu.cppobjects.h
    engine / objects / Lakitu.cppsounds.h
    engine / objects / Lakitu.hcommon_structs.h
    engine / objects / Lakitu.hmacros.h
    engine / objects / Lakitu.hobjects.h
    engine / objects / Lakitu.hvehicles.h
    engine / objects / Lakitu.hwaypoints.h
    os / ldiv.clibc / stdlib.h
    os / libultra_internal.hmacros.h
    engine / editor / Light.cppcommon_structs.h
    engine / editor / Light.cppdefines.h
    audio / load.cmacros.h
    audio / load.clibc / string.h
    audio / load.hPR / libaudio.h
    audio / load.hlibc / stdio.h
    engine / cameras / LookBehindCamera.cppdefines.h
    main.ccommon_structs.h
    main.cdebug.h
    main.cdecode.h
    main.cdefines.h
    main.cmacros.h
    main.cmk64.h
    main.csegments.h
    main.cstubs.h
    main.hcommon_structs.h
    main.hmk64.h
    engine / actors / MarioSign.cppactor_types.h
    engine / actors / MarioSign.cppcommon_structs.h
    engine / actors / MarioSign.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / actors / MarioSign.hcommon_structs.h
    racing / math_util.cmacros.h
    racing / math_util.clibc / math.h
    racing / math_util.cmk64.h
    racing / math_util.hcommon_structs.h
    math_util_2.ccommon_structs.h
    math_util_2.cdefines.h
    math_util_2.cmacros.h
    math_util_2.cobjects.h
    math_util_2.hcommon_structs.h
    port / interpolation / matrix.ccommon_structs.h
    port / interpolation / matrix.clibc / math.h
    engine / Matrix.cppcommon_structs.h
    engine / Matrix.hcommon_structs.h
    port / interpolation / matrix.hcommon_structs.h
    racing / memory.calign_asset_macro.h
    racing / memory.ccommon_structs.h
    racing / memory.ccourse_offsets.h
    racing / memory.cdecode.h
    racing / memory.cdefines.h
    racing / memory.cmacros.h
    racing / memory.csegments.h
    racing / memory.clibc / stdio.h
    racing / memory.clibc / string.h
    racing / memory.cstubs.h
    racing / memory.hcommon_structs.h
    racing / memory.hcourse_offsets.h
    buffers / memory_pool.cmacros.h
    buffers / memory_pool.csegments.h
    menu_items.cassets / models / common_data.h
    menu_items.cassets / models / data_segment2.h
    menu_items.cdecode.h
    menu_items.cdefines.h
    menu_items.cmacros.h
    menu_items.cmk64.h
    menu_items.cassets / textures / player_selection.h
    menu_items.csave_data.h
    menu_items.csegments.h
    menu_items.csounds.h
    menu_items.cassets / textures / startup_logo.h
    menu_items.cassets / models / startup_logo.h
    menu_items.clibc / stdio.h
    menu_items.clibc / string.h
    menu_items.cstubs.h
    menu_items.cassets / textures / texture_data_2.h
    menu_items.hcommon_structs.h
    menus.ccommon_structs.h
    menus.cdefines.h
    menus.cmacros.h
    menus.cmk64.h
    menus.csave_data.h
    menus.csounds.h
    menus.cstubs.h
    menus.hcommon_structs.h
    menus.hdefines.h
    audio / mixer.calign_asset_macro.h
    audio / mixer.clibc / stdio.h
    audio / mixer.clibc / string.h
    engine / objects / Mole.cppassets / models / common_data.h
    engine / objects / Mole.cppdefines.h
    engine / objects / Mole.cppmacros.h
    engine / objects / Mole.cppassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / objects / Mole.cppassets / textures / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / objects / Mole.cppsounds.h
    engine / objects / Mole.hcommon_structs.h
    engine / objects / Mole.hcourse_offsets.h
    engine / objects / Mole.hmacros.h
    engine / objects / Mole.hobjects.h
    engine / objects / Mole.hvehicles.h
    engine / objects / Mole.hwaypoints.h
    enhancements / moon_jump.ccommon_structs.h
    engine / objects / Object.hobjects.h
    engine / editor / ObjectPicker.cppcommon_structs.h
    engine / editor / ObjectPicker.cppdefines.h
    os / osContStartReadData.cmacros.h
    os / osCreateViManager.cmacros.h
    os / osEepromProbe.cmacros.h
    os / osEepromRead.cmacros.h
    os / osEepromWrite.cmacros.h
    os / osInitialize.cmacros.h
    os / osInitialize.cstubs.h
    os / osint.hmacros.h
    os / osSpTaskLoadGo.cmacros.h
    os / osSyncPrintf.clibc / stdarg.h
    engine / particles / ParticleEmitter.hcommon_structs.h
    engine / particles / ParticleEmitter.hmacros.h
    data / path_spawn_metadata.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    data / path_spawn_metadata.cassets / models / ceremony_data.h
    data / path_spawn_metadata.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    data / path_spawn_metadata.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    data / path_spawn_metadata.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    data / path_spawn_metadata.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    data / path_spawn_metadata.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    data / path_spawn_metadata.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    data / path_spawn_metadata.hbomb_kart.h
    data / path_spawn_metadata.hassets / other / common_data.h
    data / path_spawn_metadata.hcommon_structs.h
    data / path_spawn_metadata.hwaypoints.h
    engine / objects / Penguin.cppbomb_kart.h
    engine / objects / Penguin.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Penguin.cppcourse_offsets.h
    engine / objects / Penguin.cppdefines.h
    engine / objects / Penguin.cppmacros.h
    engine / objects / Penguin.cppobjects.h
    engine / objects / Penguin.cppsounds.h
    audio / playback.cmacros.h
    player_controller.cdefines.h
    player_controller.ckart_attributes.h
    player_controller.cmacros.h
    player_controller.cmk64.h
    player_controller.csounds.h
    player_controller.cwaypoints.h
    player_controller.hcommon_structs.h
    engine / PlayerBombKart.cppassets / models / common_data.h
    engine / PlayerBombKart.cppassets / textures / common_data.h
    engine / PlayerBombKart.cppcommon_structs.h
    engine / objects / Podium.cppassets / models / ceremony_data.h
    engine / objects / Podium.cppassets / models / common_data.h
    engine / objects / Podium.cppdefines.h
    ending / podium_ceremony_actors.cassets / models / common_data.h
    ending / podium_ceremony_actors.ccommon_structs.h
    ending / podium_ceremony_actors.cdebug.h
    ending / podium_ceremony_actors.cmacros.h
    ending / podium_ceremony_actors.cmk64.h
    ending / podium_ceremony_actors.clibc / string.h
    ending / podium_ceremony_actors.cstubs.h
    ending / podium_ceremony_actors.hcommon_structs.h
    audio / port_eu.cmacros.h
    os / printf.hlibc / stdarg.h
    profiler.cmacros.h
    profiler.cmk64.h
    racing / race_logic.ccommon_structs.h
    racing / race_logic.cdefines.h
    racing / race_logic.cmacros.h
    racing / race_logic.clibc / math.h
    racing / race_logic.cmk64.h
    racing / race_logic.csounds.h
    racing / race_logic.clibc / stdio.h
    racing / race_logic.cwaypoints.h
    buffers / random.csegments.h
    engine / RegisterContent.cppactor_types.h
    engine / RegisterContent.cppcommon_structs.h
    engine / RegisterContent.cppassets / textures / other_textures.h
    actors / paddle_boat / render.inc.cactor_types.h
    actors / falling_rock / render.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    actors / green_shell / render.inc.cassets / textures / common_data.h
    actors / box_truck / render.inc.cdefines.h
    actors / car / render.inc.cdefines.h
    actors / school_bus / render.inc.cdefines.h
    actors / paddle_boat / render.inc.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    actors / railroad_crossing / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / palm_tree / render.inc.cassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    actors / item_box / render.inc.cmacros.h
    actors / paddle_boat / render.inc.cmacros.h
    actors / mario_sign / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    actors / piranha_plant / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    actors / cow / render.inc.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    actors / kiwano_fruit / render.inc.cassets / textures / other_textures.h
    actors / piranha_plant / render.inc.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    actors / box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    actors / box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    actors / car / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    racing / render_courses.ccommon_structs.h
    racing / render_courses.cdefines.h
    racing / render_courses.cmacros.h
    racing / render_courses.cmk64.h
    racing / render_courses.clibc / stdio.h
    render_objects.cactor_types.h
    render_objects.calign_asset_macro.h
    render_objects.cbomb_kart.h
    render_objects.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    render_objects.cassets / models / common_data.h
    render_objects.ccommon_structs.h
    render_objects.cdefines.h
    render_objects.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    render_objects.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    render_objects.cmacros.h
    render_objects.cmk64.h
    render_objects.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    render_objects.cobjects.h
    render_objects.cassets / textures / tracks / sherbet_land / sherbet_land_data.h
    render_objects.cassets / textures / some_data.h
    render_objects.clibc / stdio.h
    render_objects.cvehicles.h
    render_objects.cwaypoints.h
    render_objects.hcommon_structs.h
    render_player.cassets / textures / karts / bowser_kart.h
    render_player.cassets / models / common_data.h
    render_player.ccommon_structs.h
    render_player.cdecode.h
    render_player.cdefines.h
    render_player.cassets / textures / karts / donkeykong_kart.h
    render_player.cassets / textures / karts / luigi_kart.h
    render_player.cmacros.h
    render_player.cassets / textures / karts / mario_kart.h
    render_player.cmk64.h
    render_player.cobjects.h
    render_player.cassets / textures / karts / peach_kart.h
    render_player.cstubs.h
    render_player.cassets / textures / karts / toad_kart.h
    render_player.cassets / textures / karts / wario_kart.h
    render_player.cwaypoints.h
    render_player.cassets / textures / karts / yoshi_kart.h
    render_player.hcommon_structs.h
    replays.ccommon_structs.h
    replays.cdecode.h
    replays.cdefines.h
    replays.cmacros.h
    replays.cmk64.h
    replays.cstubs.h
    replays.hcommon_structs.h
    save.cdefines.h
    save.cmacros.h
    save.csave_data.h
    save.cstubs.h
    save.hcommon_structs.h
    engine / editor / SceneManager.cppactor_types.h
    engine / editor / SceneManager.cppcommon_structs.h
    engine / objects / Seagull.cppassets / models / common_data.h
    engine / objects / Seagull.cppcourse_offsets.h
    engine / objects / Seagull.cppdefines.h
    engine / objects / Seagull.cppmacros.h
    audio / seqplayer.cmacros.h
    audio / seqplayer.clibc / stdio.h
    engine / actors / Ship.cppcommon_structs.h
    port / ShipUtils.cppmacros.h
    racing / skybox_and_splitscreen.cassets / models / common_data.h
    racing / skybox_and_splitscreen.ccommon_structs.h
    racing / skybox_and_splitscreen.cmacros.h
    racing / skybox_and_splitscreen.cmk64.h
    racing / skybox_and_splitscreen.clibc / stdio.h
    engine / Smoke.cppassets / models / common_data.h
    engine / Smoke.cppassets / textures / common_data.h
    engine / Smoke.cppmacros.h
    engine / objects / Snowman.cppassets / models / common_data.h
    engine / objects / Snowman.cppassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / objects / Snowman.cppassets / textures / tracks / frappe_snowland / frappe_snowland_data.h
    engine / objects / Snowman.hcommon_structs.h
    data / some_data.ccommon_structs.h
    data / some_data.cassets / textures / other_textures.h
    data / some_data.hobjects.h
    data / some_data.hassets / textures / other_textures.h
    data / some_data.hspline.h
    engine / actors / SpaghettiShip.cppcommon_structs.h
    engine / actors / SpaghettiShip.hcommon_structs.h
    engine / actors / SpaghettiShip.hassets / textures / other_textures.h
    spawn_players.cdecode.h
    spawn_players.cdefines.h
    spawn_players.ckart_attributes.h
    spawn_players.cmk64.h
    spawn_players.cstubs.h
    spawn_players.cwaypoints.h
    spawn_players.hcommon_structs.h
    engine / SpawnParams.hcommon_structs.h
    os / sprintf.clibc / stdarg.h
    os / sprintf.clibc / string.h
    engine / particles / StarEmitter.cppassets / models / common_data.h
    engine / particles / StarEmitter.hcommon_structs.h
    engine / particles / StarEmitter.hcourse_offsets.h
    engine / particles / StarEmitter.hmacros.h
    engine / particles / StarEmitter.hobjects.h
    engine / particles / StarEmitter.hvehicles.h
    engine / particles / StarEmitter.hwaypoints.h
    engine / actors / Starship.cppcommon_structs.h
    engine / actors / Starship.hcommon_structs.h
    engine / actors / Starship.hassets / textures / other_textures.h
    os / string.clibc / string.h
    stubs.clibc / stdio.h
    stubs.clibc / string.h
    stubs.cstubs.h
    audio / synthesis.cmacros.h
    engine / actors / Text.cppcommon_structs.h
    engine / actors / Text.cppassets / models / data_segment2.h
    engine / actors / Text.cppdefines.h
    engine / actors / Text.cppassets / textures / texture_data_2.h
    data / textures.cassets / textures / player_selection.h
    data / textures.cassets / textures / texture_data_2.h
    data / textures.cassets / textures / texture_tkmk00.h
    textures.hassets / textures / texture_tkmk00.h
    engine / objects / Thwomp.cppbomb_kart.h
    engine / objects / Thwomp.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Thwomp.cppassets / textures / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Thwomp.cppassets / models / common_data.h
    engine / objects / Thwomp.cppdefines.h
    engine / objects / Thwomp.cppmacros.h
    engine / objects / Thwomp.cppobjects.h
    engine / objects / Thwomp.cppsounds.h
    engine / objects / Thwomp.hcommon_structs.h
    engine / cameras / TourCamera.cppcommon_structs.h
    engine / TrainCrossing.cppcommon_structs.h
    engine / TrainCrossing.cppmacros.h
    engine / TrainCrossing.cppvehicles.h
    engine / TrainCrossing.hcommon_structs.h
    engine / objects / TrashBin.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / TrashBin.cppassets / models / common_data.h
