mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-09 12:46:55 -04:00
Impl Hedgehog and Flagpole
This commit is contained in:
@@ -0,0 +1,85 @@
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#include "Flagpole.h"
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#include "World.h"
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extern "C" {
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#include "code_800029B0.h"
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#include "render_objects.h"
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#include "update_objects.h"
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#include "assets/yoshi_valley_data.h"
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#include "assets/common_data.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "code_80086E70.h"
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#include "code_80057C60.h"
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}
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size_t OFlagpole::_count = 0;
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OFlagpole::OFlagpole(const FVector& pos, s16 direction) {
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_idx = _count;
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_pos = pos;
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_direction = direction;
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init_object(indexObjectList1[_idx], 0);
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_count++;
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}
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void OFlagpole::Tick() { // func_80083080
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s32 objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].state != 0) {
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OFlagpole::func_80083018(objectIndex);
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OFlagpole::func_80083060(objectIndex);
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}
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}
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void OFlagpole::Draw(s32 cameraId) { // func_80055228
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s32 objectIndex = indexObjectList1[_idx];
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func_8008A364(objectIndex, cameraId, 0x4000U, 0x000005DC);
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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OFlagpole::func_80055164(objectIndex);
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}
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}
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void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
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if (gObjectList[objectIndex].state >= 2) {
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gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
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rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
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gObjectList[objectIndex].sizeScaling);
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if (gIsGamePaused == 0) {
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gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
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(Animation**) gObjectList[objectIndex].vertex, 0,
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gObjectList[objectIndex].unk_0A2);
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} else {
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render_animated_model((Armature*) gObjectList[objectIndex].model,
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(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
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}
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}
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}
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void OFlagpole::func_80082F1C(s32 objectIndex) {
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gObjectList[objectIndex].model = (Gfx*) d_course_yoshi_valley_unk5;
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gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
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gObjectList[objectIndex].sizeScaling = 0.027f;
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object_next_state(objectIndex);
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set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z);
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set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
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set_obj_direction_angle(objectIndex, 0U, _direction, 0U);
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}
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void OFlagpole::func_80083018(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) {
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case 1:
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OFlagpole::func_80082F1C(objectIndex);
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break;
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case 0:
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default:
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break;
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}
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}
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void OFlagpole::func_80083060(s32 objectIndex) {
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object_calculate_new_pos_offset(objectIndex);
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}
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@@ -0,0 +1,45 @@
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#pragma once
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#include <libultraship.h>
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#include <vector>
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#include "Object.h"
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#include "World.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "vehicles.h"
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "camera.h"
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#include "some_data.h"
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}
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class OFlagpole : public OObject {
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public:
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explicit OFlagpole(const FVector& pos, s16 direction);
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~OFlagpole() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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void func_80055164(s32 objectIndex);
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void func_80082F1C(s32 objectIndex);
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void func_80083018(s32 objectIndex);
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void func_80083060(s32 objectIndex);
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private:
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FVector _pos;
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s16 _direction;
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static size_t _count;
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size_t _idx;
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};
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@@ -0,0 +1,183 @@
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#include "Hedgehog.h"
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#include "World.h"
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extern "C" {
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#include "render_objects.h"
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#include "update_objects.h"
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#include "assets/yoshi_valley_data.h"
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#include "assets/common_data.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "code_80086E70.h"
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#include "code_80057C60.h"
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}
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size_t OHedgehog::_count = 0;
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OHedgehog::OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk) {
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_idx = _count;
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_pos = pos;
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s32 objectId = indexObjectList2[_idx];
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init_object(objectId, 0);
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gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = pos.x * xOrientation;
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gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = pos.y + 6.0;
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gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = pos.z;
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gObjectList[objectId].unk_0D5 = (u8)unk;
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gObjectList[objectId].unk_09C = patrolPoint.x * xOrientation;
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gObjectList[objectId].unk_09E = patrolPoint.z;
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_count++;
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}
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void OHedgehog::Tick() {
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s32 objectIndex = indexObjectList2[_idx];
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OHedgehog::func_800833D0(objectIndex, _idx);
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OHedgehog::func_80083248(objectIndex);
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OHedgehog::func_80083474(objectIndex);
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// This func clears a bit from all hedgehogs. This results in setting the height of all hedgehogs to zero.
