From dbcf1acd2fa05f1303d88a8267566cb4f4fdb119 Mon Sep 17 00:00:00 2001 From: Spodi Date: Fri, 26 Sep 2025 18:11:13 +0200 Subject: [PATCH] Fix Multi-Window not checked by default (#548) Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :) Co-authored-by: MegaMech --- src/port/ui/PortMenu.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp index 1bbb56637..606cdab58 100644 --- a/src/port/ui/PortMenu.cpp +++ b/src/port/ui/PortMenu.cpp @@ -323,8 +323,9 @@ void PortMenu::AddSettings() { .CVar(CVAR_ENABLE_MULTI_VIEWPORTS) .PreFunc( [](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; }) - .Options(CheckboxOptions().Tooltip( - "Allows multiple ImGui windows to be opened at once (Does not effect the game or the splitscreen modes). Requires a reload to take effect.")); + .Options(CheckboxOptions() + .Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.") + .DefaultValue(true)); AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_TEXTURE_FILTER) .Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));