    engine / actors / Tree.cppcommon_structs.h
    engine / actors / Tree.hcommon_structs.h
    buffers / trig_tables.cmacros.h
    buffers / trig_tables_bss.cmacros.h
    engine / objects / Trophy.cppassets / models / ceremony_data.h
    engine / objects / Trophy.cppassets / models / common_data.h
    engine / objects / Trophy.cppassets / models / data_segment2.h
    engine / objects / Trophy.cppdefines.h
    engine / objects / Trophy.hcommon_structs.h
    port / resource / importers / UnkActorSpawnDataFactory.cppcommon_structs.h
    actors / paddle_boat / update.inc.cactor_types.h
    actors / falling_rock / update.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    actors / banana / update.inc.cdefines.h
    actors / blue_and_red_shells / update.inc.cdefines.h
    actors / green_shell / update.inc.cdefines.h
    actors / kiwano_fruit / update.inc.cdefines.h
    actors / blue_and_red_shells / update.inc.cwaypoints.h
    actors / kiwano_fruit / update.inc.cwaypoints.h
    update_objects.cassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    update_objects.cassets / textures / boo_frames.h
    update_objects.cassets / models / ceremony_data.h
    update_objects.cassets / models / common_data.h
    update_objects.cdecode.h
    update_objects.cdefines.h
    update_objects.cmacros.h
    update_objects.cmk64.h
    update_objects.cobjects.h
    update_objects.cassets / textures / other_textures.h
    update_objects.cassets / textures / tracks / rainbow_road / rainbow_road_data.h
    update_objects.cassets / textures / tracks / sherbet_land / sherbet_land_data.h
    update_objects.csounds.h
    update_objects.clibc / stdio.h
    update_objects.cwaypoints.h
    update_objects.hcommon_structs.h
    update_objects.hobjects.h
    engine / actors / WarioSign.cppactor_types.h
    engine / actors / WarioSign.cppcommon_structs.h
    engine / actors / WarioSign.cppassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / World.cppdefines.h
    engine / World.cppobjects.h
    engine / World.hobjects.h
    actors / tanker_truck / render.inc.cdefines.h
    engine / tracks / BansheeBoardwalk.cppalign_asset_macro.h
    engine / tracks / BansheeBoardwalk.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.cppassets / other / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.cppassets / textures / boo_frames.h
    engine / tracks / BansheeBoardwalk.cppcourse_offsets.h
    engine / tracks / BansheeBoardwalk.cppdefines.h
    engine / tracks / BansheeBoardwalk.cppassets / models / common_data.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_vertices.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_displaylists.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.hcourse_offsets.h
    engine / tracks / BansheeBoardwalk.hobjects.h
    engine / tracks / BigDonut.cppassets / models / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.cppassets / other / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.cppcourse_offsets.h
    engine / tracks / BigDonut.cppdefines.h
    engine / tracks / BigDonut.cppassets / models / common_data.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_vertices.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_displaylists.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.hcourse_offsets.h
    engine / tracks / BigDonut.hobjects.h
    engine / tracks / BlockFort.cppalign_asset_macro.h
    engine / tracks / BlockFort.cppassets / models / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.cppassets / other / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.cppcourse_offsets.h
    engine / tracks / BlockFort.cppdefines.h
    engine / tracks / BlockFort.cppassets / models / common_data.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_vertices.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_displaylists.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.hcourse_offsets.h
    engine / tracks / BlockFort.hobjects.h
    engine / tracks / BowsersCastle.cppalign_asset_macro.h
    engine / tracks / BowsersCastle.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.cppassets / other / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.cppcourse_offsets.h
    engine / tracks / BowsersCastle.cppdefines.h
    engine / tracks / BowsersCastle.cppassets / models / common_data.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_vertices.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.hcourse_offsets.h
    engine / tracks / BowsersCastle.hobjects.h
    engine / tracks / ChocoMountain.cppalign_asset_macro.h
    engine / tracks / ChocoMountain.cppassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.cppassets / other / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.cppcourse_offsets.h
    engine / tracks / ChocoMountain.cppdefines.h
    engine / tracks / ChocoMountain.cppassets / models / common_data.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_vertices.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_displaylists.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.hcourse_offsets.h
    engine / tracks / ChocoMountain.hobjects.h
    engine / tracks / DKJungle.cppassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.cppassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.cppcommon_structs.h
    engine / tracks / DKJungle.cppcourse_offsets.h
    engine / tracks / DKJungle.cppdefines.h
    engine / tracks / DKJungle.cppassets / models / common_data.h
    engine / tracks / DKJungle.cppsounds.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_vertices.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_displaylists.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.hcourse_offsets.h
    engine / tracks / DKJungle.hobjects.h
    engine / tracks / DoubleDeck.cppalign_asset_macro.h
    engine / tracks / DoubleDeck.cppassets / models / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.cppassets / other / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.cppcourse_offsets.h
    engine / tracks / DoubleDeck.cppdefines.h
    engine / tracks / DoubleDeck.cppassets / models / common_data.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_vertices.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_displaylists.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.hcourse_offsets.h
    engine / tracks / DoubleDeck.hobjects.h
    engine / tracks / FrappeSnowland.cppassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.cppassets / other / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.cppassets / textures / boo_frames.h
    engine / tracks / FrappeSnowland.cppcourse_offsets.h
    engine / tracks / FrappeSnowland.cppdefines.h
    engine / tracks / FrappeSnowland.cppassets / models / common_data.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_vertices.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_displaylists.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.hcourse_offsets.h
    engine / tracks / FrappeSnowland.hobjects.h
    engine / tracks / Harbour.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / Harbour.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / Harbour.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / Harbour.cppcourse_offsets.h
    engine / tracks / Harbour.cppdefines.h
    engine / tracks / Harbour.cppassets / models / common_data.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / Harbour.hcourse_offsets.h
    engine / tracks / Harbour.hobjects.h
    engine / tracks / KalimariDesert.cppassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.cppassets / other / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.cppcourse_offsets.h
    engine / tracks / KalimariDesert.cppdefines.h
    engine / tracks / KalimariDesert.cppassets / models / common_data.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_vertices.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_displaylists.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.hcourse_offsets.h
    engine / tracks / KalimariDesert.hobjects.h
    engine / tracks / KoopaTroopaBeach.cppassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.cppassets / other / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.cppcourse_offsets.h
    engine / tracks / KoopaTroopaBeach.cppdefines.h
    engine / tracks / KoopaTroopaBeach.cppassets / models / common_data.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_vertices.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_displaylists.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.hcourse_offsets.h
    engine / tracks / KoopaTroopaBeach.hobjects.h
    engine / tracks / LuigiRaceway.cppalign_asset_macro.h
    engine / tracks / LuigiRaceway.cppassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.cppassets / other / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.cppcourse_offsets.h
    engine / tracks / LuigiRaceway.cppdefines.h
    engine / tracks / LuigiRaceway.cppassets / models / common_data.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_vertices.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_displaylists.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.hcourse_offsets.h
    engine / tracks / LuigiRaceway.hobjects.h
    engine / tracks / MarioRaceway.cppcourse_offsets.h
    engine / tracks / MarioRaceway.cppdefines.h
    engine / tracks / MarioRaceway.cppassets / models / common_data.h
    engine / tracks / MarioRaceway.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.cppassets / other / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.hcourse_offsets.h
    engine / tracks / MarioRaceway.hobjects.h
    engine / tracks / MooMooFarm.cppassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.cppassets / other / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.cppcourse_offsets.h
    engine / tracks / MooMooFarm.cppdefines.h
    engine / tracks / MooMooFarm.cppassets / models / common_data.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_vertices.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_displaylists.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.hcourse_offsets.h
    engine / tracks / MooMooFarm.hobjects.h
    engine / tracks / PodiumCeremony.cppassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.cppassets / other / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.cppassets / models / ceremony_data.h
    engine / tracks / PodiumCeremony.cppassets / other / ceremony_data.h
    engine / tracks / PodiumCeremony.cppcourse_offsets.h
    engine / tracks / PodiumCeremony.cppdefines.h
    engine / tracks / PodiumCeremony.cppassets / models / common_data.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_vertices.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.hcourse_offsets.h
    engine / tracks / PodiumCeremony.hobjects.h
    engine / tracks / RainbowRoad.cppassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.cppassets / other / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.cppcourse_offsets.h
    engine / tracks / RainbowRoad.cppdefines.h
    engine / tracks / RainbowRoad.cppassets / models / common_data.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_vertices.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_displaylists.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.hcourse_offsets.h
    engine / tracks / RainbowRoad.hobjects.h
    engine / tracks / RoyalRaceway.cppassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.cppassets / other / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.cppcourse_offsets.h
    engine / tracks / RoyalRaceway.cppdefines.h
    engine / tracks / RoyalRaceway.cppassets / models / common_data.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_vertices.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.hcourse_offsets.h
    engine / tracks / RoyalRaceway.hobjects.h
    engine / tracks / SherbetLand.cppassets / models / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.cppassets / other / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.cppcourse_offsets.h
    engine / tracks / SherbetLand.cppdefines.h
    engine / tracks / SherbetLand.cppassets / models / common_data.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_vertices.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_displaylists.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.hcourse_offsets.h
    engine / tracks / SherbetLand.hobjects.h
    engine / tracks / Skyscraper.cppassets / models / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.cppassets / other / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.cppcourse_offsets.h
    engine / tracks / Skyscraper.cppdefines.h
    engine / tracks / Skyscraper.cppassets / models / common_data.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_vertices.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_displaylists.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.hcourse_offsets.h
    engine / tracks / Skyscraper.hobjects.h
    engine / tracks / TestTrack.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / TestTrack.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / TestTrack.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / TestTrack.cppcourse_offsets.h
    engine / tracks / TestTrack.cppdefines.h
    engine / tracks / TestTrack.cppassets / models / common_data.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / TestTrack.hcourse_offsets.h
    engine / tracks / TestTrack.hobjects.h
    engine / tracks / ToadsTurnpike.cppassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.cppassets / other / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.cppcourse_offsets.h
    engine / tracks / ToadsTurnpike.cppdefines.h
    engine / tracks / ToadsTurnpike.cppassets / models / common_data.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_vertices.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_displaylists.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.hcourse_offsets.h
    engine / tracks / ToadsTurnpike.hobjects.h
    engine / tracks / Track.cppalign_asset_macro.h
    engine / tracks / Track.cppcommon_structs.h
    engine / tracks / Track.cppcourse_offsets.h
    engine / tracks / Track.cppassets / models / common_data.h
    engine / tracks / Track.hdefines.h
    engine / tracks / Track.hbomb_kart.h
    engine / tracks / Track.hwaypoints.h
