This commit is contained in:
MegaMech
2025-07-20 23:19:37 +00:00
parent 8707cf8813
commit db03f372bb
823 changed files with 64671 additions and 53720 deletions
+1 -1
View File
@@ -160,7 +160,7 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
<dd><a class="el" href="structPaddleBoatStuff.html">PaddleBoatStuff</a></dd><dd><a class="el" href="structPaddleWheelBoat.html">PaddleWheelBoat</a></dd><dd><a class="el" href="structPalmTree.html">PalmTree</a></dd><dd><a class="el" href="classParticleEmitter.html">ParticleEmitter</a></dd><dd><a class="el" href="classpfd_1_1path.html">path</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structPath2D.html">Path2D</a></dd><dd><a class="el" href="classMK64_1_1Paths.html">Paths</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structPersistentPool.html">PersistentPool</a></dd><dd><a class="el" href="structPiranhaPlant.html">PiranhaPlant</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1platform.html">platform</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structPlayer.html">Player</a></dd><dd><a class="el" href="classPlayerBombKart.html">PlayerBombKart</a></dd><dd><a class="el" href="classPodiumCeremony.html">PodiumCeremony</a></dd><dd><a class="el" href="structPoolSplit.html">PoolSplit</a></dd><dd><a class="el" href="structPoolSplit2.html">PoolSplit2</a></dd><dd><a class="el" href="structPortamento.html">Portamento</a></dd><dd><a class="el" href="classGameUI_1_1PortMenu.html">PortMenu</a> (<a class="el" href="namespaceGameUI.html">GameUI</a>)</dd><dd><a class="el" href="structprintf__struct.html">printf_struct</a></dd><dd><a class="el" href="structProfilerFrameData.html">ProfilerFrameData</a></dd><dd><a class="el" href="structProperties.html">Properties</a></dd><dd><a class="el" href="classEditor_1_1PropertiesWindow.html">PropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_R" name="letter_R">R</a></dt>
<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd></dl>
<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd><dd><a class="el" href="classRulesets.html">Rulesets</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_S" name="letter_S">S</a></dt>
<dd><a class="el" href="classpfd_1_1save__file.html">save_file</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSaveData.html">SaveData</a></dd><dd><a class="el" href="structSaveInfo.html">SaveInfo</a></dd><dd><a class="el" href="unionMK64_1_1ScalarData.html">ScalarData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classEditor_1_1SceneExplorerWindow.html">SceneExplorerWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classSF64_1_1Script.html">Script</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ScriptCMDs.html">ScriptCMDs</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classpfd_1_1select__folder.html">select_folder</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSeqOrBankEntry.html">SeqOrBankEntry</a></dd><dd><a class="el" href="structSequenceChannel.html">SequenceChannel</a></dd><dd><a class="el" href="structSequenceChannelLayer.html">SequenceChannelLayer</a></dd><dd><a class="el" href="structSequencePlayer.html">SequencePlayer</a></dd><dd><a class="el" href="classpfd_1_1settings.html">settings</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSharedDma.html">SharedDma</a></dd><dd><a class="el" href="structShellActor.html">ShellActor</a></dd><dd><a class="el" href="classSherbetLand.html">SherbetLand</a></dd><dd><a class="el" href="structSidebarEntry.html">SidebarEntry</a></dd><dd><a class="el" href="classSF64_1_1Skeleton.html">Skeleton</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSkybox.html">Skybox</a></dd><dd><a class="el" href="structSkyboxColours.html">SkyboxColours</a></dd><dd><a class="el" href="classSkyscraper.html">Skyscraper</a></dd><dd><a class="el" href="structSnowmanSpawn.html">SnowmanSpawn</a></dd><dd><a class="el" href="structSound.html">Sound</a></dd><dd><a class="el" href="structSoundAllocPool.html">SoundAllocPool</a></dd><dd><a class="el" href="structSoundCharacteristics.html">SoundCharacteristics</a></dd><dd><a class="el" href="structSoundMultiPool.html">SoundMultiPool</a></dd><dd><a class="el" href="classShip_1_1SpaghettiGui.html">SpaghettiGui</a> (<a class="el" href="namespaceShip.html">Ship</a>)</dd><dd><a class="el" href="structSplineControlPoint.html">SplineControlPoint</a></dd><dd><a class="el" href="structSplineData.html">SplineData</a></dd><dd><a class="el" href="structSPTask.html">SPTask</a></dd><dd><a class="el" href="structStaffGhost.html">StaffGhost</a></dd><dd><a class="el" href="structStarData.html">StarData</a></dd><dd><a class="el" href="classStarEmitter.html">StarEmitter</a></dd><dd><a class="el" href="structstate__pak.html">state_pak</a></dd><dd><a class="el" href="classStaticMeshActor.html">StaticMeshActor</a></dd><dd><a class="el" href="structstruct__8018DEE0__entry.html">struct_8018DEE0_entry</a></dd><dd><a class="el" href="structstruct__8018E060__entry.html">struct_8018E060_entry</a></dd><dd><a class="el" href="structstruct__8018E0E8__entry.html">struct_8018E0E8_entry</a></dd><dd><a class="el" href="structstruct__8018E768__entry.html">struct_8018E768_entry</a></dd><dd><a class="el" href="structstruct__8018EE10__entry.html">struct_8018EE10_entry</a></dd><dd><a class="el" href="structstruct__80282C40.html">struct_80282C40</a></dd><dd><a class="el" href="structstruct__80283430.html">struct_80283430</a></dd><dd><a class="el" href="structstruct__80283431.html">struct_80283431</a></dd><dd><a class="el" href="structstruct__80284AE8.html">struct_80284AE8</a></dd><dd><a class="el" href="structstruct__80285D80.html">struct_80285D80</a></dd><dd><a class="el" href="structstruct__80286A04.html">struct_80286A04</a></dd><dd><a class="el" href="structstruct__80286A10.html">struct_80286A10</a></dd><dd><a class="el" href="structstruct__D__8018CE10.html">struct_D_8018CE10</a></dd><dd><a class="el" href="structstruct__D__80192CA8__entry.html">struct_D_80192CA8_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__entry.html">struct_D_801930D0_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__inner.html">struct_D_801930D0_inner</a></dd><dd><a class="el" href="structstruct__D__802874D8.html">struct_D_802874D8</a></dd><dd><a class="el" href="structstruct__D__802BFB80__4.html">struct_D_802BFB80_4</a></dd><dd><a class="el" href="structstruct__D__802BFB80__8.html">struct_D_802BFB80_8</a></dd><dd><a class="el" href="structstruct__D__802DFB80.html">struct_D_802DFB80</a></dd><dd><a class="el" href="structstruct__D__802F1F80.html">struct_D_802F1F80</a></dd><dd><a class="el" href="structStuff.html">Stuff</a></dd><dd><a class="el" href="structSynthesisReverb.html">SynthesisReverb</a></dd></dl>