Track unique_ptr : This probably compiles

This commit is contained in:
MegaMech
2025-05-23 11:53:03 -06:00
parent ba9af8e063
commit db68d0b1c5
31 changed files with 303 additions and 353 deletions
+46 -86
View File
@@ -177,7 +177,7 @@ void CustomEngineInit() {
// gWorldInstance.AddCup(gBattleCup);
/* Set default course; mario raceway */
gWorldInstance.CurrentCourse = gMarioRaceway;
SelectMarioRaceway();
gWorldInstance.CurrentCup = gMushroomCup;
gWorldInstance.CurrentCup->CursorPosition = 3;
gWorldInstance.CupIndex = 0;
@@ -276,7 +276,7 @@ void SetCourseById(s32 course) {
return;
}
gWorldInstance.CourseIndex = course;
gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex];
gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex].get();
}
void CM_VehicleCollision(s32 playerId, Player* player) {
@@ -724,91 +724,51 @@ f32 CM_GetWaterLevel(Vec3f pos, Collision* collision) {
return gWorldInstance.CurrentCourse->GetWaterLevel(fPos, collision);
}
bool GetMarioRaceway(Course* course) {
if (dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse)) {
return true; // It's Mario Raceway
}
}
// clang-format off
bool IsMarioRaceway() { return dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsLuigiRaceway() { return dynamic_cast<LuigiRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsChocoMountain() { return dynamic_cast<ChocoMountain*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBowsersCastle() { return dynamic_cast<BowsersCastle*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBansheeBoardwalk() { return dynamic_cast<BansheeBoardwalk*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsYoshiValley() { return dynamic_cast<YoshiValley*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsFrappeSnowland() { return dynamic_cast<FrappeSnowland*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsKoopaTroopaBeach() { return dynamic_cast<KoopaTroopaBeach*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsRoyalRaceway() { return dynamic_cast<RoyalRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsMooMooFarm() { return dynamic_cast<MooMooFarm*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsToadsTurnpike() { return dynamic_cast<ToadsTurnpike*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsKalimariDesert() { return dynamic_cast<KalimariDesert*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsSherbetLand() { return dynamic_cast<SherbetLand*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsRainbowRoad() { return dynamic_cast<RainbowRoad*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsWarioStadium() { return dynamic_cast<WarioStadium*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBlockFort() { return dynamic_cast<BlockFort*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsSkyscraper() { return dynamic_cast<Skyscraper*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsDoubleDeck() { return dynamic_cast<DoubleDeck*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsDkJungle() { return dynamic_cast<DKJungle*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBigDonut() { return dynamic_cast<BigDonut*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsPodiumCeremony() { return dynamic_cast<PodiumCeremony*>(gWorldInstance.CurrentCourse) != nullptr; }
void* GetLuigiRaceway(void) {
return gLuigiRaceway;
}
void* GetChocoMountain(void) {
return gChocoMountain;
}
void* GetBowsersCastle(void) {
return gBowsersCastle;
}
void* GetBansheeBoardwalk(void) {
return gBansheeBoardwalk;
}
void* GetYoshiValley(void) {
return gYoshiValley;
}
void* GetFrappeSnowland(void) {
return gFrappeSnowland;
}
void* GetKoopaTroopaBeach(void) {
return gKoopaTroopaBeach;
}
void* GetRoyalRaceway(void) {
return gRoyalRaceway;
}
void* GetMooMooFarm(void) {
return gMooMooFarm;
}
void* GetToadsTurnpike(void) {
return gToadsTurnpike;
}
void* GetKalimariDesert(void) {
return gKalimariDesert;
}
void* GetSherbetLand(void) {
return gSherbetLand;
}
void* GetRainbowRoad(void) {
return gRainbowRoad;
}
void* GetWarioStadium(void) {
return gWarioStadium;
}
void* GetBlockFort(void) {
return gBlockFort;
}
void* GetSkyscraper(void) {
return gSkyscraper;
}
void* GetDoubleDeck(void) {
return gDoubleDeck;
}
void* GetDkJungle(void) {
return gDkJungle;
}
void* GetBigDonut(void) {
return gBigDonut;
}
void* GetPodiumCeremony(void) {
return gPodiumCeremony;
}
void SelectMarioRaceway() { gWorldInstance.SetCourseByType<MarioRaceway>(); }
void SelectLuigiRaceway() { gWorldInstance.SetCourseByType<LuigiRaceway>(); }
void SelectChocoMountain() { gWorldInstance.SetCourseByType<ChocoMountain>(); }
void SelectBowsersCastle() { gWorldInstance.SetCourseByType<BowsersCastle>(); }
void SelectBansheeBoardwalk() { gWorldInstance.SetCourseByType<BansheeBoardwalk>(); }
void SelectYoshiValley() { gWorldInstance.SetCourseByType<YoshiValley>(); }
void SelectFrappeSnowland() { gWorldInstance.SetCourseByType<FrappeSnowland>(); }
void SelectKoopaTroopaBeach() { gWorldInstance.SetCourseByType<KoopaTroopaBeach>(); }
void SelectRoyalRaceway() { gWorldInstance.SetCourseByType<RoyalRaceway>(); }
void SelectMooMooFarm() { gWorldInstance.SetCourseByType<MooMooFarm>(); }
void SelectToadsTurnpike() { gWorldInstance.SetCourseByType<ToadsTurnpike>(); }
void SelectKalimariDesert() { gWorldInstance.SetCourseByType<KalimariDesert>(); }
void SelectSherbetLand() { gWorldInstance.SetCourseByType<SherbetLand>(); }
void SelectRainbowRoad() { gWorldInstance.SetCourseByType<RainbowRoad>(); }
void SelectWarioStadium() { gWorldInstance.SetCourseByType<WarioStadium>(); }
void SelectBlockFort() { gWorldInstance.SetCourseByType<BlockFort>(); }
void SelectSkyscraper() { gWorldInstance.SetCourseByType<Skyscraper>(); }
void SelectDoubleDeck() { gWorldInstance.SetCourseByType<DoubleDeck>(); }
void SelectDkJungle() { gWorldInstance.SetCourseByType<DKJungle>(); }
void SelectBigDonut() { gWorldInstance.SetCourseByType<BigDonut>(); }
void SelectPodiumCeremony() { gWorldInstance.SetCourseByType<PodiumCeremony>(); }
// clang-format on
void* GetMushroomCup(void) {
return gMushroomCup;