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@@ -114,7 +114,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<dt>Global <a class="el" href="collision_8h.html#a10c118854a3112e7a2e86fd88d538f01">detect_tyre_collision</a> (<a class="el" href="structKartTyre.html">KartTyre</a> *)</dt>
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<dd><a class="anchor" id="_bug000015"></a> </dd>
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<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
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<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
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<dd><a class="anchor" id="_bug000008"></a>Adding an (f32) cast changes asm, why? </dd>
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<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
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<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
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@@ -132,7 +132,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
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<dd><a class="anchor" id="_bug000014"></a>todo: This function will not work in custom courses. </dd>
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<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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<dd><a class="anchor" id="_bug000008"></a>these segmented addresses need to be symbols for mobility </dd>
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<dd><a class="anchor" id="_bug000007"></a>these segmented addresses need to be symbols for mobility </dd>
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<dt>Global <a class="el" href="classSkySnow.html#a288564c3f74cd24d6ebc28448d810228">SkySnow::func_80077E20</a> ()</dt>
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<dd><a class="anchor" id="_bug000011"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
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<dt>Global <a class="el" href="blue__and__red__shells_2update_8inc_8c.html#a6e281ad692a9ccd329fa6840ad38afbc">update_actor_red_blue_shell</a> (struct <a class="el" href="structShellActor.html">ShellActor</a> *shell)</dt>
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