Fix collision (#18)

* Fix collision
This commit is contained in:
MegaMech
2024-06-14 03:03:51 -06:00
committed by GitHub
parent 0d629e466a
commit dd5844ab81
4 changed files with 26 additions and 25 deletions
+1
View File
@@ -56,6 +56,7 @@ GameEngine::GameEngine() {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
wnd->SetRendererUCode(ucode_f3dex);
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);