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https://github.com/HarbourMasters/SpaghettiKart
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Lakitu fix (#35)
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows * Fix lakitu progress * Fix race starter character --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -612,17 +612,17 @@ void func_80047068(u8 *tlut, u8 *texture, Vtx *arg2, UNUSED s32 arg3, s32 arg4,
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gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
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}
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void draw_rectangle_texture_overlap(u8 *tlut, u8 *texture, Vtx *arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height) {
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void draw_rectangle_texture_overlap(u8 *tlut, u8 *texture, Vtx *arg2, UNUSED s32 w, s32 height, s32 width, s32 heighthalf) {
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s32 heightIndex;
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s32 vertexIndex = 0;
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u8 *img = texture;
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u8 *img = (u8 *) LOAD_ASSET(texture);
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gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
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for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) {
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rsp_load_texture(img, width, height);
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for (heightIndex = 0; heightIndex < height / heighthalf; heightIndex++) {
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rsp_load_texture(img, width, heighthalf);
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gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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img += width * (height - 1);
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img += width * (heighthalf - 1);
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vertexIndex += 4;
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}
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gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
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@@ -761,10 +761,10 @@ UNUSED void func_80048038(Vec3f arg0, Vec3su arg1, f32 arg2, u8 *tlut, u8 *textu
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func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
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}
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void draw_2d_texture_at(Vec3f arg0, Vec3su arg1, f32 arg2, u8 *tlut, u8 *texture, Vtx *arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) {
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void draw_2d_texture_at(Vec3f arg0, Vec3su arg1, f32 arg2, u8 *tlut, u8 *texture, Vtx *arg5, s32 width, s32 height, s32 width2, s32 height2) {
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rsp_set_matrix_transformation(arg0, arg1, arg2);
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gSPDisplayList(gDisplayListHead++, D_0D007D78);
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draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
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draw_rectangle_texture_overlap(tlut, texture, arg5, width, height, width2, height2);
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}
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void func_80048130(Vec3f arg0, Vec3su arg1, f32 arg2, u8 *tlut, u8 *texture, Vtx *arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) {
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