    engine / tracks / Track.hsounds.h
    engine / tracks / Track.hcommon_structs.h
    engine / tracks / WarioStadium.cppassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.cppassets / other / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.cppcourse_offsets.h
    engine / tracks / WarioStadium.cppdefines.h
    engine / tracks / WarioStadium.cppassets / models / common_data.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_vertices.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_displaylists.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.hcourse_offsets.h
    engine / tracks / WarioStadium.hobjects.h
    engine / tracks / YoshiValley.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.cppassets / other / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.cppcourse_offsets.h
    engine / tracks / YoshiValley.cppdefines.h
    engine / tracks / YoshiValley.cppassets / models / common_data.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_vertices.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_displaylists.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.hcourse_offsets.h
    engine / tracks / YoshiValley.hobjects.h
    actors / train / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / trees / render.inc.cassets / models / common_data.h
    actors / trees / render.inc.cassets / textures / common_data.h
    actors / trees / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / trees / render.inc.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    port / resource / type / SpawnData.hcommon_structs.h
    port / resource / type / TrackPathPointData.hwaypoints.h
    port / resource / type / UnkSpawnData.hcommon_structs.h
    port / ui / ContentBrowser.cppcommon_structs.h
    port / ui / ContentBrowser.cppdefines.h
    port / ui / FreecamWindow.cppcommon_structs.h
    port / ui / FreecamWindow.cppdefines.h
    port / ui / ImguiUI.cppdefines.h
    port / ui / Menu.cppdefines.h
    port / ui / Menu.hdefines.h
    port / ui / PortMenu.cppdefines.h
    port / ui / Properties.cppcommon_structs.h
    port / ui / Properties.cppdefines.h
    port / ui / SceneExplorer.cppcommon_structs.h
    port / ui / SceneExplorer.cppdefines.h
    port / ui / Tools.cppcommon_structs.h
    port / ui / Tools.cppdefines.h
    port / ui / TrackProperties.cppcommon_structs.h
    port / ui / TrackProperties.cppdefines.h
    port / ui / TrackProperties.cppsounds.h
    port / ui / TrackProperties.hsounds.h
    engine / vehicles / Boat.cppmacros.h
    engine / vehicles / Boat.cppdefines.h
    engine / vehicles / Boat.cppsounds.h
    engine / vehicles / Boat.hvehicles.h
    engine / vehicles / Bus.cppmacros.h
    engine / vehicles / Bus.cppdefines.h
    engine / vehicles / Bus.cppsounds.h
    engine / vehicles / Bus.hsounds.h
    engine / vehicles / Car.cppmacros.h
    engine / vehicles / Car.cppdefines.h
    engine / vehicles / Car.cppsounds.h
    engine / vehicles / Car.hsounds.h
    engine / vehicles / TankerTruck.cppmacros.h
    engine / vehicles / TankerTruck.cppdefines.h
    engine / vehicles / TankerTruck.cppsounds.h
    engine / vehicles / TankerTruck.hsounds.h
    engine / vehicles / Train.cppmacros.h
    engine / vehicles / Train.cppdefines.h
    engine / vehicles / Train.cppvehicles.h
    engine / vehicles / Train.cppsounds.h
    engine / vehicles / Train.cppwaypoints.h
    engine / vehicles / Train.cppassets / models / common_data.h
    engine / vehicles / Train.hvehicles.h
    engine / vehicles / Truck.cppmacros.h
    engine / vehicles / Truck.cppdefines.h
    engine / vehicles / Truck.cppsounds.h
    engine / vehicles / Truck.hsounds.h
    engine / vehicles / Utils.cppmacros.h
    engine / vehicles / Utils.cppdefines.h
    actors / wario_sign / render.inc.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    actors / yoshi_egg / render.inc.cdefines.h
    +

    src → include Relation

    File in srcIncludes file in include
    os / __osDevMgrMain.cmacros.h
    os / __osViInit.cstubs.h
    os / _Ldtob.cmacros.h
    os / _Ldtob.clibc / stdlib.h
    os / _Ldtob.clibc / string.h
    os / _Litob.clibc / stdlib.h
    os / _Litob.clibc / string.h
    os / _Printf.clibc / stdarg.h
    os / _Printf.clibc / string.h
    engine / Actor.hcommon_structs.h
    engine / Actor.hmacros.h
    racing / actors.cactor_types.h
    racing / actors.calign_asset_macro.h
    racing / actors.cassets / models / common_data.h
    racing / actors.ccommon_structs.h
    racing / actors.ccourse_offsets.h
    racing / actors.cdefines.h
    racing / actors.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    racing / actors.cassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    racing / actors.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    racing / actors.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    racing / actors.cmacros.h
    racing / actors.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    racing / actors.cmk64.h
    racing / actors.cassets / other / tracks / moo_moo_farm / moo_moo_farm_data.h
    racing / actors.cassets / textures / other_textures.h
    racing / actors.csounds.h
    racing / actors.clibc / stdio.h
    racing / actors.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    racing / actors.cwaypoints.h
    racing / actors.hactor_types.h
    racing / actors_extended.cactor_types.h
    racing / actors_extended.cdefines.h
    racing / actors_extended.cmacros.h
    racing / actors_extended.csounds.h
    racing / actors_extended.cwaypoints.h
    racing / actors_extended.hactor_types.h
    racing / actors_extended.hcommon_structs.h
    port / resource / importers / ActorSpawnDataFactory.cppcommon_structs.h
    debug / all_variables.hactor_types.h
    debug / all_variables.hassets / other / common_data.h
    debug / all_variables.hcommon_structs.h
    debug / all_variables.hcourse_offsets.h
    debug / all_variables.hassets / models / data_segment2.h
    debug / all_variables.hdebug.h
    debug / all_variables.hdecode.h
    debug / all_variables.hdefines.h
    debug / all_variables.hkart_attributes.h
    debug / all_variables.hmacros.h
    debug / all_variables.hmk64.h
    debug / all_variables.hobjects.h
    debug / all_variables.hsegments.h
    debug / all_variables.hsounds.h
    debug / all_variables.hvehicles.h
    debug / all_variables.hwaypoints.h
    animation.cmacros.h
    animation.cmk64.h
    animation.hcommon_structs.h
    buffers / audio_heap.cmacros.h
    buffers / audio_heap.cmk64.h
    buffers / audio_heap.hmk64.h
    audio / audio_session_presets.cmk64.h
    engine / actors / Banana.cppactor_types.h
    engine / actors / Banana.cppmacros.h
    engine / objects / Bat.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Bat.cppassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Bat.cppassets / models / common_data.h
    engine / objects / Bat.hcommon_structs.h
    engine / objects / Bat.hmacros.h
    engine / objects / Bat.hobjects.h
    engine / objects / Bat.hvehicles.h
    engine / objects / Bat.hwaypoints.h
    engine / objects / BombKart.cppbomb_kart.h
    engine / objects / BombKart.cppassets / models / common_data.h
    engine / objects / BombKart.cppdefines.h
    engine / objects / BombKart.cppmacros.h
    engine / objects / BombKart.cppsounds.h
    engine / objects / BombKart.hcommon_structs.h
    engine / objects / Boos.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Boos.cppassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / Boos.cppassets / textures / boo_frames.h
    engine / objects / Boos.cppassets / models / common_data.h
    engine / objects / Boos.cppassets / textures / other_textures.h
    engine / objects / Boos.hcommon_structs.h
    engine / objects / Boos.hmacros.h
    engine / objects / Boos.hobjects.h
    engine / objects / Boos.hvehicles.h
    engine / objects / Boos.hwaypoints.h
    engine / actors / BowserStatue.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / actors / BowserStatue.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / actors / BowserStatue.cppcommon_structs.h
    engine / actors / BowserStatue.hcommon_structs.h
    engine / actors / BowserStatue.hassets / textures / other_textures.h
    buffers / buffers.cmacros.h
    buffers / buffers.cmk64.h
    buffers.hcommon_structs.h
    buffers.hmk64.h
    camera.ccommon_structs.h
    camera.cdefines.h
    camera.cmacros.h
    camera.clibc / math.h
    camera.cmk64.h
    camera.clibc / stdio.h
    camera.cwaypoints.h
    camera.hcommon_structs.h
    ending / camera_junk.ccommon_structs.h
    ending / camera_junk.cmacros.h
    ending / ceremony_and_credits.ccommon_structs.h
    ending / ceremony_and_credits.cdefines.h
    ending / ceremony_and_credits.cmacros.h
    ending / ceremony_and_credits.cobjects.h
    ending / ceremony_and_credits.csegments.h
    ending / ceremony_and_credits.csounds.h
    ending / ceremony_and_credits.hcommon_structs.h
    engine / objects / ChainChomp.cppassets / models / common_data.h
    engine / objects / ChainChomp.cppcourse_offsets.h
    engine / objects / ChainChomp.cppassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.cppassets / textures / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.cppassets / other / tracks / rainbow_road / rainbow_road_data.h
    engine / objects / ChainChomp.hcommon_structs.h
    engine / objects / ChainChomp.hmacros.h
    engine / objects / ChainChomp.hobjects.h
    engine / objects / ChainChomp.hvehicles.h
    engine / objects / ChainChomp.hwaypoints.h
    engine / objects / CheepCheep.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / CheepCheep.cppassets / models / common_data.h
    engine / objects / CheepCheep.cppwaypoints.h
    engine / objects / CheepCheep.hcommon_structs.h
    engine / objects / CheepCheep.hcourse_offsets.h
    engine / objects / CheepCheep.hmacros.h
    engine / objects / CheepCheep.hobjects.h
    engine / actors / Cloud.cppactor_types.h
    engine / actors / Cloud.cppcommon_structs.h
    engine / actors / Cloud.cppmacros.h
    engine / actors / Cloud.cppassets / textures / other_textures.h
    engine / actors / Cloud.hcommon_structs.h
    code_800029B0.cactor_types.h
    code_800029B0.cdefines.h
    code_800029B0.cmacros.h
    code_800029B0.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    code_800029B0.cmk64.h
    code_800029B0.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    code_800029B0.cassets / textures / other_textures.h
    code_800029B0.cstubs.h
    code_800029B0.cwaypoints.h
    code_800029B0.hactor_types.h
    code_800029B0.hmacros.h
    code_80005FD0.cactor_types.h
    code_80005FD0.calign_asset_macro.h
    code_80005FD0.cbomb_kart.h
    code_80005FD0.cassets / models / common_data.h
    code_80005FD0.ccommon_structs.h
    code_80005FD0.cdefines.h
    code_80005FD0.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    code_80005FD0.cassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    code_80005FD0.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    code_80005FD0.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    code_80005FD0.cassets / other / tracks / kalimari_desert / kalimari_desert_data.h
    code_80005FD0.cmacros.h
    code_80005FD0.csounds.h
    code_80005FD0.clibc / stdio.h
    code_80005FD0.cstubs.h
    code_80005FD0.cvehicles.h
    code_80005FD0.cwaypoints.h
    code_80005FD0.hassets / textures / common_data.h
    code_80005FD0.hvehicles.h
    code_80005FD0.hwaypoints.h
    code_8003DC40.ccommon_structs.h
    code_8003DC40.cdefines.h
    code_8003DC40.cmacros.h
    code_8003DC40.cmk64.h
    code_8003DC40.hcommon_structs.h
    code_80057C60.calign_asset_macro.h
    code_80057C60.cbomb_kart.h
    code_80057C60.cassets / models / common_data.h
    code_80057C60.cassets / models / data_800E8700.h
    code_80057C60.cdefines.h
    code_80057C60.cmacros.h
    code_80057C60.cmk64.h
    code_80057C60.cobjects.h
    code_80057C60.cassets / textures / other_textures.h
    code_80057C60.cassets / textures / some_data.h
    code_80057C60.csounds.h
    code_80057C60.hcommon_structs.h
    code_80057C60.hobjects.h
    code_80057C60_var.cmacros.h
    code_8006E9C0.cbomb_kart.h
    code_8006E9C0.cassets / textures / boo_frames.h
    code_8006E9C0.cassets / models / common_data.h
    code_8006E9C0.cdecode.h
    code_8006E9C0.cdefines.h
    code_8006E9C0.cmacros.h
    code_8006E9C0.cmk64.h
    code_8006E9C0.cobjects.h
    code_8006E9C0.cassets / textures / other_textures.h
    code_8006E9C0.csounds.h
    code_8006E9C0.cstubs.h
    code_8006E9C0.hcommon_structs.h
    code_80086E70.ccommon_structs.h
    code_80086E70.cdefines.h
    code_80086E70.cmacros.h
    code_80086E70.cmk64.h
    code_80086E70.cobjects.h
    code_80086E70.hcommon_structs.h
    code_80086E70.hobjects.h
    code_80091440.cactor_types.h
    code_800AF9B0.cdefines.h
    code_800AF9B0.cmacros.h
    code_800AF9B0.clibc / stdlib.h
    code_800AF9B0.hcommon_structs.h
    ending / code_80280000.cdebug.h
    ending / code_80280000.cdefines.h
    ending / code_80280000.cmacros.h
    ending / code_80280000.cmk64.h
    ending / code_80280000.csegments.h
    ending / code_80280000.hcommon_structs.h
    ending / code_80281780.cdefines.h
    ending / code_80281780.cmacros.h
    ending / code_80281780.cmk64.h
    ending / code_80281780.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    ending / code_80281780.csegments.h
    ending / code_80281780.clibc / string.h
    ending / code_80281C40.cdefines.h
    ending / code_80281C40.cmacros.h
    ending / code_80281C40.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    racing / collision.cactor_types.h
    racing / collision.ccommon_structs.h
    racing / collision.cdefines.h
    racing / collision.cmacros.h
    racing / collision.cmk64.h
    racing / collision.clibc / stdio.h
    engine / editor / Collision.cppassets / textures / other_textures.h
    racing / collision.hcommon_structs.h
    enhancements / collision_viewer.cassets / models / common_data.h
    enhancements / collision_viewer.ccommon_structs.h
    enhancements / collision_viewer.cmk64.h
    enhancements / collision_viewer.cassets / textures / other_textures.h
    course_metadata.ccommon_structs.h
    course_metadata.hcommon_structs.h
    engine / objects / Crab.cppassets / models / common_data.h
    engine / objects / Crab.cppdefines.h
