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Lakitu fix (#35)
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows * Fix lakitu progress * Fix race starter character --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -23,15 +23,15 @@ typedef struct
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/* 0x54 */ s32 status;
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/* 0x58 */ s32 unk_058;
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/* 0x5C */ s32 unk_05C;
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/* 0x60 */ u8 *activeTLUT;
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/* 0x64 */ u8 *activeTexture;
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/* 0x60 */ const char *activeTLUT;
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/* 0x64 */ const char *activeTexture;
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/**
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* "list" is something of a misnomer for the names here
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* they can be pointers to just 1 tlut/texture, but it is common for one or the other
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* to be a pointer to an array of tluts/textures.
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**/
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/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
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/* 0x6C */ u8 *textureList;
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/* 0x6C */ const char **textureList;
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/* 0x70 */ Gfx *model;
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/* 0x74 */ Vtx *vertex;
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/* 0x78 */ s8 unk_078[0x04];
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