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// The solution is to only clear the bit from the current instance; `self` or `this`
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//func_80072120(indexObjectList2, NUM_HEDGEHOGS);
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clear_object_flag(objectIndex, 0x00600000); // The fix
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}
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void OHedgehog::Draw(s32 cameraId) {
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s32 objectIndex = indexObjectList2[_idx];
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u32 something = func_8008A364(objectIndex, cameraId, 0x4000U, 0x000003E8);
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if (CVarGetInteger("gNoCulling", 0) == 1) {
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something = MIN(something, 0x52211U - 1);
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}
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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set_object_flag(objectIndex, 0x00200000);
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if (something < 0x2711U) {
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set_object_flag(objectIndex, 0x00000020);
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} else {
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clear_object_flag(objectIndex, 0x00000020);
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}
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if (something < 0x57E41U) {
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set_object_flag(objectIndex, 0x00400000);
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}
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if (something < 0x52211U) {
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OHedgehog::func_800555BC(objectIndex, cameraId);
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}
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}
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}
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void OHedgehog::func_800555BC(s32 objectIndex, s32 cameraId) {
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Camera* camera;
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if (gObjectList[objectIndex].state >= 2) {
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camera = &camera1[cameraId];
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OHedgehog::func_8004A870(objectIndex, 0.7f);
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gObjectList[objectIndex].orientation[1] =
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func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
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draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
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gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
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(u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
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}
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}
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void OHedgehog::func_8004A870(s32 objectIndex, f32 arg1) {
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Mat4 mtx;
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Object* object;
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if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
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(is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
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object = &gObjectList[objectIndex];
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D_80183E50[0] = object->pos[0];
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D_80183E50[1] = object->surfaceHeight + 0.8;
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D_80183E50[2] = object->pos[2];
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set_transform_matrix(mtx, object->unk_01C, D_80183E50, 0U, arg1);
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// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
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// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
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// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
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}
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}
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const char* sHedgehogTexList[] = { d_course_yoshi_valley_hedgehog };
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void OHedgehog::func_8008311C(s32 objectIndex, s32 arg1) {
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Object* object;
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Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
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init_texture_object(objectIndex, (u8*)d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
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object = &gObjectList[objectIndex];
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object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
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object->activeTexture = d_course_yoshi_valley_hedgehog;
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object->vertex = vtx;
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object->sizeScaling = 0.2f;
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object->textureListIndex = 0;
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object_next_state(objectIndex);
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set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
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set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
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object->unk_034 = ((arg1 % 6) * 0.1) + 0.5;
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func_80086E70(objectIndex);
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set_object_flag(objectIndex, 0x04000600);
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object->boundingBoxSize = 2;
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}
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void OHedgehog::func_80083248(s32 objectIndex) {
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switch (gObjectList[objectIndex].unk_0AE) {
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case 0:
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break;
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case 1:
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if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C,
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gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) {
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func_80086FD4(objectIndex);
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}
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break;
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case 2:
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func_800871AC(objectIndex, 0x0000003C);
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break;
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case 3:
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if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0],
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gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) {
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func_80086FD4(objectIndex);
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}
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break;
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case 4:
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if (func_80087060(objectIndex, 0x0000003C) != 0) {
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func_8008701C(objectIndex, 1);
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}
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break;
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}
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object_calculate_new_pos_offset(objectIndex);
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if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
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if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) {
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func_8008861C(objectIndex);
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}
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gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].surfaceHeight + 6.0;
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}
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}
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void OHedgehog::func_800833D0(s32 objectIndex, s32 arg1) {
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switch (gObjectList[objectIndex].state) {
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case 0:
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break;
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case 1:
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OHedgehog::func_8008311C(objectIndex, arg1);
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break;
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case 2:
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func_80072D3C(objectIndex, 0, 1, 4, -1);
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break;
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}
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if (gObjectList[objectIndex].textureListIndex == 0) {
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Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
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gObjectList[objectIndex].vertex = vtx;
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} else {
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Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D006130);
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gObjectList[objectIndex].vertex = vtx;
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}
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}
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void OHedgehog::func_80083474(s32 objectIndex) {
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if (gObjectList[objectIndex].state >= 2) {
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func_80089F24(objectIndex);
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}
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}
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@@ -0,0 +1,53 @@
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#pragma once
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#include <libultraship.h>
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#include <vector>
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#include "Object.h"
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#include "World.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "vehicles.h"
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "camera.h"
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#include "some_data.h"
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}
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/**
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* @arg pos FVector xyz spawn position
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* @arg patrolPoint FVector2D xz patrol to location. Actor automatically calculates the Y value
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* @arg unk unknown. Likely actor type.