    engine / objects / Crab.cppassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / objects / Crab.cppassets / textures / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / objects / Crab.cppmacros.h
    engine / objects / Crab.hcommon_structs.h
    engine / objects / Crab.hcourse_offsets.h
    engine / objects / Crab.hmacros.h
    engine / objects / Crab.hobjects.h
    engine / objects / Crab.hvehicles.h
    engine / objects / Crab.hwaypoints.h
    crash_screen.cmacros.h
    crash_screen.cmk64.h
    crash_screen.clibc / stdarg.h
    crash_screen.clibc / string.h
    crash_screen.hmacros.h
    debug / crash_screen_enhancement.cmacros.h
    debug / crash_screen_enhancement.cmk64.h
    debug / crash_screen_enhancement.clibc / stdarg.h
    debug / crash_screen_enhancement.clibc / string.h
    debug / crash_screen_enhancement.hmacros.h
    ending / credits.cdefines.h
    audio / data.cmacros.h
    audio / data.cmk64.h
    debug / debug.cdebug.h
    debug / debug.clibc / stdio.h
    debug / debug.inc.cdebug.h
    ending / dl_unk_80284EE0.cassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / editor / Editor.cppcommon_structs.h
    engine / editor / Editor.cppdefines.h
    engine / editor / EditorMath.cppcommon_structs.h
    engine / editor / EditorMath.cppdefines.h
    engine / editor / EditorMath.hcommon_structs.h
    effects.cdecode.h
    effects.cdefines.h
    effects.ckart_attributes.h
    audio / effects.cmacros.h
    effects.cmacros.h
    effects.cmk64.h
    effects.csounds.h
    effects.cwaypoints.h
    effects.hcommon_structs.h
    port / Engine.cppmacros.h
    audio / external.ccommon_structs.h
    audio / external.cdefines.h
    audio / external.cmacros.h
    audio / external.cmk64.h
    audio / external.csounds.h
    audio / external.hcommon_structs.h
    engine / actors / FallingRock.cppactor_types.h
    engine / actors / FallingRock.cppassets / textures / tracks / choco_mountain / choco_mountain_data.h
    engine / actors / FallingRock.cppassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / actors / FallingRock.cppcommon_structs.h
    engine / actors / Finishline.cppactor_types.h
    engine / actors / Finishline.cppassets / models / common_data.h
    engine / actors / Finishline.cppcommon_structs.h
    engine / actors / Finishline.cppmacros.h
    engine / actors / Finishline.hcommon_structs.h
    engine / objects / Flagpole.cppassets / models / common_data.h
    engine / objects / Flagpole.cppcourse_offsets.h
    engine / objects / Flagpole.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Flagpole.hcommon_structs.h
    engine / objects / Flagpole.hmacros.h
    engine / objects / Flagpole.hobjects.h
    engine / objects / Flagpole.hvehicles.h
    engine / objects / Flagpole.hwaypoints.h
    racing / framebuffer_effects.cassets / models / common_data.h
    racing / framebuffer_effects.cmk64.h
    racing / framebuffer_effects.clibc / stdio.h
    port / interpolation / FrameInterpolation.cpplibc / math.h
    port / interpolation / FrameInterpolation.hcommon_structs.h
    enhancements / freecam / freecam.cppcommon_structs.h
    enhancements / freecam / freecam.cppdefines.h
    enhancements / freecam / freecam.cppmacros.h
    enhancements / freecam / freecam.cpplibc / math.h
    enhancements / freecam / freecam_engine.ccommon_structs.h
    enhancements / freecam / freecam_engine.cdefines.h
    enhancements / freecam / freecam_engine.cmacros.h
    enhancements / freecam / freecam_engine.clibc / math.h
    engine / cameras / FreeCamera.cppdefines.h
    port / Game.hactor_types.h
    port / GameExtractor.cppportable-file-dialogs.h
    engine / editor / GameObject.hcommon_structs.h
    gbiMacro.cassets / models / common_data.h
    gbiMacro.cmacros.h
    gbiMacro.cmk64.h
    port / GBIMiddleware.cppalign_asset_macro.h
    buffers / gfx_output_buffer.cmacros.h
    engine / editor / Gizmo.cppcommon_structs.h
    engine / objects / GrandPrixBalloons.cppassets / models / common_data.h
    engine / objects / GrandPrixBalloons.cppassets / textures / other_textures.h
    engine / objects / GrandPrixBalloons.cppassets / textures / some_data.h
    engine / objects / GrandPrixBalloons.hmacros.h
    audio / heap.cmacros.h
    audio / heap.cmk64.h
    audio / heap.cstubs.h
    engine / objects / Hedgehog.cppassets / models / common_data.h
    engine / objects / Hedgehog.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Hedgehog.cppassets / textures / tracks / yoshi_valley / yoshi_valley_data.h
    engine / objects / Hedgehog.hcommon_structs.h
    engine / objects / Hedgehog.hmacros.h
    engine / objects / Hedgehog.hobjects.h
    engine / objects / Hedgehog.hvehicles.h
    engine / objects / Hedgehog.hwaypoints.h
    engine / HM_Intro.hcommon_structs.h
    port / audio / HMAS.cppaudio / miniaudio.h
    port / audio / HMAS.cppsounds.h
    engine / objects / HotAirBalloon.cppassets / models / common_data.h
    engine / objects / HotAirBalloon.cppassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    audio / internal.hcommon_structs.h
    os / is_debug.clibc / stdarg.h
    os / is_debug.clibc / string.h
    data / kart_attributes.ckart_attributes.h
    kart_dma.cassets / textures / karts / bowser_kart.h
    kart_dma.ccommon_structs.h
    kart_dma.cdefines.h
    kart_dma.cassets / textures / karts / donkeykong_kart.h
    kart_dma.cassets / textures / karts / luigi_kart.h
    kart_dma.cmacros.h
    kart_dma.cassets / textures / karts / mario_kart.h
    kart_dma.cassets / textures / karts / peach_kart.h
    kart_dma.cassets / textures / karts / toad_kart.h
    kart_dma.cassets / textures / karts / wario_kart.h
    kart_dma.cassets / textures / karts / yoshi_kart.h
    kart_dma.hcommon_structs.h
    kart_dma.hmacros.h
    engine / objects / Lakitu.cppbomb_kart.h
    engine / objects / Lakitu.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Lakitu.cppassets / models / common_data.h
    engine / objects / Lakitu.cppcourse_offsets.h
    engine / objects / Lakitu.cppdefines.h
    engine / objects / Lakitu.cppmacros.h
    engine / objects / Lakitu.cppobjects.h
    engine / objects / Lakitu.cppsounds.h
    engine / objects / Lakitu.hcommon_structs.h
    engine / objects / Lakitu.hmacros.h
    engine / objects / Lakitu.hobjects.h
    engine / objects / Lakitu.hvehicles.h
    engine / objects / Lakitu.hwaypoints.h
    os / ldiv.clibc / stdlib.h
    os / libultra_internal.hmacros.h
    engine / editor / Light.cppcommon_structs.h
    engine / editor / Light.cppdefines.h
    audio / load.cmacros.h
    audio / load.clibc / string.h
    audio / load.hPR / libaudio.h
    audio / load.hlibc / stdio.h
    engine / cameras / LookBehindCamera.cppdefines.h
    main.ccommon_structs.h
    main.cdebug.h
    main.cdecode.h
    main.cdefines.h
    main.cmacros.h
    main.cmk64.h
    main.csegments.h
    main.cstubs.h
    main.hcommon_structs.h
    main.hmk64.h
    engine / actors / MarioSign.cppactor_types.h
    engine / actors / MarioSign.cppcommon_structs.h
    engine / actors / MarioSign.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / actors / MarioSign.hcommon_structs.h
    racing / math_util.cmacros.h
    racing / math_util.clibc / math.h
    racing / math_util.cmk64.h
    racing / math_util.hcommon_structs.h
    math_util_2.ccommon_structs.h
    math_util_2.cdefines.h
    math_util_2.cmacros.h
    math_util_2.cobjects.h
    math_util_2.hcommon_structs.h
    port / interpolation / matrix.ccommon_structs.h
    port / interpolation / matrix.clibc / math.h
    engine / Matrix.cppcommon_structs.h
    engine / Matrix.hcommon_structs.h
    port / interpolation / matrix.hcommon_structs.h
    racing / memory.calign_asset_macro.h
    racing / memory.ccommon_structs.h
    racing / memory.ccourse_offsets.h
    racing / memory.cdecode.h
    racing / memory.cdefines.h
    racing / memory.cmacros.h
    racing / memory.csegments.h
    racing / memory.clibc / stdio.h
    racing / memory.clibc / string.h
    racing / memory.cstubs.h
    racing / memory.hcommon_structs.h
    racing / memory.hcourse_offsets.h
    buffers / memory_pool.cmacros.h
    buffers / memory_pool.csegments.h
    menu_items.cassets / models / common_data.h
    menu_items.cassets / models / data_segment2.h
    menu_items.cdecode.h
    menu_items.cdefines.h
    menu_items.cmacros.h
    menu_items.cmk64.h
    menu_items.cassets / textures / player_selection.h
    menu_items.csave_data.h
    menu_items.csegments.h
    menu_items.csounds.h
    menu_items.cassets / textures / startup_logo.h
    menu_items.cassets / models / startup_logo.h
    menu_items.clibc / stdio.h
    menu_items.clibc / string.h
    menu_items.cstubs.h
    menu_items.cassets / textures / texture_data_2.h
    menu_items.hcommon_structs.h
    menus.ccommon_structs.h
    menus.cdefines.h
    menus.cmacros.h
    menus.cmk64.h
    menus.csave_data.h
    menus.csounds.h
    menus.cstubs.h
    menus.hcommon_structs.h
    menus.hdefines.h
    audio / mixer.calign_asset_macro.h
    audio / mixer.clibc / stdio.h
    audio / mixer.clibc / string.h
    engine / objects / Mole.cppassets / models / common_data.h
    engine / objects / Mole.cppdefines.h
    engine / objects / Mole.cppmacros.h
    engine / objects / Mole.cppassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / objects / Mole.cppassets / textures / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / objects / Mole.cppsounds.h
    engine / objects / Mole.hcommon_structs.h
    engine / objects / Mole.hcourse_offsets.h
    engine / objects / Mole.hmacros.h
    engine / objects / Mole.hobjects.h
    engine / objects / Mole.hvehicles.h
    engine / objects / Mole.hwaypoints.h
    enhancements / moon_jump.ccommon_structs.h
    engine / objects / Object.hobjects.h
    engine / editor / ObjectPicker.cppcommon_structs.h
    engine / editor / ObjectPicker.cppdefines.h
    os / osContStartReadData.cmacros.h
    os / osCreateViManager.cmacros.h
    os / osEepromProbe.cmacros.h
    os / osEepromRead.cmacros.h
    os / osEepromWrite.cmacros.h
    os / osInitialize.cmacros.h
    os / osInitialize.cstubs.h
    os / osint.hmacros.h
    os / osSpTaskLoadGo.cmacros.h
    os / osSyncPrintf.clibc / stdarg.h
    engine / particles / ParticleEmitter.hcommon_structs.h
    engine / particles / ParticleEmitter.hmacros.h
    data / path_spawn_metadata.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    data / path_spawn_metadata.cassets / models / ceremony_data.h
    data / path_spawn_metadata.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    data / path_spawn_metadata.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    data / path_spawn_metadata.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    data / path_spawn_metadata.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    data / path_spawn_metadata.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    data / path_spawn_metadata.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    data / path_spawn_metadata.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    data / path_spawn_metadata.hbomb_kart.h
    data / path_spawn_metadata.hassets / other / common_data.h
    data / path_spawn_metadata.hcommon_structs.h
    data / path_spawn_metadata.hwaypoints.h
    engine / objects / Penguin.cppbomb_kart.h
    engine / objects / Penguin.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Penguin.cppcourse_offsets.h
    engine / objects / Penguin.cppdefines.h
    engine / objects / Penguin.cppmacros.h
    engine / objects / Penguin.cppobjects.h
    engine / objects / Penguin.cppsounds.h
    audio / playback.cmacros.h
    player_controller.cdefines.h
    player_controller.ckart_attributes.h
    player_controller.cmacros.h
    player_controller.cmk64.h
    player_controller.csounds.h
    player_controller.cwaypoints.h
    player_controller.hcommon_structs.h
    engine / PlayerBombKart.cppassets / models / common_data.h
    engine / PlayerBombKart.cppassets / textures / common_data.h
    engine / PlayerBombKart.cppcommon_structs.h
    engine / objects / Podium.cppassets / models / ceremony_data.h
    engine / objects / Podium.cppassets / models / common_data.h
    engine / objects / Podium.cppdefines.h
    ending / podium_ceremony_actors.cassets / models / common_data.h
    ending / podium_ceremony_actors.ccommon_structs.h
    ending / podium_ceremony_actors.cdebug.h
    ending / podium_ceremony_actors.cmacros.h
    ending / podium_ceremony_actors.cmk64.h
    ending / podium_ceremony_actors.clibc / string.h
    ending / podium_ceremony_actors.cstubs.h
    ending / podium_ceremony_actors.hcommon_structs.h
    audio / port_eu.cmacros.h
    os / printf.hlibc / stdarg.h
    profiler.cmacros.h
    profiler.cmk64.h
    racing / race_logic.ccommon_structs.h
    racing / race_logic.cdefines.h
    racing / race_logic.cmacros.h
    racing / race_logic.clibc / math.h
    racing / race_logic.cmk64.h
    racing / race_logic.csounds.h
    racing / race_logic.clibc / stdio.h
    racing / race_logic.cwaypoints.h
    buffers / random.csegments.h
    engine / RegisterContent.cppactor_types.h
    engine / RegisterContent.cppcommon_structs.h
    engine / RegisterContent.cppassets / textures / other_textures.h
    actors / paddle_boat / render.inc.cactor_types.h
    actors / falling_rock / render.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    actors / green_shell / render.inc.cassets / textures / common_data.h
    actors / box_truck / render.inc.cdefines.h
    actors / car / render.inc.cdefines.h
    actors / school_bus / render.inc.cdefines.h
    actors / paddle_boat / render.inc.cassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    actors / railroad_crossing / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / palm_tree / render.inc.cassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    actors / item_box / render.inc.cmacros.h
    actors / paddle_boat / render.inc.cmacros.h
    actors / mario_sign / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    actors / piranha_plant / render.inc.cassets / models / tracks / mario_raceway / mario_raceway_data.h
    actors / cow / render.inc.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    actors / kiwano_fruit / render.inc.cassets / textures / other_textures.h
    actors / piranha_plant / render.inc.cassets / models / tracks / royal_raceway / royal_raceway_data.h
