Initial gcc Support (#568)

* Added GCC
This commit is contained in:
MegaMech
2024-04-15 10:53:58 -06:00
committed by GitHub
parent 3dd4c071e1
commit d9c1ebb626
39 changed files with 1149 additions and 678 deletions
+7 -4
View File
@@ -5722,7 +5722,7 @@ void func_8006A7C0(Player *player, f32 arg1, f32 arg2, s8 arg3, s8 arg4) {
}
}
void func_8006AFD0(Player *player, s8 arg1, s16 arg2, s8 arg3) {
void render_battle_balloon(Player *player, s8 arg1, s16 arg2, s8 arg3) {
Mat4 sp140;
Vec3f sp134;
Vec3s sp12C;
@@ -5848,16 +5848,19 @@ void func_8006B9CC(Player* player, s8 arg1) {
void func_8006BA94(Player* player, s8 playerIndex, s8 arg2) {
if (gPlayerBalloonStatus[playerIndex][0] != BALLOON_STATUS_GONE) {
func_8006AFD0(player, playerIndex, 0, arg2);
render_battle_balloon(player, playerIndex, 0, arg2);
}
if (gPlayerBalloonStatus[playerIndex][1] != BALLOON_STATUS_GONE) {
func_8006AFD0(player, playerIndex, 1, arg2);
render_battle_balloon(player, playerIndex, 1, arg2);
}
if (gPlayerBalloonStatus[playerIndex][2] != BALLOON_STATUS_GONE) {
func_8006AFD0(player, playerIndex, 2, arg2);
render_battle_balloon(player, playerIndex, 2, arg2);
}
}
/**
* Used in podium ceremony.
*/
void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
Mat4 sp108;
Vec3f spFC;