Fix Compile (#188)

* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events

* Add torch static comp

* Fixed cmake

* Copied yamls

* Fixed cmake

* Added github workflows

* Update CMakeLists.txt

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
This commit is contained in:
MegaMech 2025-02-07 23:48:36 -07:00 committed by GitHub
parent 008d527ed5
commit bb90ff8531
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7 changed files with 270 additions and 101 deletions

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@ -1,31 +1,51 @@
name: Linux Compile test
name: Linux Validation
on:
push:
branches: [ "*" ]
pull_request:
branches: [ "master" ]
pull_request:
branches: [ "*" ]
jobs:
build:
if: 0
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.1.1
- uses: actions/checkout@v4
with:
submodules: "true"
- name: Get Complementary file
uses: actions/checkout@v4.1.1
with:
path: complementary_file
repository: UnspaghettifyKart/action-build-private-file
ssh-key: ${{ secrets.LINUX_SSH_PRIVATE_KEY }}
submodules: recursive
- name: Update machine
run: sudo apt update
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
- name: Install latest SDL
run: |
sudo apt install build-essential cmake pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz
tar -xzf SDL2-2.24.1.tar.gz
cd SDL2-2.24.1
./configure
make -j 10
sudo make install
- name: Install latest tinyxml2
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
cd tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Build
run: |
cp -r complementary_file/* .
echo "${{ secrets.AES_KEY }}" | openssl enc -d -aes-256-cbc -pass stdin -pbkdf2 -in baserom.us.z64.aes -out baserom.us.z64
make assets
make -j || ./first-diff.py
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake -j
- name: Create Package
run: |
mkdir spaghetti-release
mv build-cmake/spaghetti spaghetti-release/
- name: Publish packaged artifacts
uses: actions/upload-artifact@v4
with:
name: spaghetti-linux-x64
path: spaghetti-release
retention-days: 1

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@ -1,32 +1,29 @@
name: Macos Compile test
name: MacOS Validation
on:
push:
branches: [ "*" ]
pull_request:
branches: [ "master" ]
pull_request:
branches: [ "*" ]
jobs:
build:
if: 0
runs-on: macos-latest
runs-on: macOS-latest
steps:
- uses: actions/checkout@v4.1.1
- uses: actions/checkout@v4
with:
submodules: "true"
- name: Get Complementary file
uses: actions/checkout@v4.1.1
with:
path: complementary_file
repository: UnspaghettifyKart/action-build-private-file
ssh-key: ${{ secrets.MACOS_SSH_PRIVATE_KEY }}
submodules: recursive
- name: Install dependencies
run: |
brew update
brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils cmake
run: brew install sdl2 libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools
- name: Build
run: |
cp -r complementary_file/* .
echo "${{ secrets.AES_KEY }}" | openssl enc -d -aes-256-cbc -pass stdin -pbkdf2 -in baserom.us.z64.aes -out baserom.us.z64
make assets
make -j
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake -j
- name: Create Package
run: |
mkdir spaghetti-release
mv build-cmake/spaghetti spaghetti-release/
- name: Publish packaged artifacts
uses: actions/upload-artifact@v4
with:
name: spaghetti-mac-x64
path: spaghetti-release
retention-days: 1

195
.github/workflows/main.yml vendored Normal file
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@ -0,0 +1,195 @@
name: GenerateBuilds
on:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
generate-port-o2r:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-ccache-${{ github.ref }}
${{ runner.os }}-o2r-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-build-${{ github.ref }}
${{ runner.os }}-o2r-build-
path: |
torch/cmake-build-release
- name: Generate spaghetti.o2r
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
make -C torch type=release -j3
torch/cmake-build-release/torch pack port spaghetti.o2r o2r
- uses: actions/upload-artifact@v4
with:
name: spaghetti.o2r
path: spaghetti.o2r
retention-days: 1
build-windows:
needs: generate-port-o2r
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
run: |
cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release
cmake --build ./build/x64 --config Release --parallel 10
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build/x64/Release
- name: Create Package
run: |
mkdir spaghetti-release
mv build/x64/Release/Spaghetti.exe spaghetti-release/
mv build/x64/Release/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv assets spaghetti-release/
Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-release/gamecontrollerdb.txt"
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: spaghetti-windows
path: spaghetti-release
build-macos:
needs: generate-port-o2r
runs-on: macOS-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: brew install sdl2 libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Create Package
run: |
mkdir spaghetti-release
mv build-cmake/Spaghetti spaghetti-release/
mv build-cmake/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv assets spaghetti-release/
wget -O spaghetti-release/gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- name: Publish packaged artifacts
uses: actions/upload-artifact@v4
with:
name: spaghetti-mac-x64
path: spaghetti-release
build-linux:
needs: generate-port-o2r
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Update machine
run: sudo apt update
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.14
with:
key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-ccache-${{ github.ref }}
linux-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-build-${{ github.ref }}
linux-build-
path: |
SDL2-2.30.3
tinyxml2-10.0.0
libzip-1.10.1
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.30.3" ]; then
wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz
tar -xzf SDL2-2.30.3.tar.gz
fi
cd SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
cd tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Install libzip without crypto
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz
tar -xzf libzip-1.10.1.tar.gz
fi
cd libzip-1.10.1
mkdir -p build
cd build
cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
make
sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
mv README.md readme.txt
mv build-cmake/*.appimage spaghetti.appimage
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: Spaghetti-linux
path: |
spaghetti.appimage
config.yml
assets
gamecontrollerdb.txt