    actors / box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    actors / box_truck / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    actors / car / render.inc.cassets / models / tracks / toads_turnpike / toads_turnpike_offsets.h
    racing / render_courses.ccommon_structs.h
    racing / render_courses.cdefines.h
    racing / render_courses.cmacros.h
    racing / render_courses.cmk64.h
    racing / render_courses.clibc / stdio.h
    render_objects.cactor_types.h
    render_objects.calign_asset_macro.h
    render_objects.cbomb_kart.h
    render_objects.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    render_objects.cassets / models / common_data.h
    render_objects.ccommon_structs.h
    render_objects.cdefines.h
    render_objects.cassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    render_objects.cassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    render_objects.cmacros.h
    render_objects.cmk64.h
    render_objects.cassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    render_objects.cobjects.h
    render_objects.cassets / textures / tracks / sherbet_land / sherbet_land_data.h
    render_objects.cassets / textures / some_data.h
    render_objects.clibc / stdio.h
    render_objects.cvehicles.h
    render_objects.cwaypoints.h
    render_objects.hcommon_structs.h
    render_player.cassets / textures / karts / bowser_kart.h
    render_player.cassets / models / common_data.h
    render_player.ccommon_structs.h
    render_player.cdecode.h
    render_player.cdefines.h
    render_player.cassets / textures / karts / donkeykong_kart.h
    render_player.cassets / textures / karts / luigi_kart.h
    render_player.cmacros.h
    render_player.cassets / textures / karts / mario_kart.h
    render_player.cmk64.h
    render_player.cobjects.h
    render_player.cassets / textures / karts / peach_kart.h
    render_player.cstubs.h
    render_player.cassets / textures / karts / toad_kart.h
    render_player.cassets / textures / karts / wario_kart.h
    render_player.cwaypoints.h
    render_player.cassets / textures / karts / yoshi_kart.h
    render_player.hcommon_structs.h
    replays.ccommon_structs.h
    replays.cdecode.h
    replays.cdefines.h
    replays.cmacros.h
    replays.cmk64.h
    replays.cstubs.h
    replays.hcommon_structs.h
    save.cdefines.h
    save.cmacros.h
    save.csave_data.h
    save.cstubs.h
    save.hcommon_structs.h
    engine / editor / SceneManager.cppactor_types.h
    engine / editor / SceneManager.cppcommon_structs.h
    engine / objects / Seagull.cppassets / models / common_data.h
    engine / objects / Seagull.cppcourse_offsets.h
    engine / objects / Seagull.cppdefines.h
    engine / objects / Seagull.cppmacros.h
    audio / seqplayer.cmacros.h
    audio / seqplayer.clibc / stdio.h
    engine / actors / Ship.cppcommon_structs.h
    port / ShipUtils.cppmacros.h
    racing / skybox_and_splitscreen.cassets / models / common_data.h
    racing / skybox_and_splitscreen.ccommon_structs.h
    racing / skybox_and_splitscreen.cmacros.h
    racing / skybox_and_splitscreen.cmk64.h
    racing / skybox_and_splitscreen.clibc / stdio.h
    engine / Smoke.cppassets / models / common_data.h
    engine / Smoke.cppassets / textures / common_data.h
    engine / Smoke.cppmacros.h
    engine / objects / Snowman.cppassets / models / common_data.h
    engine / objects / Snowman.cppassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / objects / Snowman.cppassets / textures / tracks / frappe_snowland / frappe_snowland_data.h
    engine / objects / Snowman.hcommon_structs.h
    data / some_data.ccommon_structs.h
    data / some_data.cassets / textures / other_textures.h
    data / some_data.hobjects.h
    data / some_data.hassets / textures / other_textures.h
    data / some_data.hspline.h
    engine / actors / SpaghettiShip.cppcommon_structs.h
    engine / actors / SpaghettiShip.hcommon_structs.h
    engine / actors / SpaghettiShip.hassets / textures / other_textures.h
    spawn_players.cdecode.h
    spawn_players.cdefines.h
    spawn_players.ckart_attributes.h
    spawn_players.cmk64.h
    spawn_players.cstubs.h
    spawn_players.cwaypoints.h
    spawn_players.hcommon_structs.h
    engine / SpawnParams.hcommon_structs.h
    os / sprintf.clibc / stdarg.h
    os / sprintf.clibc / string.h
    engine / particles / StarEmitter.cppassets / models / common_data.h
    engine / particles / StarEmitter.hcommon_structs.h
    engine / particles / StarEmitter.hcourse_offsets.h
    engine / particles / StarEmitter.hmacros.h
    engine / particles / StarEmitter.hobjects.h
    engine / particles / StarEmitter.hvehicles.h
    engine / particles / StarEmitter.hwaypoints.h
    engine / actors / Starship.cppcommon_structs.h
    engine / actors / Starship.hcommon_structs.h
    engine / actors / Starship.hassets / textures / other_textures.h
    os / string.clibc / string.h
    stubs.clibc / stdio.h
    stubs.clibc / string.h
    stubs.cstubs.h
    audio / synthesis.cmacros.h
    engine / actors / Text.cppcommon_structs.h
    engine / actors / Text.cppassets / models / data_segment2.h
    engine / actors / Text.cppdefines.h
    engine / actors / Text.cppassets / textures / texture_data_2.h
    data / textures.cassets / textures / player_selection.h
    data / textures.cassets / textures / texture_data_2.h
    data / textures.cassets / textures / texture_tkmk00.h
    textures.hassets / textures / texture_tkmk00.h
    engine / objects / Thwomp.cppbomb_kart.h
    engine / objects / Thwomp.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Thwomp.cppassets / textures / tracks / bowsers_castle / bowsers_castle_data.h
    engine / objects / Thwomp.cppassets / models / common_data.h
    engine / objects / Thwomp.cppdefines.h
    engine / objects / Thwomp.cppmacros.h
    engine / objects / Thwomp.cppobjects.h
    engine / objects / Thwomp.cppsounds.h
    engine / objects / Thwomp.hcommon_structs.h
    engine / cameras / TourCamera.cppcommon_structs.h
    engine / TrainCrossing.cppcommon_structs.h
    engine / TrainCrossing.cppmacros.h
    engine / TrainCrossing.cppvehicles.h
    engine / TrainCrossing.hcommon_structs.h
    engine / objects / TrashBin.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / objects / TrashBin.cppassets / models / common_data.h
    engine / actors / Tree.cppcommon_structs.h
    engine / actors / Tree.hcommon_structs.h
    buffers / trig_tables.cmacros.h
    buffers / trig_tables_bss.cmacros.h
    engine / objects / Trophy.cppassets / models / ceremony_data.h
    engine / objects / Trophy.cppassets / models / common_data.h
    engine / objects / Trophy.cppassets / models / data_segment2.h
    engine / objects / Trophy.cppdefines.h
    engine / objects / Trophy.hcommon_structs.h
    port / resource / importers / UnkActorSpawnDataFactory.cppcommon_structs.h
    actors / paddle_boat / update.inc.cactor_types.h
    actors / falling_rock / update.inc.cassets / models / tracks / choco_mountain / choco_mountain_data.h
    actors / banana / update.inc.cdefines.h
    actors / blue_and_red_shells / update.inc.cdefines.h
    actors / fake_item_box / update.inc.cdefines.h
    actors / green_shell / update.inc.cdefines.h
    actors / kiwano_fruit / update.inc.cdefines.h
    actors / fake_item_box / update.inc.csounds.h
    actors / blue_and_red_shells / update.inc.cwaypoints.h
    actors / kiwano_fruit / update.inc.cwaypoints.h
    update_objects.cassets / textures / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    update_objects.cassets / textures / boo_frames.h
    update_objects.cassets / models / ceremony_data.h
    update_objects.cassets / models / common_data.h
    update_objects.cdecode.h
    update_objects.cdefines.h
    update_objects.cmacros.h
    update_objects.cmk64.h
    update_objects.cobjects.h
    update_objects.cassets / textures / other_textures.h
    update_objects.cassets / textures / tracks / rainbow_road / rainbow_road_data.h
    update_objects.cassets / textures / tracks / sherbet_land / sherbet_land_data.h
    update_objects.csounds.h
    update_objects.clibc / stdio.h
    update_objects.cwaypoints.h
    update_objects.hcommon_structs.h
    update_objects.hobjects.h
    engine / actors / WarioSign.cppactor_types.h
    engine / actors / WarioSign.cppcommon_structs.h
    engine / actors / WarioSign.cppassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / World.cppdefines.h
    engine / World.cppobjects.h
    engine / World.hobjects.h
    actors / tanker_truck / render.inc.cdefines.h
    engine / tracks / BansheeBoardwalk.cppalign_asset_macro.h
    engine / tracks / BansheeBoardwalk.cppassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.cppassets / other / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.cppassets / textures / boo_frames.h
    engine / tracks / BansheeBoardwalk.cppcourse_offsets.h
    engine / tracks / BansheeBoardwalk.cppdefines.h
    engine / tracks / BansheeBoardwalk.cppassets / models / common_data.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_vertices.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_displaylists.h
    engine / tracks / BansheeBoardwalk.hassets / models / tracks / banshee_boardwalk / banshee_boardwalk_data.h
    engine / tracks / BansheeBoardwalk.hcourse_offsets.h
    engine / tracks / BansheeBoardwalk.hobjects.h
    engine / tracks / BigDonut.cppassets / models / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.cppassets / other / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.cppcourse_offsets.h
    engine / tracks / BigDonut.cppdefines.h
    engine / tracks / BigDonut.cppassets / models / common_data.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_vertices.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_displaylists.h
    engine / tracks / BigDonut.hassets / models / tracks / big_donut / big_donut_data.h
    engine / tracks / BigDonut.hcourse_offsets.h
    engine / tracks / BigDonut.hobjects.h
    engine / tracks / BlockFort.cppalign_asset_macro.h
    engine / tracks / BlockFort.cppassets / models / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.cppassets / other / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.cppcourse_offsets.h
    engine / tracks / BlockFort.cppdefines.h
    engine / tracks / BlockFort.cppassets / models / common_data.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_vertices.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_displaylists.h
    engine / tracks / BlockFort.hassets / models / tracks / block_fort / block_fort_data.h
    engine / tracks / BlockFort.hcourse_offsets.h
    engine / tracks / BlockFort.hobjects.h
    engine / tracks / BowsersCastle.cppalign_asset_macro.h
    engine / tracks / BowsersCastle.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.cppassets / other / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.cppcourse_offsets.h
    engine / tracks / BowsersCastle.cppdefines.h
    engine / tracks / BowsersCastle.cppassets / models / common_data.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_vertices.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / BowsersCastle.hassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / BowsersCastle.hcourse_offsets.h
    engine / tracks / BowsersCastle.hobjects.h
    engine / tracks / ChocoMountain.cppalign_asset_macro.h
    engine / tracks / ChocoMountain.cppassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.cppassets / other / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.cppcourse_offsets.h
    engine / tracks / ChocoMountain.cppdefines.h
    engine / tracks / ChocoMountain.cppassets / models / common_data.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_vertices.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_displaylists.h
    engine / tracks / ChocoMountain.hassets / models / tracks / choco_mountain / choco_mountain_data.h
    engine / tracks / ChocoMountain.hcourse_offsets.h
    engine / tracks / ChocoMountain.hobjects.h
    engine / tracks / DKJungle.cppassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.cppassets / other / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.cppcommon_structs.h
    engine / tracks / DKJungle.cppcourse_offsets.h
    engine / tracks / DKJungle.cppdefines.h
    engine / tracks / DKJungle.cppassets / models / common_data.h
    engine / tracks / DKJungle.cppsounds.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_vertices.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_displaylists.h
    engine / tracks / DKJungle.hassets / models / tracks / dks_jungle_parkway / dks_jungle_parkway_data.h
    engine / tracks / DKJungle.hcourse_offsets.h
    engine / tracks / DKJungle.hobjects.h
    engine / tracks / DoubleDeck.cppalign_asset_macro.h
    engine / tracks / DoubleDeck.cppassets / models / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.cppassets / other / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.cppcourse_offsets.h
    engine / tracks / DoubleDeck.cppdefines.h
    engine / tracks / DoubleDeck.cppassets / models / common_data.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_vertices.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_displaylists.h
    engine / tracks / DoubleDeck.hassets / models / tracks / double_deck / double_deck_data.h
    engine / tracks / DoubleDeck.hcourse_offsets.h
    engine / tracks / DoubleDeck.hobjects.h
    engine / tracks / FrappeSnowland.cppassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.cppassets / other / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.cppassets / textures / boo_frames.h
    engine / tracks / FrappeSnowland.cppcourse_offsets.h
    engine / tracks / FrappeSnowland.cppdefines.h
    engine / tracks / FrappeSnowland.cppassets / models / common_data.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_vertices.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_displaylists.h
    engine / tracks / FrappeSnowland.hassets / models / tracks / frappe_snowland / frappe_snowland_data.h
    engine / tracks / FrappeSnowland.hcourse_offsets.h
    engine / tracks / FrappeSnowland.hobjects.h
    engine / tracks / Harbour.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / Harbour.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / Harbour.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / Harbour.cppcourse_offsets.h
