diff --git a/actors_8h_source.html b/actors_8h_source.html
index ed3c2cf00..6bd09f629 100644
--- a/actors_8h_source.html
+++ b/actors_8h_source.html
@@ -247,63 +247,63 @@ $(function(){initNavTree('actors_8h_source.html',''); initResizable(true); });
-
void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)
Definition actors.c:1959
+
void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)
Definition actors.c:1962
void func_802976EC(Collision *arg0, Vec3s arg1)
Definition actors.c:408
-
bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)
Definition actors.c:1706
-
void play_sound_before_despawn(struct Actor *actor)
Definition actors.c:1184
-
void init_actors_and_load_textures(void)
Loads actor textures, track specific actor textures. Calls to spawn_track_vehicles and place_track_ac...
Definition actors.c:1175
+
bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)
Definition actors.c:1709
+
void play_sound_before_despawn(struct Actor *actor)
Definition actors.c:1187
+
void init_actors_and_load_textures(void)
Loads actor textures, track specific actor textures. Calls to spawn_track_vehicles and place_track_ac...
Definition actors.c:1178
void render_cows(Camera *camera, Mat4 arg1)
Definition actors.c:517
void cleanup_red_and_green_shells(struct ShellActor *shell)
Definition actors.c:66
void func_802979F8(struct Actor *arg0, UNUSED f32 arg1)
Definition actors.c:482
-
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Definition actors.c:735
+
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Definition actors.c:738
void actor_not_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:329
u16 D_802BA260
Definition actors.c:60
-
const char * get_actor_display_name(s32 id)
Definition actors.c:2600
-
void evaluate_collision_for_players_and_actors(void)
Definition actors.c:2174
+
const char * get_actor_display_name(s32 id)
Definition actors.c:2603
+
void evaluate_collision_for_players_and_actors(void)
Definition actors.c:2177
void actor_init(struct Actor *actor, Vec3f startingPos, Vec3s startingRot, Vec3f startingVelocity, s16 actorType)
Definition actors.c:142
-
void evaluate_collision_players_palm_trees(void)
Definition actors.c:623
-
bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign)
Definition actors.c:1473
-
void evaluate_collision_for_destructible_actors(void)
Definition actors.c:2199
-
void spawn_fake_item_box(Vec3f pos)
Definition actors.c:1103
-
void destroy_destructable_actor(struct Actor *actor)
Definition actors.c:1745
-
void evaluate_collision_player_palm_trees(Player *player)
Definition actors.c:599
-
void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)
Definition actors.c:2286
-
void spawn_palm_trees(struct ActorSpawnData *spawnData)
Definition actors.c:922
-
void destroy_actor(struct Actor *actor)
Definition actors.c:1213
+
void evaluate_collision_players_palm_trees(void)
Definition actors.c:624
+
bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign)
Definition actors.c:1476
+
void evaluate_collision_for_destructible_actors(void)
Definition actors.c:2202
+
void spawn_fake_item_box(Vec3f pos)
Definition actors.c:1106
+
void destroy_destructable_actor(struct Actor *actor)
Definition actors.c:1748
+
void evaluate_collision_player_palm_trees(Player *player)
Definition actors.c:600
+
void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)
Definition actors.c:2289
+
void spawn_palm_trees(struct ActorSpawnData *spawnData)
Definition actors.c:925
+
void destroy_actor(struct Actor *actor)
Definition actors.c:1216
void func_802977B0(Player *player)
Definition actors.c:433
void func_802976D8(Vec3s arg0)
Definition actors.c:402
void func_802977E4(Player *player)
Definition actors.c:440
void update_actor_static_plant(struct Actor *arg0)
Definition actors.c:498
void init_red_shell_texture(void)
Definition actors.c:448
-
void render_palm_trees(Camera *camera, Mat4 arg1)
Definition actors.c:644
+
void render_palm_trees(Camera *camera, Mat4 arg1)
Definition actors.c:645
void func_80297760(struct Actor *arg0, Vec3f arg1)
Definition actors.c:426
-
UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)
Definition actors.c:1362
-
void destroy_all_actors(void)
Definition actors.c:1156
-
void render_item_boxes(ScreenContext *arg0)
Definition actors.c:2321
-
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1340
+
UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)
Definition actors.c:1365
+
void destroy_all_actors(void)
Definition actors.c:1159
+
void render_item_boxes(ScreenContext *arg0)
Definition actors.c:2324
+
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1343
void actor_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:346
-
void update_course_actors(void)
Definition actors.c:2505
-
void func_802A1064(struct FakeItemBox *fake_item_box)
Definition actors.c:2274
-
void spawn_foliage(struct ActorSpawnData *actor)
Definition actors.c:963
-
void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)
Definition actors.c:1865
-
void func_80298D10(void)
Definition actors.c:634
-
bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)
Definition actors.c:1508
-
void render_course_actors(ScreenContext *screen)
Definition actors.c:2348
-
void spawn_item_box(Vec3f pos)
Definition actors.c:1078
-
void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)
Definition actors.c:1932
+
void update_course_actors(void)
Definition actors.c:2508
+
void func_802A1064(struct FakeItemBox *fake_item_box)
Definition actors.c:2277
+
void spawn_foliage(struct ActorSpawnData *actor)
Definition actors.c:966
+
void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)
Definition actors.c:1868
+
void func_80298D10(void)
Definition actors.c:635
+
bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)
Definition actors.c:1511
+
void render_course_actors(ScreenContext *screen)
Definition actors.c:2351
+
void spawn_item_box(Vec3f pos)
Definition actors.c:1081
+
void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)
Definition actors.c:1935
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:470
-
void spawn_all_item_boxes(struct ActorSpawnData *spawnData)
Definition actors.c:1036
+
void spawn_all_item_boxes(struct ActorSpawnData *spawnData)
Definition actors.c:1039
struct Actor * gActorHotAirBalloonItemBox
Definition actors.c:58
-
void init_kiwano_fruit(void)
Definition actors.c:1125
-
bool query_collision_player_vs_actor_item(Player *player, struct Actor *arg1)
Definition actors.c:1667
-
bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)
Definition actors.c:1391
-
void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)
Definition actors.c:828
-
bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)
Definition actors.c:1490
-
s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1220
-
bool collision_tree(Player *player, struct Actor *actor)
Definition actors.c:1569
+
void init_kiwano_fruit(void)
Definition actors.c:1128
+
bool query_collision_player_vs_actor_item(Player *player, struct Actor *arg1)
Definition actors.c:1670
+
bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)
Definition actors.c:1394
+
void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)
Definition actors.c:831
+
bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)
Definition actors.c:1493
+
s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1223
+
bool collision_tree(Player *player, struct Actor *actor)
Definition actors.c:1572
void func_80297340(Camera *arg0)
Definition actors.c:363
-
void spawn_piranha_plants(struct ActorSpawnData *spawnData)
Definition actors.c:888
-
const char * get_actor_resource_location_name(s32 id)
Definition actors.c:2684
+
void spawn_piranha_plants(struct ActorSpawnData *spawnData)
Definition actors.c:891
+
const char * get_actor_resource_location_name(s32 id)
Definition actors.c:2687
s8 gTLUTRedShell[512]
Definition actors.c:59
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana)
Render the banana actor.
Definition render.inc.c:12
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Render the blue shell actor.
Definition render.inc.c:24
diff --git a/banana_2update_8inc_8c_source.html b/banana_2update_8inc_8c_source.html
index 23cc6e2b9..39169af39 100644
--- a/banana_2update_8inc_8c_source.html
+++ b/banana_2update_8inc_8c_source.html
@@ -304,8 +304,8 @@ $(function(){initNavTree('banana_2update_8inc_8c_source.html',''); initResizable
@ BANANA_BUNCH_BANANA
Definition actor_types.h:114
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:113
#define GET_ACTOR(index)
Definition actor_types.h:88
-
void destroy_destructable_actor(struct Actor *actor)
Definition actors.c:1745
-
void destroy_actor(struct Actor *actor)
Definition actors.c:1213
+
void destroy_destructable_actor(struct Actor *actor)
Definition actors.c:1748
+
void destroy_actor(struct Actor *actor)
Definition actors.c:1216
void func_802B4E30(struct Actor *arg0)
Definition actors_extended.c:990
void update_actor_banana(struct BananaActor *banana)
Update the banana actor.
Definition update.inc.c:11
diff --git a/blue__and__red__shells_2render_8inc_8c_source.html b/blue__and__red__shells_2render_8inc_8c_source.html
index ec0540b9f..5fbd5378f 100644
--- a/blue__and__red__shells_2render_8inc_8c_source.html
+++ b/blue__and__red__shells_2render_8inc_8c_source.html
@@ -125,7 +125,7 @@ $(function(){initNavTree('blue__and__red__shells_2render_8inc_8c_source.html',''
diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html
index 0c39ce8ed..3ade915e1 100644
--- a/blue__and__red__shells_2update_8inc_8c_source.html
+++ b/blue__and__red__shells_2update_8inc_8c_source.html
@@ -616,8 +616,8 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
diff --git a/bug.html b/bug.html
index 697bf572e..3d093ce1b 100644
--- a/bug.html
+++ b/bug.html
@@ -116,9 +116,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
@@ -128,7 +128,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html
index 995bbfc9f..a407da00c 100644
--- a/ceremony__and__credits_8c.html
+++ b/ceremony__and__credits_8c.html
@@ -1363,7 +1363,7 @@ Here is the caller graph for this function: