From cb21fc1209905b8cd8d1f8d43c28b9dc62c36100 Mon Sep 17 00:00:00 2001 From: MegaMech <7255464+MegaMech@users.noreply.github.com> Date: Sun, 5 Jan 2025 17:23:41 -0700 Subject: [PATCH] Fix texture filter off --- src/port/Engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index bc942ac90..262cca633 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -77,7 +77,7 @@ GameEngine::GameEngine() { //auto wnd = std::dynamic_pointer_cast(Ship::Context::GetInstance()->GetWindow()); // Turn off texture filtering because menus are borked with it on - CVarSetInteger("gTextureFilter", 2); + CVarRegisterInteger("gTextureFilter", 2); this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);