    engine / tracks / Harbour.cppdefines.h
    engine / tracks / Harbour.cppassets / models / common_data.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / Harbour.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / Harbour.hcourse_offsets.h
    engine / tracks / Harbour.hobjects.h
    engine / tracks / KalimariDesert.cppassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.cppassets / other / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.cppcourse_offsets.h
    engine / tracks / KalimariDesert.cppdefines.h
    engine / tracks / KalimariDesert.cppassets / models / common_data.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_vertices.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_displaylists.h
    engine / tracks / KalimariDesert.hassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    engine / tracks / KalimariDesert.hcourse_offsets.h
    engine / tracks / KalimariDesert.hobjects.h
    engine / tracks / KoopaTroopaBeach.cppassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.cppassets / other / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.cppcourse_offsets.h
    engine / tracks / KoopaTroopaBeach.cppdefines.h
    engine / tracks / KoopaTroopaBeach.cppassets / models / common_data.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_vertices.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_displaylists.h
    engine / tracks / KoopaTroopaBeach.hassets / models / tracks / koopa_troopa_beach / koopa_troopa_beach_data.h
    engine / tracks / KoopaTroopaBeach.hcourse_offsets.h
    engine / tracks / KoopaTroopaBeach.hobjects.h
    engine / tracks / LuigiRaceway.cppalign_asset_macro.h
    engine / tracks / LuigiRaceway.cppassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.cppassets / other / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.cppcourse_offsets.h
    engine / tracks / LuigiRaceway.cppdefines.h
    engine / tracks / LuigiRaceway.cppassets / models / common_data.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_vertices.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_displaylists.h
    engine / tracks / LuigiRaceway.hassets / models / tracks / luigi_raceway / luigi_raceway_data.h
    engine / tracks / LuigiRaceway.hcourse_offsets.h
    engine / tracks / LuigiRaceway.hobjects.h
    engine / tracks / MarioRaceway.cppcourse_offsets.h
    engine / tracks / MarioRaceway.cppdefines.h
    engine / tracks / MarioRaceway.cppassets / models / common_data.h
    engine / tracks / MarioRaceway.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.cppassets / other / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / MarioRaceway.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / MarioRaceway.hcourse_offsets.h
    engine / tracks / MarioRaceway.hobjects.h
    engine / tracks / MooMooFarm.cppassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.cppassets / other / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.cppcourse_offsets.h
    engine / tracks / MooMooFarm.cppdefines.h
    engine / tracks / MooMooFarm.cppassets / models / common_data.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_vertices.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_displaylists.h
    engine / tracks / MooMooFarm.hassets / models / tracks / moo_moo_farm / moo_moo_farm_data.h
    engine / tracks / MooMooFarm.hcourse_offsets.h
    engine / tracks / MooMooFarm.hobjects.h
    engine / tracks / PodiumCeremony.cppassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.cppassets / other / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.cppassets / models / ceremony_data.h
    engine / tracks / PodiumCeremony.cppassets / other / ceremony_data.h
    engine / tracks / PodiumCeremony.cppcourse_offsets.h
    engine / tracks / PodiumCeremony.cppdefines.h
    engine / tracks / PodiumCeremony.cppassets / models / common_data.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_vertices.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / tracks / PodiumCeremony.hassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / PodiumCeremony.hcourse_offsets.h
    engine / tracks / PodiumCeremony.hobjects.h
    engine / tracks / RainbowRoad.cppassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.cppassets / other / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.cppcourse_offsets.h
    engine / tracks / RainbowRoad.cppdefines.h
    engine / tracks / RainbowRoad.cppassets / models / common_data.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_vertices.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_displaylists.h
    engine / tracks / RainbowRoad.hassets / models / tracks / rainbow_road / rainbow_road_data.h
    engine / tracks / RainbowRoad.hcourse_offsets.h
    engine / tracks / RainbowRoad.hobjects.h
    engine / tracks / RoyalRaceway.cppassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.cppassets / other / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.cppcourse_offsets.h
    engine / tracks / RoyalRaceway.cppdefines.h
    engine / tracks / RoyalRaceway.cppassets / models / common_data.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_vertices.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_displaylists.h
    engine / tracks / RoyalRaceway.hassets / models / tracks / royal_raceway / royal_raceway_data.h
    engine / tracks / RoyalRaceway.hcourse_offsets.h
    engine / tracks / RoyalRaceway.hobjects.h
    engine / tracks / SherbetLand.cppassets / models / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.cppassets / other / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.cppcourse_offsets.h
    engine / tracks / SherbetLand.cppdefines.h
    engine / tracks / SherbetLand.cppassets / models / common_data.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_vertices.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_displaylists.h
    engine / tracks / SherbetLand.hassets / models / tracks / sherbet_land / sherbet_land_data.h
    engine / tracks / SherbetLand.hcourse_offsets.h
    engine / tracks / SherbetLand.hobjects.h
    engine / tracks / Skyscraper.cppassets / models / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.cppassets / other / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.cppcourse_offsets.h
    engine / tracks / Skyscraper.cppdefines.h
    engine / tracks / Skyscraper.cppassets / models / common_data.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_vertices.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_displaylists.h
    engine / tracks / Skyscraper.hassets / models / tracks / skyscraper / skyscraper_data.h
    engine / tracks / Skyscraper.hcourse_offsets.h
    engine / tracks / Skyscraper.hobjects.h
    engine / tracks / TestTrack.cppassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / TestTrack.cppassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    engine / tracks / TestTrack.cppassets / models / tracks / bowsers_castle / bowsers_castle_displaylists.h
    engine / tracks / TestTrack.cppcourse_offsets.h
    engine / tracks / TestTrack.cppdefines.h
    engine / tracks / TestTrack.cppassets / models / common_data.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_vertices.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_displaylists.h
    engine / tracks / TestTrack.hassets / models / tracks / mario_raceway / mario_raceway_data.h
    engine / tracks / TestTrack.hcourse_offsets.h
    engine / tracks / TestTrack.hobjects.h
    engine / tracks / ToadsTurnpike.cppassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.cppassets / other / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.cppcourse_offsets.h
    engine / tracks / ToadsTurnpike.cppdefines.h
    engine / tracks / ToadsTurnpike.cppassets / models / common_data.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_vertices.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_displaylists.h
    engine / tracks / ToadsTurnpike.hassets / models / tracks / toads_turnpike / toads_turnpike_data.h
    engine / tracks / ToadsTurnpike.hcourse_offsets.h
    engine / tracks / ToadsTurnpike.hobjects.h
    engine / tracks / Track.cppalign_asset_macro.h
    engine / tracks / Track.cppcommon_structs.h
    engine / tracks / Track.cppcourse_offsets.h
    engine / tracks / Track.cppassets / models / common_data.h
    engine / tracks / Track.hdefines.h
    engine / tracks / Track.hbomb_kart.h
    engine / tracks / Track.hwaypoints.h
    engine / tracks / Track.hsounds.h
    engine / tracks / Track.hcommon_structs.h
    engine / tracks / WarioStadium.cppassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.cppassets / other / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.cppcourse_offsets.h
    engine / tracks / WarioStadium.cppdefines.h
    engine / tracks / WarioStadium.cppassets / models / common_data.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_vertices.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_displaylists.h
    engine / tracks / WarioStadium.hassets / models / tracks / wario_stadium / wario_stadium_data.h
    engine / tracks / WarioStadium.hcourse_offsets.h
    engine / tracks / WarioStadium.hobjects.h
    engine / tracks / YoshiValley.cppassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.cppassets / other / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.cppcourse_offsets.h
    engine / tracks / YoshiValley.cppdefines.h
    engine / tracks / YoshiValley.cppassets / models / common_data.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_vertices.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_displaylists.h
    engine / tracks / YoshiValley.hassets / models / tracks / yoshi_valley / yoshi_valley_data.h
    engine / tracks / YoshiValley.hcourse_offsets.h
    engine / tracks / YoshiValley.hobjects.h
    actors / train / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / trees / render.inc.cassets / models / common_data.h
    actors / trees / render.inc.cassets / textures / common_data.h
    actors / trees / render.inc.cassets / models / tracks / kalimari_desert / kalimari_desert_data.h
    actors / trees / render.inc.cassets / models / tracks / bowsers_castle / bowsers_castle_data.h
    port / resource / type / SpawnData.hcommon_structs.h
    port / resource / type / TrackPathPointData.hwaypoints.h
    port / resource / type / UnkSpawnData.hcommon_structs.h
    port / ui / ContentBrowser.cppcommon_structs.h
    port / ui / ContentBrowser.cppdefines.h
    port / ui / FreecamWindow.cppcommon_structs.h
    port / ui / FreecamWindow.cppdefines.h
    port / ui / ImguiUI.cppdefines.h
    port / ui / Menu.cppdefines.h
    port / ui / Menu.hdefines.h
    port / ui / PortMenu.cppdefines.h
    port / ui / Properties.cppcommon_structs.h
    port / ui / Properties.cppdefines.h
    port / ui / SceneExplorer.cppcommon_structs.h
    port / ui / SceneExplorer.cppdefines.h
    port / ui / Tools.cppcommon_structs.h
    port / ui / Tools.cppdefines.h
    port / ui / TrackProperties.cppcommon_structs.h
    port / ui / TrackProperties.cppdefines.h
    port / ui / TrackProperties.cppsounds.h
    port / ui / TrackProperties.hsounds.h
    engine / vehicles / Boat.cppmacros.h
    engine / vehicles / Boat.cppdefines.h
    engine / vehicles / Boat.cppsounds.h
    engine / vehicles / Boat.hvehicles.h
    engine / vehicles / Bus.cppmacros.h
    engine / vehicles / Bus.cppdefines.h
    engine / vehicles / Bus.cppsounds.h
    engine / vehicles / Bus.hsounds.h
    engine / vehicles / Car.cppmacros.h
    engine / vehicles / Car.cppdefines.h
    engine / vehicles / Car.cppsounds.h
    engine / vehicles / Car.hsounds.h
    engine / vehicles / TankerTruck.cppmacros.h
    engine / vehicles / TankerTruck.cppdefines.h
    engine / vehicles / TankerTruck.cppsounds.h
    engine / vehicles / TankerTruck.hsounds.h
    engine / vehicles / Train.cppmacros.h
    engine / vehicles / Train.cppdefines.h
    engine / vehicles / Train.cppvehicles.h
    engine / vehicles / Train.cppsounds.h
    engine / vehicles / Train.cppwaypoints.h
    engine / vehicles / Train.cppassets / models / common_data.h
    engine / vehicles / Train.hvehicles.h
    engine / vehicles / Truck.cppmacros.h
    engine / vehicles / Truck.cppdefines.h
    engine / vehicles / Truck.cppsounds.h
    engine / vehicles / Truck.hsounds.h
    engine / vehicles / Utils.cppmacros.h
    engine / vehicles / Utils.cppdefines.h
    actors / wario_sign / render.inc.cassets / models / tracks / wario_stadium / wario_stadium_data.h
    actors / yoshi_egg / render.inc.cdefines.h
    -

    src → racing Relation

    File in srcIncludes file in src/racing
    engine / Actor.cppmath_util.h
    debug / all_variables.hactors.h
    debug / all_variables.hcollision.h
    debug / all_variables.hmath_util.h
    debug / all_variables.hmemory.h
    debug / all_variables.hrace_logic.h
    debug / all_variables.hrender_courses.h
    debug / all_variables.hskybox_and_splitscreen.h
    animation.cmath_util.h
    animation.cmemory.h
    engine / objects / Bat.cppmath_util.h
    engine / objects / BombKart.cppactors.h
    engine / objects / BombKart.cppcollision.h
    engine / objects / BombKart.cppmath_util.h
    engine / objects / Boos.cppmath_util.h
    engine / objects / Boos.cpprace_logic.h
    engine / actors / BowserStatue.cppmath_util.h
    camera.ccollision.h
    camera.cmath_util.h
    camera.cmemory.h
    ending / camera_junk.cmath_util.h
    ending / ceremony_and_credits.cmath_util.h
    engine / objects / ChainChomp.cppmath_util.h
    engine / objects / CheepCheep.cppmath_util.h
    engine / actors / Cloud.cppactors.h
    engine / actors / Cloud.cppmath_util.h
    code_800029B0.cactors.h
    code_800029B0.ccollision.h
    code_800029B0.cmath_util.h
    code_800029B0.cmemory.h
    code_800029B0.crender_courses.h
    code_800029B0.cskybox_and_splitscreen.h
    code_80005FD0.cactors.h
    code_80005FD0.cactors_extended.h
    code_80005FD0.ccollision.h
    code_80005FD0.cmath_util.h
    code_80005FD0.cmemory.h
    code_8003DC40.cmath_util.h
    code_80057C60.cactors.h
    code_80057C60.cmath_util.h
    code_80057C60.cmemory.h
    code_80057C60.cskybox_and_splitscreen.h
    code_8006E9C0.cmemory.h
    code_80086E70.ccollision.h
    code_80086E70.cmath_util.h
    code_80086E70.cmemory.h
    code_80091440.ccollision.h
    code_80091440.cmath_util.h
    code_800AF9B0.cmath_util.h
