* valley

* beach

* sherbet & rainbow

* fix ceremony

* Fix parser for course displaylists

* Fix crash near end of ceremony

* Clean rock

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-08-15 22:20:08 -06:00
committed by GitHub
parent a4f53b018b
commit bd6e3d18e0
63 changed files with 6119 additions and 66129 deletions
+2
View File
@@ -30,6 +30,7 @@ float gInterpolationStep = 0.0f;
#include <MatrixFactory.h>
#include <BlobFactory.h>
#include <VertexFactory.h>
#include <LightsFactory.h>
}
GameEngine* GameEngine::Instance;
@@ -69,6 +70,7 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightsV0>(), RESOURCE_FORMAT_BINARY, "Lights1", static_cast<uint32_t>(LUS::ResourceType::Lights), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY, "KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY, "CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);