Impl Hedgehog and Flagpole

This commit is contained in:
MegaMech
2024-12-29 16:52:26 -07:00
parent 9c4b35206a
commit e4737ce2f5
20 changed files with 496 additions and 372 deletions
-107
View File
@@ -1361,26 +1361,6 @@ void func_8004A7AC(s32 objectIndex, f32 arg1) {
}
}
void func_8004A870(s32 objectIndex, f32 arg1) {
Mat4 mtx;
Object* object;
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
(is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
object = &gObjectList[objectIndex];
D_80183E50[0] = object->pos[0];
D_80183E50[1] = object->surfaceHeight + 0.8;
D_80183E50[2] = object->pos[2];
set_transform_matrix(mtx, object->unk_01C, D_80183E50, 0U, arg1);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D007B98);
}
}
void func_8004A9B8(f32 arg0) {
rsp_set_matrix_transl_rot_scale(D_80183E50, D_80183E70, arg0);
gSPDisplayList(gDisplayListHead++, D_0D007C10);
@@ -3836,93 +3816,6 @@ void render_object_smoke_particles(s32 cameraId) {
}
}
void func_80055164(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
gObjectList[objectIndex].unk_0A2);
} else {
render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
}
}
}
void func_80055228(s32 cameraId) {
s32 var_s1;
s32 temp_s0;
for (var_s1 = 0; var_s1 < 4; var_s1++) {
temp_s0 = indexObjectList1[var_s1];
func_8008A364(temp_s0, cameraId, 0x4000U, 0x000005DC);
if (is_obj_flag_status_active(temp_s0, VISIBLE) != 0) {
func_80055164(temp_s0);
}
}
}
void func_800552BC(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
gObjectList[objectIndex].unk_0A2);
} else {
render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
}
}
}
void func_800555BC(s32 objectIndex, s32 cameraId) {
Camera* camera;
if (gObjectList[objectIndex].state >= 2) {
camera = &camera1[cameraId];
func_8004A870(objectIndex, 0.7f);
gObjectList[objectIndex].orientation[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
}
}
void render_object_hedgehogs(s32 arg0) {
s32 test;
u32 something;
s32 someIndex;
for (someIndex = 0; someIndex < NUM_HEDGEHOGS; someIndex++) {
test = indexObjectList2[someIndex];
something = func_8008A364(test, arg0, 0x4000U, 0x000003E8);
if (CVarGetInteger("gNoCulling", 0) == 1) {
something = MIN(something, 0x52211U - 1);
}
if (is_obj_flag_status_active(test, VISIBLE) != 0) {
set_object_flag(test, 0x00200000);
if (something < 0x2711U) {
set_object_flag(test, 0x00000020);
} else {
clear_object_flag(test, 0x00000020);
}
if (something < 0x57E41U) {
set_object_flag(test, 0x00400000);
}
if (something < 0x52211U) {
func_800555BC(test, arg0);
}
}
}
}
UNUSED void func_800557AC() {
}