    code_800AF9B0.cmemory.h
    ending / code_80280000.cactors.h
    ending / code_80280000.cmath_util.h
    ending / code_80280000.cmemory.h
    ending / code_80280000.crender_courses.h
    ending / code_80280000.cskybox_and_splitscreen.h
    ending / code_80281780.ccollision.h
    ending / code_80281780.cmemory.h
    ending / code_80281780.crender_courses.h
    ending / code_80281780.cskybox_and_splitscreen.h
    ending / code_80281C40.cmath_util.h
    ending / code_80281C40.cmemory.h
    ending / code_80281C40.cskybox_and_splitscreen.h
    enhancements / collision_viewer.cmath_util.h
    engine / objects / Crab.cppactors.h
    engine / objects / Crab.cppmath_util.h
    engine / editor / Editor.cppactors.h
    engine / editor / EditorMath.cppactors.h
    engine / editor / EditorMath.cppmath_util.h
    effects.cmath_util.h
    engine / actors / FallingRock.cppcollision.h
    engine / actors / FallingRock.cppmath_util.h
    engine / actors / Finishline.cppactors.h
    engine / actors / Finishline.cppmath_util.h
    engine / objects / Flagpole.cppmath_util.h
    port / interpolation / FrameInterpolation.cppmath_util.h
    enhancements / freecam / freecam.cppcollision.h
    enhancements / freecam / freecam.cppmath_util.h
    enhancements / freecam / freecam.cppskybox_and_splitscreen.h
    enhancements / freecam / freecam_engine.ccollision.h
    port / Game.cpprender_courses.h
    gbiMacro.cmath_util.h
    engine / editor / Gizmo.cppactors.h
    engine / editor / Gizmo.cppcollision.h
    engine / editor / Gizmo.cppmath_util.h
    engine / objects / GrandPrixBalloons.cppmath_util.h
    engine / objects / Hedgehog.cppmath_util.h
    engine / HM_Intro.cppcollision.h
    engine / HM_Intro.cppmath_util.h
    engine / HM_Intro.cppmemory.h
    engine / objects / HotAirBalloon.cppactors.h
    engine / objects / HotAirBalloon.cppmath_util.h
    engine / objects / Lakitu.cppactors.h
    engine / objects / Lakitu.cppcollision.h
    engine / objects / Lakitu.cppmath_util.h
    engine / objects / Lakitu.cppmemory.h
    engine / objects / Lakitu.cpprace_logic.h
    engine / editor / Light.cppactors.h
    engine / editor / Light.cppmath_util.h
    main.cactors.h
    main.cframebuffer_effects.h
    main.cmemory.h
    main.crace_logic.h
    main.crender_courses.h
    main.cskybox_and_splitscreen.h
    engine / actors / MarioSign.cppcollision.h
    engine / actors / MarioSign.cppmath_util.h
    math_util_2.ccollision.h
    math_util_2.cmath_util.h
    math_util_2.cmemory.h
    engine / Matrix.cppmath_util.h
    menu_items.cmath_util.h
    menu_items.cmemory.h
    menu_items.crace_logic.h
    menu_items.cskybox_and_splitscreen.h
    menus.cactors.h
    engine / objects / Mole.cppactors.h
    engine / objects / Mole.cppmath_util.h
    engine / objects / MoleGroup.cppmath_util.h
    engine / editor / ObjectPicker.cppactors.h
    engine / objects / Penguin.cppactors.h
    engine / objects / Penguin.cppcollision.h
    engine / objects / Penguin.cppmath_util.h
    player_controller.ccollision.h
    player_controller.cmath_util.h
    player_controller.cmemory.h
    engine / objects / Podium.cppmath_util.h
    ending / podium_ceremony_actors.cmath_util.h
    ending / podium_ceremony_actors.cmemory.h
    engine / RaceManager.cpprender_courses.h
    engine / RegisterContent.cppactors.h
    actors / banana / render.inc.cactors.h
    actors / blue_and_red_shells / render.inc.cactors.h
    actors / box_truck / render.inc.cactors.h
    actors / car / render.inc.cactors.h
    actors / cow / render.inc.cactors.h
    actors / fake_item_box / render.inc.cactors.h
    actors / falling_rock / render.inc.cactors.h
    actors / green_shell / render.inc.cactors.h
    actors / item_box / render.inc.cactors.h
    actors / kiwano_fruit / render.inc.cactors.h
    actors / mario_sign / render.inc.cactors.h
    actors / paddle_boat / render.inc.cactors.h
    actors / palm_tree / render.inc.cactors.h
    actors / piranha_plant / render.inc.cactors.h
    actors / railroad_crossing / render.inc.cactors.h
    actors / school_bus / render.inc.cactors.h
    render_objects.ccollision.h
    render_objects.cmath_util.h
    render_objects.cmemory.h
    render_player.cmath_util.h
    render_player.cskybox_and_splitscreen.h
    engine / editor / SceneManager.cppactors.h
    engine / editor / SceneManager.cpprender_courses.h
    engine / objects / Seagull.cppactors.h
    engine / objects / Seagull.cppmath_util.h
    engine / actors / Ship.cppmath_util.h
    engine / objects / Snowman.cppmath_util.h
    engine / actors / SpaghettiShip.cppmath_util.h
    spawn_players.ccollision.h
    spawn_players.cmath_util.h
    spawn_players.cmemory.h
    spawn_players.crender_courses.h
    engine / particles / StarEmitter.cppmath_util.h
    engine / actors / Starship.cppmath_util.h
    engine / StaticMeshActor.cppmath_util.h
    engine / actors / Text.cppmath_util.h
    engine / objects / Thwomp.cppactors.h
    engine / objects / Thwomp.cppcollision.h
    engine / objects / Thwomp.cppmath_util.h
    engine / cameras / TourCamera.cppmath_util.h
    engine / objects / TrashBin.cppmath_util.h
    engine / actors / Tree.cppactors.h
    engine / actors / Tree.cppmath_util.h
    engine / objects / Trophy.cppmath_util.h
    actors / banana / update.inc.cactors.h
    actors / blue_and_red_shells / update.inc.cactors.h
    actors / fake_item_box / update.inc.cactors.h
    actors / falling_rock / update.inc.cactors.h
    actors / green_shell / update.inc.cactors.h
    actors / item_box / update.inc.cactors.h
    actors / kiwano_fruit / update.inc.cactors.h
    actors / mario_sign / update.inc.cactors.h
    actors / piranha_plant / update.inc.cactors.h
    actors / railroad_crossing / update.inc.cactors.h
    actors / blue_and_red_shells / update.inc.cactors_extended.h
    actors / green_shell / update.inc.ccollision.h
    actors / falling_rock / update.inc.cmath_util.h
    update_objects.cactors.h
    update_objects.ccollision.h
    update_objects.cmath_util.h
    update_objects.cmemory.h
    update_objects.crace_logic.h
    engine / actors / WarioSign.cppcollision.h
    engine / actors / WarioSign.cppmath_util.h
    actors / tanker_truck / render.inc.cactors.h
    engine / tracks / BansheeBoardwalk.cpprender_courses.h
    engine / tracks / BansheeBoardwalk.cppmath_util.h
    engine / tracks / BansheeBoardwalk.cppactors.h
    engine / tracks / BansheeBoardwalk.cppcollision.h
    engine / tracks / BansheeBoardwalk.cppmemory.h
    engine / tracks / BigDonut.cpprender_courses.h
    engine / tracks / BigDonut.cppmath_util.h
    engine / tracks / BigDonut.cppactors.h
    engine / tracks / BigDonut.cppcollision.h
    engine / tracks / BigDonut.cppmemory.h
    engine / tracks / BlockFort.cpprender_courses.h
    engine / tracks / BlockFort.cppmath_util.h
    engine / tracks / BlockFort.cppactors.h
    engine / tracks / BlockFort.cppcollision.h
    engine / tracks / BlockFort.cppmemory.h
    engine / tracks / BowsersCastle.cpprender_courses.h
    engine / tracks / BowsersCastle.cppmath_util.h
    engine / tracks / BowsersCastle.cppactors.h
    engine / tracks / BowsersCastle.cppcollision.h
    engine / tracks / BowsersCastle.cppmemory.h
    engine / tracks / ChocoMountain.cpprender_courses.h
    engine / tracks / ChocoMountain.cppmath_util.h
    engine / tracks / ChocoMountain.cppactors.h
    engine / tracks / ChocoMountain.cppcollision.h
    engine / tracks / ChocoMountain.cppmemory.h
    engine / tracks / DKJungle.cpprender_courses.h
    engine / tracks / DKJungle.cppmath_util.h
    engine / tracks / DKJungle.cppactors.h
    engine / tracks / DKJungle.cppcollision.h
    engine / tracks / DKJungle.cppmemory.h
    engine / tracks / DoubleDeck.cpprender_courses.h
    engine / tracks / DoubleDeck.cppmath_util.h
    engine / tracks / DoubleDeck.cppactors.h
    engine / tracks / DoubleDeck.cppcollision.h
    engine / tracks / DoubleDeck.cppmemory.h
    engine / tracks / FrappeSnowland.cpprender_courses.h
    engine / tracks / FrappeSnowland.cppmath_util.h
    engine / tracks / FrappeSnowland.cppactors.h
    engine / tracks / FrappeSnowland.cppcollision.h
    engine / tracks / FrappeSnowland.cppmemory.h
    engine / tracks / Harbour.cpprender_courses.h
    engine / tracks / Harbour.cppmath_util.h
    engine / tracks / Harbour.cppactors.h
    engine / tracks / Harbour.cppcollision.h
    engine / tracks / Harbour.cppmemory.h
    engine / tracks / KalimariDesert.cpprender_courses.h
    engine / tracks / KalimariDesert.cppmath_util.h
    engine / tracks / KalimariDesert.cppactors.h
    engine / tracks / KalimariDesert.cppcollision.h
    engine / tracks / KalimariDesert.cppmemory.h
    engine / tracks / KoopaTroopaBeach.cpprender_courses.h
    engine / tracks / KoopaTroopaBeach.cppmath_util.h
    engine / tracks / KoopaTroopaBeach.cppactors.h
    engine / tracks / KoopaTroopaBeach.cppcollision.h
    engine / tracks / KoopaTroopaBeach.cppmemory.h
    engine / tracks / LuigiRaceway.cpprender_courses.h
    engine / tracks / LuigiRaceway.cppmath_util.h
    engine / tracks / LuigiRaceway.cppactors.h
    engine / tracks / LuigiRaceway.cppcollision.h
    engine / tracks / LuigiRaceway.cppmemory.h
    engine / tracks / LuigiRaceway.cppframebuffer_effects.h
    engine / tracks / LuigiRaceway.cppskybox_and_splitscreen.h
    engine / tracks / MarioRaceway.cpprender_courses.h
    engine / tracks / MarioRaceway.cppmath_util.h
    engine / tracks / MarioRaceway.cppactors.h
    engine / tracks / MarioRaceway.cppcollision.h
    engine / tracks / MarioRaceway.cppmemory.h
    engine / tracks / MooMooFarm.cpprender_courses.h
    engine / tracks / MooMooFarm.cppmath_util.h
    engine / tracks / MooMooFarm.cppactors.h
    engine / tracks / MooMooFarm.cppcollision.h
    engine / tracks / MooMooFarm.cppmemory.h
    engine / tracks / PodiumCeremony.cpprender_courses.h
    engine / tracks / PodiumCeremony.cppmath_util.h
    engine / tracks / PodiumCeremony.cppactors.h
    engine / tracks / PodiumCeremony.cppcollision.h
    engine / tracks / PodiumCeremony.cppmemory.h
    engine / tracks / RainbowRoad.cpprender_courses.h
    engine / tracks / RainbowRoad.cppmath_util.h
    engine / tracks / RainbowRoad.cppactors.h
    engine / tracks / RainbowRoad.cppcollision.h
    engine / tracks / RainbowRoad.cppmemory.h
    engine / tracks / RoyalRaceway.cpprender_courses.h
    engine / tracks / RoyalRaceway.cppmath_util.h
    engine / tracks / RoyalRaceway.cppactors.h
    engine / tracks / RoyalRaceway.cppcollision.h
    engine / tracks / RoyalRaceway.cppmemory.h
    engine / tracks / SherbetLand.cpprender_courses.h
    engine / tracks / SherbetLand.cppmath_util.h
    engine / tracks / SherbetLand.cppactors.h
    engine / tracks / SherbetLand.cppcollision.h
    engine / tracks / SherbetLand.cppmemory.h
    engine / tracks / Skyscraper.cpprender_courses.h
    engine / tracks / Skyscraper.cppmath_util.h
    engine / tracks / Skyscraper.cppactors.h
    engine / tracks / Skyscraper.cppcollision.h
    engine / tracks / Skyscraper.cppmemory.h
    engine / tracks / TestTrack.cpprender_courses.h
    engine / tracks / TestTrack.cppmath_util.h
    engine / tracks / TestTrack.cppactors.h
    engine / tracks / TestTrack.cppcollision.h
    engine / tracks / TestTrack.cppmemory.h
    engine / tracks / ToadsTurnpike.cpprender_courses.h
    engine / tracks / ToadsTurnpike.cppmath_util.h
    engine / tracks / ToadsTurnpike.cppactors.h
    engine / tracks / ToadsTurnpike.cppcollision.h
    engine / tracks / ToadsTurnpike.cppmemory.h
    engine / tracks / Track.cppmemory.h
    engine / tracks / Track.cpprender_courses.h
    engine / tracks / Track.cppcollision.h
    engine / tracks / Track.cppactors.h
    engine / tracks / Track.cppmath_util.h
    engine / tracks / WarioStadium.cpprender_courses.h
    engine / tracks / WarioStadium.cppmath_util.h
    engine / tracks / WarioStadium.cppactors.h
    engine / tracks / WarioStadium.cppcollision.h
    engine / tracks / WarioStadium.cppmemory.h
    engine / tracks / WarioStadium.cppskybox_and_splitscreen.h
    engine / tracks / YoshiValley.cpprender_courses.h
    engine / tracks / YoshiValley.cppmath_util.h
    engine / tracks / YoshiValley.cppactors.h
    engine / tracks / YoshiValley.cppcollision.h
    engine / tracks / YoshiValley.cppmemory.h
    actors / train / render.inc.cactors.h
    actors / train / update.inc.cactors.h
    actors / trees / render.inc.cactors.h
    port / ui / ContentBrowser.cppactors.h
    port / ui / ContentBrowser.cppcollision.h
    port / ui / Properties.cppactors.h
    port / ui / SceneExplorer.cppactors.h
    port / ui / TrackProperties.cpprender_courses.h
    engine / vehicles / Boat.cppactors.h
    engine / vehicles / Boat.cppmath_util.h
    engine / vehicles / Bus.cppactors.h
    engine / vehicles / Bus.cppmath_util.h
    engine / vehicles / Car.cppactors.h
    engine / vehicles / Car.cppmath_util.h
    engine / vehicles / TankerTruck.cppactors.h
    engine / vehicles / TankerTruck.cppmath_util.h
    engine / vehicles / Train.cppactors.h
    engine / vehicles / Train.cppmath_util.h
    engine / vehicles / Truck.cppactors.h
    engine / vehicles / Truck.cppmath_util.h
    actors / wario_sign / render.inc.cactors.h
    actors / wario_sign / update.inc.cactors.h
    actors / yoshi_egg / render.inc.cactors.h
    actors / yoshi_egg / update.inc.cactors.h
    +

    src → racing Relation

    File in srcIncludes file in src/racing
    engine / Actor.cppmath_util.h
    debug / all_variables.hactors.h
    debug / all_variables.hcollision.h
    debug / all_variables.hmath_util.h
    debug / all_variables.hmemory.h
    debug / all_variables.hrace_logic.h
    debug / all_variables.hrender_courses.h
    debug / all_variables.hskybox_and_splitscreen.h
    animation.cmath_util.h
    animation.cmemory.h
    engine / objects / Bat.cppmath_util.h
    engine / objects / BombKart.cppactors.h
    engine / objects / BombKart.cppcollision.h
    engine / objects / BombKart.cppmath_util.h
    engine / objects / Boos.cppmath_util.h
    engine / objects / Boos.cpprace_logic.h
    engine / actors / BowserStatue.cppmath_util.h
    camera.ccollision.h
    camera.cmath_util.h
    camera.cmemory.h
    ending / camera_junk.cmath_util.h
    ending / ceremony_and_credits.cmath_util.h
    engine / objects / ChainChomp.cppmath_util.h
