Fix incorrect unsigned values For Alfa find_vtx_and_set_colours() (#489)

* Update KoopaTroopaBeach.cpp

* Update SherbetLand.cpp

* Update RainbowRoad.cpp
This commit is contained in:
MegaMech
2025-07-19 16:48:20 -06:00
committed by GitHub
parent 0881cdf285
commit bc9686f1a3
3 changed files with 13 additions and 13 deletions
+5 -5
View File
@@ -128,14 +128,14 @@ void RainbowRoad::Load() {
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_rainbow_road_addr));
func_80295C6C();
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 106, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 150, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 106, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 150, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 255, 255, 0);
if (gGamestate != CREDITS_SEQUENCE) {
// d_course_rainbow_road_packed_dl_1FB8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), 106, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), 150, 255, 255, 255);
}
}
@@ -237,9 +237,9 @@ void RainbowRoad::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCoun
void RainbowRoad::CreditsSpawnActors() {
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 106, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 150, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 106, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 150, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 0xFF, 0xFF, 0);
}