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fix hud occluded (#379)
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@@ -2702,7 +2702,9 @@ void func_8004EB38(s32 playerId) {
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}
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}
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// render the speedometer for the player
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void func_8004ED40(s32 arg0) {
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gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER);
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func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
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// RGBA
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CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
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