    engine / objects / CheepCheep.cppmath_util.h
    engine / actors / Cloud.cppactors.h
    engine / actors / Cloud.cppmath_util.h
    code_800029B0.cactors.h
    code_800029B0.ccollision.h
    code_800029B0.cmath_util.h
    code_800029B0.cmemory.h
    code_800029B0.crender_courses.h
    code_800029B0.cskybox_and_splitscreen.h
    code_80005FD0.cactors.h
    code_80005FD0.cactors_extended.h
    code_80005FD0.ccollision.h
    code_80005FD0.cmath_util.h
    code_80005FD0.cmemory.h
    code_8003DC40.cmath_util.h
    code_80057C60.cactors.h
    code_80057C60.cmath_util.h
    code_80057C60.cmemory.h
    code_80057C60.cskybox_and_splitscreen.h
    code_8006E9C0.cmemory.h
    code_80086E70.ccollision.h
    code_80086E70.cmath_util.h
    code_80086E70.cmemory.h
    code_80091440.ccollision.h
    code_80091440.cmath_util.h
    code_800AF9B0.cmath_util.h
    code_800AF9B0.cmemory.h
    ending / code_80280000.cactors.h
    ending / code_80280000.cmath_util.h
    ending / code_80280000.cmemory.h
    ending / code_80280000.crender_courses.h
    ending / code_80280000.cskybox_and_splitscreen.h
    ending / code_80281780.ccollision.h
    ending / code_80281780.cmemory.h
    ending / code_80281780.crender_courses.h
    ending / code_80281780.cskybox_and_splitscreen.h
    ending / code_80281C40.cmath_util.h
    ending / code_80281C40.cmemory.h
    ending / code_80281C40.cskybox_and_splitscreen.h
    enhancements / collision_viewer.cmath_util.h
    engine / objects / Crab.cppactors.h
    engine / objects / Crab.cppmath_util.h
    engine / editor / Editor.cppactors.h
    engine / editor / EditorMath.cppactors.h
    engine / editor / EditorMath.cppmath_util.h
    effects.cmath_util.h
    engine / actors / FallingRock.cppcollision.h
    engine / actors / FallingRock.cppmath_util.h
    engine / actors / Finishline.cppactors.h
    engine / actors / Finishline.cppmath_util.h
    engine / objects / Flagpole.cppmath_util.h
    port / interpolation / FrameInterpolation.cppmath_util.h
    enhancements / freecam / freecam.cppcollision.h
    enhancements / freecam / freecam.cppmath_util.h
    enhancements / freecam / freecam.cppskybox_and_splitscreen.h
    enhancements / freecam / freecam_engine.ccollision.h
    port / Game.cpprender_courses.h
    gbiMacro.cmath_util.h
    engine / editor / Gizmo.cppactors.h
    engine / editor / Gizmo.cppcollision.h
    engine / editor / Gizmo.cppmath_util.h
    engine / objects / GrandPrixBalloons.cppmath_util.h
    engine / objects / Hedgehog.cppmath_util.h
    engine / HM_Intro.cppcollision.h
    engine / HM_Intro.cppmath_util.h
    engine / HM_Intro.cppmemory.h
    engine / objects / HotAirBalloon.cppactors.h
    engine / objects / HotAirBalloon.cppmath_util.h
    engine / objects / Lakitu.cppactors.h
    engine / objects / Lakitu.cppcollision.h
    engine / objects / Lakitu.cppmath_util.h
    engine / objects / Lakitu.cppmemory.h
    engine / objects / Lakitu.cpprace_logic.h
    engine / editor / Light.cppactors.h
    engine / editor / Light.cppmath_util.h
    main.cactors.h
    main.cframebuffer_effects.h
    main.cmemory.h
    main.crace_logic.h
    main.crender_courses.h
    main.cskybox_and_splitscreen.h
    engine / actors / MarioSign.cppcollision.h
    engine / actors / MarioSign.cppmath_util.h
    math_util_2.ccollision.h
    math_util_2.cmath_util.h
    math_util_2.cmemory.h
    engine / Matrix.cppmath_util.h
    menu_items.cmath_util.h
    menu_items.cmemory.h
    menu_items.crace_logic.h
    menu_items.cskybox_and_splitscreen.h
    menus.cactors.h
    engine / objects / Mole.cppactors.h
    engine / objects / Mole.cppmath_util.h
    engine / objects / MoleGroup.cppmath_util.h
    engine / editor / ObjectPicker.cppactors.h
    engine / objects / Penguin.cppactors.h
    engine / objects / Penguin.cppcollision.h
    engine / objects / Penguin.cppmath_util.h
    player_controller.ccollision.h
    player_controller.cmath_util.h
    player_controller.cmemory.h
    engine / objects / Podium.cppmath_util.h
    ending / podium_ceremony_actors.cmath_util.h
    ending / podium_ceremony_actors.cmemory.h
    engine / RaceManager.cpprender_courses.h
    engine / RegisterContent.cppactors.h
    actors / banana / render.inc.cactors.h
    actors / blue_and_red_shells / render.inc.cactors.h
    actors / box_truck / render.inc.cactors.h
    actors / car / render.inc.cactors.h
    actors / cow / render.inc.cactors.h
    actors / fake_item_box / render.inc.cactors.h
    actors / falling_rock / render.inc.cactors.h
    actors / green_shell / render.inc.cactors.h
    actors / item_box / render.inc.cactors.h
    actors / kiwano_fruit / render.inc.cactors.h
    actors / mario_sign / render.inc.cactors.h
    actors / paddle_boat / render.inc.cactors.h
    actors / palm_tree / render.inc.cactors.h
    actors / piranha_plant / render.inc.cactors.h
    actors / railroad_crossing / render.inc.cactors.h
    actors / school_bus / render.inc.cactors.h
    render_objects.ccollision.h
    render_objects.cmath_util.h
    render_objects.cmemory.h
    render_player.cmath_util.h
    render_player.cskybox_and_splitscreen.h
    engine / editor / SceneManager.cppactors.h
    engine / editor / SceneManager.cpprender_courses.h
    engine / objects / Seagull.cppactors.h
    engine / objects / Seagull.cppmath_util.h
    engine / actors / Ship.cppmath_util.h
    engine / objects / Snowman.cppmath_util.h
    engine / actors / SpaghettiShip.cppmath_util.h
    spawn_players.ccollision.h
    spawn_players.cmath_util.h
    spawn_players.cmemory.h
    spawn_players.crender_courses.h
    engine / particles / StarEmitter.cppmath_util.h
    engine / actors / Starship.cppmath_util.h
    engine / StaticMeshActor.cppmath_util.h
    engine / actors / Text.cppmath_util.h
    engine / objects / Thwomp.cppactors.h
    engine / objects / Thwomp.cppcollision.h
    engine / objects / Thwomp.cppmath_util.h
    engine / cameras / TourCamera.cppmath_util.h
    engine / objects / TrashBin.cppmath_util.h
    engine / actors / Tree.cppactors.h
    engine / actors / Tree.cppmath_util.h
    engine / objects / Trophy.cppmath_util.h
    actors / banana / update.inc.cactors.h
    actors / blue_and_red_shells / update.inc.cactors.h
    actors / fake_item_box / update.inc.cactors.h
    actors / falling_rock / update.inc.cactors.h
    actors / green_shell / update.inc.cactors.h
    actors / item_box / update.inc.cactors.h
    actors / kiwano_fruit / update.inc.cactors.h
    actors / mario_sign / update.inc.cactors.h
    actors / piranha_plant / update.inc.cactors.h
    actors / railroad_crossing / update.inc.cactors.h
    actors / blue_and_red_shells / update.inc.cactors_extended.h
    actors / fake_item_box / update.inc.cactors_extended.h
    actors / fake_item_box / update.inc.ccollision.h
    actors / green_shell / update.inc.ccollision.h
    actors / falling_rock / update.inc.cmath_util.h
    update_objects.cactors.h
    update_objects.ccollision.h
    update_objects.cmath_util.h
    update_objects.cmemory.h
    update_objects.crace_logic.h
    engine / actors / WarioSign.cppcollision.h
    engine / actors / WarioSign.cppmath_util.h
    actors / tanker_truck / render.inc.cactors.h
    engine / tracks / BansheeBoardwalk.cpprender_courses.h
    engine / tracks / BansheeBoardwalk.cppmath_util.h
    engine / tracks / BansheeBoardwalk.cppactors.h
    engine / tracks / BansheeBoardwalk.cppcollision.h
    engine / tracks / BansheeBoardwalk.cppmemory.h
    engine / tracks / BigDonut.cpprender_courses.h
    engine / tracks / BigDonut.cppmath_util.h
    engine / tracks / BigDonut.cppactors.h
    engine / tracks / BigDonut.cppcollision.h
    engine / tracks / BigDonut.cppmemory.h
    engine / tracks / BlockFort.cpprender_courses.h
    engine / tracks / BlockFort.cppmath_util.h
    engine / tracks / BlockFort.cppactors.h
    engine / tracks / BlockFort.cppcollision.h
    engine / tracks / BlockFort.cppmemory.h
    engine / tracks / BowsersCastle.cpprender_courses.h
    engine / tracks / BowsersCastle.cppmath_util.h
    engine / tracks / BowsersCastle.cppactors.h
    engine / tracks / BowsersCastle.cppcollision.h
    engine / tracks / BowsersCastle.cppmemory.h
    engine / tracks / ChocoMountain.cpprender_courses.h
    engine / tracks / ChocoMountain.cppmath_util.h
    engine / tracks / ChocoMountain.cppactors.h
    engine / tracks / ChocoMountain.cppcollision.h
    engine / tracks / ChocoMountain.cppmemory.h
    engine / tracks / DKJungle.cpprender_courses.h
    engine / tracks / DKJungle.cppmath_util.h
    engine / tracks / DKJungle.cppactors.h
    engine / tracks / DKJungle.cppcollision.h
    engine / tracks / DKJungle.cppmemory.h
    engine / tracks / DoubleDeck.cpprender_courses.h
    engine / tracks / DoubleDeck.cppmath_util.h
    engine / tracks / DoubleDeck.cppactors.h
    engine / tracks / DoubleDeck.cppcollision.h
    engine / tracks / DoubleDeck.cppmemory.h
    engine / tracks / FrappeSnowland.cpprender_courses.h
    engine / tracks / FrappeSnowland.cppmath_util.h
    engine / tracks / FrappeSnowland.cppactors.h
    engine / tracks / FrappeSnowland.cppcollision.h
    engine / tracks / FrappeSnowland.cppmemory.h
    engine / tracks / Harbour.cpprender_courses.h
    engine / tracks / Harbour.cppmath_util.h
    engine / tracks / Harbour.cppactors.h
    engine / tracks / Harbour.cppcollision.h
    engine / tracks / Harbour.cppmemory.h
    engine / tracks / KalimariDesert.cpprender_courses.h
    engine / tracks / KalimariDesert.cppmath_util.h
    engine / tracks / KalimariDesert.cppactors.h
    engine / tracks / KalimariDesert.cppcollision.h
    engine / tracks / KalimariDesert.cppmemory.h
    engine / tracks / KoopaTroopaBeach.cpprender_courses.h
    engine / tracks / KoopaTroopaBeach.cppmath_util.h
    engine / tracks / KoopaTroopaBeach.cppactors.h
    engine / tracks / KoopaTroopaBeach.cppcollision.h
    engine / tracks / KoopaTroopaBeach.cppmemory.h
    engine / tracks / LuigiRaceway.cpprender_courses.h
    engine / tracks / LuigiRaceway.cppmath_util.h
    engine / tracks / LuigiRaceway.cppactors.h
    engine / tracks / LuigiRaceway.cppcollision.h
    engine / tracks / LuigiRaceway.cppmemory.h
    engine / tracks / LuigiRaceway.cppframebuffer_effects.h
    engine / tracks / LuigiRaceway.cppskybox_and_splitscreen.h
    engine / tracks / MarioRaceway.cpprender_courses.h
    engine / tracks / MarioRaceway.cppmath_util.h
    engine / tracks / MarioRaceway.cppactors.h
    engine / tracks / MarioRaceway.cppcollision.h
    engine / tracks / MarioRaceway.cppmemory.h
    engine / tracks / MooMooFarm.cpprender_courses.h
    engine / tracks / MooMooFarm.cppmath_util.h
    engine / tracks / MooMooFarm.cppactors.h
    engine / tracks / MooMooFarm.cppcollision.h
    engine / tracks / MooMooFarm.cppmemory.h
    engine / tracks / PodiumCeremony.cpprender_courses.h
    engine / tracks / PodiumCeremony.cppmath_util.h
    engine / tracks / PodiumCeremony.cppactors.h
    engine / tracks / PodiumCeremony.cppcollision.h
    engine / tracks / PodiumCeremony.cppmemory.h
    engine / tracks / RainbowRoad.cpprender_courses.h
    engine / tracks / RainbowRoad.cppmath_util.h
    engine / tracks / RainbowRoad.cppactors.h
    engine / tracks / RainbowRoad.cppcollision.h
    engine / tracks / RainbowRoad.cppmemory.h
    engine / tracks / RoyalRaceway.cpprender_courses.h
    engine / tracks / RoyalRaceway.cppmath_util.h
    engine / tracks / RoyalRaceway.cppactors.h
    engine / tracks / RoyalRaceway.cppcollision.h
    engine / tracks / RoyalRaceway.cppmemory.h
    engine / tracks / SherbetLand.cpprender_courses.h
    engine / tracks / SherbetLand.cppmath_util.h
    engine / tracks / SherbetLand.cppactors.h
    engine / tracks / SherbetLand.cppcollision.h
    engine / tracks / SherbetLand.cppmemory.h
    engine / tracks / Skyscraper.cpprender_courses.h
    engine / tracks / Skyscraper.cppmath_util.h
    engine / tracks / Skyscraper.cppactors.h
    engine / tracks / Skyscraper.cppcollision.h
    engine / tracks / Skyscraper.cppmemory.h
    engine / tracks / TestTrack.cpprender_courses.h
    engine / tracks / TestTrack.cppmath_util.h
    engine / tracks / TestTrack.cppactors.h
    engine / tracks / TestTrack.cppcollision.h
    engine / tracks / TestTrack.cppmemory.h
    engine / tracks / ToadsTurnpike.cpprender_courses.h
    engine / tracks / ToadsTurnpike.cppmath_util.h
    engine / tracks / ToadsTurnpike.cppactors.h
    engine / tracks / ToadsTurnpike.cppcollision.h
    engine / tracks / ToadsTurnpike.cppmemory.h
    engine / tracks / Track.cppmemory.h
    engine / tracks / Track.cpprender_courses.h
    engine / tracks / Track.cppcollision.h
    engine / tracks / Track.cppactors.h
    engine / tracks / Track.cppmath_util.h
    engine / tracks / WarioStadium.cpprender_courses.h
    engine / tracks / WarioStadium.cppmath_util.h
    engine / tracks / WarioStadium.cppactors.h
    engine / tracks / WarioStadium.cppcollision.h
    engine / tracks / WarioStadium.cppmemory.h
    engine / tracks / WarioStadium.cppskybox_and_splitscreen.h
    engine / tracks / YoshiValley.cpprender_courses.h
    engine / tracks / YoshiValley.cppmath_util.h
    engine / tracks / YoshiValley.cppactors.h
    engine / tracks / YoshiValley.cppcollision.h
    engine / tracks / YoshiValley.cppmemory.h
    actors / train / render.inc.cactors.h
    actors / train / update.inc.cactors.h
    actors / trees / render.inc.cactors.h
    port / ui / ContentBrowser.cppactors.h
    port / ui / ContentBrowser.cppcollision.h
    port / ui / Properties.cppactors.h
    port / ui / SceneExplorer.cppactors.h
    port / ui / TrackProperties.cpprender_courses.h
    engine / vehicles / Boat.cppactors.h
    engine / vehicles / Boat.cppmath_util.h
    engine / vehicles / Bus.cppactors.h
    engine / vehicles / Bus.cppmath_util.h
    engine / vehicles / Car.cppactors.h
    engine / vehicles / Car.cppmath_util.h
    engine / vehicles / TankerTruck.cppactors.h
    engine / vehicles / TankerTruck.cppmath_util.h
    engine / vehicles / Train.cppactors.h
    engine / vehicles / Train.cppmath_util.h
    engine / vehicles / Truck.cppactors.h
    engine / vehicles / Truck.cppmath_util.h
    actors / wario_sign / render.inc.cactors.h
    actors / wario_sign / update.inc.cactors.h
    actors / yoshi_egg / render.inc.cactors.h
    actors / yoshi_egg / update.inc.cactors.h

    +

    Future plans