diff --git a/src/render_player.c b/src/render_player.c index 5fa8e2bbe..16e85356b 100644 --- a/src/render_player.c +++ b/src/render_player.c @@ -585,7 +585,8 @@ void render_players_on_screen_one(void) { s32 junk[] = { 0, 0, 0 }; -Vtx* gPlayerVtx[] = { gPlayerOneVtx, gPlayerTwoVtx, gPlayerThreeVtx, gPlayerFourVtx, gPlayerFiveVtx, gPlayerSixVtx, gPlayerSevenVtx, gPlayerEightVtx }; +Vtx* gPlayerVtx[] = { gPlayerOneVtx, gPlayerTwoVtx, gPlayerThreeVtx, gPlayerFourVtx, + gPlayerFiveVtx, gPlayerSixVtx, gPlayerSevenVtx, gPlayerEightVtx }; f32 gCharacterSize[] = { MARIO_SIZE, LUIGI_SIZE, YOSHI_SIZE, TOAD_SIZE, DK_SIZE, WARIO_SIZE, PEACH_SIZE, BOWSER_SIZE }; @@ -1807,7 +1808,6 @@ void func_80025DE8(Player* player, s8 playerId, s8 screenId, s8 flipOffset) { FrameInterpolation_RecordOpenChild("player_boost", playerId | screenId << 8); - mtxf_translate_rotate(mtx, sp9C, sp94); mtxf_scale(mtx, gCharacterSize[player->characterId] * player->size); // convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx); @@ -1921,7 +1921,8 @@ void render_player(Player* player, s8 playerId, s8 screenId) { func_80025DE8(player, playerId, screenId, var_v1); } // Allows wheels to spin - if (GameEngine_ResourceGetTexTypeByName(sKartTexture) == 6 || GameEngine_ResourceGetTexTypeByName(sKartTexture) == 5) { // only invalidate texture cache if it's a palette texture + if (GameEngine_ResourceGetTexTypeByName(sKartTexture) != + 1) { // only invalidate texture cache if it's a palette texture gSPInvalidateTexCache(gDisplayListHead++, sKartTexture); } }