diff --git a/search/all_11.js b/search/all_11.js
index b0633fa57..69a1ef68c 100644
--- a/search/all_11.js
+++ b/search/all_11.js
@@ -36,7 +36,7 @@ var searchData=
['objectpicker_2ecpp_33',['ObjectPicker.cpp',['../ObjectPicker_8cpp.html',1,'']]],
['objectpicker_2eh_34',['ObjectPicker.h',['../ObjectPicker_8h.html',1,'']]],
['objectreplication_35',['ObjectReplication',['../replication_8c.html#a51d6551124e4a1946bb006ba096d6726',1,'replication.c']]],
- ['objects_36',['Objects',['../structWorld_1_1Matrix.html#a9ffe24e9a3a0b5365aa5fcf5287d9619',1,'World::Matrix::Objects'],['../classWorld.html#a6cbf7696cb1102cd7f07b937b8e42648',1,'World::Objects'],['../objects.html',1,'Objects'],['../controlflow.html#objects',1,'Objects'],['../objects.html#objects-1',1,'Objects']]],
+ ['objects_36',['Objects',['../structWorld_1_1Matrix.html#a9ffe24e9a3a0b5365aa5fcf5287d9619',1,'World::Matrix::Objects'],['../classWorld.html#a6cbf7696cb1102cd7f07b937b8e42648',1,'World::Objects'],['../objects.html',1,'Objects'],['../objects.html#objects',1,'Objects'],['../controlflow.html#objects-1',1,'Objects']]],
['objects_2eh_37',['objects.h',['../objects_8h.html',1,'']]],
['objects_2emd_38',['objects.md',['../objects_8md.html',1,'']]],
['obombkart_39',['OBombKart',['../classOBombKart.html',1,'OBombKart'],['../classOBombKart.html#adce8f46e3608e94dd14e465b61db900b',1,'OBombKart::OBombKart()']]],
diff --git a/todo.html b/todo.html
index 0252edd62..ab558631e 100644
--- a/todo.html
+++ b/todo.html
@@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
@@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global _course_mario_raceway_dl_mio0SegmentRomStart []
These should probably be ptr's instead of array's?
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -134,7 +134,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global BAD_RETURN (cmd)
put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it.
Global clear_framebuffer (s32)
-
Why did void* work for matching
+
Why did void* work for matching
Global course_select_menu_act (struct Controller *, u16)
SetCourse() to course one;
Global D_800E43B0 []
@@ -142,19 +142,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global debug_switch_character_ceremony_cutscene (void)
confirm this.
Union du
-
is it possible to remove them somehow?
-is it possible to remove them somehow?
+is it possible to remove them somehow?
+is it possible to remove them somehow?
Global fill [2]
file boundary?
Global fill2
0x00000000800f624c fill2
Global freecam_keyboard_manager (Camera *, Vec3f)
-
configure this properly
+
configure this properly
Global func_80028864 (Player *, Camera *, s8, s8)
make a proper match
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
-
tlut/texture unconfirmed. This could be texture1 and texture2
+
tlut/texture unconfirmed. This could be texture1 and texture2
Global func_8004C268 (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
fakematch?
Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
@@ -162,7 +162,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
@@ -172,7 +172,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_8028F970 (void)
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
@@ -190,9 +190,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
Label audio funcs
Global MTX_KART_POOL_SIZE
-
Verify with proper documentation
-
Global MTX_SHADOW_POOL_SIZE
Verify with proper documentation
+
Global MTX_SHADOW_POOL_SIZE
+
Verify with proper documentation
Global new_actor (ActorInitParams *)
More indepth error checking/return value
Global Note::priority
@@ -200,13 +200,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
-
quick hack to add the snow particles on hit. Need to separate into its own class
-
Global OSnowman::Tick () override
quick hack to add the snow particles on hit. Need to separate into its own class
+
Global OSnowman::Tick () override
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
@@ -218,7 +218,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global osViSwapBuffer (void *vaddr)
figure out what this flag means
Class OThwomp
-
Make shadow size bigger if thwomp is scaled up
+Make shadow size bigger if thwomp is scaled up
make adjustable properties for squishSize and boundingBoxSize
@@ -227,7 +227,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global PI_DOMAIN1
This define is from os.h, but including that causes problems...
Global render_collision (void)
-
decide to use colours or textures and fix displaylists because they are buggy
+
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
@@ -239,7 +239,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
diff --git a/uniondu.html b/uniondu.html
index 784b04425..6b967322b 100644
--- a/uniondu.html
+++ b/uniondu.html
@@ -138,8 +138,8 @@ Data Fields
| |
-
- Todo
- is it possible to remove them somehow?
-
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?