Rename LoadLevel to LoadTrackDataFromJson
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@ -83,8 +83,8 @@ namespace Editor {
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}
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/** Do not use GetWorld()->CurrentCourse during loading! The current track is not guaranteed! **/
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void LoadLevel(Track* track, const std::string& trackPath) {
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SPDLOG_INFO("[SceneManager] [LoadLevel] Loading track scenefile...");
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void LoadTrackDataFromJson(Track* track, const std::string& trackPath) {
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SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Loading track scenefile...");
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if (trackPath.empty()) {
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SPDLOG_INFO(" Unable to load track. trackPath empty.");
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@ -127,12 +127,12 @@ namespace Editor {
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LoadActors(track, data);
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LoadStaticMeshActors(track, data);
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LoadTour(track, data);
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SPDLOG_INFO("[SceneManager] [LoadLevel] Scene File Loaded!");
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SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Scene File Loaded!");
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}
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void LoadTrackInfo(TrackInfo& info, std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
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if (nullptr == archive) {
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SPDLOG_INFO("[SceneManager] [LoadLevel] Failed to load scenefile, track or rootarchive were null");
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SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Failed to load scenefile, track or rootarchive were null");
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return;
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}
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@ -8,7 +8,7 @@
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namespace Editor {
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void SaveLevel(Track* track);
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void LoadLevel(Track* track, const std::string& trackPath);
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void LoadTrackDataFromJson(Track* track, const std::string& trackPath);
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void LoadTrackInfo(TrackInfo& info, std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
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void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
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void LoadMinimap(Track* track, std::string filePath);
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@ -338,9 +338,10 @@ void Track::Load() {
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Track::Init();
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} else { // Load custom track
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bIsMod = true;
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Editor::LoadLevel(this, trackPath);
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const std::string trackSectionPath = (trackPath + "/data_track_sections");
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Editor::LoadTrackDataFromJson(this, trackPath);
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const std::string trackSectionPath = (trackPath + "/data_track_sections");
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TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(trackSectionPath.c_str());
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size_t size = ResourceGetSizeByName(trackSectionPath.c_str());
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