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*/
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class OHedgehog : public OObject {
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public:
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explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
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~OHedgehog() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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void func_800555BC(s32 objectIndex, s32 cameraId);
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void func_8004A870(s32 objectIndex, f32 arg1);
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void func_8008311C(s32 objectIndex, s32 arg1);
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void func_80083248(s32 objectIndex);
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void func_800833D0(s32 objectIndex, s32 arg1);
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void func_80083474(s32 objectIndex);
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private:
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FVector _pos;
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static size_t _count;
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size_t _idx;
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};
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@@ -124,11 +124,27 @@ void OSeagull::Draw(Camera* camera) { // render_object_seagulls
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_toggle = true;
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//}
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//if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
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func_800552BC(var_s1);
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OSeagull::func_800552BC(var_s1);
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//}
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//}
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}
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void OSeagull::func_800552BC(s32 objectIndex) {
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if (gObjectList[objectIndex].state >= 2) {
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rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
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gObjectList[objectIndex].sizeScaling);
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gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
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if (gIsGamePaused == 0) {
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gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
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(Animation**) gObjectList[objectIndex].vertex, 0,
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gObjectList[objectIndex].unk_0A2);
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} else {
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render_animated_model((Armature*) gObjectList[objectIndex].model,
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(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
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}
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}
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}
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void OSeagull::func_8008275C(s32 objectIndex) {
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UNUSED s32 stackPadding;
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switch (gObjectList[objectIndex].unk_0DD) {
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@@ -26,6 +26,7 @@ public:
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virtual void Tick() override;
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virtual void Draw(Camera*) override;
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void func_800552BC(s32 objectIndex);
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void func_8008275C(s32 objectIndex);
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void func_8008241C(s32 objectIndex, s32 arg1);
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@@ -17,8 +17,8 @@ static const char* sSnowmanHeadList[] = { d_course_frappe_snowland_snowman_head
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size_t OSnowman::_count = 0;
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OSnowman::OSnowman(const FVector& pos) {
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_pos = pos;
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_idx = _count;
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_pos = pos;
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s32 objectId = indexObjectList2[_idx];
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init_object(objectId, 0);
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@@ -106,7 +106,7 @@ void OSnowman::func_800836F0(Vec3f pos) {
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if (objectIndex == NULL_OBJECT_ID) {
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break;
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}
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func_80083538(objectIndex, pos, i, D_8018D3BC);
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OSnowman::func_80083538(objectIndex, pos, i, D_8018D3BC);
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}
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}
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@@ -297,4 +297,47 @@ void OSnowman::func_80083B0C(s32 objectIndex) {
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gObjectList[objectIndex].boundingBoxSize = 2;
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||||
gObjectList[objectIndex].unk_034 = 1.5f;
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||||
set_object_flag(objectIndex, 0x04000210);
|
||||
}
|
||||
}
|
||||
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||||
|
||||
void OSnowman::func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
|
||||
Object* object;
|
||||
|
||||
init_object(objectIndex, 0);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->activeTexture = (const char*)d_course_frappe_snowland_snow;
|
||||
object->textureList = (const char**)d_course_frappe_snowland_snow;
|
||||
object->activeTLUT = d_course_frappe_snowland_snow_tlut;
|
||||
object->tlutList = (u8*)d_course_frappe_snowland_snow_tlut;
|
||||
object->sizeScaling = random_int(0x0064U);
|
||||
object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
|
||||
object->velocity[1] = random_int(0x0014U);
|
||||
object->velocity[1] = (object->velocity[1] * 0.5) + 2.6;
|
||||
object->unk_034 = random_int(0x000AU);
|
||||
object->unk_034 = (object->unk_034 * 0.1) + 4.5;
|
||||
object->direction_angle[1] = (arg2 << 0x10) / arg3;
|
||||
object->origin_pos[0] = arg1[0];
|
||||
object->origin_pos[1] = arg1[1];
|
||||
object->origin_pos[2] = arg1[2];
|
||||
object->primAlpha = random_int(0x4000U) + 0x1000;
|
||||
}
|
||||
|
||||
void OSnowman::func_8008379C(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f,
|
||||
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
|
||||
0x00000064) != 0) {
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
func_80086F60(objectIndex);
|
||||
func_80072428(objectIndex);
|
||||
break;
|
||||
}
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
|
||||
}
|
||||
|
||||
@@ -43,6 +43,8 @@ public:
|
||||
void func_80083BE4(s32);
|
||||
void func_800836F0(Vec3f);
|
||||
bool func_80073D0C(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
|
||||
void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3);
|
||||
void func_8008379C(s32 objectIndex);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user