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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-27 08:47:26 -04:00
@@ -56,6 +56,7 @@ GameEngine::GameEngine() {
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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wnd->SetRendererUCode(ucode_f3dex);
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this->context->InitGfxDebugger();
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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