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https://github.com/HarbourMasters/SpaghettiKart
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Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
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+13
-7
@@ -44,8 +44,9 @@
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#include "port/Game.h"
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#include "port/Engine.h"
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#include "engine/tracks/Track.h"
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#include "engine/Matrix.h"
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#include "engine/tracks/Track.h"
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#include "engine/TrackBrowser.h"
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#include "port/interpolation/FrameInterpolation.h"
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#include "assets/textures/tracks/sherbet_land/sherbet_land_data.h"
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@@ -2758,13 +2759,18 @@ void func_8004EE54(s32 playerId) {
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}
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void func_8004EF9C(s32 arg0) {
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s16 temp_t0;
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s16 temp_v0;
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s16 height;
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s16 width;
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const char* minimap = TrackBrowser_GetMinimapTextureByIdx(arg0);
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temp_v0 = CM_GetPropsTrackId(arg0)->Minimap.Width;
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temp_t0 = CM_GetPropsTrackId(arg0)->Minimap.Height;
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func_8004D37C(0x00000104, 0x0000003C, CM_GetPropsTrackId(arg0)->Minimap.Texture, 0x000000FF, 0x000000FF,
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0x000000FF, 0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0);
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if (NULL == minimap) {
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return;
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}
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width = ResourceGetTexWidthByName(minimap);
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height = ResourceGetTexHeightByName(minimap);
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func_8004D37C(0x00000104, 0x0000003C, minimap, 0x000000FF, 0x000000FF,
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0x000000FF, 0x000000FF, width, height, width, height);
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}
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void set_minimap_finishline_position(s32 playerId) {
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