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@ -1,32 +1,23 @@
name: Windows Compile test
name: Windows Validation
on:
push:
branches: [ "*" ]
pull_request:
branches: [ "master" ]
branches: [ "*" ]
jobs:
build:
if: 0
runs-on: windows-2022
steps:
- uses: actions/checkout@v4.1.1
- uses: actions/checkout@v4
with:
submodules: "true"
- name: Get Complementary file
uses: actions/checkout@v4.1.1
with:
path: complementary_file
repository: UnspaghettifyKart/action-build-private-file
ssh-key: ${{ secrets.WINDOWS_SSH_PRIVATE_KEY }}
- name: Install dependencies
run: |
Invoke-WebRequest https://github.com/coco875/mk64-tools/releases/download/v0.0.8/mips-tools-chain-windows.zip -OutFile mips-tools-chain-windows.zip
Expand-Archive mips-tools-chain-windows.zip -DestinationPath mips-tools-chain-windows
Copy-Item -Path mips-tools-chain-windows/mingw64 -Destination tools -Recurse
submodules: recursive
- name: Build
run: |
Copy-Item -Path complementary_file/* -Destination . -Recurse
echo "${{ secrets.AES_KEY }}" | openssl enc -d -aes-256-cbc -pass stdin -pbkdf2 -in baserom.us.z64.aes -out baserom.us.z64
python tools/windows_build.py
cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release
cmake --build ./build/x64
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: spaghetti-windows
path: ./build/x64/Debug
retention-days: 1

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@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
# Set the project version and language
project(Spaghettify VERSION 0.1.0 LANGUAGES C CXX ASM)
include(FetchContent)
if(APPLE)
enable_language(OBJCXX)
@ -23,11 +24,11 @@ include(FindFontconfig)
include(cmake/lus-cvars.cmake)
if (WIN32)
include(cmake/automate-vcpkg.cmake)
include(libultraship/cmake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis)
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
@ -375,8 +376,8 @@ if(USE_NETWORKING)
endif()
find_package(SDL2_net REQUIRED)
include_directories(${SDL2_NET_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
# target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net)
# target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
endif()
option(USE_STANDALONE "Build as a standalone executable" OFF)
@ -636,38 +637,3 @@ add_custom_target(
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/spaghetti.o2r" "${CMAKE_BINARY_DIR}/spaghetti.o2r"
)
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_custom_target(CreateOSXIcons
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset
COMMAND sips -z 16 16 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_16x16.png
COMMAND sips -z 32 32 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_16x16@2x.png
COMMAND sips -z 32 32 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_32x32.png
COMMAND sips -z 64 64 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_32x32@2x.png
COMMAND sips -z 128 128 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_128x128.png
COMMAND sips -z 256 256 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_128x128@2x.png
COMMAND sips -z 256 256 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_256x256.png
COMMAND sips -z 512 512 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_256x256@2x.png
COMMAND sips -z 512 512 logo.png --out ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_512x512.png
COMMAND cp logo.png ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset/icon_512x512@2x.png
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/spaghettikart.icns ${CMAKE_BINARY_DIR}/macosx/spaghettikart.iconset
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Creating OSX icons ..."
)
add_dependencies(${PROJECT_NAME} CreateOSXIcons)
configure_file("${CMAKE_SOURCE_DIR}/Info.plist" "${CMAKE_BINARY_DIR}/Info.plist" COPYONLY)
endif()
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/SpaghettiKart.desktop")
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_ICON_FILE "${CMAKE_SOURCE_DIR}/logo.png")
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(CPACK_GENERATOR "External")
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
set(CPACK_GENERATOR "ZIP")
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CPACK_GENERATOR "Bundle")
endif()
set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/cmake/configure-packaging.cmake)
include(cmake/packaging.cmake)

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